Well, CG, I think the BoB challenges that Bungie throws out may be an even better deciding factor for BoBs than the medals. After all, don't they show the Boosting Banshees to be BoBs when the medals don't?
The SpecOps Elite appears at the beginning of EVERY Legendary Winter Contingency run. If it was a BoB, and only one BoB spawns per level, wouldn't that mean that you could never find a golden ranger on Legendary?
As for not understanding, 'Nigma's original post was... less comprehensible... than it is now. He edited it and clarified, and his "misuse of mod powers" was deleting the posts that several people had made professing their confusion. As he had improved upon his post, he probably felt that the repeated "I don't know what you mean" posts were unnecessary. That is the only use of mod powers that I am aware of, other than my own grammatical refinement to another post.
While I don't see any real point to make a full-sized guide about this (since the sprint and jet pack are a bit obvious (duh)), but the armor lock stuff should be added to the Out of Maps- guide.
But I don't completely disagree with you. There might be some idea in this way of thinking, where the Armor Abilities are the key to the secretz. This might be noted [somewhere].
While these armor abilities are, for the most part, self-explanatory, there are several improvised techniques that one can use. For example, jetpacking on top of a friend, who has another jetpack. Both of them jump and activate their jetpacks, the one on top slightly before the one on the bottom. The friend on the bottom will act as a platform for the higher player to stand on, while refilling his/her jetpack partially. The higher starting point, extra jetpack power, and double jump will allow access to heights not attainable otherwise.
Uses such as these are not always obvious, and having a list of them will be helpful to anyone who may need them.
Some less obvious uses can merely be helpful in gameplay, too. How close do you have to be to a Covie before they notice you while you're using active camo? How much damage will a Deployable Shield absorb before it fails?