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Messages - Phantasm 08

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31
Forge / Operation: Triage
« on: April 27, 2011, 02:17:53 »
Operation Triage is now in effect. What does this mean? What will it bring? And how long will it take to be revealed?

All questions that I do not have the answer to. Just know this: your favorite Phantasm has finally had a forge idea that has the potential to be completed in a decent length of time. Hopefully it'll be playable in a future Gathering Point!

32
Theorizers / Re: Going blind
« on: April 26, 2011, 20:40:50 »
I hate Blind.  Like, with a passion.  With a burning, PURPLE passion.  So sorry, I won't be joining in on that particular search  :-\

33
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 24, 2011, 18:35:16 »
Phan, does it mean that if you AL on top of a barrel and you shoot the barrel away, the AL's player will fly with the barrel?
I find that hard to believe.


What happens when you AL on top of an object and then another player, as the Forge Monitor, deletes that object?


(I'm asking this because I don't have access to my Xbox right now, otherwise I would bring answers: not questions..)

I am merely theorizing here, pulse. It slipped my mind while I was on the past couple days, but I plan to test it soon.

34
SGP Task Force: The Librarians / Re: Enders Game and Halo
« on: April 23, 2011, 15:38:09 »
Hm, I may be wrong. I'm curious, though, as to how much of that is cited, and whether the sources state all that is said there. I will look into it more on my computer, as my iPod requires an insane amount of scrolling to check sources.

35
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 23, 2011, 15:19:43 »
All current observations support the theory that the armorlocked player would stick to the barrel. AL sticks to vehicles, does it not?

36
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 23, 2011, 05:20:46 »
I believe that if you AL on a teammate's head, it kills them. I was  afk in a coop game, and when I came back I found that I had been betrayed by Scat. He said that he ALed, but I don't think we tried to replicate it. Shouldn't be too hard to check.

Although, on LW, one could AL on a barrel or something, while a friend shot it with all the ordinance he or she possessed. It just might work.

37
Halo Reach General Discussion / Re: Noble 6's Face!
« on: April 23, 2011, 05:13:02 »
Not only would it be a model that is only seen once, for two frames out of the entire f***in game, they'd have to make TWO models, for the male and female Sixes.

I wonder... (ADD talking here) would we be able to glitch this cinematic, if we figured out where it was?

38
SGP Task Force: The Librarians / Re: Enders Game and Halo
« on: April 23, 2011, 05:03:26 »
Sorry to burst your bubbles, guys, but Slipspace technology allows ships to reach speeds higher than the speed of light.
It's fiction.

Actually, it does not, if you want to be technical. Slipspace drives rip a hole in our universe, allowing a craft to take a shorter route. Think of it as driving through a tunnel under a mountain, instead of taking the long, winding road around it.

39
SGP Task Force: The Librarians / Re: Enders Game and Halo
« on: April 23, 2011, 01:31:13 »
The ships travel NEAR light-speed. But other than that, nice write up

Just to explain this a little bit, you need to have a rudimentary understanding of the theory of relativity (I think that's what this is...).  The speed of light in a vacuum is supposed to be some sort of universal speed limit, and no form of matter as we know it can attain this speed.  There are even theoretical safeguards to stop any object (say, you) from reaching the speed of light. If you are in a spacecraft that is approaching the speed of light, you begin to move slower in relation to everyone else.  You yourself notice no change, nor will anyone else on the craft with you.  But since you cannot reach the speed of light, you slow down. 

I do not like theoretical physics, because in a way it is not true science.  The above theory seems to begin with an outcome, and then the theorists attempt to rationalize that outcome.  Making a conclusion, and then coming up with the reasons to support it.  But anyway, that's the gist of the traveling method.

[/necropost]

40
SGP Task Force: Black Ops / Re: SGP Pan Cam
« on: April 22, 2011, 20:10:40 »
Stickied this.  It's a very useful tutorial, which explained to me something that I had apparently misunderstood from the very start.  Now to help the masses!

41
Work-In-Progress (Halo: Reach) / Re: Pressing the Switches - WIP
« on: April 22, 2011, 19:56:16 »
Sweet, thanks.  I don't know how I missed them x_x

42
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 22, 2011, 18:37:08 »
Well, CG, I think the BoB challenges that Bungie throws out may be an even better deciding factor for BoBs than the medals.  After all, don't they show the Boosting Banshees  to be BoBs when the medals don't?  

The SpecOps Elite appears at the beginning of EVERY Legendary Winter Contingency run.  If it was a BoB, and only one BoB spawns per level, wouldn't that mean that you could never find a golden ranger on Legendary?

As for not understanding, 'Nigma's original post was... less comprehensible... than it is now.  He edited it and clarified, and his "misuse of mod powers" was deleting the posts that several people had made professing their confusion.  As he had improved upon his post, he probably felt that the repeated "I don't know what you mean" posts were unnecessary.  That is the only use of mod powers that I am aware of, other than my own grammatical refinement to another post.

While I don't see any real point to make a full-sized guide about this (since the sprint and  jet pack are a bit obvious (duh)), but the armor lock stuff should be added to the Out of Maps- guide.
But I don't completely disagree with you. There might be some idea in this way of thinking, where the Armor Abilities are the key to the secretz. This might be noted [somewhere].

While these armor abilities are, for the most part, self-explanatory, there are several improvised techniques that one can use.  For example, jetpacking on top of a friend, who has another jetpack.  Both of them jump and activate their jetpacks, the one on top slightly before the one on the bottom.  The friend on the bottom will act as a platform for the higher player to stand on, while refilling his/her jetpack partially.  The higher starting point, extra jetpack power, and double jump will allow access to heights not attainable otherwise.

Uses such as these are not always obvious, and having a list of them will be helpful to anyone who may need them.

Some less obvious uses can merely be helpful in gameplay, too.  How close do you have to be to a Covie before they notice you while you're using active camo?  How much damage will a Deployable Shield absorb before it fails?

43
BOBs / ONI BOBs
« on: April 21, 2011, 00:08:43 »
Well, Imppa, it ought to take a long time.  There's definitely SOMETHING to these BoBs, and whatever Bungie/343 Industries has in store for them will be more than just challenges, I assure you.  Otherwise, why would they have put so much time and effort into them?

My point is, the very reason we should work on it is that it takes a long time.  Everyone'll be grateful to the geeks that actually spent so much time to do what they themselves didn't feel like doing.


44
This settles it.  Boosting Banshees ARE BoBs!

45
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 19, 2011, 23:40:14 »
I don't get it.

I second that. I would think that the armor abilities are pretty self explanatory, but it would behoove us to include something about them. If we really want to make a fully comprehensive guide, we ought to include EVERYTHING, from the ground up. And while we're at it, add in different exploitations and glitches that can be accomplished with the different AAs.

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