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Dan Miller on Glyphs, Plinths, QTA and BOBs

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Pulse Cloud:
OP updated with the two final emails and an image of the whole conversation.

Scatcycle:
"The invisible elite is a way we saved a lot of memory to make New Alexandria even possible. The game keeps track of all enemies, their skeletons and everything. In order to fit more banshees in the level, we made a special non-skeleton/non-model elite."

Called it.

Anyways, nice work Pulse. We have learned much from this adventure!

Pulse Cloud:
Indeed, Scat. But why can we still punch them to death? Maybe because melee is so broken you don't even have to look at the enemy to hit him has magnetism?

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