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Messages - Kenji

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151
Theorizers / Re: SGP: Report - Investigative Leads
« on: October 05, 2009, 07:59:55 »
I'll take a look at the rock glyph. As for the loading screens I don't have any way to get pics of those.
I need a refresher course on the data leak.

152
ODST General Discussion / Re: SGP: Progress Report - 2009.10.04
« on: October 05, 2009, 07:55:55 »
sorry to refute the ghost cam thing you can still see them... I noted that if I fast forwarded, even if attached to my character, the glyphs would sometimes not be there... I stated earlier, that it might be a time thing (not to sure, this is because of the theater mode thing). Im going to stress test this theory more tonight, as I have just had a tallboy of monster energy drink and am sucking down some mountain dew voltage as I type this. (my hands are almost shaking j/k ;D)

I am also going to scour bucks mission as he goes through a lot of the major spots we discovered today in NM Streets.

And I am jealous to those of you who have personally witnessed the Si Diglyph and most especially you mob legndkiller... you guys must be doing stuff that I'm not.

153
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 07:38:08 »
good point! I noticed that too. As for the grey areas, there isn't even garbage on the ground! I would like to point out that near doors that lead to the normally accessable areas, there is garbage on the ground and some objects nearby the door. I did notice this phenominon near a door to another grey area...

154
SGP Task Force: Ghost Chasers / Re: SGP: Glyphs in Co-op.
« on: October 05, 2009, 07:33:08 »
I have gotten all 30 and didn't notice anything... *sigh* I'll do it again...  :P

155
Theorizers / Re: SGP: Thought- Combat
« on: October 05, 2009, 05:41:32 »
I agree. In a way. I'll point out that all my discoveries have been made, thus far, Completely avoiding all combat and running like a sissy when confronted.
Not that it has had any affect or not, but if one of you guys are running rampant and decimating anything that moves and finding the same stuff lemme know. As I have said in a different thread, I'm doing this on legendary. It would be nice to be able to fight back.
On a side note, I'm getting pretty good at sneaking around everything but Hunters...

156
I found a screen, that when veiwed from afar, it was different. When in theater mode, I got up real close to it and I noticed numbers in the background of the image...
Probably nothing, but mankind never made progress ignoring any possibility. I'll look into it as I can remember what it looked like when I see at. That way you guys aren't looking at every sign at every moment... Hmm that may not be a bad idea... I'm kidding, well, sort of.

157
SGP Task Force: Arkive / Re: SGP: Feature - Image Gallery
« on: October 05, 2009, 05:28:05 »
I think, just for fun, I'm going to take a picture of everything you have and put it up here. Heehee *evil grin*

158
SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 05, 2009, 05:12:38 »
ah, I'm not the smartest when it comes to binary...

159
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 04:04:25 »
Um, the only thing that comes to mind is the song about cocnuts from the Lion King...  ;D

160
ODST General Discussion / Re: SGP: Attack Strategy Poll 2009.10.01
« on: October 05, 2009, 02:55:16 »
I pick none of the above. I will find locations to the glyphs and mark them on a map when I get the chance... If we have a map of them, then it will be easier to go about our buisiness of try to decode thes guys...

That is unless I'm doing something that I am requested for...

161
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 02:51:05 »
If we could get a map a little less fuzzy and with minimal lines in it. It would be great. Someone elese on this forum offered to make a map. I'm going to see how that goes.

162
Network: Xbox Live
Solo/Co-op: Solo
Skulls:1
Scoring:On/Free for All
Mission: Mombasa Streets
Difficulty: Legendary

Level Completion:
Tayari Plaza: Y
Uplift Reserve: Y
Kizingo Boulevard: Y
ONI Alpha Site: Y
NMPD Headquarters: Y
Kikowani Station: Y
No. COMM Entries: 0

Profile Stats:
No. ODST Achievements: 47

Notes:
This works with any glyphs that are in the current area I am in, however, weapons seem to spawn.

163
If you could make a flat overlay that is the whole map including the greyed out areas and leave out any text, beacons, and the like. It would be awesome! I need a blank map to help plot some points for glyphs and all that. Just leave it the colors it is in the game though... If it's not asking to much...

164
SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 05, 2009, 02:37:33 »
In binary, 8 bits = a letter try converting it to alphabet...
I don't have the stuff to do it though...
I know of an easter egg in one of the other halo games that is in binary. It spelled someones name if I can recall...

165
SGP Task Force: Arkive / Re: SGP: Feature - Image Gallery
« on: October 05, 2009, 02:33:33 »
Found a very large Si Glyph in district 8. check it out! Description on the pic.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96519211
What do you guys think?

And just for kicks, I got out into the grey area on the southern most area of the map and too this.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96520873

Feel free to put up the first one. I don't think the second one bears any relevence at all...

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