SGP
Halo ODST => SGP Task Force: Marty => Topic started by: ColdGlider on November 24, 2009, 08:07:33
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This is a Work-In-Progress: A List of the ODST Official Soundtrack songs with where they occur in the game. The current focus is on which songs appear in Mombasa Streets (CM:MS) and which do not.
If you wish to contribute, please reply with the name of the song, it's location, and preferably a link to a video which proves the occurrence.
Codes
CM:PD = Campaign Mission: Prepare to Drop
CM:TP = Campaign Mission: Tayari Plaza
CM:UR = Campaign Mission: Uplift Reserve
CM:KB = Campaign Mission: Kizingo Blvd.
CM:OA = Campaign Mission: ONI Alpha Site
CM:NH = Campaign Mission: NMPD HQ
CM:KS = Campaign Mission: Kikowani Stn.
CM:DH = Campaign Mission: Data Hive
CM:CH = Campaign Mission: Coastal Highway
CM:MS = Campaign Mission: Mombasa Streets
FF:CD = Firefight Mission: Crater
FF:LP = Firefight Mission: Lost Platoon
FF:RP = Firefight Mission: Rally Point
FF:SZ = Firefight Mission: Security Zone
FF:AS = Firefight Mission: Alpha Site
FF:WW = Firefight Mission: Windward
FF:CT = Firefight Mission: Chasm Ten
FF:LE = Firefight Mission: Last Exit
FF:CN = Firefight Mission: Crater (Night)
FF:RN = Firefight Mission: Rally (Night)
Disc: 1
1. Overture
Opening Credits (from beginning, duration 1:35)
Main Menu (from 1:45, with themes in a different order and the addition 1:43 of "Asphalt and Ablution")
2. The Rookie
3. More Than His Share
4. Difference For Darkness
5. The Menagerie
6. Asphalt and Ablution
7. Traffic Jam
8. Neon Night
9. The Office of Naval Intelligence
Disc: 2
1. Bits and Pieces
2. Skyline
3. No Stone Unturned
4. One Way Ride
5. The Light At The End
6. Data Hive
7. Special Delivery
8. Finale
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so all of the music isnt on all of the discs... does anyone know how to get ALL the music I would love to have it!
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Misspelling in the title. :)
Sadly I don't have the soundtrack CDs, but can they be found somewhere in the internetz?
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Its for sale on iTunes, thats where I got it.
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AaA, thanks.
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couldnt we get the songs by looking in hex or something? im not big on that stuff but it oculd work. But would that be modding, which youve stated you dont like?
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"looking in hex", as you put it, would be a pale shadow of what is known as hacking. (A true hack would be to modify the ODST code in a clever way to allow the use of Phantoms, for example.) It's likely a violation of multiple Terms of Service agreements if not illegal. It's at least legally actionable. And it's very, very unsporting.
It would be somewhat like finding your Christmas presents before Christmas and peeling back the wrapping paper to see what they were- you wouldn't be able to have the presents yet, you'd just know that you might be able to receive them at the right time. To put it plainly, it's cheating.
The SGP has indeed grown to encompass many things beyond its initial purpose, which was to unlock the mystery of the in-game glyphs without cheating. I don't intend to expand our little cove to make a home for filthy pirates, shameless hackers, or rogue hardware modders.
Do you like the music of Halo3: ODST? Yeah? Know the guy who wrote most of it? When asked what he thought about people who posted entire soundtracks on YouTube, his answer was something like "those people are dead to me." And do you really want to piss off "the dancing guy"?
Besides, if you really want to decode hex for the sake of Halo 3: ODST just look at the background of this wallpaper (http://www.bungie.net/images/games/wallpapers/qwkdigkenk.jpg) that Pulse Cloud provided links to in his recent post (http://subculturelifestyle.com/forum/index.php?topic=332.msg1527#msg1527). On the right side is a block of gray text labeled "> RESP CODE:". Guess what that is? HEX!
And before anyone makes a post about "howz do i reed teh hex codez?", the answer is: figure it out! (that's the true spirit of the SGP right there, btw.)
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ok
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Worst case scenerio and all...
Bungie counted on the same thing as the 'hayabusa' helmet to happen again, so they use any leftover space to drive the hackers into a hide and seek game..just so bungie still makes them work, lol.
The worst case part? What if bungie intended for the hex to be looked into? O_o
(?)Dun dun duunnnnn(?)
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As far as Bungie responding to the Hayabusa debacle... my little hypothesis is that they did two things:
1) "So you wanna look at hex codes, huh? Well here ya go (http://www.bungie.net/images/games/wallpapers/qwkdigkenk.jpg), kids!"
2) "Well if we don't put the easter egg logic on the game disc, they won't be able to find it will they?"
If you're familiar with how the Recon armor is unlocked and you also consider the ubiquity of network communication with Bungie servers while you play ODST (stats, photos, Intel menu) the second item isn't such a great leap of possibility. Personally, I think it would be spectacular if they did it that way.
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Lol, yeah, that'd be great.
I think it's still on the disc (hypothetically), bucause as you said, unlocking recon isn't on the disc; however, the recon armor itself is.
I remember early on, a hacker got his copy to have the recon as well as the flaming chest piece, and posted a video.
You're second point brings up why the Task Forces are such a good idea! Having xxxx/xxxx gamerscore gets you: (O_O) when you jump through o.O + O.O + O.o hoops in the right order, lol.
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I set out to take a chunk out of this, and here are the clips I got. These were captured across MS and CM:TP. MS clips are labled by the district they were found in. I've attached only a couple of the clips.
Note: D8D@E was recorded after a Covenant encounter.
Here are the rest
http://www.mediafire.com/?sharekey=91ec1d010640e865c79b87b207592a1cb42e144097699f27e0df9cf70014d53f (http://www.mediafire.com/?sharekey=91ec1d010640e865c79b87b207592a1cb42e144097699f27e0df9cf70014d53f)
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Thanks for jumping on this, Crafter! Thanks also for specifying the difficulty levels in your filenames... very nice work.
I've downloaded all of your clips for comparison. I'll report back when I have them mapped. If you already mapped them to what the OST tracks are, please post; otherwise I'll do it.
Thanks again!!!
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I'd like to reboot this search, but to approach it from a different angle. I suggest employing a sort of "music genome" technique similar to what Pandora does for their music suggestions, identifying the unique sounds and features for each section of the OST. For those of you who have listened to the OST, you will have no doubt noticed that each song is split into multiple, distinct sections, almost as if each section was it's own song. Another aspect to note is that (in my experience) the 'Superintendent Shuffle' hardly ever plays the sections from the same song. If we can come up with an easy way of identifying each section, this project will become so much easier, and players won't just be saying "The music changed in Squidhenge," they will be saying "The music changed from the second section of Deference for Darkness to the first section of The Menagerie!"
Here's the first few songs:
1 Overture
S1 0:00
Starts with rain
Orchestra, slow background
Solo violin, slow melody
S2 1:55
Ambiance
Ear piercing noise every once and a while, "spaceship" sound
Soft 'knocking' sound
S3 2:44
Piano
Orchestra
Fast high melody in beginning, multiple instruments
Transitions to repetitive, 'clockwork' melody, middle range
Slow background orchestra
S4 3:50
Fast transition
Percussion heavy
Low strings provide slow melody/harmony
High strings come in, continue melody
Echo snare
2 The Rookie
S1 0:00
Low strings, mostly stay on same note
Echo snare
Mid-high strings come in, slow melody
Piano intermittent, sometimes jazzy riffs
S2 1:41
Low strings, like S1
Heavy percussion
High strings providing harmony
Cymbal transition
Low strings play sparse bass line
Mid-high strings play moderately paced melody
High strings move to fast, repetitive melody
Low strings play almost chromatic ascending line
High strings crescendo a very tense chord/ear piercing noise
S3 3:07
Ambiance
Disjointed instruments occasionally playing ODST 'theme' (Sax, violin, guitar, etc.)
Doppler effect synth sounds
Echoing beeps
Transitions to different ambiance
Repeating 'knocking'
fade transition to S4
S4 4:59
Echo/muted percussion
Low choir providing harmony, slow chord changes
Transition to high strings providing harmony/chords, choir providing bass line
Brief transition to short string chord
3 More Than His Share
S1 0:00
Percussion
Echo bass, repetitive bass line
Synth chords/harmony
Mid-high strings play slow melody
Melody moves to low-mid strings
Soloist singer begins high slow melody
Fade transition to brief ambiance
Echo beeps
Bass and percussion return
Bass stops
Echo percussion
S2 3:13
Percussion
Fast 'tinkling'
Choir or synth providing low background harmony
Percussion cuts away and low, fast, electronic sounding bass cuts in
Transitions immediately afterward to percussion and tremolo synth
Cuts back to percussion and fast bass
Heavy drum hits, tinkling starts
Back to percussion and tremolo synth
Changes to Heavy drums and low choir
Cuts back to percussion and fast bass
Back to percussion and tremolo synth
Heavy drums and low choir
S3 5:06
Low strings, slow melody
High strings, occasional long notes
Ends. Short
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http://www.youtube.com/watch?v=Uta7ujswLUw&list=PLB046F8A9AF20D0DA&feature=plpp_play_all
Every OST for EVERY game over 150 for FREE on this youtube playlist