SGP

Halo Reach => Work-In-Progress (Halo: Reach) => Topic started by: Scatcycle on February 05, 2011, 18:44:59

Title: WIP: Lone Wolf Study
Post by: Scatcycle on February 05, 2011, 18:44:59
Lone Wolf

Waves
     Easy:
Quote
  • 0:30
-11 Minor Grunts
 -4 Minor Elites
 -4 Spirits
 -1 Phantom
-11 Minor Grunts
 -4 Minor Elites
 -4 Spirits
 -1 Phantom
-11 Minor Grunts
 -4 Minor Elites
 -3 Spirits
 -1 Phantom
-11 Minor Grunts
 -4 Minor Elites
 -4 Spirits
 -1 Phantom
     Normal:

     Heroic:
- Enemies:

     Legendary:
-11 Major Grunts
 -3 Major Elites
 -1 Minor Elite
-11 Major Grunts
 -1 Minor Grunt
 -3 Major Elites
 -1 Minor Elite
-11 Major Grunts
 -1 Minor Grunt
 -3 Major Elites
 -1 Minor Elite
-11 Major Grunts
 -1 Minor Grunt
 -3 Major Elites
 -1 Minor Elite
-11 Major Grunts
 -1 Minor Grunt
 -3 Ultra Elites
 -3 Major Elites
 -1 Minor Elite
-11 Major Grunts
 -1 Minor Grunt
 -4 Ultra Elites
 -3 Major Elites
 -1 Minor Elite
 -1 Wraith


This is a WIP of the waves on Lone Wolf. I will keep working on this until it is finished.[/list]
Title: Re: WIP: Lone Wolf Study
Post by: Vandal on February 05, 2011, 20:59:08
Did you do that whilst with me, Because you kept skipping cutscenes where my armour was white instead of full red

and this is what I got in the first one which you I got a glimpse of the Helmet before you skipped it

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13564626&player=el%20sniperado
Title: Re: WIP: Lone Wolf Study
Post by: CIA391 on February 05, 2011, 22:04:18
Yea Helmets tend to do that in that mission on Coop.
I saw the Skull helmet with that glitch awhile ago, movie failed to save though, :^( yet it was epic.
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on February 05, 2011, 22:05:22
Did you do that whilst with me, Because you kept skipping cutscenes where my armour was white instead of full red

and this is what I got in the first one which you I got a glimpse of the Helmet before you skipped it

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13564626&player=el%20sniperado
I did the legendary one with you. Yes random helmets appear all the time with 2 players. Nothing special. I've gotten Emiles before. Carters (the one we got) is very common.
Title: Re: WIP: Lone Wolf Study
Post by: nightcrafter27 on February 06, 2011, 00:43:32
Oh, this made me so happy! The science-y goodness!
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on February 06, 2011, 00:54:48
Oh, this made me so happy! The science-y goodness!
My post with Evil Otto's Q+A got me into doing this.

We will see who is correct, Imppa. We will see.
Title: Re: WIP: Lone Wolf Study
Post by: Imppa on February 06, 2011, 16:50:18
Oh, this made me so happy! The science-y goodness!
My post with Evil Otto's Q+A got me into doing this.

We will see who is correct, Imppa. We will see.
But..doesn't this already mean I'm correct? Legendary quite obliviously has harder enemies, and more varieties of waves. Though if these are from single playtroughs, they should be double-checked...

Btw, you seem to have forgotten Spirits and Phantoms from the Legendary waves. OR...?
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on February 06, 2011, 17:06:18
Oh, this made me so happy! The science-y goodness!
My post with Evil Otto's Q+A got me into doing this.

We will see who is correct, Imppa. We will see.
But..doesn't this already mean I'm correct? Legendary quite obliviously has harder enemies, and more varieties of waves. Though if these are from single playtroughs, they should be double-checked...

Btw, you seem to have forgotten Spirits and Phantoms from the Legendary waves. OR...?
Yes, I was kinda hoping there was more too it though, so... lets see how it plays out.

Spirits and Phantoms are the same for every single difficulty, I don't know if I should include them.
Title: Re: WIP: Lone Wolf Study
Post by: Nader on April 13, 2011, 01:54:07
i believe someone said at seven minutes a pelican comes if you have killed all the BOBs
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on April 13, 2011, 01:57:39
i believe someone said at seven minutes a pelican comes if you have killed all the BOBs
He lied.
Title: Re: WIP: Lone Wolf Study
Post by: Nader on April 13, 2011, 05:36:12
He also said you have to kill a BOB on lone wolf for this to happen. sorry i didnt say this earlier. But, it probably is a lie
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on April 13, 2011, 21:56:27
There is a BOB on Lone Wolf but there is no such thing as a pelican on Lone Wolf.
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 13, 2011, 17:22:51
Has anyone taken out all of the Wraiths?
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 17:26:21
Has anyone taken out all of the Wraiths?
Me and Monx took out all 4 at once. They respawn. Sadly. This makes it extremely hard to make the giant explosions with all the barrels, as the wraiths purposely miss and seem to hit them.
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 13, 2011, 17:50:43
Has anyone taken out all of the Wraiths?
Me and Monx took out all 4 at once. They respawn. Sadly. This makes it extremely hard to make the giant explosions with all the barrels, as the wraiths purposely miss and seem to hit them.

I remember I almost made it back with one but the count down hit 0 and I blew up about 10 feet away from returning to the battle field..
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 18:37:07
Has anyone taken out all of the Wraiths?
Me and Monx took out all 4 at once. They respawn. Sadly. This makes it extremely hard to make the giant explosions with all the barrels, as the wraiths purposely miss and seem to hit them.

I remember I almost made it back with one but the count down hit 0 and I blew up about 10 feet away from returning to the battle field..
You can get in it right? If I remember correctly.

We need to team up. Someone can get the sniper and  pop the hatch, someone else can emp it, third (or same guy) can jump up and melee/headshot the driver, get in and boost back. I think it's possible. We just need to try.
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 13, 2011, 18:48:42
I think it's possible. We just need to try.
And there is our problem.
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 18:49:34
I think it's possible. We just need to try.
And there is our problem.
?
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 13, 2011, 18:51:16
I think it's possible. We just need to try.
And there is our problem.
?
So many plans, so little action. That's what I mean.
Am I wrong?
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 18:53:37
I think it's possible. We just need to try.
And there is our problem.
?
So many plans, so little action. That's what I mean.
Am I wrong?
I assume you're talking about most things we come up with.

I can't tell you if you are wrong or right on such a broad subject, and I can't tell you if you are right or wrong on this single plan. I don't have an xbox, so It's up to you guys. Whether or not you want to. I can't see any reason why you wouldn't. Maybe try it after an SGP day?
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 13, 2011, 19:06:37
Has anyone taken out all of the Wraiths?
Me and Monx took out all 4 at once. They respawn. Sadly. This makes it extremely hard to make the giant explosions with all the barrels, as the wraiths purposely miss and seem to hit them.

I remember I almost made it back with one but the count down hit 0 and I blew up about 10 feet away from returning to the battle field..
You can get in it right? If I remember correctly.

We need to team up. Someone can get the sniper and  pop the hatch, someone else can emp it, third (or same guy) can jump up and melee/headshot the driver, get in and boost back. I think it's possible. We just need to try.

Sounds good in theory. This would save a little time but I am afraid its just to far out to be able to make it back alive.

(Yes you can get in the wraith)

I agree with pulse BUT it better to have 99 prospects rather than 1. Especially since we are in the business of finding items that turn out to be nothing....at least we will be busy until Halo 4 (at which point we will still be working on ODST)
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 13, 2011, 19:08:49
So many plans, so little action. That's what I mean.
Am I wrong?
I assume you're talking about most things we come up with.

I can't tell you if you are wrong or right on such a broad subject, and I can't tell you if you are right or wrong on this single plan. I don't have an xbox, so It's up to you guys. Whether or not you want to. I can't see any reason why you wouldn't. Maybe try it after an SGP day?
Yes you can, Scat. We have so many unfinished guides, so many yet-to-be-started guides, so many untested theories.
Yesterday Enigma asked me something and I asked him to test it because it would be quick and to motivate him (because he told me he didn't like testing, or something like that).
He declined and Nightcrafter tested it himself. Props to him.

Yesterday I advised you and Monx to take some time to make a walkthrough video on the Glacier Pressure Launch. You kept telling me no and Monx said it would be too much work.
I started my Xbox and made the video in 7 minutes.


A long time ago I posted in the Ultimate Glyphs Guide WIP thread a spreadsheet to be filled by all of the SGP members. No one did it and only one or two people posted the data as a Forum post.
I keep posting in the Covenant Ranks guide how everybody can help and how easy it is to finish the guide if everyone does a tiny bit and yet, I've been doing it all by myself.


That's what I mean, god damn it!
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 19:09:13
Has anyone taken out all of the Wraiths?
Me and Monx took out all 4 at once. They respawn. Sadly. This makes it extremely hard to make the giant explosions with all the barrels, as the wraiths purposely miss and seem to hit them.

I remember I almost made it back with one but the count down hit 0 and I blew up about 10 feet away from returning to the battle field..
You can get in it right? If I remember correctly.

We need to team up. Someone can get the sniper and  pop the hatch, someone else can emp it, third (or same guy) can jump up and melee/headshot the driver, get in and boost back. I think it's possible. We just need to try.

Sounds good in theory. This would save a little time but I am afraid its just to far out to be able to make it back alive.

(Yes you can get in the wraith)

I agree with pulse BUT it better to have 99 prospects rather than 1. Especially since we are in the business of finding items that turn out to be nothing....at least we will be busy until Halo 4 (at which point we will still be working on ODST)
Perhaps the first player could bring it closer, get out and die. They get out so the wraith won't blow up
Then the second player goes and gets it, bring it closer, gets out before they die.
Then the third can probably just bring it in, but if not, repeat steps and fourth player gets it. It's just like when you sprint through 10 second countdowns while respawning someone, just a little bit different.
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 19:13:06
So many plans, so little action. That's what I mean.
Am I wrong?
I assume you're talking about most things we come up with.

I can't tell you if you are wrong or right on such a broad subject, and I can't tell you if you are right or wrong on this single plan. I don't have an xbox, so It's up to you guys. Whether or not you want to. I can't see any reason why you wouldn't. Maybe try it after an SGP day?
Yes you can, Scat. We have so many unfinished guides, so many yet-to-be-started guides, so many untested theories.
Yesterday Enigma asked me something and I asked him to test it because it would be quick and to motivate him (because he told me he didn't like testing, or something like that).
He declined and Nightcrafter tested it himself. Props to him.

Yesterday I advised you and Monx to take some time to make a walkthrough video on the Glacier Pressure Launch. You kept telling me no and Monx said it would be too much work.
I started my Xbox and made the video in 7 minutes.



A long time ago I posted in the Ultimate Glyphs Guide WIP thread a spreadsheet to be filled by all of the SGP members. No one did it and only one or two people posted the data as a Forum post.
I keep posting in the Covenant Ranks guide how everybody can help and how easy it is to finish the guide if everyone does a tiny bit and yet, I've been doing it all by myself.


That's what I mean, god damn it!
But look. We got it done. One way or another, it is done.

About the guides: Most of them are actually finished or extremely close to being finished, I don't understand why we haven't published them. As for guides like the Ultimate glyph project, I helped out, got tons of pictures, most of the other stuff was unnecessary.

About your chart. Well, the only reason I didn't try it was because it seemed extremely unplausible. I can't speak for the other members, so you'll have to wait for their opinion.
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 13, 2011, 19:39:35
But look. We got it done. One way or another, it is done.

About the guides: Most of them are actually finished or extremely close to being finished, I don't understand why we haven't published them. As for guides like the Ultimate glyph project, I helped out, got tons of pictures, most of the other stuff was unnecessary.

About your chart. Well, the only reason I didn't try it was because it seemed extremely unplausible. I can't speak for the other members, so you'll have to wait for their opinion.
[/quote]
I laid down a plan for the Ultimate Glyphs Guide and you didn't contest it at all. What I posted was NOT how the guide was going to be, it was how we were going to gather data.
I can't even conceive what "stuff was unnecessary".
How I imagined the guide was not, at all, how you made it and kept saying was almost finished. It's FAR from finished.


I don't even UNDERSTAND how a chart containing facts can be "extremely unplausible". Would you please explain?
Title: Re: WIP: Lone Wolf Study
Post by: Insane Monx on July 13, 2011, 19:41:31
Perhaps the first player could bring it closer, get out and die. They get out so the wraith won't blow up
Then the second player goes and gets it, bring it closer, gets out before they die.
Then the third can probably just bring it in, but if not, repeat steps and fourth player gets it. It's just like when you sprint through 10 second countdowns while respawning someone, just a little bit different.
I thought players didn't respawn on Lone Wolf.
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 13, 2011, 19:51:55
Perhaps the first player could bring it closer, get out and die. They get out so the wraith won't blow up
Then the second player goes and gets it, bring it closer, gets out before they die.
Then the third can probably just bring it in, but if not, repeat steps and fourth player gets it. It's just like when you sprint through 10 second countdowns while respawning someone, just a little bit different.
I thought players didn't respawn on Lone Wolf.
They can't. They are talking about sacrifice.
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 13, 2011, 20:14:45
Lol!

Pulse, you do know that I have a job right? No matter how simple a task or how little time it takes I simply can't do it. The little time I do have I spend looking for thing that no one has found or noticed.

Believe me I understand what you are saying.

Now that I have a Hard drive I prefer Co-op investigations and testing. If you see me on and time is permitting that's what I want to do.

On topic: I feel like the Wraith blows up if you get out, I could be wrong...either way a team of 4 with a stop watch would be a great way to tackle this. Maybe the guy going for the wraith could move it up jump out and run back and forth while the rest of the team covers...
Title: Re: WIP: Lone Wolf Study
Post by: Insane Monx on July 13, 2011, 20:25:57
Perhaps the first player could bring it closer, get out and die. They get out so the wraith won't blow up
Then the second player goes and gets it, bring it closer, gets out before they die.
Then the third can probably just bring it in, but if not, repeat steps and fourth player gets it. It's just like when you sprint through 10 second countdowns while respawning someone, just a little bit different.
I thought players didn't respawn on Lone Wolf.
They can't. They are talking about sacrifice.
In that case, the Wraith entering/exiting animations might cause trouble. If executed perfectly I could see it working.

Kill Gunner
Guy 1: Runs out, kills Driver and if he has time: rides wraith closer, gets out and runs back to Safe Zone, lets timer reset.
Guy 2: Rides wraith closer, gets out and runs back to Safe Zone, lets timer reset. Repeat with as many people as needed.

All that of course if the Wraith doesn't blow up like Enigma said.
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 13, 2011, 21:14:11
Perhaps the first player could bring it closer, get out and die. They get out so the wraith won't blow up
Then the second player goes and gets it, bring it closer, gets out before they die.
Then the third can probably just bring it in, but if not, repeat steps and fourth player gets it. It's just like when you sprint through 10 second countdowns while respawning someone, just a little bit different.
I thought players didn't respawn on Lone Wolf.
They can't. They are talking about sacrifice.
In that case, the Wraith entering/exiting animations might cause trouble. If executed perfectly I could see it working.

Kill Gunner
Guy 1: Runs out, kills Driver and if he has time: rides wraith closer, gets out and runs back to Safe Zone, lets timer reset.
Guy 2: Rides wraith closer, gets out and runs back to Safe Zone, lets timer reset. Repeat with as many people as needed.

All that of course if the Wraith doesn't blow up like Enigma said.
I don't think you'll have that much time. It will be a worthy sacrifice.
Title: Re: WIP: Lone Wolf Study
Post by: Insane Monx on July 13, 2011, 21:23:46
I don't think you'll have that much time. It will be a worthy sacrifice.
5 feet at a time infinitely can be better than 15 feet 4 or so times. It depends on the distance of the wraith from the Safe zone.
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 14, 2011, 15:21:34
Maybe I haven't played Lone Wolf in awhile but aren't the Wraiths there from the start?

I literally only spent 2 minutes playing on Easy and I didn't see any wraiths...

Also what is up with that 1 phantom? It is there when you start, fly's over to the opposite side of where it was and then turns around to observe the combat...
Title: Re: WIP: Lone Wolf Study
Post by: Insane Monx on July 14, 2011, 15:36:26
Maybe I haven't played Lone Wolf in awhile but aren't the Wraiths there from the start?

I literally only spent 2 minutes playing on Easy and I didn't see any wraiths...

Also what is up with that 1 phantom? It is there when you start, fly's over to the opposite side of where it was and then turns around to observe the combat...

When I also played yesterday, I noticed there was no wraiths from the start. I didn't even see them on Legendary in the same amount of time that the Wraiths appeared on Easy.

Everybody knows about the Phantom already :/ It could probably be something that kicks off the survival (but why does it stay...)
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 14, 2011, 17:07:20
Maybe I haven't played Lone Wolf in awhile but aren't the Wraiths there from the start?

I literally only spent 2 minutes playing on Easy and I didn't see any wraiths...

Also what is up with that 1 phantom? It is there when you start, fly's over to the opposite side of where it was and then turns around to observe the combat...

If you read the actual guide (first post) you'll see when the wraiths come in. It's somewhere around the 6 minute mark.
Title: Re: WIP: Lone Wolf Study
Post by: Insane Monx on July 14, 2011, 17:09:27
Maybe I haven't played Lone Wolf in awhile but aren't the Wraiths there from the start?

I literally only spent 2 minutes playing on Easy and I didn't see any wraiths...

Also what is up with that 1 phantom? It is there when you start, fly's over to the opposite side of where it was and then turns around to observe the combat...

If you read the actual guide (first post) you'll see when the wraiths come in. It's somewhere around the 6 minute mark.
I did, and it only states that for Legendary. Wraiths on Easy came in around 3:00, 3:30. Half the time of Legendary.
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 14, 2011, 17:10:55
I guess it depends on whether you kill things or not. I spent my legendary time running around the map without shooting anything, wraith came at 6:00.
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 14, 2011, 20:07:47
Well, I think for sure this needs to be done with four players (as stated earlier).
(2 player)
The wraith was destroyed every time, it took nearly the whole 10 seconds to reach the Wraith and it blew up when you died.

I was thinking about the Phantom again, unlike all the other phantoms in the game the turret doors on the side are closed. I wonder if the Spartan laser could take this thing out.....

4 players:
1 sniper (breach door and take out gunner)
1 Plasma pistol (disable wraith when near)
1 runner (wraith driver)
1 guard (covers the team)

I wonder if we can use the AL trick to shot a player past the barrier...
Title: Re: WIP: Lone Wolf Study
Post by: Scatcycle on July 14, 2011, 20:21:06
Well, I think for sure this needs to be done with four players (as stated earlier).
(2 player)
The wraith was destroyed every time, it took nearly the whole 10 seconds to reach the Wraith and it blew up when you died.

I was thinking about the Phantom again, unlike all the other phantoms in the game the turret doors on the side are closed. I wonder if the Spartan laser could take this thing out.....

4 players:
1 sniper (breach door and take out gunner)
1 Plasma pistol (disable wraith when near)
1 runner (wraith driver)
1 guard (covers the team)

I wonder if we can use the AL trick to shot a player past the barrier...

The phantom could be taken out I believe. You've got a spartan lazer, rockets, Grenade Launch, sniper, ect. You should try.
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 14, 2011, 21:16:01
There's something we should try that may be the ultimate glitch of all time in the history of Halo: the Armor Locked moving player that we can do in Forge, but in Campaign.
Why: infinite health.
How:
    1. Start "The Package" ("ONI Sword Base" might also work)
    2. Play until we get to the entrance of the courtyard of the Sword Base (aka, where we get the Target Locator on "ONI Sword Base")
    3. Figure out where, by backtracking, the courtyard area is deloaded
    4. Acquire Armor Lock in the courtyard entrance (implying it is there)
    5. Go close to the deloading area.
    6. One player ARMOR LOCK and the other runs to the deloading area, possibly causing the same effect that deleting all Armor Locks in Forge causes
    7. Partey!!!
Title: Re: WIP: Lone Wolf Study
Post by: EnigmaBiz on July 14, 2011, 21:30:32
There's something we should try that may be the ultimate glitch of all time in the history of Halo: the Armor Locked moving player that we can do in Forge, but in Campaign.
Why: infinite health.
How:
    1. Start "The Package" ("ONI Sword Base" might also work)
    2. Play until we get to the entrance of the courtyard of the Sword Base (aka, where we get the Target Locator on "ONI Sword Base")
    3. Figure out where, by backtracking, the courtyard area is deloaded
    4. Acquire Armor Lock in the courtyard entrance (implying it is there)
    5. Go close to the deloading area.
    6. One player ARMOR LOCK and the other runs to the deloading area, possibly causing the same effect that deleting all Armor Locks in Forge causes
    7. Partey!!!

So the armor locked player would teleport to the other player while still being in AL?
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 14, 2011, 21:33:27
There's something we should try that may be the ultimate glitch of all time in the history of Halo: the Armor Locked moving player that we can do in Forge, but in Campaign.
Why: infinite health.
How:
    1. Start "The Package" ("ONI Sword Base" might also work)
    2. Play until we get to the entrance of the courtyard of the Sword Base (aka, where we get the Target Locator on "ONI Sword Base")
    3. Figure out where, by backtracking, the courtyard area is deloaded
    4. Acquire Armor Lock in the courtyard entrance (implying it is there)
    5. Go close to the deloading area.
    6. One player ARMOR LOCK and the other runs to the deloading area, possibly causing the same effect that deleting all Armor Locks in Forge causes
    7. Partey!!!

So the armor locked player would teleport to the other player while still being in AL?
No, they would be next to each other, but the runner would run like 10 ft and BOOM. The deloading area is like a line, I don't know...
Title: Re: WIP: Lone Wolf Study
Post by: Insane Monx on July 14, 2011, 21:48:04
I'd be up for trying that, Pulse.
Title: Re: WIP: Lone Wolf Study
Post by: Pulse Cloud on July 14, 2011, 22:47:15
There's something we should try that may be the ultimate glitch of all time in the history of Halo: the Armor Locked moving player that we can do in Forge, but in Campaign.
Why: infinite health.
How:
    1. Start "The Package" ("ONI Sword Base" might also work)
    2. Play until we get to the entrance of the courtyard of the Sword Base (aka, where we get the Target Locator on "ONI Sword Base")
    3. Figure out where, by backtracking, the courtyard area is deloaded
    4. Acquire Armor Lock in the courtyard entrance (implying it is there)
    5. Go close to the deloading area.
    6. One player ARMOR LOCK and the other runs to the deloading area, possibly causing the same effect that deleting all Armor Locks in Forge causes
    7. Partey!!!
Me and Monx tried this and failed miserably. Woo!
Title: Re: WIP: Lone Wolf Study
Post by: Phantasm 08 on September 10, 2011, 20:54:22
Deloading the area only removes the items that are there, not the items that you equipped while in the area. 

Otherwise, the weapons you picked up at the beginning of a level would disappear from your hands the moment you went to another area.