Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - thebraino

Pages: 1 ... 4 5 [6] 7
76
oh boy...lol.

77
SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 07, 2009, 03:34:18 »
I might have some snapshots of this also...I took a few pictures of those screens today
Will post after sleep ; )

78
SGP Task Force: The Cartographers / Re: SGP - Basic maps
« on: October 07, 2009, 03:22:17 »
Well...my quick campaign mapping quickly became my first glyph hunt...
Made a giant 4:30 video, finishing the map areas, and then different glyphs every second, lol (seriously, there's like 70 pictures of glyphs I'm gonna go through and compare, lol). I should have the completed map tomorrow....

79
wow...I don't think I've seen anything close to this. Do you mind seeing if you could post a pic?

80
SGP Task Force: The Cartographers / Re: SGP - Dark Areas Map
« on: October 06, 2009, 16:33:50 »
Nice. It's nice to see what progress has been made =)

81
SGP Task Force: The Cartographers / Re: SGP - Basic maps
« on: October 06, 2009, 04:23:05 »
yes! of course that'd be fine! I'll add a note of that in the OP ;)

Random thought:
If we were to come up with a standard map, we could just start posting .png's that could be put ontop of images, so we compile them, if wanted...just a thought...

[edit] apparently that random thought isn't so random anymore, lol

82
SGP Task Force: The Cartographers / Re: SGP - Basic maps
« on: October 06, 2009, 04:14:57 »
Blank
I'm sorry, but I'm still confused... isn't the link quoted what you suggested?

[edit]
ah..if the white crosses are thowing you off, those are the where cursor was (I took tons of snapshots ingame), they don't refer to anything =) I'll try and take 'em out on tomorrow's project

83
SGP Task Force: The Cartographers / Re: SGP - Basic maps
« on: October 06, 2009, 04:10:26 »
I think the first one I posted will work from your description, it's just a blank map with no additional information
...or did you mean adding a map with glyph locations?

84
SGP Task Force: The Cartographers / Re: SGP - Basic maps
« on: October 06, 2009, 04:03:22 »
Ah, and requests for things to be added in maps and such would be nice.

85
SGP Task Force: The Cartographers / SGP - Basic maps
« on: October 06, 2009, 03:56:34 »
Reposting these links since the forum is being organized a bit more ;) Even adding blank ones!

Blank
Blank Print
Color
Print

After I make the complete one tomorrow, I'll see if there's a way to upload .pdf's (photoshop) and .xcf's (Gimp [freeware])

Of course, these maps are free to use and build off of in SGP =)

86
yeah, tried it twice in co-op, and he didn't follow >.<
I'll get to it on solo sometime...lol

87
I'll try to get them all soon (havn't been able to do it in co-op for some reason: havn't tried solo yet, lol), and record the whole line of 'em

88
SGP Task Force: Arkive / Re: SGP: Feature - Image Gallery
« on: October 06, 2009, 02:29:09 »
You can attach the files on your next post:

After you click 'reply", under the text box you type your response, there is "+ Additional Options"

Try that out ; )

89
ODST General Discussion / Re: SGP: Suggestion Research Partys
« on: October 06, 2009, 02:26:28 »
the biggest thing I'd say to be warry of is loading zones:
"Hey! I unlocked something!"
*get's teleported because of someone else loading*
"..opps"

I'd love to see a video of that happening...I'd laugh

90
Theorizers / Re: SGP: Report - Investigative Leads
« on: October 06, 2009, 02:01:42 »
I am pretty famililar with halo canon so I can help with any questions pertaining to companies and factons within new mombasa. I'll be able to help with the compiling of that info.
Starting a new thread (or wait for sub-forums to be established?) and posting and editing a compilation of what you can put up would always be appriciated. Just ramble off at first, you can always go back and edit the info [just label what version update it is ;)]

Pages: 1 ... 4 5 [6] 7