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Messages - Vandal

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31
So... this is what I could make out of this thread:

You have an odd attraction towards a weapon, and like to shoot pelicans and phantoms.

Erm... Anyways, barriers are elastic. They require extreme force to get past. But extreme force comes at a price. Slamming into something = dead. Extreme force up means fall to death.
And you can only armor lock if you are on something. You cannot fly through the air while armor locking.

But if you meant something else please say it more clearly.

Also is this OG or Hornet?



OG

the Phantoms/Pelicans move very quickly, I even got hit by one and had my body launched flying, now if we do it with armour lock it may make the User survive, earlier I had been messing with a warthog out of the map and had myself AL on top of the gun whilst I had a guest shoot it with my CR and I got launched instead of being splattered

32
Work-In-Progress (Halo: Reach) / Pelican/Phantom sling shotting WIP
« on: February 12, 2011, 18:40:24 »
I have been tampering around with my beloved Concussion Rifle and cowbell, now if you move them to the side they will attempt to move back into position and will end up doing the same thing again and again getting further each time. With the Pelican if it hits something it acts like a solid object like it does on New Alexandria and the Phantom just goes right through it

Now this is what my idea is, the Pelican outside exodus: what if we do this little trick and have another person inside it and maybe get past that nifty little barrier next to it. Or we use armour lock as either hits said person and it could;
1) push them into the wall
2)launch them flying

I also tried trapping the pelican on Tip Of The Spear between the trees but have had no success and that is why this topic is in WIP  :-[

Oh and I have also had a lot of fun launching guests/Kat into space out of the map with a warthog and my beloved CR

33
Nice, I got up to where Emile was some time ago but couldn't continue because he would kill the phantom. Can you tell us how you got Emile down?

Here is the video:

http://www.youtube.com/watch?v=6i2QkxKJI-k

I just shot him down with the rocket by shooting under his feet, You can though just get an elite general or Spec ops or even if you live some enemies alive inside sword base it wont end till they die

34
Work-In-Progress (Halo: Reach) / Re: WIP: Lone Wolf Study
« on: February 05, 2011, 20:59:08 »
Did you do that whilst with me, Because you kept skipping cutscenes where my armour was white instead of full red

and this is what I got in the first one which you I got a glimpse of the Helmet before you skipped it

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13564626&player=el%20sniperado

35
Intel / Re: Secret Golden Ranger Elite
« on: January 26, 2011, 16:24:20 »
No BOB came out of that one. These are not BOBs. I think it is a message trying to say that there is a bob on these levels. We just need to find the real one.

or maybe he is in the banshee

lets say you get an elite general in a banshee and kill the thing, and lets say you kill no other banshee
you will get a banshee kill instead of an elite hero kill which means that it doesn't count them as the enemy they are and instead counts them as vehicles

36
Intel / Re: Secret Golden Ranger Elite
« on: January 25, 2011, 19:44:40 »
I read something interesting about that.

Apparently it does not give you a BOB kill. Someone tried it, looked on their service record, no bob kill. They even waited 3 days for it to refresh, still no bob kill.

I don't actually know if a BOB flies out of the banshee when you kill it, but we should test it out. I assume no BOB does.

No BOB does, i did the challenge that day when i spotted him and had an epic chase to catch him, in theatre i decided to take a peak at him when he went KA-SPLUT but found not even a body, also i have downloaded a video someone found claiming to be the BOB on exodus which there is a chance it is as like in New Alexandria it just boosts off before vanishing

37
...from the inside, here is the film that is not rendered so unless you download it or someone happens to render it you are gonna have to download it, sorry about that

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107199&player=el%20sniperado

now i decided to get pics on how to do so to, how to look at them without having to click on the links(post images in post like on the zombie elite thread)

this is a small and not perfect step by step pic guide on how to get up

1) first getting up to Emile`s spot
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107204&player=el%20sniperado

2)next is getting over to the area needed to get up higher(to the right)
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107206&player=el%20sniperado

3)getting up to the Area above allowing you to climb even higher, requires two concussion rifle shots consecutively
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107191&player=el%20sniperado

4) getting even higher close to the highest point possible so far, this one requires again two consecutive shots of the CR, and you may need to watch your step, look up for a gap in the roof at the back
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107207&player=el%20sniperado

5) now that your up high you will need to climb onto the broken scaffolding to proceed over the Wall
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107194&player=el%20sniperado

6) now over the wall make your way onto the glass roof(you can say Hi to Jun and Kat as well)
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107192&player=el%20sniperado

7) now after your little exploration of the glass roof go to the edge and try to land on the window edge below(i found this by accident because the small ledge near me isn't solid and i luckily landed without dying)
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107221&player=el%20sniperado

8)now on the ledge below drop through the black thing which is not solid and you`ll be down, keep in mind there is not much to explore down here but there are lots of kill barriers
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=13107202&player=el%20sniperado
 

your fellow member and glitch fanatic has done it again  ;D
I'll be happy to hear from others who find new stuff from this and hope my 8 step guide is good enough

38
Halo Reach General Discussion / Ridable Moa's,are they possible?
« on: January 22, 2011, 16:35:09 »
[OG]those who frequent Bungie.net like i do will know that in the past two weekly updates they have had pictures of spartans riding Moa's

http://www.bungie.net/News/content.aspx?type=topnews&cid=30329

http://www.bungie.net/News/content.aspx?type=topnews&cid=30409

the one that i find most intriguing is the first one, where in the background you can see Visegrad relay, which may hint that it might be possible to ride a Moa on Winter Contingency.Possibly by activating another hidden switch like the others hidden in reach`s campaign.Or it may just be another one of bungie`s jokes

39
SGP Task Force: Ghost Chasers / Re: The Good Samaritan
« on: January 22, 2011, 16:05:12 »
i have a lot of time on my hands right now so when i can get on the Xbox i can try pushing a body to a Optican Station

40
Yes....

And what lift?

the lift you spawn in when you start at rally point alpha

41
Halo Reach General Discussion / Re: Jorge's flare throw
« on: January 22, 2011, 10:09:41 »
Well, Bungie has noted that the AI does act unpredictably. ;)

[OG] yeah they act in unpredictable ways

just recently Jun shot me when i was going to kill a sniper jackal and for the whole time i`ve been playing the campaign that hasn`t happened before
Well that goes without saying. I mean, they aren't scripted to just go exactly here and kill these enemies and then go there.

OG Do you have an apostrophe button? You know, its the button next to colons. It's not the squiggly....
:P I`ve got an apostrophe button.

[OG] yes i do, but i never use it for some reason  :P

42
[OG] ah scatcycle, it`s wonderful to see that you still are able to find great things without me

but did you know that the load trick also deloads everything back at where the ODST`s are including the lift

43
Halo Reach General Discussion / Re: Jorge's flare throw
« on: January 21, 2011, 19:19:54 »
Well, Bungie has noted that the AI does act unpredictably. ;)

[OG] yeah they act in unpredictable ways

just recently Jun shot me when i was going to kill a sniper jackal and for the whole time i`ve been playing the campaign that hasn`t happened before

44
ODST Fan Fiction / Re: My Story (Name needed)
« on: August 02, 2010, 20:59:39 »
Part 8
(Spartan M05, Floria and the ODSTs enter the Comm Room)
Lord Hood: So these are the soldiers you wish to transfer to Arcadia and Earth?
Captain: Yes Lord Hood.
Lord Hood: So your plan is...
Spartan M05: In the brief moment that Prof. Anders saw the Relic secrets two planets were specified, Arcadia and Earth, In which we believe may hold some secrets about this war.
Lord Hood: Earth is our motherland, Most secrets aren't secret but I see you're serious about your business, I'll tell General Reves to let you through without any probl---
(Navigations Officer Presley rushes into Comm Room)
Captain: Presley, There must be good reason for this.
Navigator Presley (Human): There is sir, A vessel appeared on our radars but there isn't any sign of life from our probes but two of the probes were destroyed soon after entering the vessel.
Floria: It would seem appropriate to scan this vessel before leaving to investigate Arcadia and Earth.
(Lord Hood leaves Commlink)
Captain: You have 6 Hours before you go on your mission, Officer Floria, I advise you stay on board this ship.
Floria: I can protect myself Captain, (Put's on protective helmet) I expected you to know that by now.

(14 HEV Pods launch at unknown vessel, As they sweep past the front a name is slightly visible, Journey's End)

Andrew: This ship's name and that weird talk when we were on the HarBringer creeps me out.
Joseph: Andrew, There is no way this ship is anyhow related to that silly talk.
Andrew: Just sayin', Next time don't take me on one of these missions.
Spartan M05: We're almost in the Hangar, Pop hatches outside Hangar and use jetpacks to get on board, Don't fly into a ventilation shaft.
Natalie: What if we do?
Spartan M05: We want to stay together, Something about this ship feels wrong... Very very wrong.
Steven: The stench is what is wrong mate.
Spartan M05: Not the stench, Just something about it.
...

Part 8, After 120 Days without a post.

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