Would be cool. I just wonder if the Halopedia has them already... :-\
OK, guys, I've got pictures of all of the enemy ranks in Halo: Reach. 70 of them! And they're all labeled according to the ranks. (of course 70 is too much, I'm not gonna use all of them for the guide. But it's best to have several shots of the same rank. Just to make sure we can choose the best.)
Example page of where I got the ranks' names. (http://halo.wikia.com/wiki/Sangheili#Rank_Structure)
Who wants to help me out with this?
Maybe someone could get the images from Halo: CE (PC), another would get from Halo 2 (PC), another from Halo 3 and another from ODST???
Here are the images (http://dl.dropbox.com/u/22684066/SGP/Enemies%20Guide.rar), if you want to take a look.
Oh snap: I forgot the buggers!
I often find myself wondering what enemies are included, for example, in the Leadership Element commendation (kill a Leader-class enemy during the Campaign).
I also never know what a Grunt Hero is or what an Elite Spec-Ops looks like.
Because of that, I think a guide on Covenant Ranks should be made and that's what I'll be working on in the next days.
For the sake of being factual (what we can prove), I suggest limiting this project to the enemies in Reach.
The strategy guide makes it very clear how many ranks of each enemy there are and what their names are, with photos of most of them. Where the guide fails is in its lack of explaining which "class" each rank falls into (e.g. infantry, leader, specialist, etc.)So you have the guide?
I don't have it, but may I ask what you need it for?I need to know the order of the Ranks (ie, if an Elite SpeckOps is of higher rank than a Ranger).
Elite Ultra
(http://img135.imageshack.us/img135/2463/sgpguide.gif)
An Elite Ultra on Unearthed
Type: Elite (Sangheili)
Rank: Ultra
Class: Leader (contributes to the Leadership Element Commendation) [needs testing]
Weapons wielded: Concussion Rifle, Needle Rifle, etc. [needs testing]
Shield strength: 7/10
Dangerousness: 7/10
Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Ultras are the most vicious enemies one can encounter both in the Campaign and in Firefight.
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Ultras can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
Shield Strength Report: [needs testing]
Easy Normal Heroic Legendary DMR 7 14 21 28Needle Rifle 7 14 21 28Magnum Pistol 7 14 21 28Plasma Pistol 7 14 21 28Sniper Rifle (body) 7 14 21 28Sniper Rifle (head) 7 14 21 28
Dealing with Ultras:
The most efficient way to kill an Elite Ultra is to fire non-charged bolts from a Plasma Pistol until the Elite's shields are down and then to finish it with a headshot-capable weapon.
Using any weapon other than a Plasma Pistol to take down the shields is, as you can conclude from the Shield Strength Report above, a waste of ammo, especially if one intended to use a Sniper Rifle or any other headshot-capable weapon.
<10-seconds video on how to kill an Elite Ultra>
That seems like a VERY good structure Pulse, good job!I thought about that, but no one can deny an Elite Ultra is waay more dangerous than an Elite Major. Those guys can Yoink! you up if you're not careful. But no: I don't like Dangerousness either.
Some minor notes though: if we want to keep it scientific and such, I think we should take out the "dangerousness" and "shield" rating stuff, since it based on possibly biased opinions, and not rock-solid data. Also, we could have a description about the way the enemies move and behave (not on every class, since it doesn't seem to depend much on it). We should also think whether we want to put all the enemies+ranks on the same page, or first give a page that links to the races, and then from there you would be linked to the classes...Maybe the best would be to have all the races on one page, and the ranks on their own pages?
I feel like the Shield Rating system could go like this:I wouldn't use Shield Strength, but if I had to, I'd only use it in Elites, because the others don't have shields.
0=grunt
10=Field Marshall
7=Ultra?
(http://img163.imageshack.us/img163/7310/bobfiller1.png) An Elite BOB on Nightfall (need better pic) | Type: Elite (Sangheili) Rank: BOB Class: Leader (contributes to the Leadership Element Commendation) [needs testing] Weapons wielded: Concussion Rifle, Plasma Launcher, Fuel Rod Gun, Dual Plasma Rifles Shield strength: Sufficient enough to survive two Sniper Rifle shots to the head. |
(http://img812.imageshack.us/img812/3393/hunterpic.png) A Hunter on Unearthed | Type: Hunter (Lekgolo) Rank: Hunters have a rank in previous games. We'll have to use older Pictures. Class: Heavy (?) Weapons wielded: Flak Cannon (?) Shield strength: Extremely tough. Bullets bounce off it. |
(http://img143.imageshack.us/img143/5227/jackalminor01.png) A Jackal Minor on Unearthed | Type: Jackal (Kig-Yar) Rank: Minor Class: Infantry Weapons wielded: Needler, Plasma Pistol (there is one jackal in the game that wields a Plasma pistol. Is it a Minor or a Major?) Shield strength: Tough. Can be eliminated by a sniper shot. |
Remember in ODST they had gold hunters? Should we list them here?We should, I pointed that out. The picture will look a bit strange in comparison to the Reach pictures, but it's fine.
Type: Hunter (Lekgolo)
Rank: Hunters have a rank in previous games. We'll have to use older Pictures.
Class: Heavy (?)
Weapons wielded: Flak Cannon (?)
Shield strength: Extremely tough. Bullets bounce off it.
[/td]
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[/table]
I think the Flak Cannon is a Fuel Rod Cannon, but I still don't think that's correct. It's was correct in CE, not Halo 2, Not Halo 3, not Halo 3 ODST, and I don't think Reach. Pulse claims it's an Assault Cannon, so I'll go with that till I hear otherwise.Type: Hunter (Lekgolo)
Rank: Hunters have a rank in previous games. We'll have to use older Pictures.
Class: Heavy (?)
Weapons wielded: Flak Cannon (?)
Shield strength: Extremely tough. Bullets bounce off it.
[/td]
[/tr]
[/table]
I just noticed this. The gun on a Hunter's arm is a Fuel Rod Cannon.
Posted by: Evil Otto | Bungie EmployeeQuoteWhat the hell is a Flak Cannon?
That was the original name for the Fuel Rod gun. The guts of our game is rife with references to original names, because when you finally come up with a final name, it would be quite a bit of work to go back through the scripts, code, and tags and retrofit all the references to match it.
Flak Cannon = Fuel Rod gun
Spike Rifle = Spiker
Survival = Firefight
Hopper = Playlist
etc.
Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.It's okay that this is quite identical to the Ultra-description FOR NOW, but this must be obliviously adjusted (the aren't very vicious since they might totally ignore you). I supoose this was just to remind Pulse to add BOBs to the list?
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
QuoteAside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.It's okay that this is quite identical to the Ultra-description FOR NOW, but this must be obliviously adjusted (the aren't very vicious since they might totally ignore you). I supoose this was just to remind Pulse to add BOBs to the list?
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
Anyway, for feedback: The guide layout looks nice. I hope we can change the size of the preview images of the enemies (to something like twice the size of the "SGP Guide" image), so it can be seen better...Or if we were to take the "click to make huge" approach, we could add a text indicating that possibility.
The weakness of the current Weapons Table is that it is not as easy to adjust as the earlier was, but it looks so much better I say we keep it. :)
Aside from the guide, I say we still MUST decide the case with the Blue: if it's not the sidebar (It seems I've started to dislike the idea now) the it must be Something (other than the links, that's too small). Perhaps we could change the "h1" class to blue instead of green? I think it might even be good for the text itself, it could be more easily tell it apart from the header.
Elites:
The Elites are "the dominant military muscle for the entire Covenant structure"[1], being the ultimate enemy on the Halo: Reach Campaign and Firefight mode.
Wielding a wide variety of weapons, including their signature weapon, the Energy Sword, Elites are usually seen leading groups of lower ranked Covenanters, Elites or otherwise, and employ advanced combat tactics which, coupled with very strong Energy Shielding, mark the Elites as formidably strong foes.
Dealing with Elites:
The easiest and most efficient way to kill an Elite is to fire non-charged bolts from a Plasma Pistol or another Directed Energy weapon such as the Plasma Rifle or the Plasma Repeater until the Elite's shields are depleted and then to finish it with a headshot-capable weapon.
Alternatively, on lower difficulties, one can shoot an overcharged Plasma Pistol bolt instead of shooting several regular bolts.
Using non-Directed Energy weapons to deplete an Elite's shields on higher difficulties is considered bad practice and a waste of ammo.
Elite Field Marshall:
Field Marshalls are the highest-ranked Elite warriors in the Covenant army and only one is seen in the Halo: Reach Campaign.
The Elite Field Marshall is found on the final part of the "The Pillar of Autumn" Campaign mission and is the strongest enemy on the Halo: Reach Campaign.
Elite Field Marshalls do not appear on the Firefight mode.
Elite Zealots:
Elite Ultra:
Aside from the Elite Field Marshall and the Elite Zealots, which only appear in very specific parts of the Campaign, Elite Ultras are the most vicious enemies one can encounter due both to their shields' strength and combat skill, which involves nerve-wrecking strafing while shooting and very quick trigger fingers.
The shields of the Elite Ultras allow them to survive the explosion of a Plasma Grenade stuck to their head on any difficulty or multiple headshots from a Sniper Rifle.
___________________________________________________________________
[1] http://halo.xbox.com/en-us/intel/theuniverse/characters/text/sangheili/215feec6-8bc4-4832-8774-9f48ec515f56
Yeah I think I forgot to write it in the actual post, but the image name is "bobfiller". I just changed the words Ultra to Bob. :]QuoteAside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.It's okay that this is quite identical to the Ultra-description FOR NOW, but this must be obliviously adjusted (the aren't very vicious since they might totally ignore you). I supoose this was just to remind Pulse to add BOBs to the list?
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
Elites:
The Elites are "the dominant military muscle for the entire Covenant structure"[1], being the ultimate enemy on the Halo: Reach Campaign and Firefight mode.
Wielding a wide variety of weapons, including their signature weapon, the Energy Sword, Elites are usually seen leading groups of lower-ranked Covenanters, Elites or otherwise, and employ advanced combat tactics which, coupled with very strong Energy Shielding, mark the Elites as formidably strong foes.
Dealing with Elites:
The easiest and most efficient way to kill an Elite is to fire non-charged bolts from a Plasma Pistol or another Directed Energy weapon such as the Plasma Rifle or the Plasma Repeater until the Elite's shields are depleted and then to finish it with a headshot-capable weapon.
Alternatively, on lower difficulties, one can shoot an overcharged Plasma Pistol bolt instead of shooting several regular bolts.
Using non-Directed Energy weapons to deplete an Elite's shields on higher difficulties is considered bad practise and a waste of ammo.
Elite Field Marshall:
Field Marshalls are the highest-ranked Elite warriors in the Covenant army and only one is seen in the Halo: Reach Campaign.
The Elite Field Marshall is found on the final part of the "The Pillar of Autumn" Campaign mission and is the strongest enemy on the Halo: Reach Campaign.
The Elite Field Marshall's shields grant him the abillity to survive the explosion of a Plasma Grenade stuck to his head or multiple headshots from a Sniper Rifle or a Spartan Laser shot.
An overcharged bolt from a Plasma Pistol will not fully deplete the shields of the Elite Field Marshall on higher difficulties.
Elite Field Marshalls do not appear in the Firefight mode.
Elite Zealot:
The Elite Zealots are incredibly fierce enemies with very strong shields to couple their extreme lethality, which becomes even more aparent when multiple Zealots are present in the battlefield.
Only 6 Zealots can be fought in the Halo: Reach Campaign: two in "Winter Contingency", one in "Tip of the Spear" and three in "The Pillar of Autumn".
Elite Zealots do not appear in the Firefight mode.
Fully shielded Elite Zealots can survive the explosion of a Plasma Grenade stuck to their head on any difficulty or multiple headshots from a Sniper Rifle.
Elite Ultra:
Aside from the Elite Field Marshall and the Elite Zealots, which only appear in very specific parts of the Campaign, Elite Ultras are the most vicious enemies one can frequently encounter due both to their shields' strength and combat skill, which involves nerve-wrecking strafing while shooting, very quick trigger fingers and seldomly used Armor Locks when confronted with grenades.
The shields of the Elite Ultras allow them to survive the explosion of a Plasma Grenade stuck to their head on any difficulty or multiple headshots from a Sniper Rifle.
Elite SpecOps:
Elite SpecOps are low-shielded Elites with Cloaking capabilities.
The fairly weak shields deplete with few shots from any weapon, and, when disabled, reveal the then-cloaked Elite ready for a quick headshot.
Elite SpecOps generally don't pose a great threat to the attentive player.
Elite SpecOps die with a headshot from a Sniper Rifle on any difficulty.
Elite Ranger:
Elite Rangers are low-shielded Elites with anti-gravity packs that allow short flights.
Elite Rangers only pose a threat when coupled with Focus Rifles, but their weak shields grant them very limited survivability when spotted by a player equipped with a DMR or Needle Rifle.
Elite Rangers die with a headshot from a Sniper Rifle on any difficulty.
Elite Major:
Elite Majors, also referred as Elite Officers, are Elites equiped with shields of medium strength, capable of protecting the Elites from one headshot from a Sniper Rifle on higher difficulties.
The don't generally pose a threat to an experienced player and fall quickly to the Plasma Pistol and DMR combo.
Elite Minor:
Elite Minors are weak Elites, possessing the same shield and health characteristics as a regular Matchmaking Elite.
Elite Minors die with a headshot from a Sniper Rifle on any difficulty.
Elite BOB:
Elite BOBs are a presumably special variety of Elites who wear gold Elite Ranger armor and, in some cases, disappear after a set time. Note, though, that it is not a true rank nor part of the Halo canon.
Some BOBs are agressive to the player and others are not, but they all have equally strong shields - as strong as the shields of the Elite Field Marshall.
The BOB found in the Campaign mission "ONI Sword Base" wears a presumably random Elite armor permutation of the same color as the color of the Elite Rangers' armor.
For an extensive guide about Elite BOBs, please visit this page.
___________________________________________________________________
[1] http://halo.xbox.com/en-us/intel/theuniverse/characters/text/sangheili/215feec6-8bc4-4832-8774-9f48ec515f56
I was wondering:With shields, headshot = footshot, unless you're using a Sniper.
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
I was wondering:With shields, headshot = footshot, unless you're using a Sniper.
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.
You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.
I'm anxious to know the results!
That's not what I said.I was wondering:With shields, headshot = footshot, unless you're using a Sniper.
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.
You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.
I'm anxious to know the results!
Does that mean your current research has you coming to the conclusion that no matter the rank the shields are the same?
That's not what I said.I was wondering:With shields, headshot = footshot, unless you're using a Sniper.
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.
You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.
I'm anxious to know the results!
Does that mean your current research has you coming to the conclusion that no matter the rank the shields are the same?
I just said that I believe shooting a shielded Spartan in the foot is the same as shooting a shielded Spartan in the arm.
I don't know for sure, although my research leads me to believe that.
You could prove it right or wrong in 2 minutes.
Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Sure thing. Also, I just did the same test with Elite players, and it's two bars all the way (except for headshots, of course)Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
I just completed the task, and both Spartan and Elite shields are unaffected by shot placement.Sure thing. Also, I just did the same test with Elite players, and it's two bars all the way (except for headshots, of course)Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
Awesome!I just completed the task, and both Spartan and Elite shields are unaffected by shot placement.Sure thing. Also, I just did the same test with Elite players, and it's two bars all the way (except for headshots, of course)Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
Guys, which BOBs don't disappear after a set time?I know which one's do, so I'll eliminate and test today.
The only one I know of is the ONI Sword Base BOB, and I need at least two regular, golden non-disappearing BOBs to acquire Shield Strength data.
Thanks.
Lone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.Still, it's the only one that is guaranteed to spawn in a location (btw: does the exact spawn differ?). If you try other spawns, they might easily run away, or simply be never seen.
Might wanna ask the manager, I just work hereLone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.Still, it's the only one that is guaranteed to spawn in a location (btw: does the exact spawn differ?). If you try other spawns, they might easily run away, or simply be never seen.
But aside from BOBs:
Tell me, is the Shield Strength Report enough for this guide?
Don't you [all] think that while this guide was first simply to help recognize the commendations that every enemy was assigned for, it is now something bigger, telling about their power and the ways they can be beaten? So why to stop to Shield Strength? We could also have charts about how many punches can an Ultra take, how many bullets can a Jackal shield bounce off, and how many shots does it take to drop the Brute's helmet.
I can start to gather some data already tomorrow, when I get out of this countryside. I think of this data:
-How many bodyshots needed to kill
-How many beatdowns needed to kill
-How many shots to take down Jackal shield
-How many shots to needed to drop Brute Helmet
-How many shots/beatdowns needed to break Hunter's back shield (?)
So how about it?
Lone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.Still, it's the only one that is guaranteed to spawn in a location (btw: does the exact spawn differ?). If you try other spawns, they might easily run away, or simply be never seen.
But aside from BOBs:
Tell me, is the Shield Strength Report enough for this guide?
Don't you [all] think that while this guide was first simply to help recognize the commendations that every enemy was assigned for, it is now something bigger, telling about their power and the ways they can be beaten? So why to stop to Shield Strength? We could also have charts about how many punches can an Ultra take, how many bullets can a Jackal shield bounce off, and how many shots does it take to drop the Brute's helmet.
I can start to gather some data already tomorrow, when I get out of this countryside. I think of this data:
-How many bodyshots needed to kill
-How many beatdowns needed to kill
-How many shots to take down Jackal shield
-How many shots to needed to drop Brute Helmet
-How many shots/beatdowns needed to break Hunter's back shield (?)
So how about it?