Halo ODST > SGP Task Force: 7

55.6992.3840

<< < (7/8) > >>

Imppa:

--- Quote from: Scatcycle on March 16, 2011, 04:05:46 ---It's everywhere.



Found here:
http://www.bungie.net/Inside/publications.aspx#pub15066

Under: Evolving Halo 3's Behavior Tree AI

--- End quote ---
Wow, that's over 2 years ago...

The Arkaeologist:
Isn't there a way to make in-game location coordinates appear?

And hello again!

(And no, Enigma, I don't!)

nightcrafter27:
Hey, it's Ark! Welcome back!

And I do not know how to turn on the coordinates, but it is possible.

Pulse Cloud:
Ark, do you mean those Pan Cam-style coordinates?

Imppa:

--- Quote from: Pulse Cloud on April 06, 2011, 14:55:45 ---Ark, do you mean those Pan Cam-style coordinates?

--- End quote ---
Those are all the coordinates we have in ODST. (Oh and hi!)
 I'm a little surprised that this hasn't been that much discussed before...maybe it was in an another thread?

Anyway:

--- Quote from: Halopedian ---The coordinates display in a white, sans-serif font, aligned to the upper-left corner of the screen. The coordinates consist of three space-separated numbers, followed by a slash, followed by two more space-separated numbers, another slash, another number, and then either "[normal]" or "[pan-cam]". Here is an example of coordinates that may be shown:

212.377 159.564 137.233 / 91 -1.74 / 1.000 [normal]

The first three numbers show your exact position in the map, relative to its center. The numbers are a three-dimensional coordinate pair. The first two coordinates are your X- and Z-coordinates (lateral position); the third coordinate is your Y-coordinate (vertical position). You can never go farther than 50000.000 units from any map's center, though no map's playable area ever comes close to that size.

The next two numbers show the camera's angle of rotation. Both values are in degrees. The first value shows your lateral orientation- if it's 0, you're looking east; if it's 90, you're looking north. The second value is your vertical orientation- if it's 0 or 180, the camera is level; if it's 90, the camera is looking straight up; and if it's -90 or 270, the camera is looking straight down.

The third number is the camera's speed, which can only be adjusted while in Pan Cam mode. Following that is the current camera mode.
--- End quote ---

Therefore, the ubiquitous number cannot be used as a coordinate in the state that it is. However, since you can (seemingly) get about 50 000 units far from the center, it would be possible that the dots in the code represent the break between the coordinates (xx.zzzz.yyyy). Since there are no decimals in this model, the coordinates would be (55.000,6922.000,3840.000).

Worth trying?

[EDIT 2013.09.07 to remove corrupted unicode characters]

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