Halo Reach > Forge

TEAM SGP: New game types and Maps

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EnigmaBiz:
I know its a little early but we should plan now for a line of SGP maps and game types.

The only thing that I request is that the concept is clear to understand, feed back is constructive and no stealing, by stealing I mean using someone idea without permission and not giving credit to said person.

I know Forge 2.0 has limitation so my attachment is overall pretty simple. Not to say that you have to limit yourself, just keep that under consideration.

I have also thought about game types, just not for this map..anyways post ideas here and have fun!


SGP: Tango -

platforms on either side are all sunken in to avoid spawn killing. the platforms are connected by a catwalk and also connected to the center cylinder. the bottom of the cylinder has a small mat with 2 warps and four man cannons. The warps lead to side covered areas on either side of the cylinder and the man cannons blast you to 1 of the 4 platforms.

This is a small map good for slayer, objectives and swat. still working on the layout due to a lot of open area...

nightcrafter27:
So; Tango has a central cylinder[CC], which has two levels inside(levels two and three). North and South of the are three circular platforms[CP], the two outer CPs are on level one, the central CPs are on level two. The CPs are connected to each other and the CC. To the East and West are two rectangular platforms[RP]. On these RPs are teleporter sender nodes. The CC is linked to the RPs by three walkways, the connections are the opposite of the CP level layout. On level one, directly below the CC, are two receiver nodes and mancannons. East RP node teleports to North receiver, and vice versa. Right?

EnigmaBiz:
Wow night....yea basically.

nightcrafter27:
I was just wondering, because some details were sketchy, and I could build it in Halo 3.

Phantasm 08:
Ooh, this looks like my kind of thread! ;D

Any maps I make can and will be considered SGP property.  I like to make large team maps with bases, and the bigger the better!  They're usually good for objective games, and some of them are also good for invasion-strategy slayer.  I'll see about giving examples when I get a chance.

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