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Messages - EnigmaBiz

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391
Theorizers / Re: Engineers and Stonehenge
« on: October 19, 2009, 16:23:21 »
I WILL BE ON AT 9:15PM EST TILL THIS DONE. SEE YOU THEN APOLLO!!!!

392
Theorizers / Re: Engineers and Stonehenge
« on: October 19, 2009, 14:39:29 »
SORRY FOR THE CAPS BUT THIS IS BIG NEWS WHICH CALLS FOR CAPS!!!

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98507642
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98507685
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98507701

I HAVE FOUND A 2ND STONE!! MUCH LIKE THE 1ST ONE IT IS EASY TO MOVE AND STAND UP, THE AMAZING THING IS ITS COMPLETELY DIFFERENT FROM THE FIRST, BUT HAS SIMILAR PROPERTIES. MY EDUCATED GUESS IS THAT THERE IS A 3RD STONE!!

I THINK I FOUND IT NEAR MICKEY MISSION ARTIFACT, INSIDE THE BUILDING.
I CHECK THE BUILDING NEAR THE MISSION START ( WHERE YOU 1ST DROP IN) AND FOUND NOTHING. MY GUESS WOULD BE THAT THE 3RD STONE WOULD BE LOCATED IN A BUILDING.

NOTES: I HAD TO PUSH THE 2ND STONE THRU A FEW DISTRICTS TO GET IT TO SQUIDEHENGE. ONCE THE 3RD STONE IS FOUND, YOU WOULD HAVE TO SYSTEMATICALLY PUSH STONE 1 TO STONE 2'S LOCATION THEN PUSH STONE 1 AND 2 TO SQUIDEHENGE WHERE STONE 3 IS LOCATED, OTHERWISE YOU WOULD RISK THE STONES BEING RESET.

I WILL BE ON TONIGHT TILL THE 3RD STONE IS FOUND. :P ::) :( >:( :) ;) :o

393
Theorizers / Re: SGP: The Hollow Men Theory
« on: October 19, 2009, 11:56:32 »
That's how I roll. :P

394
Theorizers / Re: SGP: The Hollow Men Theory
« on: October 17, 2009, 16:41:07 »
FYI

sacrifice: Brute, Hunter, 1 and both Engineers and Myself. Nothing happened. ( all at different times.)

prayer: used the rubber band trick to stay in crouch mode for over an hour in the center (solo) nothing happened.

Difficulty: Easy
skulls: none

395
Theorizers / Re: Engineers and Stonehenge
« on: October 16, 2009, 18:01:26 »
Interesting canon. :)


taken from http://halo.wikia.com/wiki/Huragok

While the Prophets guide, direct, and manage Forerunner research and technology, it is the Engineers caste who must excavate, unlock, and transport Forerunner artifacts, though the Prophets insist that any admission of that fact is heresy. These remarkably helpful and docile aliens are patient, almost completely silent, and exceedingly reserved in their work and its religious implications.

Engineers are the scientific and engineering backbone of the Covenant and its economy. They float via bladders that let off a gas that is lighter than air, and their many tentacles are able to split into many fine cilia, with which they are able to manipulate machinery. Engineers are capable of quickly learning the functionality of new technology. On one occasion, an Engineer was observed by the Master Chief dismantling a vehicle's engine, assembling it into various other working configurations, and then returning it to its original state, all in a matter of seconds.[4]

Huragok "reproduce" by gathering the needed (or available) materials from their surroundings to build another Huragok. Up to three Huragok take part in this process, relaying all the information that they have learned to their "offspring." Given sufficient raw materials, a pair of Huragok can produce a unified replica of themselves in approximately 45 minutes; the addition of a third Huragok cuts the time down to 30 minutes. Understandably, it is advantageous to have as many Huragok contribute to this process as possible, raising the "intelligence" of the offspring.

396
Theorizers / Re: Engineers and Stonehenge
« on: October 16, 2009, 15:22:14 »
Elite Rank and color:
 
Light blue: pitiful warrior

blue: rookie

Red: veteran, commander of lower ranks

gold: normally pilot phantoms, often found with swords

White: In charge of lower ranks

Black: stealth warrior

silver: highest rank

I couldn't find a true source on ranking. I think finding a high ranking dead Elite might prove useful. especially for the Squidehenge.

397
Theorizers / Re: Engineers and Stonehenge
« on: October 16, 2009, 14:26:27 »
Ok. so I attepted to to gather dead Elites and get them to stonehenge, after about an hour I had gotten 5 dead Elites about 20% of the way to Stonehenge....naturally I gave up, since it would probably take me around 4 hour to complete. So I decided to get a Hunter to follow me to squidehenge, got em, killed him and nothing happened. In frustration I killed both Engineers, blow up my mongoose and span around till both of my weapons couldn't fire anymore. While spinning and blasting I noticed I was missing something.....The sad face was GONE! leaving only an empty Y glyph. So I quit out after realizing that nothing special had opened or magically appeared and decided to go into theater (1:06:05 worth of video and didnt really do anything till about 59:18 Urg...) Ok so before I get to the glyph, I noticed the the hunter's are aware of the monitor, I was board in monitor mode ( since my guy was beating down dead elites for an hour) so I went to where the Hunter's were resting, if you are around 30 feet away and zoom in on them their tentacles will rise. I did this several time to make sure that I was in fact triggering a response.....If nothing else its odd. Brutes nor Grunt's produced the same results. its weird because you are watching the "past" and to be able to trigger response that never originally took place...is exciting! what else can we trigger a reaction to?!?!!?  Ok so when I finally made it to the time line I was looking for awaited the sad glyph disappearance.... so that I could take the ground breaking photo.. It never went away..... in game it was gone ( the Hunter dead in the middle) I even took a picture of the Hunter in the middle and for some odd reason the Hunter didn't show up and the glyph did. I would post the picture...but it unfortunately does NOT prove anything nor does it support anything I have stated.

Oh well..... ::)

398
Theorizers / Re: Engineers and Stonehenge
« on: October 16, 2009, 12:08:15 »
Body stacking: beat dead "peeps" into a pile its easier to move groups of the dead.


399
Theorizers / Re: lead
« on: October 15, 2009, 22:00:59 »

400
Theorizers / Re: SGP: The Hollow Men Theory
« on: October 15, 2009, 20:11:45 »
This sacrifice-thingie starts to really creep me off... :o
And yeah, this is reeeeal deep. So glad I am here... :D

But what can we do now -> What can I do for you?(Other than sacrificing myself to the Forerunner Gods)(And I'm pretty sure that I can't help you in the in-game sacrificing, since I'm several time-zones out of US)

CHECK IN AT: Knights of SGP

401
Theorizers / Re: Engineers and Stonehenge
« on: October 15, 2009, 17:55:17 »
Engineer/ Simon says?

The lights from Stonehenge: The Engineers can activate the lights and they follow you around. If you leave the room they wait by the door till you return. Do they want to play?

 I N S T R U C T I O N S :
   
This could be the classic game of Simon Says using tones or lights. The computer will play a series of tones or lighting up the mining lights (only one to begin with). You must then repeat what the computer did. The game progresses by adding a new tone to the sequence every turn. The game ends when the player misses when repeating the sequence.

402
Theorizers / Re: SGP: Theory - Squidhenge and the 7th Column
« on: October 15, 2009, 17:15:44 »
I probably should have said that earlier...( about the lights)

So i tried to get a Brute to follow me to the henge:

I was thinking since the Engineers have reacted so much to the brute shot, why not get a Brute! soooooo I went to the closest sector, opened the door scooped a brute fired twice to insure he was pissed enough to chase me down. I call this Brute Wrangling. Anyways when the brute was about 40 feet in the the new section before totally disappearing!!

NOTES: Enemy's can not venture out of the section they have spawned from.
              Brute wrangling is hard. ::)



FYI:

 I finally got a brute into Squidehenge. Aside from the Brute gaining overshields nothing happened. The Engineers did not react to the brute being in the area.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97935341

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=97936011


403
Theorizers / Re: SGP: The Hollow Men Theory
« on: October 15, 2009, 14:27:44 »
Wow...This is deep.

4 player prayer at the squidehenge anyone?

Iron skull off 3 player sacrifice?

1 player at each light ( 3 lights ) 1 killed in the middle?

Wait for the covy. ship to fly overhead rocket it to death and have it crash at the squidehenge?

pretty sure I could go on but.....

404
"Monitor mode force break"?


405
SGP Task Force: Arkive / Re: What ever hasn't been covered...
« on: October 14, 2009, 21:56:48 »
Negative.

I do search relentlessly for any new discovery's that we have yet to find. This site had a 1 page stop and look with the obvious E. eggs.

This may answer questions that have not been answered and keep SGP on a different track with new findings.

May help newbies too. :)

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