Halo Reach > Intel

Shotcodes... ARE NOT shotcodes at all

<< < (5/5)

Phantasm 08:

--- Quote from: Imppa on January 07, 2011, 13:40:50 ---
--- Quote from: nightcrafter27 on January 07, 2011, 02:49:17 ---
--- Quote from: Phantasm 08 on January 06, 2011, 19:49:40 ---Night, you may be on to something.  Either that, or I misunderstood you and got an idea myself.  What if we take the shotcodes on the building walls, and lay it over an aerial shot of the town it's it?  They look similar, but I think they might have some differences as well.  And if that's the case, we might be able to use some Boolean logic and turn it into a shotcode.  Or at least get rid of some of those really thin lines and make it easier to read.

--- End quote ---

Well, Enigma already did that, and he did get a pretty good match. I'll dig that post up sometime.

What I was talking about was what if TWO shotcodes were made into ONE? Maybe Bungie ripped the data rings out of one and slapped them on another. That would explain why the isn't a bullseye on the Settlercodes.

--- End quote ---

Well, you know, since there are 48 columns in each settlercode (if the small ones are counted), it would be a total of 4[/b9 shotcodes. ;)

And 'asm, the name you suggested [Spotcode] is actually the name of the predecessor of shotcode! :P We might not want to use it. Besides, the settlercodes don't even have a spot in them!:D

--- End quote ---

Hm, 48 columns?  We need to get those things gridded.  That's twice as many columns as the shotcodes, so it'll be an even tougher cookie. 

Dangit, I hate when I think I have a new idea that's actually an old idea  :-\

nightcrafter27:
Here's the post

Phantasm 08:

--- Quote from: nightcrafter27 on January 08, 2011, 14:50:16 ---Here's the post

--- End quote ---

I know about that post, night, but (sorry 'nigma!) that picture could use an improvement in quality :/

As a matter of fact, I'm going to do an outline of the settlercode in the picture, and lay it over the buildings to see how well it really lines up.

EnigmaBiz:

    * Billy Vandergaw
    *  |
    * Member
    *
    *  | more
    * groups
    *   |
    * message user

    * gamertag: Billy Vandergaw
    * user homepage:

    * more posts by this user
    * last post: 03.04.2011 11:49 AM PST

The Ban Hammer is all that was and all that will be! The Ban Hammer is time and space, life and death! The Ban Hammer can see into your mind! The Ban Hammer can see into your soouull....

I abandoned this theory a few weeks ago. Ran into issues with where Visegrad dig site is in comparison with the rest of the levels. Nothing comes close to the site except for winter contingency...

I've climbed in and out of the map, I've skipped over checkpoints to explore the Zealot room in the dish. I've climb into roofs, heck i even went into theater and turned on cordinates and flew around every spot for hours trying to find something...just doesn't seem to exist.

To my knowledge, the map just shows past dig sites that haven't procured anything. On the map, about center is the VIS which is visegrad with a circle with x in it. At the top you will see a square symbol, with a SWO next to it. This is Sword Base. If you look you'll see another triangle symbol with a CAS next to it. That's Castle Base (where Jun takes Halsey toward end of game).

two missions at Sword Base, and two missions attacking the convenant ground forces, and several other levels...the Winter Contingency level is only one close to the dig site and only level that you're out exploring really. It's in a big crater too.

I don't know it this is worth really trying to figure out now, because the map might just be canon.

I thought before that the barcode on halsey's access pass in her journal might read as something special with stickybits or a QRcode reader, but i got nothing on that too...except when i used a QRcode reader that was made in Korean it actually came up and said "Halsey's Access Pass" which was weird... (someone look into this!!!!!!!)

Scatcycle:
I found polar area graphs. http://www.groundwatersoftware.com/media/Grapher8Polar3.gif Looks similar to the codes found in reach, thougt that was a bit interesting. A google search of "polar area graph" reveals similar graphs including one which looks similar to the codes found in containers in the dark blue sniper level (the name is eluding me). The link to it isn't working for me but it's near the previous picture in the google search.

Navigation

[0] Message Index

[*] Previous page

Go to full version