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Report In! / Re: SGP: Secret detonator on CM:AS
« Last post by nightcrafter27 on August 11, 2014, 18:17:28 »
I think that firefight is our best bet for progress. The detonator is already armed in campaign, and it doesn't make too much sense for the detonator to disarm based on some trigger. I'm betting that if this detonator does anything, there will be some trigger to arm it in firefight.

Possibly, there is some trigger set to a certain amount of progress in firefight. So, play through FF: AS and jump down the shaft after each wave, and after the "par" score if reached. If the detonator doesn't become armed before it is reached...I highly doubt Bungie would make players survive past Endure.
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Report In! / Re: SGP: Secret detonator on CM:AS
« Last post by Imppa on August 11, 2014, 15:57:48 »


This GIF is QUITE handy, indeed. Nice job!

This detonator is quite troubling though: it's in a place where you can't reach it, where you normally wouldn't notice it, it doesn't seem to even function properly even though, against all reason, works anyway. It's also both in the FF map as in CM, only the state of it is different and it doesn't function at all in FF.

What could it possibly be for?
Could it be that it is a leftover of some great scheme that was scrubbed on the creation process? A funny, weird thing left by a Bungie employee? If so, why is it different in the two maps, if it doesn't have any meaning?

I really am not sure what we are dealing with here. The secret detonator is truly a mysterious thing, even if it's small and appears to be insignificant. I hope we can, at some point, find the true meaning behind it...

Have we also checked if the state stays the same while you move toward the end of the level? Does the ground level de-load when you take the lift, or can you still look at the detonator in Theater while you have moved up to the roof?
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Wow! I feel like someone's being ripped off here... 'Cause I for one am NOT paying a hundred bucks for a special edition! (Especially when I've already pre-ordered...)

Then again, marketing is marketing, and even though these little bits of information you quite handily dug up (thanks! c:) might be hard to find, in the end I feel like those who get angry over this after buying the thing can only blame themselves for not finding out the truth sooner.

Though I do admit, we are staring to get close to the edge here.

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Report In! / Re: Well heres something that a site noted
« Last post by Imppa on August 11, 2014, 15:31:38 »
Guys I missed getting pumped over this stuff.

I know man, we all do. I can only be amazed how you still have the power to still make new finds, after all this time. You are quite the heavyweight in finding stuff!

Like Night, I, too, don't think that we have enough to encode anything yet, but a find is always a find. Good job! :)
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Destiny Pre-Release Discussion / Re: Destiny Beta
« Last post by Imppa on August 11, 2014, 15:26:19 »
The singleplayer is really cool: I love how it's made to look and feel like an RPG by adding small things, like how the hud tells how much damage you are doing, the names of the bosses hanging over them an so on. I also love how the HUD is very simplified and doesn't get on your way while playing. Oh, and the radar! I never thought a vaguer radar could be more interesting. :D

The social aspect is awesome, though I don't like it how my mate I just met vanishes to thin air abruptly. I guess I should have put them on my fireteam or something...

Multiplayer is at least as cool as well: I only played a few matches (I didn't have time for more (WHYYY did the XBox beta start so late?! I only had friday night to play the damn thing -_-)), but it was super fun running and sliding with my awesome pulse gun. Did you know you can charge the gun while sliding? Halo multiplayer is starting to feel dull for me, and even though Destiny has a same kind of feel to it, it was so different and so exiting for me. Can't wait!

Still, I think I'm a bit scared. I mean, I feel like Destiny is truly a mouthful for Bungie: will they truly be able to pull it off cleanly? Or even worse, could it somehow not find it's audience and not ever really become popular, sinking down in a year or two? :/ I truly hope not: so far Destiny seems like an amazing combination of MMORPG and FPS spiced with all kinds of awesome things.

Like sitting.
Seriously, how cool is that? You can sit in the Crudible too! Think how awesome it is to conquer an area while SITTING.
Just- wow.
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Report In! / Re: The Engineer in Halo 3: ODST has a name.
« Last post by Imppa on August 11, 2014, 15:07:02 »
Quick To Adjust eh?

QTA XII/VI?

Intriguing...
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Report In! / Re: The Engineer in Halo 3: ODST has a name.
« Last post by nightcrafter27 on August 10, 2014, 05:42:17 »
Huh. Someone is going to have to back me up here, but aren't engineers only named one of three things? I don't remember that one...

It's way too late for me to be doing this.
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Report In! / The Engineer in Halo 3: ODST has a name.
« Last post by CIA391 on August 09, 2014, 22:55:01 »
Yea you know the Engineer. We called Virgil. Its actually called Quick to Adjust.

This was announced on Halo Waypoint by the mysterious Catalog figure.
https://forums.halowaypoint.com/yaf_postsm2997288_Is-there-an-actual-name-for-Vergil.aspx#post2997288

Just something you lot may like to know cause ODST was what brought us all originally together.
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Destiny Pre-Release Discussion / Re: New Destiny Avatar Collection
« Last post by ColdGlider on August 02, 2014, 15:35:24 »
Hmmm... Maybe Enigma will drop by and make us some more little 8-Bit Buddies.

Night- if you would like to make us some more avatars, that would be great!  130x130 are the dimensions used on this forum.

I forgot to mention that mine were made from the recent Bungie post, Artists Reference Portal, here:
http://www.bungie.net/7_Artists-Reference-Portal/en/News/News?aid=11987



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Destiny Pre-Release Discussion / Re: New Destiny Avatar Collection
« Last post by CIA391 on August 02, 2014, 14:05:08 »
New avatars remind me of when I asked for a grunt holding a hammer and the avatar I am now using was created.
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