SGP

Halo ODST => SGP Task Force: Marty => Topic started by: Ichor on October 16, 2009, 18:55:36

Title: SGP: Siege of Madrigal
Post by: Ichor on October 16, 2009, 18:55:36
As you may or may not know, in the previous three Halo games(Excluding Halo Wars), there was always a hidden song somewhere within the game known as the Siege of Madrigal. This song comes from Myth, a previous Bungie title, and is a fairly well known easter egg. Here is a video showing where the song is located in Halo 3 in case you have not heard about it before.

http://www.youtube.com/watch?v=biw2yiglKcc (http://www.youtube.com/watch?v=biw2yiglKcc)

Marty himself has said on his Bungie.net group, The Marty Army, that the Siege of Madrigal is also located somewhere within Halo 3: ODST, has yet to be found, and that out of 10, he would rate the difficulty in which it takes to find the song to be 7/10. I don't know if this song could possibly tie in somehow with the Glyphs and all of that, or if it is completley unrelated, and I guess we wont know until we find it, but either way, perhaps we should start searching for this song. What do you think?
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 17, 2009, 04:00:44
YES!  Great first post, Ichor... it was worth the wait!  :P

We'll have to dig up a link to Marty's confirmation of its existence.
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 18, 2009, 02:32:49
I searched through Marty's Army some and didn't find his difficulty rating of 7.  I did see that he responded to a post with something like "if you want something to do, go find Siege of Madrigal."  Of course now that I'm looking again I'm not even finding that link. Bungie's forum search... wow.

Anyhow, enough sifting through horrible posts by the Clueless of the Big Forum.  I'm taking action and looking for this thing tonight.  If you feel like joining me, please respond to my party request (http://www.gruntspajamas.com/forum/index.php?topic=176.0) over on Knights.

Title: Re: SGP: Siege of Madrigal
Post by: Ichor on October 21, 2009, 04:10:02
It was in this thread right here. http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518)

Not sure what page, but somewhere in there, someone asks him what he would rate the difficulty it takes to find it on a scale of 1 to 10, and he answers with "7".

An interesting note: Later in the thread, someone asks what the difficulty in Halo 3 was to find the Siege of Madrigal on a 1/10 scale, and he also rated that a 7.
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 21, 2009, 06:20:40
LOL- of course.  Seven.  I figured as much when the rating was given the first time.  Stock answer from Bungie staff.

Thanks for digging up the link!  We have made a couple coordinated attempts to find it so far.  We tore apart Kikowani Station.  Searching was also done on NMPD HQ and a little on Oni Alpha.  "Campaign Mode" could technically include Mombasa Streets as well.  Hard to imagine that we wouldn't have already found it there, though.

The hunt goes on...
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 21, 2009, 07:32:11
Thanks to Ichor's "New Q&A Again" link, my efforts to track down Marty's official statements regarding The Siege of Madrigal in ODST were revitalized.  It helps that I was less sleep-deprived this time around.  I stand by my previous assessment that the B.net forum search needs work; but, hey- B.net rocks in so many other ways.  Anyhow, here are Marty's quotes from The Marty Army (TMA) forum, including links to the sources.  Let's find this thing, people.  

From forum thread "New Q&A Again", Page 1
(http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=1 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=1)):
Quote
Q: What did you enjoy most, creating Halo 3's music or creating Halo 3: ODST's music?

A: Sophie's choice again. You folks need to find seige of madrigal.

[Edited on 10.08.2009 3:29 PM PDT by Marty the Elder]

From some whiner's post in the forum
(http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37822545 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37822545)):
Quote
Ok, ODST contains more than three hours of music. I mixed less than 2 hours for the OST. Live with it. If you really want something to do, find siege of madrigal.

[Edited on 10.08.2009 6:13 PM PDT]

From forum thread "New Q&A Again", Page 3
(http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=3 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=3)):
Quote
Q: On a scale of 1 to 10, 10 being the hardest, how hard will it be to find Seige of Madrigal in ODST if I put some effort into it?

A: 7. I really think TMA should find it.

[Edited on 10.12.2009 9:54 AM PDT by Marty the Elder]

From forum thread "New Q&A Again", Page 5
(http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=5 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=5)):
Quote
Q: Is ODST's Siege of Madrigal in its Campaign?

A: Yes, slackers.

[Edited on 10.15.2009 5:20 PM PDT by Marty the Elder]

Quote
Q: On a scale of 1 to 10, How hard is it to find the "Seige of Madrigal" Easter egg in Halo 3. Not ODST, Just pain old Halo 3.

A: 7.

[Edited on 10.20.2009 4:00 PM PDT by Marty the Elder]

From forum thread "New Q&A Again", Page 6
(http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=6 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=37723518&postRepeater1-p=6)):
Quote
Q: do you have to fly a banshee to get to the spot to find the Siege of Madrigal in ODST?

A: Weak.
[Edited on 10.20.2009 4:09 PM PDT by Marty the Elder]

From forum thread 'ODST's "Seige of Madrigal" belived spot?'
(http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=38102443&postRepeater1-p=2 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=38102443&postRepeater1-p=2)):
Quote
Wow, no one's found it yet?? Where's my team?

10.26.2009 4:59 PM PDT

Quote
Maybe I should offer some sort of reward.

10.26.2009 4:59 PM PDT

From news item "Ok, contest:" (http://www.bungie.net/fanclub/fanclub1/News/Archive.aspx?mode=news#cid505825 (http://www.bungie.net/fanclub/fanclub1/News/Archive.aspx?mode=news#cid505825)):
Quote
Ok, contest:
Posted by Marty the Elder at 10/28/2009 2:13 PM PDT

Find it.

First person to send me a film of finding Siege of Madrigal in ODST and still finishing the level gets a signed ODST Soundtrack.


The things I have to do...

From forum thread "Ok, contest" (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=38466709 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=38466709)):
Quote
Find it.


click for full story (http://www.bungie.net/fanclub/fanclub1/group/news.aspx?type=news&cid=505825)

10.28.2009 2:13 PM PDT

From forum thread "Ok, contest" (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=38466709&postRepeater1-p=2 (http://www.bungie.net/fanclub/2/Forums/posts.aspx?postID=38466709&postRepeater1-p=2)):
Quote
Contest over.

Winner! (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99596444)

Actually, there's an interesting twist. You don't have to get to this on Legendary despite the rumors. As a matter of fact, Pyro never plays Siege, but instead plays the thing that only occurs on Legendary where Siege should be playing. Yes, there was a conspiracy of lunatics here at Bungie that got me...

Anyway, nice work. You'll get the soundtrack soon. And there are a bunch of idiots here that thank you.

10.30.2009 1:46 PM PST
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 21, 2009, 18:58:29
Siege of Madrigal

HALO -
"Assault on the Control Room".
If you fly a Banshee to one of the ledges high above the pyramid structure at the end of that level, and stand on the far right hand side, you can hear this track play.

HALO 2 -
"Ivory Tower"
How to get to it:
Stand by the metal door behind the elevator and wait. Attacking the door may also help (if you need to relieve stess, but has no baring on the music), but be aware that the sound is very faint and hard to hear.

HALO 3 -
"The Citadel panorama"
If you make it to the left side of the citadel on a high,perched, corner you will hear the song Siege of Madrigal. If you make it to the right side, you will find the Microsoft Sam Easter egg.
Title: Re: SGP: Siege of Madrigal
Post by: Ichor on October 21, 2009, 21:32:46
I have searched Kikowani station several times and found nothing so far... I am not ruling that out as a possible hiding place for it, but so far, I have not had much luck there.

Can we assume that it is most likely on a level other than Mombasa Streets given the extensive searching we have done on that level thus far? And if so, then which level do you think it is most likely on?
Title: Re: SGP: Siege of Madrigal
Post by: Apollo Doom on October 21, 2009, 22:46:01
My guess would be NMPD, perhaps having something to do with the "bridge" that Mickey and Dutch make for Romeo and Buck.  Or maybe you have to stand at the top of the tallest tree in Uplift Reserve for 5 minutes. 
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 21, 2009, 22:52:18
Wonder if there is any place that all of the characters from the missions touch in MS. Like a focal point. Just a thought..
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 22, 2009, 06:12:27
I like Enigma's "focal point" thought.  I've tried to pay attention to the progression paths of the characters... and can report that much is left unseen and unexplained.  

Here's a great example by way of question:
Whose pod is sequestered away in a District 04 courtyard?

Either I have blatantly overlooked something, or you can not support your answer with in-game proof.

...but getting back to Enigma's interesting thought.  Let's attack the low-hanging fruit.  Dutch appears on the ground outside District 09 and literally lands right in the middle of a District 09 plaza.  The next time we see him, he's meeting up with Mickey in District 10.  We could probably safely assume that he had to travel through (at least) District 06 even if he used locked District Door 0906-A (see my map (http://subculturelifestyle.com/gallery/v/SGP/maps/secretrooms/SL-2009_10_20-ColdGlider-Map-D06-Preload.jpg.html)).  I don't like to assume.  For all we know, he hitched a ride on a passing Phantom.

If we go with what we actually see in-game, we're left with three areas that we can't directly access via Mombasa Streets:


If Enigma's idea leads us to the answer, we're already looking in two of the three most likely places.
Title: Re: SGP: Siege of Madrigal
Post by: SpecOPS on October 22, 2009, 19:10:49
I saw this on BNET but the hidden song was rated a 7 out of 10 in Halo 3 which just happened to be the 7th level, the Covenant. The only level with a pilotable banshee/hornet. In ODST it was rated a 7 which the 7th level is Kikowani Station, the only with a pilotable banshee as well. I think the focus should be put on this level. I tried most of the areas high on the walls with enough room to land but to no avail. With more people, the better our chance is.
Title: Re: SGP: Siege of Madrigal
Post by: thebraino on October 22, 2009, 20:57:38
I think that's one of the best conclusions I've seen in numbers in a long time SpecOPS ; ) lol. Definately worth looking into.
Title: Re: SGP: Siege of Madrigal
Post by: Imppa on October 23, 2009, 08:01:33
Into the banseesh then! Let's find that song!
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 23, 2009, 15:04:32
What if its no even in ODST?

I noticed that the muitiplayer 2nd CD has a few new tracks on it. When waiting in the lobby the music kicks in, noticed a few new songs....

Just a thought
Title: Re: SGP: Siege of Madrigal
Post by: Apollo Doom on October 23, 2009, 15:10:56
Do you think it would be tied to the menu music or ought the search of the Mythic multiplayer maps commence?
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 23, 2009, 17:09:04
main menu.

matchmaking. New music kicks in, so far I have heard 3 distinctly different tracks that are not on H3 or ODST.

Note: I have never heard the Siege of Madrigal...So I wouldn't even know if i heard it already.. ::)
Title: Re: SGP: Siege of Madrigal
Post by: SpecOPS on October 23, 2009, 17:54:18
It was confirmed to be in the campaign. :)
Title: Re: SGP: Siege of Madrigal
Post by: noobzor on October 26, 2009, 05:30:45
well,  he DID say it was in campaign...

and those songs you are hearing are in H3's soundtrack already.
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 26, 2009, 18:15:52
Thoughts on Siege of Madrigal:

Remember the Catch Skull?

The "Catch Skull" can be found on the fourth level, in the first area where you need to destroy the Wraith Tanks. When you enter this area, do not eliminate the Wraith Tanks (The skull appears when the tanks appear, and disappears when the tanks are destroyed). The Skull is located on top of the circular building next to the Anti-Air Tank. You can access the roof using a grenade jump, or jumping on the back of a hog.


Mission 07: Kikowani Station

What if much like the Catch skull you have to NOT kill something:

Engineer Housing Pods - I probably should have counted them, these are littered throughout the chapter and the only time you HAVE to destroy them is at the end of the chapter..Also only at the end of the chapter is GLYPHS..why?

Scarab - Only one of these bad boys, located near the end of the mission. Do you have to kill em?

Some side notes:

Have you noticed the signs around this area? one of them has a picture with 3 people. I will post a picture later..
Whats with the empty garages? don't quote me, but I think there is about 5 of them, containing crates or dumpsters..
Phantom (good guy's) Can you board it? mount a turret? stand on top of it?

Banshees:

Maybe I am just suicidal, but I thought it was a good idea to see if my Banshee could swim and guess what!? They can!!! The banshee CAN be fully submerged just don't go to deep..

Banshee Subs:

It works where ever there is water. I have tested it but didn't try to look for anything. NOTE: Unit of messure you CAN go 1 Banshee deep. If you go 1 and a half or 2 Banshee's deep YOU WILL DIE.
 :P ::) :) :( >:( ;) :o
Title: Re: SGP: Siege of Madrigal
Post by: Imppa on October 26, 2009, 18:46:06
Housing pods: nice idea.
I have never noticed the glyphs in the end (well, I've played it trough only once, so...). Since the track was hidden in the earlier games near the end of the level, I see it possible that it would be found somewhere near the glyphs/end of the level.
...No wait, I'm not sure about H2. Was teh track in it at the end as well?
I suppose that yes, you have to kill "the beetle", but we can try that too.
Saw them in some Asklon's buildings, near a door, if we're talking about the same thing.
I was going to suggest that the Siege of Madrigal would be in one of those garages... Did you check them?
And Banshee subs? I did that accidentally once, and it's wery amusing :D Too bad you can't do the same in "Longshore"...

Very good points Enigma, I think we are getting closer!


Just one thing bugs me:
Quote
Q: do you have to fly a banshee to get to the spot to find the Siege of Madrigal in ODST?

A: Weak.

[Edited on 10.20.2009 4:09 PM PDT by Marty the Elder]
Weak. Does he mean it's a bad idea or what? This goes over my comprehension, could someone spell it out to the dum european? ;D
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 26, 2009, 19:44:45
What Marty meant was that the question was unsporting... or weak.  His answer didn't address the actual question.
Title: Re: SGP: Siege of Madrigal
Post by: Apollo Doom on October 26, 2009, 20:08:24
I'm pretty sure that your friendly Phantom in Kikowani will always attack and kill the Squid Houses it passes by.  So barring putting your Banshee square in the line of fire I don't see a way around it.  Banshee subs are a great idea, I've tried to do some exploring that way but never got very far.  I think the kill-depth might vary over the level because I've been going along straight/pulling out of the water and randomly died. 

I believe that you have to kill the Scarab at the end of the level for the door to unlock.  BUT what if you managed to blow off the back piece that covers the power core?  If you then managed to get the Scarab's rear to face the friendly Phantom maybe Dutch and Romeo could kill it instead of you.  Maybe something changes in the last tunnel if a NPC kills the Scarab?

Is there any way to get high up in Kikowani without Banshees?  The 'weak' reply from Marty has several different interpretations available...
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 26, 2009, 20:30:28
Is there any way to get high up in Kikowani without Banshees?  The 'weak' reply from Marty has several different interpretations available...

Maybe we have to go down.

Side note:

Seem like the NPC has no problem murdering you. Found out the hard way. :(
Title: Re: SGP: Siege of Madrigal
Post by: Anubis02 on October 27, 2009, 03:09:29
Hey guys i just finished registering, i have been following your forum for quite some time and i wanted to write a bit of what i have found while looking for the Siege of Madrigal on Kikowani Station, we have to be close at finding this song...

First off in the first area, and i believe the third area as well, there are two towers opposite of each other that have 5 doors on them. here is a picture of the towers in the first area(One tower has a logo with an "e" in it and the tower is across from it with an arrow/triangle logo on it)...

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99335988 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99335988)

I have discovered with a group of my friends that we can open the 4 doors on the side of the towers but it requires 2 or more people to do so. To make this happen, you have one person land on the upper deck and walk over to the door you wish to enter. Instead of your door opening the door under you will open. once another person enters the room that opens the door you are in front of will open. The same thing happens on both sides of the towers and on all 4 towers. Here are pictures of the doors that i am talking about and inside of the rooms...

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337251 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337251)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337299 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337299)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337381 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337381)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337419 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337419)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337823 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337823)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337909 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337909)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337975 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337975)

Now i do know 2 things for sure about the rooms...
1)These rooms are used to spawn the enemy troops such as grunts, jackals, and brutes(here is a picture showing an example that eneimes spawn in here.http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337608 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99337608)). But i do not know why we can open these doors at will with a group of people.
2)There is never anything in the rooms. They are always empty as shown in the pictures.


Ok on to the second thing that i found. In the final pathway of the level (where the glyphs can be found) there is a door about half way thru the passage that when you turn on your VISR Mode, it lights up blue as if it could be accessed or used. Now i know that there is nothing on the other side of the door because while playing the level co-op my friends landed there and checked it out. but all of this has been picking at the back of my mind all day. i really wanted to share it because maybe i am missing something to the puzzle. something that someone else has found or at least i hope...
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 27, 2009, 09:57:00
Thanks for all of the photos of the Kikowani Doors!  We discovered this on the 18th, and the original post is here:
http://www.gruntspajamas.com/forum/index.php?topic=180.0 (http://www.gruntspajamas.com/forum/index.php?topic=180.0)

We never saw anything come from these doors... but maybe we didn't have enough people.  I don't think we ever had four people occupying the four rooms in one tower at once.

In any event, welcome to the forum!  Thanks for the post!
Title: Re: SGP: Siege of Madrigal
Post by: Apollo Doom on October 27, 2009, 12:45:57
Side note:

Seem like the NPC has no problem murdering you. Found out the hard way. :(

Yeah I was brutally murdered by Mickey a couple times also, we should get that jerk.

I tried submarining around the 1st and 2nd areas and didn't find anything interesting.  However I did notice that there is a door with a green switch that I don't believe has been discussed.  Its directly next to the first Squid House you encounter in the level.  It is green but does not open, I haven't played coop with anyone to see if its opened elsewhere.
Title: Re: SGP: Siege of Madrigal
Post by: EnigmaBiz on October 27, 2009, 14:54:59
Anyone have a map of the area? Might prove useful.
Title: Re: SGP: Siege of Madrigal
Post by: Anubis02 on October 27, 2009, 16:12:13
Thanks for all of the photos of the Kikowani Doors!  We discovered this on the 18th, and the original post is here:
http://subculturelifestyle.com/forum/index.php?topic=180.0 (http://subculturelifestyle.com/forum/index.php?topic=180.0)

We never saw anything come from these doors... but maybe we didn't have enough people.  I don't think we ever had four people occupying the four rooms in one tower at once.

In any event, welcome to the forum!  Thanks for the post!

Sorry i guess i have not looked thru all of your forums yet. lol. i leave to the army on november 10th and i really what to at least find the siege of madrigal before i go. i have played 4 person co-op on this level and we have had 4 people in all four rooms together. we also tried having one person in there own indivdiual rooms and also having 2 people in one tower while having 2 in the opposite tower, but no luck. i still believe that there is something to these doors. although bungie uses them to spawn eneimes, why can we open them at will in co-op?
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 27, 2009, 18:51:43
No problem!  The forum is pretty large and there is a lot to catch up on!  I try to keep the Summary of Findings (http://www.gruntspajamas.com.com/forum/index.php?topic=157.0) up to date, but that does not include theories.

I, too, would love for us to find the Siege before you ship out to Basic! 
Title: Re: SGP: Siege of Madrigal
Post by: Anonymous on October 28, 2009, 21:23:24
Proof its on a campaign level. http://www.bungie.net/fanclub/fArchive.aspx?mode=news#cid505825anclub1/News/ ,Sry bad link just go to b.net search groups The Marty Army and read the top subject. plese respond this is a big clue The name is OK, Contest
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on October 28, 2009, 21:46:19
He didn't need to do that to get us moving on it... we already have been... but it does sweeten the deal!

I updated my previous post regarding Marty's Siege Spoutings:
http://www.gruntspajamas.com/forum/index.php?topic=172.msg856#msg856 (http://www.gruntspajamas.com/forum/index.php?topic=172.msg856#msg856)
Title: Re: SGP: Siege of Madrigal
Post by: Apollo Doom on October 31, 2009, 15:37:39
Beaten to it:
http://files.bungie.org/odst_siege_egg/ (http://files.bungie.org/odst_siege_egg/)
Title: Re: SGP: Siege of Madrigal
Post by: thebraino on October 31, 2009, 18:51:37
well...I guess that's a slight let down. *sigh* Good find anyway.
Title: Re: SGP: Siege of Madrigal
Post by: Imppa on October 31, 2009, 19:25:40
...
I actually was wery near that place. LOL I could've found it :D
Title: Re: SGP: Siege of Madrigal
Post by: Rogue Sniper on October 31, 2009, 21:08:38
LMAO it's Marty O' Donnell!
Title: Re: SGP: Siege of Madrigal
Post by: ColdGlider on November 01, 2009, 05:44:06
Congratulations to PyroSporker16 and ZPO4O!  I'm at once excited for them and utterly crestfallen that we didn't find it first... especially since I (and others here) spent so much time around those recessed bridge areas in Kikowant Stations.  We were sooooo close during the same games where we discovered the "secret doors".... before Marty posted the contest.  Ah, well. 

One less thing to do... and what a cool easter egg on Legendary!