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Messages - EnigmaBiz

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61
Work-In-Progress (Halo: Reach) / Re: Poster collecting
« on: May 26, 2011, 22:08:08 »

I can't take pictures, I don't have a hard drive. Feel free to help.
But what you are doing you cannot do without the pictures... So Why don't we just stick with the in-game pictures?

Are you helping or not?

62
Work-In-Progress (Halo: Reach) / Re: Poster collecting
« on: May 26, 2011, 12:10:17 »
I can't take pictures, I don't have a hard drive. Feel free to help.

63
Work-In-Progress (Halo: Reach) / Re: Poster collecting
« on: May 26, 2011, 00:59:48 »
Poster set 1.
If you see anything missing its because I couldn't read it.
If you see something wrong its because I misinterpreted it.
In either case please point it out and I will correct it.

Behold the first site to document the many posters of Reach! There are many more guy, keep them coming!
Wait... I don't understand why we wouldn't just use the in-game picture.

1. They are hard to read.
2. Its nice to have them all on one page.
3. Because I said so.

64
Work-In-Progress (Halo: Reach) / Re: Poster collecting
« on: May 25, 2011, 23:06:19 »
Poster set 1.
If you see anything missing its because I couldn't read it.
If you see something wrong its because I misinterpreted it.
In either case please point it out and I will correct it.

Behold the first site to document the many posters of Reach! There are many more guy, keep them coming!

65
Work-In-Progress (Halo: Reach) / Re: Poster collecting
« on: May 25, 2011, 20:04:51 »
THANKS IMP!!!

66
Work-In-Progress (Halo: Reach) / Re: Poster collecting
« on: May 25, 2011, 16:22:49 »
No, I am talking about the attached.

There are many different posters and I would like to redo all of them (so that they are clear), perhaps some of them have a alternative meaning or they may hold clues for something.

If you are playing Co-op or taking screen shots PLEASE take a few pictures of these posters, obviously I don't need the one I have attached. I need them as clear as possible so I don't miss anything.

67
Work-In-Progress (Halo: Reach) / Poster collecting
« on: May 24, 2011, 21:52:21 »
I have tried to search the WEB but I can't find any pictures of the in game posters. If you could grab a few pictures of the posters during campaign, that would be awesome.

68
Halo Reach General Discussion / Solo Discoveries
« on: May 20, 2011, 17:58:11 »
As most of you know I do not have a hard drive so I really cant back up anything that I am about to discuss.


LNoS

Before heading into space there is the never ending battle at the beach. I was getting close to leveling up one of my commendations so I hung down with the marines for about 3-4 waves. Then I noticed a drop pod fall from the sky, I thought it was weird...then I thought it might be a BoB....but I received no medal, I reloaded and tried again and The pod came back down in the same spot. Unfortunately I didn't notice anything come out of it. After fooling around I decided on heading on in the main building (Where the huge hole is looking down at the Wraith) and felt like push Kat out of it. She didn't mind. In doing this I seemed to have glitched Jorge into a wall..It was pretty funny. That's about it for LNos...

Attached:
Green: This is where the Marines drop in on the pelican.
Red: This is where the Covenant drops in.
Blue: this is where the POD comes down.

Exodus

Loaded check point Charlie. I was attempting to try and take over a Falcon...I didn't work but something funny happened. I took the high ground and threw grenades down at the bull frogs, then all hell broke loose, the ODST, marines and falcons all turned on each other. It was pretty epic. After the fight I hoped in the less damaged of the two falcons and took the ride down to the last part. After activating 1 of the 2 switched I tried to get in the Falcon that lays down support for you. I jet packed on top of it and tried to EMP it....It didn't work so I punched the cockpit and a dead marine flew out, I thought it was 1 of the 2 gunners but it was actually the pilot...although the Falcon was still flying...after killing the other 2 gunners I found it impossible to take over the falcon so I gave up.

WC

I attempted to gain access to a falcon, I tried it where you first meet a group of Elites, after the small fight the falcon comes down to pick up Emile and Kat. As it landed I jumped on top of it and waited to EMP it after it gained a little height. After the EMP we all went flying into a hill where the invisible pilot ejected, Kat flew off the screen and Emile stood on the wing. I was pretty pissed when I still couldn't get inside the Falcon...STILL. So I tried to destroy it and oddly enough 90% of the Falcon was invisible...but I managed to find the 10% that wasn't, the cockpit windshield..After a melee and a few shots the Falcon exploded with Emile on top. I though that I had vaporized him but then he magically appeared back near the dead elites from earlier. Wait?! I wonder would he come with me for the rest of the mission? I ran over to Carter and Jorge, grabbed the car (Jorge jumped in), left Carter behind and drove back up to Emile. EMILE JUMPED IN! I was pretty surprised so we all continued on....as soon as we hit a check point Emile disappeared. :(

69
Halo Reach General Discussion / Net chatter: Busting Myths.
« on: May 19, 2011, 16:55:08 »
I have heard that you can kill pilots for scripted events. Events like the fly by during New Alexandria, by doing this another pilots will jump in and take you on a Unscripted flight. (No evident)

Riding the Falcon. If you play co-op on WC and everyone gets out except one player the Falcon should still be hovering low enough for some head jumping to get above it. Once the last player gets out the players on top of the falcon should get a nice ride. Pending no kill barriers. (Just a theory)

I have not done this but I guess you can pilot Jun's Falcon during WC. First you need a plasma pistol, over charge it at Jun and he should come tumbling down. The trick is the falcon needs to flip over, once it flips the pilot eject allowing you to take over. People are claiming that they cant get to the next section and finish WC but there is another trick that will allow you to fly to where the stand off at the gate happens. If you save the marines a pelican will drop down to rescue the survivors, you must position your falcon on top front so that when it takes off it pushes you past the boundary allowing you to reach the last part. (I have not done this but I see a ton of people claiming to have done this)

If you have something to try or heard of something we should try post it
 

70
Halo Reach General Discussion / Re: SGP: Generations
« on: May 19, 2011, 14:43:14 »
...I think everyone is missing the point (Also most of you could simply modify the OP instead of pointing out the mistake). I think this might make a pretty good SGP video.

71
Halo Reach General Discussion / Re: SGP: Generations
« on: May 18, 2011, 23:57:09 »
The MC ones would take some time

72
Halo Reach General Discussion / SGP: Generations
« on: May 18, 2011, 22:10:18 »
I had a pretty cool idea, an idea that I can not join in but still pretty cool.

4 player Co-op

Player 1: MJOLNIR Mark V - Gold visor
Player 2: MJOLNIR Mark VI - Gold visor
Player 3: ODST - Silver Visor
Player 4: Noble 6 - default

= Legendary

73
Halo Reach General Discussion / Re: Reaching new areas
« on: May 12, 2011, 17:24:51 »
I really love those drawings. :)

The map is probably off (did it from memory.

The quick references of movable objects were also quickly drawn. That why there isn't that much detail.

Glad you like em!

74
Halo Reach General Discussion / Reaching new areas
« on: May 12, 2011, 16:13:45 »
While playing Nightfall I noticed a closed gate in the base just before meeting the Guda (forgot how to spell it). So I spent about 30mins or so gathering up all of the forklifts, I think there is 3 or four and piled them into the corner (as seen on attach map). Each FL push the next FL a little bit higher, to the point where I was able to Jump over the Gate. Unfortunately nothing was found but it game me an idea.

While you guys are playing see if you notice inaccessible areas or heights not normally reach by normal means. Vehicles and weapons are key for single player use but playing 4 player co-op is the ultimate ladder.

Feel free to see if you can jump the gate, you may even be able to REACH a new spot if you are playing co-op.

75
Work-In-Progress (Halo: Reach) / Re: Armor abilities and you.
« on: April 22, 2011, 21:15:13 »
That, Enigma, should have been your OP.
I love it. Maybe you could start the research? :)

I had a dream...YOU DO THE WORK!

(lol)

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