Halo ODST > SGP Task Force: Black Ops

SGP: Black Ops Testing - CG004 - District 08 Door Blocking

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ColdGlider:
After responding to enigma in this Theorizers post, I came up with a hair-brained scheme I'd like to try with four players.

District Doors won't close if you block them... until you force the aBMA to load a new BSP by opening a third district door.   In that case, the engine will close the door into the district whose BSP is in the aBMA so that it can replace it with the newly requested BSP's data.  When this happens, whatever was blocking the door into the old aBMA district is repawned at its original spawning location.

So what if that object is a player?

The immediate answer that springs to mind is:  he gets warped to the rest of group.  And this may be the case.  But if two players are both blocking the same door, a third player is blocking the second door, and the fourth player opens the third- what "group" do the first two players warp to?

I don't expect anything here.  I just want to see what happens.

Because I am absolutely insane, attached is a project plan (Excel) and a here is a map of the strategy.

EnigmaBiz:
you are SICK and I love it!!!! :)

ColdGlider:
Check your Glyph Hunters board... the party to execute this is forming!
[party info]

VsH Tepec Fett:
I think that the two players that stay "blocking" the first door will be teleported with the one who make the loading sequence appear. I've done that thing once (but the purpose wasn't the same) , and i think the case was nearly the same, too.

Whatever, if you couldn't do that before monday, i'll do this and give you the answer.

Tepec

ColdGlider:
We did this early this morning:  thebraino, his guest, PittyCity, and myself.  As expected, people were teleported/warped.  Unexpectedly, this occurred in a seemingly nonsensical fashion.  Oftentimes, two members would simply swap spaces with two other members and would remain apart! 

We could not get two doors to remain open, let alone three. 

If you block Door 001 (see my map) with a mongoose, the game engine will close Door 001 as soon as a player walks into the "preload zone" near Door 002.  You can stand at the southwestern corner of the building that is in the northeast corner of the District and see both doors to witness this happening.

If you try to block a door with a player, the the preload boundary will trigger a warp.  The group was laughing at the warp behavior... it seemed pretty random for the most part.

Test Case Closed, as far as I'm concerned.

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