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Messages - Pulse Cloud

Pages: 1 ... 22 23 [24]
346
SGP Task Force: Marty / Re: Squidhenge music and noises
« on: November 23, 2009, 23:23:47 »
OK, I didn't mean BAD AI, I meant not-actually-intelligent-like-a-real-living-being-AI.

347
lol, I thought you were talking about OUTSIDE the squidhenge area, ie, beyond the security door.

348
SGP Task Force: Black Ops / Re: NEW DOOR TO BLACK ARE DISCOVERD!
« on: November 23, 2009, 22:48:38 »
Theater >> Gameplay History (something like that) >> The Game (holy crap, this was awesome) >> Screenshot >> File Share >> International Happiness

349
If you provided pics it would be awesome. If there was a video it would be incredible.
Maybe we have to give Engineers something to write about (ie, plynths) (and give them time to do it).

350
SGP Task Force: Marty / Re: Squidhenge music and noises
« on: November 23, 2009, 22:43:17 »
I don't think the Engineer AI is THAT intelligent. We're dealing with dumb f'in 'beings', here; it was simply a coincidence because otherwise it would ALWAYS happen everytime someone did it.

351
SGP Task Force: Black Ops / Re: NEW DOOR TO BLACK ARE DISCOVERD!
« on: November 23, 2009, 22:08:11 »
Pics and/or video? Not because I don't believe (I don't hehehe) but because I didn't quite understand..

352
If you see sirens flashing on cars, you are missing a nearby COMM Data item.  ODST maintains two saved states for each Xbox360 Profile:  one for Solo, one for Co-Op.  These contain your VISR data (your COMM entries) - so even if you collected all 30 entries in Co-Op, when you play Solo you will see sirens again.  And vice versa.

This is actually something the Recon Team needs to be aware of before they venture out.  Each member should make sure they have all the items in both modes.

Well, I never played ODST co-op (not even Firefight... *so sad*), collected all the audio logs and the police cars' sirens light up ONLY near flashback areas. Also, there's no other SI 'subliminal' activity, like free coins, free bus tickets, etc.

S0ooOo0o... I believe that means you're not completely correct. :)

353
still see those sirens flashing.

You see them because they're near flashback-items (or whatever you want to call them). <I'm assuming you've got all the audio logs>

354
Report In! / Re: SI and the Kikowani numbers
« on: November 23, 2009, 16:19:40 »
Nice find. I still am a little unsure about this, but maybe it's something like, you know "404 url not found"?

What do you mean a 404? All the links work fine. I checked in different computers in different cities (and they also worked for ColdGlider).

:)

355
Report In! / SI and the Kikowani numbers
« on: November 22, 2009, 21:20:18 »
Hey, people.
I found this
And then this

If you look closely at the wallpapers in the first link, you can see the Kikowani numbers and many more things.

Ideas? Theories? How is this related to ODST?

This is also kind of a reply to ColdGlider's topic: ColdGlider's topic

356
Theorizers / Re: Kikowani Controller Number
« on: November 22, 2009, 19:44:31 »
Wow, then this means SubCultureLifeStyle's Search engine sucks, 'cause I search always before posting a new topic.. (not trying to be aggressive!)

357
Theorizers / Kikowani Controller Number
« on: November 20, 2009, 21:43:15 »
I don't think I'm the first one pointing this, but I didn't find anything here in the forums...
We all know about this: http://www.joystiq.com/photos/halo-3-odst-controller/2051486/

I believe KIKOWANI.0624 is a SI-camera on Kikowani Station.
23:03:28:30 is the time of the recording. Maybe the recording started at 23:03 and ended at 28:30 (ie, 4:30 am)???

Why? Start the Kikowani Station mission. The cinematics where you see the camera recording show similar text.
For example:
KIKOWANI.1043
21:01

55.6992.3840 might be the number of some "screen-banner" (like those "access denied", "route closed", etc)...
When you see one of the banners you will immediately notice a similar number.


So.. what do you think?


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