Author Topic: Shot codes....may not be shot codes at all  (Read 2783 times)

Kevoun

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Re: Shot codes....may not be shot codes at all
« Reply #15 on: October 02, 2010, 01:05:42 »
Maybe the shotcodes are specifically references to different areas of the game other than just WC?  By this I mean they may be pinpointing locations of datapads, bobs, etc.

Maybe we should start looking for 'shotcodes' that aren't circular to see if they're a form of cartography?  Some of them may point to areas of New Alexandria where the tall buildings viewed from above form a pattern.

nightcrafter27

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Re: Shot codes....may not be shot codes at all
« Reply #16 on: October 02, 2010, 01:54:59 »
First, I want to try scanning reversed versions of ingame shotcodes. Just so we don't throw out the shotcod theory too soon.
ODST is all about switches, isn't it?

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Imppa

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Re: Shot codes....may not be shot codes at all
« Reply #17 on: October 14, 2010, 20:19:14 »
Noticed that the shotcodes (the ones on the walls, at least) dissappear on co-op, similiar to Y-glyphs. O.o
Wonder if they reappear like they did in ODST?
And why do they even vanish? Surely the game engine can't have so much burden that it needs every bit of procesing to run the game, and can't load some textures?
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