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Report In! / Re: SGP: Secret detonator on CM:AS
« Last post by nightcrafter27 on August 11, 2014, 18:17:28 »I think that firefight is our best bet for progress. The detonator is already armed in campaign, and it doesn't make too much sense for the detonator to disarm based on some trigger. I'm betting that if this detonator does anything, there will be some trigger to arm it in firefight.
Possibly, there is some trigger set to a certain amount of progress in firefight. So, play through FF: AS and jump down the shaft after each wave, and after the "par" score if reached. If the detonator doesn't become armed before it is reached...I highly doubt Bungie would make players survive past Endure.
Possibly, there is some trigger set to a certain amount of progress in firefight. So, play through FF: AS and jump down the shaft after each wave, and after the "par" score if reached. If the detonator doesn't become armed before it is reached...I highly doubt Bungie would make players survive past Endure.