SGP

Halo ODST => Theorizers => Topic started by: ColdGlider on October 06, 2009, 08:30:06

Title: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 06, 2009, 08:30:06
All you would need to make the 7th Column logo out of a Squidhenge is a 7th column.  One item that springs to mind is a piece of the broken Space Tether.  The POGG actually plots these fallen items on its maps.  I suspected there was a reason they would track them.  This is my best guess as to why.
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: Kenji on October 07, 2009, 09:35:40
I really need to get ahold of that book... I love looking through manuals.
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: JSM26 on October 07, 2009, 14:28:27
I like this theory, though, I have to ask how exactly these pieces of the space tether would be moved (or indeed, set up at all) in the center of Squidhenge. If you have a plan about how to do this, let me know, I can try it out later.
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 08, 2009, 18:32:07
I don't know about the big pieces yet, but you can push around a small piece found in D05 (near the actual Tayari Plaza) using the mongoose from the D05 Supply Cache.  It's somewhat of a pain, though because you can push it from one side and use it as a ramp from another.  Theoretically, we could get this into D06.

The POGG went to the trouble to note five "tether wreckage" landmarks in its maps:

D03: 2 sites (pp. 77,86,123)
D04: 1 site (pp. 70,77,124)
D06: 2 sites (pg. 125)

The small piece I mentioned above isn't listed and there are probably many more small pieces.  I haven't visited all the POGG sites but I expect they are all the larger (if not burning) pieces.

As I was pushing around the piece with the Mongoose, I couldn't help but feel like these guys (http://www.youtube.com/watch?v=vPTQ5_cLffY).  This video really cracked me up when it was originally posted to the Big Forum by Bungie member jinxst here (http://www.bungie.net/Forums/posts.aspx?postID=37562464&postRepeater1-p=25).  (I began laughing around the 6:00 minute mark.)  Such dedication!  It just seemed an occult ritual was being performed as if the players were in a horror b-movie.  But who knows???

Of course many will say my video was even sillier.  Ah, well.
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 12, 2009, 13:20:04
Ok, so i when to Squidhenge beat down a marine(already dead) till I got him in the center of the henge, along with 2 elites, then i notices that inside the room with the marines was podium or something, so I brought it to the henge and put it upright in the center, thinking it looked like a perfect center piece.

Odd findings: if you noticed the engineers have a path they follow, they tend to keep away from the center of the henge, there is 3 motion activating lights when the engineers are near them they activate. Once I added the podium to the center they started to rally over the henge and making more sounds then before(note I didn't have a brute shot). I think I am on to something....

I feel like a dead brute is the missing piece getting the body to the henge will be most difficult.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97583539

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97583579
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 12, 2009, 15:38:23
Images transmitted to gallery (http://subculturelifestyle.com/gallery/main.php?g2_itemId=939).

Very cool experiment, Enigma!

This got me thinking:  is the squidhenge merely the place when an Easter Egg item will spawn, rather than where something needs to trigger the spawn?  I'm thinking along the lines of the Halo 3 IWHBYD Skull which appeared at the end of the holographic ring corridor.  You could very well have jumped through those rings, made them light up and play the Halo theme, and been satisfied that you found a cool easter egg.  Had that been discovered normally, it may have even been a little while before the skull was noticed!

I have this vision of the sad glyph turning to a happy glyph as some new skull sits in the middle of Squidhenge.  But I'm building expectations.  Bad me.

Thanks for the images, NigMa!
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 13, 2009, 03:16:43
Went back to squidhenge again....

I drove in with my trusty mongoose and parked it near a mining light. I noticed that if you leave a mongoose near a mining light it will stay activated. so I put 1 mongoose near 2 of the 3 lights and stood near the 3rd, all lights on...nothing.

notes: when I brought the first mongoose I noticed that some of the glyphs were missing from the henges, once I left and returned with the 2nd mongoose more blank glyphs had appeared.

obsession: that pedastool in the room before entering squidhenge......plagues me.... there is noting like it, that i remember.

I hate this game.... >:(
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: thebraino on October 13, 2009, 03:22:59
Ouch, sorry to hear the dissapointment. Good job keeping at it though!
Wonder whythe mongooses keep the lights on; I don't see the reason.
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 13, 2009, 07:53:45
The lights just seem to turn on when something else is within proximity of them.

Apollo and I did a lot of testing taking different weapons in to Squidhenge.  At first, I was darn certain that the Brute Shot was freaking them out.  I was herding those things like sheep for a while, it seemed.  Later on it didn't seem to matter whether I had it or not.  Just jumping up into their faces was enough to scare them away.  Couldn't get them to leave the courtyard.

Apollo used my head as a step stool and got on top of the henge stones.  He stood on the one with the Super Mono Sad glyph.  Other than it looking pretty cool, nothing else happened.

Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 13, 2009, 12:01:57
did you see that pedistol?

consider this: There is 3 miltiplayer acheivments one if not 2 that spawn items/vehicals like the annual achievment in halo 3, having 4 players, spawns 4 ghost. I think that what ever is hidden requires 4 players.

is it just me or does anyone else want to call the engieners COW'S?
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 13, 2009, 15:55:23
LOL... I think the COW comment belongs in Pajamas... but, yeah... they're kind of bovine.

Where did you find the pedestal?
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 13, 2009, 16:51:52
Its in the room before entering. (where the shotgun is). You cant miss it( its laying down. Its very easy to move almost weightless.

Side note: also in this room is 5 chairs and 1 out side buy the cache. hmmmm 6 chairs, a pedestal and 6 stones.

"Think outside the circle" - EnigmaBiz2
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: Rogue Sniper on October 13, 2009, 17:08:22
has anybody tried having one person by each lamp, to light each one up?And have the fourth player stand in the middle or somthing.Or possiably with the pedistillin the middle?

lots theorys ready to be tested.To bad I dont have live... :-\
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: thebraino on October 13, 2009, 17:27:43
and sacrafice the player!!! lol

ouch, that makes this stuff kinda hard. Thanks for sticking around ; )
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: General O7 on October 13, 2009, 17:55:34
and sacrafice the player!!! lol

ouch, that makes this stuff kinda hard. Thanks for sticking around ; )

I got this weird image stuck in my head. Four players doing a specific activity that will trigger a sword on the pedistol. All the players must stand in circle that the stones form, and sacrifice one player, which will trigger a spawn of something big..

By the way, I am new and have joined in forces with everybody else in SGP  :D Tho I know whats up and whats not.
And I have a question, what is the location of the magic wall? Thanks
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 13, 2009, 18:56:40
Apollo Doom discovered yesterday that you can destroy those lights while we were in there together.  We destroyed all three and nothing happened (other than it got a wee bit darker.  :P)
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 13, 2009, 20:41:32
I probably should have said that earlier...( about the lights)

So i tried to get a Brute to follow me to the henge:

I was thinking since the Engineers have reacted so much to the brute shot, why not get a Brute! soooooo I went to the closest sector, opened the door scooped a brute fired twice to insure he was pissed enough to chase me down. I call this Brute Wrangling. Anyways when the brute was about 40 feet in the the new section before totally disappearing!!

NOTES: Enemy's can not venture out of the section they have spawned from.
              Brute wrangling is hard. ::)

Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: Rogue Sniper on October 13, 2009, 20:44:20
and sacrafice the player!!! lol

ouch, that makes this stuff kinda hard. Thanks for sticking around ; )
lol yea, but it could work!!oh and your welcome. :)
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 13, 2009, 20:58:30
If there was a Brute Wrangler achievement, you'd get it, NigMa!
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 13, 2009, 21:14:14
LOL :)

Achievement Brute Wrangler 5pts
Achievement Dumpster Beat Down 5pts
Achievement Moving furniture to Squidehenge 10pts

Posting it on SGP= Priceless  :)
Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: EnigmaBiz on October 15, 2009, 17:15:44
I probably should have said that earlier...( about the lights)

So i tried to get a Brute to follow me to the henge:

I was thinking since the Engineers have reacted so much to the brute shot, why not get a Brute! soooooo I went to the closest sector, opened the door scooped a brute fired twice to insure he was pissed enough to chase me down. I call this Brute Wrangling. Anyways when the brute was about 40 feet in the the new section before totally disappearing!!

NOTES: Enemy's can not venture out of the section they have spawned from.
              Brute wrangling is hard. ::)



FYI:

 I finally got a brute into Squidehenge. Aside from the Brute gaining overshields nothing happened. The Engineers did not react to the brute being in the area.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97935341

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97936011

Title: Re: SGP: Theory - Squidhenge and the 7th Column
Post by: ColdGlider on October 15, 2009, 17:45:51
Awesome work!  The images are now in the gallery (http://subculturelifestyle.com/gallery/v/SGP/courtyards/squidhenge/) and I will update our confirmed findings sticky.  Would you please share the film in your file share long enough for me to download and save it?