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Messages - Insane Monx

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31
Halo Reach General Discussion / Re: GRD/ BOB helmet discussion
« on: February 12, 2012, 05:58:21 »
According to this thread, a 343 employee himself has said that there is no unlockable GRD helmet. Or DLC armor, for that matter.

Quote
"We were prototyping and experimenting with adding new armor variants as part of the Anniversary release. Unfortunately, that feature was cut due to time/resource constraints. The Spartan plushies on the Anniversary Maps are an acknowledgement of that via easter egg.

-David Ellis"

Well. If this is the truth, then there is no wearable GRD helmet. So much for that.



32
ODST General Discussion / Re: Anyone still hunting?
« on: February 12, 2012, 05:40:48 »
Nice, sep7ember.

That's pretty interesting  :laugh:

If you still play ODST and want to explore or need help just send me an invite or something.

GT: Insane Monx

33
BOBs / Re: Tip of the Spear BOB Hunt (MAJOR UPDATE)
« on: January 27, 2012, 02:09:07 »
I'm thinking what Scat's thinking. But after a thorough scan of the entire campaign mission, I had no luck finding that which you cannot see. That's the one thing that sucks about looking for an invisible enemy.

Another idea that I'm thinking is what Niles said at the end of his message. The Bob may be bugged, and something similar to the drop pod Bobs on the beach of LNoS, spawn and then almost instantly despawn. I'm still going to look for him, though.

35
HCEA: C01: Pillar of Autumn / Re: Lore & In-Game References
« on: January 07, 2012, 01:43:08 »
When is it referred to as a "she"?

The poster says that "she's" not house trained, for one. I'll get it transcribed this weekend, but I have to take care of my work first.
Ah. I see. Maybe it's just a simple error?

36
HCEA: C01: Pillar of Autumn / Re: Lore & In-Game References
« on: January 06, 2012, 00:19:38 »
I can't help but notice something odd about the cat poster. Initially it's identified as male, but whenever it's referred to, the pronoun "she" is used. Any reason for that?
When is it referred to as a "she"?

37
Skulls / Re: Skull 03: "Question Mark" (???)
« on: December 28, 2011, 00:37:54 »
Good thing it's just a skull you can toggle on/off.

Yes, but LASO runs are kind of silly with it (and Bandana).
Well, I remember hearing that 343 decided to implement skulls that focused on making the game more fun, rather than difficult. Sadly, I can't remember where they said it.

38
Skulls / Re: Skull 03: "Question Mark" (???)
« on: December 27, 2011, 23:42:05 »
I hate this skull. Covenant weapons and the Plasma Grenade are part of why I like Halo more than any other FPS.
Why take away what makes Halo unique?
Good thing it's just a skull you can toggle on/off.

I can't even begin to imagine a Halo game without Covenant weapons...

 :'(

39
Halo CE General Discussion / Re: Changes between engines.
« on: December 27, 2011, 23:38:10 »
Skulls do not appear on Classic Mode.
However surprising and shocking it may be, this is true ;).Sorry for the vagueness, I was thinking more about the effects of the skull, and if they would transfer over to Classic mode. Turns out they do.

But you can go directly above the skull in Classic mode and, by switching to Enhanced, stand on top of the skull. I think that you can walk around directly above the skull in the pickup radius without actually picking it up. Once you leave the pickup radius (and the skull) and go back to it, you will pick up the skull.

40
"Well, I just got to that part, and I'm looking out the window and I don't see anyth- wait!, what is that?"

^That's me. I see what you're talking about, and that is kinda odd. I'll check it out and see if I can launch over to it and discover anything.

41
Terminals / Re: Terminal 2
« on: December 26, 2011, 18:49:00 »
I really hope they put that their just so they could show what a Terminal is, and are changing it to somewhere harder later. I thought they said the Terminals were hard to find?

Nope, that's where it is. From what I can tell, it seems Terminals are to Audio Logs as the skulls are to skulls in previous Halo games. Terminals are easier to find, especially when they are flashing and jumping out at you, while skulls are much more subtle and harder to find.

42
Halo CE General Discussion / Changes between engines.
« on: December 26, 2011, 18:24:11 »
Switching between Enhanced and Classic mode brings about some gameplay changes. I was wanting to know what all of them are, from the little easter eggs to the skulls.

Here's what I know is not interactive in Classic Mode so far:
-Terminals

Here's what I want to know if it is interactive in Classic Mode:
-New easter eggs (don't know if there's any gameplay changing ones, but we can find out)

Confirmed to be interactive in both:
-Skull effects
-Almost everything else

43
Skulls / Re: Skull 13: "Eyepatch" (???)
« on: December 26, 2011, 18:20:52 »
This skull causes the autoaim feature to be disabled for all weapons.

44
Skulls / Re: Skull 12: "Candy" (???)
« on: December 26, 2011, 18:19:50 »
This skull causes melees to enemy to make them drop grenades. I don't know if they must die in order to drop grenades or if it is with each melee.

45
Skulls / Re: Skull 04: "Revolver" (???)
« on: December 26, 2011, 18:17:57 »
Description
Quote
Every shot is worth twice the ammo. Save those bullets, playa.

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