About that third picture on the steam post, that's the guy attempting to recreate the look of Mombasa's streets. That is custom made.
But I was falling asleep, too. (Ahh, the memories of falling asleep in Mombasa Streets looking for secrets!)
WST? I don't think I've seen that poster ever before! Intriguing...This Is a good point and is worthy of a good look over too.
Things changing seemingly by random has only ever been noticed before one the Super Tri-glyph, right?
Seeing if it changes by random or if ir depends on the way the level is started shouldn't be too hard (says the man who can't do it anyways ><)...I'm not sure if it'll lead to anything big, but at least solving how this system works could help us recreate the mythical super di- and mono-glyphs!
ALSO: WST Logo has the Y-shape! Same as Asklon, Glyphs and Destiny. O.o
I wonder if this behavior continues when in split screen or if it stops, kind of like how glyphs aren't visible. This also reminds me of the barricades with the changing numbers.Wait, glyphs aren't visible in split screen? Well that would explain all the weird anomalies I've noticed while playing with friends...
Leave the district and deload it.
After the Districts deloaded head back to the district with the sign you want to see changed
The game engine keeps two BSPs loaded at a time into two separate BSP Memory Areas (BMAs). I call these the "Current BMA" (or "cBMA") and the "Adjacent BMA" (or "aBMA"). When you request a third district to load, the BSP data for that third district is loaded into the Adjacent BMA, replacing whatever BSP was loaded in there previously. When you enter the new district, you effectively swap the BMA assignments as the Adjacent BMA becomes the Current BMA and vice versa.
Step | Action | cBMA | aBMA | Notes |
1 | Start in D05 | D05 | (empty) | only one memory area loaded |
2 | Move down to D08 | D08 | D05 | both memory areas loaded |
3 | Move over to D06 | D06 | D08 | D05 unloads to make room for D06 |
4 | Move over to D10 | D10 | D06 | D08 unloads to make room for D10 |
5 | Move up to D04 | D04 | D10 | D06 unloads to make room for D04 |
6 | Move down to D06 | D06 | D04 | D10 unloads to make room for D06 |
7 | Move over to D10 | D10 | D06 | D04 unloads to make room for D10 |
8 | Move up to D04 | D04 | D10 | D06 unloads to make room for D04 |
9 | Move down to D06 | D06 | D04 | D10 unloads to make room for D06 |
Would it be an idea to form a new gallery section and try to log all of the different sign posts as there are lots of images not in there??
really want to find this -
What I am saying is. Signs are not limited to one thing, they can be anything in the games coding relating to the type of sign it is.
please check out this vid around 3mins 30sec,
https://www.youtube.com/watch?v=dhr54txafQ8
Well I never found the rectangle tall Misriah Armoury one sadly. But I got screenshots of the other 11.
I also managed to screenshot 6 of the square signs also.
Well I firstly Every time I entered a district the signs changed. Sometimes signs didnt but the ones around them did hinting that it could of.
Thirdly I have to photograph all the screenshots so this will take time.An idea: would itbe possible of you to link your TV or Xbox to your computer and take screen captures? Or something..might not be that easy though.
Fourth why is everyone suddenly forgetting the BR the cop uses on NMPD HQ xD
On the Misriah Armory sign, are you talking about the hexagonal symbols just above the BR on the right? If so, those are from nearly every SI view cutscene (http://www.gruntspajamas.com/forum/index.php?topic=4.0)
I do think it is worth note that the double triangle that is present on the ODST special edition controller is in the very top right of the MA sign.
On the Misriah Armory sign, are you talking about the hexagonal symbols just above the BR on the right? If so, those are from nearly every SI view cutscene (http://www.gruntspajamas.com/forum/index.php?topic=4.0)
I do think it is worth note that the double triangle that is present on the ODST special edition controller is in the very top right of the MA sign.