SGP

Halo ODST => Theorizers => Topic started by: ColdGlider on October 05, 2009, 07:42:20

Title: SGP: Report - Investigative Leads
Post by: ColdGlider on October 05, 2009, 07:42:20
Seriously, last post for the night for me.

I keep forgetting lots of things I have known about for a while but haven't gotten to mention in the flurry of today's discoveries.


See you all in many hours...
Title: Re: SGP: Report - Investigative Leads
Post by: Kenji on October 05, 2009, 07:59:55
I'll take a look at the rock glyph. As for the loading screens I don't have any way to get pics of those.
I need a refresher course on the data leak.
Title: Re: SGP: Report - Investigative Leads
Post by: Kenji on October 05, 2009, 12:43:00
got the rock glyph Ill put it up in the image thread... *yawn* need... sleep...

EDIT: My brain doesn'twant to function right at the momentand I cant for the life of me remember where I said that I would check bucks fisrt level. But I did and I scoured it and looked at everything in the visr mode (my eyes wont focus properly from staring into a glowing white screen from visr in daylight)...

AND

nothing. couldn't find any glyphs or neatokeen things at all. after some time I'll give it a runthrough...
Just giving updates... now it's time for sleep.
Title: Re: SGP: Report - Investigative Leads
Post by: ViciousxRamen on October 05, 2009, 16:18:18
I am pretty famililar with halo canon so I can help with any questions pertaining to companies and factons within new mombasa. I'll be able to help with the compiling of that info.
Title: Re: SGP: Report - Investigative Leads
Post by: thebraino on October 06, 2009, 02:01:42
I am pretty famililar with halo canon so I can help with any questions pertaining to companies and factons within new mombasa. I'll be able to help with the compiling of that info.
Starting a new thread (or wait for sub-forums to be established?) and posting and editing a compilation of what you can put up would always be appriciated. Just ramble off at first, you can always go back and edit the info [just label what version update it is ;)]
Title: Re: SGP: Report - Investigative Leads
Post by: EnigmaBiz on October 08, 2009, 17:28:33
I am losing sleep and neglecting my GameFly account because of ODST and its many "mystery's". Last night I spent 2 hours hitting a dumpster and counting the different sounds it made... I am losing my mind. The reason im posting is.....back in halo 3 (in forge) you could over load the map to gain access to areas that you could normally not access. Has anyone tried this in New Mombasa?
If the gates leading to other section are blocked and unable to close would you overload the 2 sections? dumpsters, supply box,ghost,and mongoose could be moved in the path of the gates..

Just an idea..
Title: Re: SGP: Report - Investigative Leads
Post by: ColdGlider on October 08, 2009, 17:52:16
GO TO SLEEP!  LOL

I'm not entirely sure, but I believe the Forge overloading was due to your ability to create object spawns.  This would need to be researched.  Since you cannot spawn items in MS (only move them) then I'm not too hopeful that the same thing could be done... but feel free to prove me wrong!!!   Just prove me wrong after you have slept!

Oh, and this place (http://subculturelifestyle.com/forum/index.php?board=34.0) might be suitable for people exhausted to the point of counting dumpster sounds.  :P
Title: Re: SGP: Report - Investigative Leads
Post by: VsH Tepec Fett on October 08, 2009, 21:59:33
Coldglider is right : the overloading possibility during Halo 3 campaign is very restricted ... Actually, i've done it just once, with the "Unlimited Hornets + Unlimited Marines" during "Covenant Alliancy" mission (i did a funny advertisement video of it for my glitchers community forums : Halocalypse Now (http://www.dailymotion.com/video/x8snqc_halo-3-machinima-halocalypse-now_videogames)) , and the overload glitch in campaign only make just the map missed some textures, nothing else that could be helpful going into dark areas, i think.

But, in theory, if we find a glitch during New Mombasa Streets that allow us to have somme unlimited equipment, that could work ...

Tepec
Title: Re: SGP: Report - Investigative Leads
Post by: EnigmaBiz on October 08, 2009, 22:15:11
I would assume that the gates are there for a reason. ODST has some-what of a "director" like left 4 dead which generates the glyphs and enemy drops kind or randomly. Has anyone played 4 player co-op and opened 4 different gates? I would think this would affect the generation of random event.  :)

or i could be borderline retarded.
Title: Re: SGP: Report - Investigative Leads
Post by: ColdGlider on October 09, 2009, 01:18:51
You should never be able to open four gates.  What happens is that when on player wanders too far out of the district where the other players are, the other players warp to the wandering player's location.

... and before you ask  :) :  If you try to block the gates while they are open they will indeed stay open... but only until you force the game engine to de-load that area so that it can load in a new one.  When this happens, the engine de-spawns any objects that are blocking the door and places them back at their original spawn points, then closes the door.

But you know what, Enigma?  You have made me think of a possible exploit.  And while I was thinking about that (and doing some game testing) I decided I have an addendum to Gothi's theory about the loading glitch.  So this is going to require another separate Ghost Chasers topic.  Oh, man... this coffee really has me going!

Thanks for the inspiration, Enigma!
Title: Re: SGP: Report - Investigative Leads
Post by: EnigmaBiz on October 09, 2009, 14:40:01
Hey if anyone has inspired anything it has been you my friend. The amount of information you and fellow cohorts have gathered is quite impressive. I just hope Bungie was gratuitous enough to really put in a mega secret for its fans. :) I do wish that "they" would give a nod or a wink to the community, if only to say you're getting warm.
Suggestion: Could we get a dedicated forum for 4 player co-op investigation team? game tags and availability m-f s-s time zone and sub forums with finding. Some kind of structure may really help.

There may already be such a thing....so just point me in that direction.   
Title: Re: SGP: Report - Investigative Leads
Post by: thebraino on October 09, 2009, 16:38:58
Hmmm...possibly create a dummy Live account like many clans do?
Just so we can look at the profile and look at all it's friends that are online.
'Course that might not get an organanized 4 player co-op, but it still be nice.
Title: Re: SGP: Report - Investigative Leads
Post by: EnigmaBiz on October 09, 2009, 17:19:59
http://www.bungie.net/fanclub/330652/Group/GroupHome.aspx

Here is a link for Player to meet up and schedule investigations.. Of coarse all findings will be posted in its proper forum/topic, so as to not take away from what's being developed here.
Title: Re: SGP: Report - Investigative Leads
Post by: ColdGlider on October 09, 2009, 19:09:31
Hey- Knights of SGP!  Way to take the ball and run with it!

It's up to you guys how you want to handle this.  I had given it some thought previously, but like many other thoughts it got put on hold for other things.  I'm still recovering from the new video!

I could set up two boards here for friend-finding:  one for Firefight and one for Mombasa Streets.  (We could even retain the Knights of SGP name and have them moderated by enigma.)  I can have these set up today... doesn't take long at all.  Because these boards would be hosted at SGP, you would have a one-stop shop for browsing SGP-related forum posts.  You would also have the search feature, which the BNET forum sorely lacks.  

It's really up to you guys.  Since this was your idea Enigma, what do you think?  

>>SENT: [COLDGLIDER.ADMIN.SGP] 2009.10.10 >> Clarification: you can search the forums on BNET, but the results are often spotty.  One search here will reveal SGP Knights info as well as any other forum posts that user has made.  One-stop shop.
Title: Re: SGP: Report - Investigative Leads
Post by: EnigmaBiz on October 09, 2009, 19:47:20
Awesome! I think that's a great idea! Thanks for the back up CG! :)
Title: Re: SGP: Report - Investigative Leads
Post by: odst glitcher on December 13, 2009, 01:32:31
Coldglider is right : the overloading possibility during Halo 3 campaign is very restricted ... Actually, i've done it just once, with the "Unlimited Hornets + Unlimited Marines" during "Covenant Alliancy" mission (i did a funny advertisement video of it for my glitchers community forums : Halocalypse Now (http://www.dailymotion.com/video/x8snqc_halo-3-machinima-halocalypse-now_videogames)) , and the overload glitch in campaign only make just the map missed some textures, nothing else that could be helpful going into dark areas, i think.

But, in theory, if we find a glitch during New Mombasa Streets that allow us to have somme unlimited equipment, that could work ...

Tepec

you can overload on ODST with dead bodies you just need a turret and a friend then kill them X amount of times and the game will get laggy and deload a few objects