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SGP: Secret detonator on CM:AS (Solved)

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nightcrafter27:
Exactly

Scatcycle:
Night! You have bungie pro! Render it. Look for one where the grenades didn't explode.

Yes i was thinking That maybe its like the halo 2 switch, (my theory was that in the game levels they cut (a whole diffrent halo 2, at E3 they had partly made delta halo and they forgot to get rid of that switch which moved a gondola (or something) at the time), and the one on high charity. I dont know if having one person jump down in co-op triggers it, because you respawn too fast to hear it.

Here's my plan: *Keep in mind that this is void if there is a death barrier* Two players (could do this with 4 players, much easier) go onto the side wall of the elevator that comes up when youve killed everything. One players stands on the other, and the player on the bottom slowly moves of the edge. This creates the effect of player 1 (bottom) falling, while player 2 (top) rests on player 1's head. This creates for 2x more that player 2 can fall. Player 1 dies and player 2 lands on the elevator (same one that comes up once you've defeated all the covenant). Repeat. Find switch. Switch it.

CIA391:
Hmmmmmm....... ???
Something for us to find out.
I'll check websites to see if I find any data on it.

Imppa:
I investigated on this a little, and I found out that there is a detonator in each chute (though I guess you already knew it...)
So: if the charge is set when a player falls next to it, what will happen if we charge them all in 4-player co-op?
Investigate! Again, I am in completely different timezone, so my participation is implausible. Maybe you Americanos could do the job. ;)

<2013.06.09 1541 UTC: Imppa later corrects this.  Only one chute has a detonator in it, but all three chutes are connected.  See here.>

Scatcycle:
Imppa, do you mean the 3 diffrent elevator chutes? I went in there and you can hear the sound, but you cant see this red on the wall... did i miss them? Maybe me night and CIA and twisted (-_-) can do this together.

But if there are multiple switches, that idea sounds like it would work. What difficulty did you play on? Me and night both played on easy....

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