SGP

Halo Reach => Work-In-Progress (Halo: Reach) => Topic started by: Pulse Cloud on October 26, 2010, 15:02:57

Title: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on October 26, 2010, 15:02:57
I often find myself wondering what enemies are included, for example, in the Leadership Element commendation (kill a Leader-class enemy during the Campaign).
I also never know what a Grunt Hero is or what an Elite Spec-Ops looks like.

Because of that, I think a guide on Covenant Ranks should be made and that's what I'll be working on in the next days.
My intention is to catalog every single enemy from the Halo games (I seriously don't care about characters that appeared for 2 seconds in Legends or whatever), excluding Halo Wars - because it sucks, I mean, because it makes no sense to do it. I also don't own Halo Wars (and yes, I can have an opinion on something I don't own).


It should look something like this:

Halo CE:
  Grunts:
    Rank 1
    Rank 2
    etc.
  Elites:
    Rank 1
    Rank 2
    etc.
  etc.

Halo 2:
  Grunts:
    Rank 1
    Rank 2
    etc.
  Elites:
    Rank 1
    Rank 2
    etc.
  etc.

etc.


Every single rank should have an in-game image from the game they appear in, ie, in Halo CE, the pic of a grunt is a Halo CE grunt - NOT a Halo Reach grunt just because it looks prettier.



Geddit? Like it? Post away!
Title: Re: WIP: Covenant Ranks Guide
Post by: Imppa on October 26, 2010, 15:37:50
Would be cool. I just wonder if the Halopedia has them already... :-\
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on October 26, 2010, 21:54:26
Sounds like a fun project. I will contribute to this is we start it.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on October 26, 2010, 22:21:05
Would be cool. I just wonder if the Halopedia has them already... :-\

I searched and didn't find anything.
Maybe you or someone else can search? I'm a bit of an idiot, sometimes (moar liek everytiem).
Title: Re: WIP: Covenant Ranks Guide
Post by: Phantasm 08 on October 27, 2010, 19:31:04
Halopedia doesn't have all of the images. 

We already have somewhere to start, with Pulse's avatar :laugh:
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on April 18, 2011, 23:15:37
OK, guys, I've got pictures of all of the enemy ranks in Halo: Reach. 70 of them! And they're all labeled according to the ranks. (of course 70 is too much, I'm not gonna use all of them for the guide. But it's best to have several shots of the same rank. Just to make sure we can choose the best.)
Example page of where I got the ranks' names. (http://halo.wikia.com/wiki/Sangheili#Rank_Structure)


Who wants to help me out with this?
Maybe someone could get the images from Halo: CE (PC), another would get from Halo 2 (PC), another from Halo 3 and another from ODST???


Here are the images (http://dl.dropbox.com/u/22684066/SGP/Enemies%20Guide.rar), if you want to take a look.

Oh snap: I forgot the buggers!
Title: Re: WIP: Covenant Ranks Guide
Post by: nightcrafter27 on April 19, 2011, 02:21:07
OK, guys, I've got pictures of all of the enemy ranks in Halo: Reach. 70 of them! And they're all labeled according to the ranks. (of course 70 is too much, I'm not gonna use all of them for the guide. But it's best to have several shots of the same rank. Just to make sure we can choose the best.)
Example page of where I got the ranks' names. (http://halo.wikia.com/wiki/Sangheili#Rank_Structure)


Who wants to help me out with this?
Maybe someone could get the images from Halo: CE (PC), another would get from Halo 2 (PC), another from Halo 3 and another from ODST???


Here are the images (http://dl.dropbox.com/u/22684066/SGP/Enemies%20Guide.rar), if you want to take a look.

Oh snap: I forgot the buggers!

Great job. The need for buggers=77 pictures :D
Title: Re: WIP: Covenant Ranks Guide
Post by: ColdGlider on April 19, 2011, 09:25:54
I often find myself wondering what enemies are included, for example, in the Leadership Element commendation (kill a Leader-class enemy during the Campaign).
I also never know what a Grunt Hero is or what an Elite Spec-Ops looks like.

Because of that, I think a guide on Covenant Ranks should be made and that's what I'll be working on in the next days.

Once again we think alike.  I just mentioned this to Ark last week sometime.  The strategy guide makes it very clear how many ranks of each enemy there are and what their names are, with photos of most of them.  Where the guide fails is in its lack of explaining which "class" each rank falls into (e.g. infantry, leader, specialist, etc.)

For the sake of being factual (what we can prove), I suggest limiting this project to the enemies in Reach.  I recommend using the rank names from the official strategy guide; then, systematically killing each rank of each enemy type in-game to see what class name it appears as in the post-game carnage report and the b.net game details.

The Halopedia tends to mix the lesser grades of canon (books, comics, etc) with the #1 beats-all-other sources of canon:  the games themselves.  (Canon priorities per Joe Staten.)  It's also rife with spelling errors and usually fails to list its sources.

Undoubtedly, our guide will be superior in these regards.

We need standard nomenclature, as always.  "Enemy Type" may be suitable for the highest category (Grunts, Brutes, Elites, etc.)  "Rank" is definitely the official Bungie term to describe the next category level.  For example, the seven ranks of Elites listed in the guide:


Those are the exact name from the guide, including what's in the parentheses.  Interesting that the Zealots are not in Firefight.  (And they're purple, of course, even though the guide didn't list that.)

Finally, I believe the last term we need to use is "class".  This is the term used in commendations such as "Leadership Element", "SpecOps", and "Cannon Fodder".

I have attached a sample of a b.net game details page showing the enemy detail.  Next to the image of each enemy, its "enemy type" is listed on the top and it's class on the bottom.  For example, "Elite Infantry" is enemy type "Elite", class "Infantry".  It does not list the rank.  (the image seems to show the rank of "Elite Minor", based on the helmet's shape.)  The "Elite Leader" in the report shows an image of an Elite Ultra and "Elite Specialist" shows an image of the Elite Ranger.  This doesn't mean that if the class is listed as "Skirmisher Infantry" that the kill will count as infantry for the sake of Commendations, though!  (See below.)

We will need to add the Golden Elite Ranger (BOB).  In the b.net enemy detail, BOBs appear as enemy type "Elite Ranger" instead of just "Elite" like the others.  Their class is "BOB".   On Winter Contingency (D@N), the BOBs count as a leader class, not a specialist class (they count toward the Leadership Element commendation!!!)  Also, even though the post-game carnage report lists enemies by class, the BOB appears as an "Elite Light Vehicle" instead of "BOB".  I'm guessing that the b.net query logic simply translates "Elite Light Vehicle" into "BOB" for web surfers and this minor name change wasn't worth a game update.

While I was testing class types, I was surprised to find that the enemy class "Skirmisher Infantry" does not count toward the Cannon Fodder commendation; it counts as a specialist and increments the SpecOps commendation.  So we will have to test EVERYTHING unless Bungie already has provided this mapping in a BWU or something.

Great idea, Pulse!
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on April 19, 2011, 14:56:46
For the sake of being factual (what we can prove), I suggest limiting this project to the enemies in Reach.

I have acquired the official strategy guides for each of the Halo FPS games except Halo: Reach's.
Both the Halo: Combat Evolved and the Halo 2 guides clearly distinguish the different ranks of the different enemies.
The Halo 3 guide does NOT distinguish them, BUT all the information is available on B.net's Carnage Reports.
Halo 3: ODST's distinguishes them somewhat. The Carnage Reports are the way to go, though.

"What say you?"


Pic unrelated.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on April 19, 2011, 20:54:59
Doble Posteh.

So there's a problem on Reach.
We have three different kinds of Drones:
    - we have a yellow (http://www.bungie.net/projects/reach/article.aspx?ucc=enemies&cid=28448) one, which I've never seen in game.
Notice how they don't have protruding horns (I know it's hard to notice something which isn't there, but compare this image with the others).
According to Halopedia (which has a picture of one in Tip of the Spear), these have the lowest rank - Drone Minor.
I believe it because on ODST Drone Minors were yellow, just like in Halo 3 (which only had Drone Minors, actually).
    - we have a red/copper/brown (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16728620&player=Pulse%20Cloud) one.
According to Halopedia, these are the Drone Majors.
Notice how they DO have horns (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16728603&player=Pulse%20Cloud).
This picture was taken on Tip of the Spear on Heroic difficulty with NO skulls on.
Besides appearing this type of Drones, the following type also appeared, in a proportion of 1:1, ie, there were two brown drones and two (spoilers lul) green drones.
    - and we have a green (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=16728566&player=Pulse%20Cloud) one.
According to Halopedia, on the Drone Major article (http://halo.wikia.com/wiki/Yanme%27e_Major), these are ALSO Drone Majors (but they're not really sure/clear about it).
I find it hard to believe.
This picture was taken on Tip of the Spear on Legendary difficulty with the Thunderstorm skull on.
ALL of the drones were green.
Also, on The Pillar of Autumn, on Legendary with Thunderstorm on, ALL of the drones were green.



I believe the green drones have the highest rank, followed by the brown drones and then by the yellow drones.
Halopedia says the brown drones are red and, because red drones on Halo 3: ODST were Drone Majors, these "red" drones on Halo: Reach are Drone Majors too.
On Halopedia, on the Drone article (http://halo.wikia.com/wiki/Yanme%27e), it is speculated that red drones are Majors and green drones are Ultras. I'm okay with that, but, as usual, Halopedia lacks in the Sources department.


What do you guys think?
Does any of you have the Halo: Reach Official Strategy Guide by BradyGames? There might be something there...
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on April 19, 2011, 22:03:20
Don't forget the white drone from ODST.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 04, 2011, 21:25:49
The strategy guide makes it very clear how many ranks of each enemy there are and what their names are, with photos of most of them.  Where the guide fails is in its lack of explaining which "class" each rank falls into (e.g. infantry, leader, specialist, etc.)
So you have the guide?
If so, is it a hard copy or is it digital (PDF?)?

Does anyone have a digital copy of the guide? I need it so much right now and it's nowhere to be found! :(
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 04, 2011, 22:32:08
I don't have it, but may I ask what you need it for?
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 07, 2011, 22:53:32
I don't have it, but may I ask what you need it for?
I need to know the order of the Ranks (ie, if an Elite SpeckOps is of higher rank than a Ranger).
I need to know the ranks of the Drones - one can only guess without a proper source. It would also eliminate the problem with the mysterious yellow Drone (supposedly Drone Minor).

Also would be great if it had the weapons used by the enemies (less work for me).


Also, it'd be the ultimate source apart from the game itself. Halo Wikia is NOT a source.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 07, 2011, 23:47:13
This is the base layout I came up with for each individual enemy. Of course it will be prettier when I make it in HTML+CSS - this is just for you guys to know and give feedback and do your part.

I'm not very good in writing fill-text, so I need you all to write it for the other enemies (Night, your Exclusive Armor guide proved you're good at this, so get to work! :D). I marked the text as orange so you can see where it goes and what type of INFORMATIVE text I want (fill-text must be concise and informative AND relevant - this is not a guide about Halo Fiction, it's about Halo Gameplay).

Also, what weapons should we test?




Quote
Elite Ultra

(http://img135.imageshack.us/img135/2463/sgpguide.gif)
An Elite Ultra on Unearthed
 

Type: Elite (Sangheili)
Rank: Ultra
Class: Leader (contributes to the Leadership Element Commendation) [needs testing]

Weapons wielded: Concussion Rifle, Needle Rifle, etc. [needs testing]
Shield strength: 7/10
Dangerousness: 7/10


Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Ultras are the most vicious enemies one can encounter both in the Campaign and in Firefight.
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Ultras can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.


Shield Strength Report:  [needs testing]
EasyNormalHeroicLegendary
DMR
7
14
21
28
Needle Rifle
7
14
21
28
Magnum Pistol
7
14
21
28
Plasma Pistol
7
14
21
28
Sniper Rifle (body)
7
14
21
28
Sniper Rifle (head)
7
14
21
28


Dealing with Ultras:
The most efficient way to kill an Elite Ultra is to fire non-charged bolts from a Plasma Pistol until the Elite's shields are down and then to finish it with a headshot-capable weapon.
Using any weapon other than a Plasma Pistol to take down the shields is, as you can conclude from the Shield Strength Report above, a waste of ammo, especially if one intended to use a Sniper Rifle or any other headshot-capable weapon.

<10-seconds video on how to kill an Elite Ultra>






Notes:
The image: it will be a 180x180px detail image of an Elite Ultra with a hyperlink to a 1920x1080px full-body image of the same Ultra.
The video: besides teaching how to do it in case the reader didn't understand the written explanation, we show how an Ultra looks and moves in-game
Title: Re: WIP: Covenant Ranks Guide
Post by: Imppa on July 08, 2011, 09:55:18
That seems like a VERY good structure Pulse, good job!

Some minor notes though: if we want to keep it scientific and such, I think we should take out the "dangerousness" and "shield" rating stuff, since it based on possibly biased opinions, and not rock-solid data. Also, we could have a description about the way the enemies move and behave (not on every class, since it doesn't seem to depend much on it). We should also think whether we want to put all the enemies+ranks on the same page, or first give a page that links to the races, and then from there you would be linked to the classes...Maybe the best would be to have all the races on one  page, and the ranks on their own pages?
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 12:05:22
That seems like a VERY good structure Pulse, good job!

Some minor notes though: if we want to keep it scientific and such, I think we should take out the "dangerousness" and "shield" rating stuff, since it based on possibly biased opinions, and not rock-solid data. Also, we could have a description about the way the enemies move and behave (not on every class, since it doesn't seem to depend much on it). We should also think whether we want to put all the enemies+ranks on the same page, or first give a page that links to the races, and then from there you would be linked to the classes...Maybe the best would be to have all the races on one  page, and the ranks on their own pages?
I thought about that, but no one can deny an Elite Ultra is waay more dangerous than an Elite Major. Those guys can Yoink! you up if you're not careful. But no: I don't like Dangerousness either.
Shield strength is a bit more data-based, because we will have the number of shots to take it down. But I would still take it out: Shield strength would only be on Elites, and it scales with rank (except for the SpecOps and Ranger), so it's pretty much something everyone knows right away.

I just wanted something to take vertical space next to the image, you know?



What I thought about is having a Table of Contents like the one below. Everything would be a link, ie, there would be a section to talk generally about Brutes (maybe add a little fiction) and then the various ranks.
It would ALL be on the same page, because no one wants to go to load the first page, go to "Elites", which has a list of the various ranks, click on "Ultra", wait for the Elite Ultra page to load and then have to go back to check another Elite or a Skirmisher.

I don't really care, though, I just want this done.
I already have in-game images of ALL the different enemies (except the Drone Minor, which I've never seen), so that's pretty much taken care of.
I need you guys to write that text, though! You can't say "boy, I wish we had more content to show 343 and the public how good we are  at what we do" and then, when the opportunity arises, bail out!

Table of Contents:
  Brutes
    Chieftain
    Captain Major
    Minor
  Drones
    Ultra ????
    Major
    Minor ????
  Elites
    BOB
    Field Marshall
    Zealot
    General
    Ultra
    SpecOps
    Ranger
    Major
    Minor
  Grunts
    Ultra
    SpecOps
    Heavy
    Major
    Minor
  Hunters
  Jackals
    Sniper
    Major
    Minor
  Skirmishers
    Champion
    Murmillo
    Commando
    Major
    Minor
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 08, 2011, 16:52:25
I feel like the Shield Rating system could go like this:
0=grunt
10=Field Marshall

7=Ultra?
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 16:57:52
I feel like the Shield Rating system could go like this:
0=grunt
10=Field Marshall

7=Ultra?
I wouldn't use Shield Strength, but if I had to, I'd only use it in Elites, because the others don't have shields.
And then you would HAVE to give Elite Minors Shield strength 1 (scale from 1 to 10) but that would look like it's one AR shot and they're down...
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 08, 2011, 17:07:18
I didn't mean to post that... somehow it got posted.
I agree, we should keep most numbers out of it.

Shots on Shields numbers are fine. It's very nice, actually. I don't think I've ever seen a guide that has that.
But instead of saying something like: "Ultra is ranked 7th out of covenenats" We can say "The Ultra is ranked higher than a Major but lower then a Spec Ops."

And Pulse: For us to get working, where do you have your pictures stashed?
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 17:35:07
Instead of using CSS to create the Shield Strength table, I made it in Photoshop:
(http://img98.imageshack.us/img98/7026/shieldstrengthtable.png)


I've uploaded my Covenant Images folder. I am still missing the Elite Field Marshall, Elite Zealot and Drone Minor images (someone?).
Here it is: link (http://download1346.mediafire.com/59stjqm73ixg/sp5yn5fh4nwkibb/CovenantRanksGuide_Images.rar)



@Scat: We will never say "Ultras are ranked 7th", because there are many more fictional ranks than those in the games. The order they appear in the Table of Contents is the relative ranking order, and it's pretty obvious, so we don't have to spell it all out.
Also, I'm taking care of the presentation (HTML + CSS). It's pretty much done - I just need you guys to gather some content. Someone could test the Classes of the Grunts and Brutes, someone else could test the classes of the Skirmishers, someone else could write that text I asked for the Drones, etc etc etc.
Team work.



HOW TO TEST ENEMY CLASSES:
1- Check your Commendations and write down the value correspondent to "Leadership Element", "SpecOps" and "Cannon Fodder".
2- Start a Campaign mission and kill ONE ENEMY.
3- Repeat step 1 and check the differences (this way you can see if a rank is glitched and always contributes to two commendations).
4- Repeat step 2 but kill another enemy.
5- Repeat, repeat, repeat.
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 08, 2011, 18:23:59
Elite BOB

(http://img163.imageshack.us/img163/7310/bobfiller1.png)
An Elite BOB on Nightfall (need better pic)
 

Type: Elite (Sangheili)
Rank: BOB
Class: Leader (contributes to the Leadership Element Commendation) [needs testing]

Weapons wielded: Concussion Rifle, Plasma Launcher, Fuel Rod Gun, Dual Plasma Rifles
Shield strength: Sufficient enough to survive two Sniper Rifle shots to the head.


Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.

Dealing with Bobs:
The most efficient way to kill an Elite Bob is to fire non-charged bolts from a Plasma Pistol until the Elite's shields are down and then to finish it with a headshot-capable weapon.
Using any weapon other than a Plasma Pistol to take down the shields is, as you can conclude from the Shield Strength Report above, a waste of ammo, especially if one intended to use a Sniper Rifle or any other headshot-capable weapon. A Bob will disappear if you do not take it down within a certain amount of time, so kill it as fast as you can. Your time is limited.

<10-seconds video on how to kill an Elite Bob>


________________________________________________________________



Hunter

(http://img812.imageshack.us/img812/3393/hunterpic.png)
A Hunter on Unearthed
 

Type: Hunter (Lekgolo)
Rank: Hunters have a rank in previous games. We'll have to use older Pictures.
Class: Heavy (?)
Weapons wielded: Flak Cannon (?)
Shield strength: Extremely tough. Bullets bounce off it.


Hunters are heavy infantry usually deployed in pairs. Their Flak Cannon strapped to their body is extremely powerful. A Hunter can survive numerous amounts of rockets to the body on any difficulty above easy.
Hunters have gaps in their armor which reveal the true controller of this walking death machine; Lekgolo. Lekgolo are intellegient worms that control the body of the Hunter. Lekgolo also control Scarabs. (I do not know the name of the "war" scarabs that you fight in Halo 3. We need this name because they don't control all scarabs. Excavating scarabs are controlled by Elites.)





Dealing with Hunters:
The most efficient way to kill a Hunter is to shoot rapid fire weapons into the orange of it's back or neck. Alternatively, one can use a sniper rifle on the back. This is usually only possible if the Hunter is distracted by something else. Using a weapon other than a rocket launcher on a Hunter's shield is a waste of ammo. It does almost no damage.

<10-seconds video on how to kill a Hunter>


______________________________________


Jackal Minor

(http://img143.imageshack.us/img143/5227/jackalminor01.png)
A Jackal Minor on Unearthed
 

Type: Jackal (Kig-Yar)
Rank: Minor
Class: Infantry
Weapons wielded: Needler, Plasma Pistol (there is one jackal in the game that wields a Plasma pistol. Is it a Minor or a Major?)
Shield strength: Tough. Can be eliminated by a sniper shot.


Jackals are infantry usually deployed in groups. Their holdable shield protects it from many dangers. There are niches in both sides of the shield. One for the Jackal to hold the shield, and one for the Jackal to shoot out of.


Dealing with Jackals:
The most efficient way to kill a Hunter is to shoot a precision weapons into one of the niches in it's shield, resulting in the Jackal stumbling. While it's stumbling, shoot it in the head. Alternatively, one can use a charged plasma pistol shot to eliminate the Jackals shield, making it vulnerable.

<10-seconds video on how to kill a Jackal>
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 18:42:11
Scat, there's no "Heavy" class - there's just Infantry, SpecOps and Leader (check the Commendations).
The Hunters use Assault Cannons, and we must say players can't use them.

Due to the large height of the article about each single rank, I think the Guide should be presented like this:

Page 1:
    TOC:
        Brutes (http://Brutes)
        Drones (http://Drones)
        Elites (http://Elites)
        etc.

    Brutes
        Brutes are dumb and weak blablablabla
        Brute Ranks:
            Chieftain (http://Chieftain)
            Captain Major (http://Captain Major)
            Minor (http://Minor)

    Drones
        Drones are not a pain anymore!
        Drone Ranks:
              etc.


Page 2:
    Elite Ultra
        blablabla
           
Title: Re: WIP: Covenant Ranks Guide
Post by: Nader on July 08, 2011, 19:12:50
Remember in ODST they had gold hunters? Should we list them here?
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 08, 2011, 19:15:29
Remember in ODST they had gold hunters? Should we list them here?
We should, I pointed that out. The picture will look a bit strange in comparison to the Reach pictures, but it's fine.

We also need pictures for the Huragok.
Title: Re: WIP: Covenant Ranks Guide
Post by: HomerSPC on July 08, 2011, 19:37:44
Make a separate area for every game. CE, 2, 3, ODST, Reach. This way the pictures maintain the same graphic style.

Also, that template looks REALLY nice as well as Pulse's strength report. Nice and neat. Looks amazing!
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 19:50:38
Guys, this guide is just for Halo: Reach.
Reach is priority.

AFTER fully completing the Reach guide we'll focus on another guide (BOBs? Datapads?).
After we have more content I'll get back to this and make the Halo ODST part. Then Halo 3, 2 and CE.

But let's just think of Reach for now, k?
Title: Re: WIP: Covenant Ranks Guide
Post by: HomerSPC on July 08, 2011, 20:51:30
Type: Hunter (Lekgolo)
Rank: Hunters have a rank in previous games. We'll have to use older Pictures.
Class: Heavy (?)
Weapons wielded: Flak Cannon (?)
Shield strength: Extremely tough. Bullets bounce off it.
[/td]
[/tr]
[/table]

I just noticed this. The gun on a Hunter's arm is a Fuel Rod Cannon.
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 08, 2011, 21:28:14
Type: Hunter (Lekgolo)
Rank: Hunters have a rank in previous games. We'll have to use older Pictures.
Class: Heavy (?)
Weapons wielded: Flak Cannon (?)
Shield strength: Extremely tough. Bullets bounce off it.
[/td]
[/tr]
[/table]

I just noticed this. The gun on a Hunter's arm is a Fuel Rod Cannon.
I think the Flak Cannon is a Fuel Rod Cannon, but I still don't think that's correct. It's was correct in CE, not Halo 2, Not Halo 3, not Halo 3 ODST, and I don't think Reach. Pulse claims it's an Assault Cannon, so I'll go with that till I hear otherwise.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 21:54:47
I have finished the layout of the guide and the website itself: link (http://dl.dropbox.com/u/22684066/SGP/PulseSite_v1.3.1.rar)
It was done in compliance with ColdGlider's rules created because of his Dynamic PHP Generator Schema - he just needs to update some tags and, hopefully, it's set and done.

Open the file "CovenantRanksGuide.html", look around and then click on the Elite Ultra link (it's the only one that works).


Now I need content.
And feedback.
Title: Re: WIP: Covenant Ranks Guide
Post by: nightcrafter27 on July 08, 2011, 21:59:38
The FGR is referred to as the 'flak cannon' at bungie. There was a weapons list for reach leaked before launch, and the FGR was listed as such.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 08, 2011, 23:47:06
The Halo Wikia calls it an Assault Cannon, and I'm almost sure I've heard it in a game.
It's a modified Fuel Rod Gun, yes.
The Flak Cannon was listed, officially, on this BWU (http://www.bungie.net/news/content.aspx?cid=26994) and is the in-studio name given to the Fuel Rod Cannon (due to the presence of very old code).

source: (http://www.bungie.net/forums/posts.aspx?postID=45215130&postRepeater1-p=6)
Quote
Posted by: Evil Otto | Bungie Employee
Quote
What the hell is a Flak Cannon?

That was the original name for the Fuel Rod gun. The guts of our game is rife with references to original names, because when you finally come up with a final name, it would be quite a bit of work to go back through the scripts, code, and tags and retrofit all the references to match it.

Flak Cannon = Fuel Rod gun
Spike Rifle = Spiker
Survival = Firefight
Hopper = Playlist
etc.
Title: Re: WIP: Covenant Ranks Guide
Post by: Imppa on July 10, 2011, 18:04:51
Quote
Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
It's okay that this is quite identical to the Ultra-description FOR NOW, but this must be obliviously adjusted (the aren't very vicious since they might totally ignore you). I supoose this was just to remind Pulse to add BOBs to the list?


Anyway, for feedback: The guide layout looks nice. I hope we can change the size of the preview images of the enemies (to something like twice the size of the "SGP Guide" image), so it can be seen better...Or if we were to take the "click to make huge" approach, we could add a text indicating that possibility.
The weakness of the current Weapons Table is that it is not as easy to adjust as the earlier was, but it looks so much better I say we keep it. :)

Aside from the guide, I say we still MUST decide the case with the Blue: if it's not the sidebar (It seems I've started to dislike the idea now) the it must be Something (other than the links, that's too small). Perhaps we could change the "h1" class to blue instead of green? I think it might even be good for the text itself, it could be more easily tell it apart from the header.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 10, 2011, 19:07:59
Quote
Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
It's okay that this is quite identical to the Ultra-description FOR NOW, but this must be obliviously adjusted (the aren't very vicious since they might totally ignore you). I supoose this was just to remind Pulse to add BOBs to the list?


Anyway, for feedback: The guide layout looks nice. I hope we can change the size of the preview images of the enemies (to something like twice the size of the "SGP Guide" image), so it can be seen better...Or if we were to take the "click to make huge" approach, we could add a text indicating that possibility.
The weakness of the current Weapons Table is that it is not as easy to adjust as the earlier was, but it looks so much better I say we keep it. :)

Aside from the guide, I say we still MUST decide the case with the Blue: if it's not the sidebar (It seems I've started to dislike the idea now) the it must be Something (other than the links, that's too small). Perhaps we could change the "h1" class to blue instead of green? I think it might even be good for the text itself, it could be more easily tell it apart from the header.



I'm working on writing about the Elites. I was actually going to start my research on Zealots when I check the SGP for unread messages.
I've changed the content, ie, the "How to deal with" only appears on the Species section, not the individual Ranks.
Here's what I've got for now:
Quote
Elites:
The Elites are "the dominant military muscle for the entire Covenant structure"[1], being the ultimate enemy on the Halo: Reach Campaign and Firefight mode.
Wielding a wide variety of weapons, including their signature weapon, the Energy Sword, Elites are usually seen leading groups of lower ranked Covenanters, Elites or otherwise, and employ advanced combat tactics which, coupled with very strong Energy Shielding, mark the Elites as formidably strong foes.

Dealing with Elites:
The easiest and most efficient way to kill an Elite is to fire non-charged bolts from a Plasma Pistol or another Directed Energy weapon such as the Plasma Rifle or the Plasma Repeater until the Elite's shields are depleted and then to finish it with a headshot-capable weapon.
Alternatively, on lower difficulties, one can shoot an overcharged Plasma Pistol bolt instead of shooting several regular bolts.
Using non-Directed Energy weapons to deplete an Elite's shields on higher difficulties is considered bad practice and a waste of ammo.


Elite Field Marshall:
Field Marshalls are the highest-ranked Elite warriors in the Covenant army and only one is seen in the Halo: Reach Campaign.
The Elite Field Marshall is found on the final part of the "The Pillar of Autumn" Campaign mission and is the strongest enemy on the Halo: Reach Campaign.
Elite Field Marshalls do not appear on the Firefight mode.


Elite Zealots:


Elite Ultra:
Aside from the Elite Field Marshall and the Elite Zealots, which only appear in very specific parts of the Campaign, Elite Ultras are the most vicious enemies one can encounter due both to their shields' strength and combat skill, which involves nerve-wrecking strafing while shooting and very quick trigger fingers.
The shields of the Elite Ultras allow them to survive the explosion of a Plasma Grenade stuck to their head on any difficulty or multiple headshots from a Sniper Rifle.


___________________________________________________________________
[1] http://halo.xbox.com/en-us/intel/theuniverse/characters/text/sangheili/215feec6-8bc4-4832-8774-9f48ec515f56


Images will stay at 180x180px and will be linked to the full-resolution, 1920x1080px source image (check the RAR I posted somewhere above - it's working!). They will NOT get bigger - sorry.

The text will also not become blue because text must be black. And you can perfectly differentiate the text from the header because the header is a giant green rectangle and the text is... well... text.
That's a whole different topic, though - it's very easy to change colors. This thread is about this guide's content. :)


EDIT: The text I wrote is obviously a WIP - for example, I've just noticed I didn't mention in the Field Marshalls that they can survive a sticky grenade.
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 10, 2011, 23:05:25
Quote
Aside from the Elite Zealots and the Elite Field Marshall, which only appear in very specific parts of the Campaign, the Elite Bobs are the most vicious enemies one can encounter both in the Campaign and in Firefight.
On Heroic or Legendary difficulties (or on any difficulty with the Mythic skull turned on), Bobs can survive the explosion of a Plasma Grenade stuck to their heads or a direct hit from a Rocket Launcher or two direct hits from a Fuel Rod Gun.
It's okay that this is quite identical to the Ultra-description FOR NOW, but this must be obliviously adjusted (the aren't very vicious since they might totally ignore you). I supoose this was just to remind Pulse to add BOBs to the list?
Yeah I think I forgot to write it in the actual post, but the image name is "bobfiller". I just changed the words Ultra to Bob. :]
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 10, 2011, 23:25:30
OK, I've finished the Elites.
Feedback is paramount! Add things you know, correct mistakes, etc.
Some of the "facts" are yet to be proved, so don't get too nervous about them.

Quote
Elites:
The Elites are "the dominant military muscle for the entire Covenant structure"[1], being the ultimate enemy on the Halo: Reach Campaign and Firefight mode.
Wielding a wide variety of weapons, including their signature weapon, the Energy Sword, Elites are usually seen leading groups of lower-ranked Covenanters, Elites or otherwise, and employ advanced combat tactics which, coupled with very strong Energy Shielding, mark the Elites as formidably strong foes.


Dealing with Elites:
The easiest and most efficient way to kill an Elite is to fire non-charged bolts from a Plasma Pistol or another Directed Energy weapon such as the Plasma Rifle or the Plasma Repeater until the Elite's shields are depleted and then to finish it with a headshot-capable weapon.
Alternatively, on lower difficulties, one can shoot an overcharged Plasma Pistol bolt instead of shooting several regular bolts.
Using non-Directed Energy weapons to deplete an Elite's shields on higher difficulties is considered bad practise and a waste of ammo.




Elite Field Marshall:
Field Marshalls are the highest-ranked Elite warriors in the Covenant army and only one is seen in the Halo: Reach Campaign.
The Elite Field Marshall is found on the final part of the "The Pillar of Autumn" Campaign mission and is the strongest enemy on the Halo: Reach Campaign.
The Elite Field Marshall's shields grant him the abillity to survive the explosion of a Plasma Grenade stuck to his head or multiple headshots from a Sniper Rifle or a Spartan Laser shot.
An overcharged bolt from a Plasma Pistol will not fully deplete the shields of the Elite Field Marshall on higher difficulties.
Elite Field Marshalls do not appear in the Firefight mode.




Elite Zealot:
The Elite Zealots are incredibly fierce enemies with very strong shields to couple their extreme lethality, which becomes even more aparent when multiple Zealots are present in the battlefield.
Only 6 Zealots can be fought in the Halo: Reach Campaign: two in "Winter Contingency", one in "Tip of the Spear" and three in "The Pillar of Autumn".
Elite Zealots do not appear in the Firefight mode.
Fully shielded Elite Zealots can survive the explosion of a Plasma Grenade stuck to their head on any difficulty or multiple headshots from a Sniper Rifle.





Elite Ultra:
Aside from the Elite Field Marshall and the Elite Zealots, which only appear in very specific parts of the Campaign, Elite Ultras are the most vicious enemies one can frequently encounter due both to their shields' strength and combat skill, which involves nerve-wrecking strafing while shooting, very quick trigger fingers and seldomly used Armor Locks when confronted with grenades.

The shields of the Elite Ultras allow them to survive the explosion of a Plasma Grenade stuck to their head on any difficulty or multiple headshots from a Sniper Rifle.




Elite SpecOps:
Elite SpecOps are low-shielded Elites with Cloaking capabilities.
The fairly weak shields deplete with few shots from any weapon, and, when disabled, reveal the then-cloaked Elite ready for a quick headshot.
Elite SpecOps generally don't pose a great threat to the attentive player.
Elite SpecOps die with a headshot from a Sniper Rifle on any difficulty.




Elite Ranger:
Elite Rangers are low-shielded Elites with anti-gravity packs that allow short flights.
Elite Rangers only pose a threat when coupled with Focus Rifles, but their weak shields grant them very limited survivability when spotted by a player equipped with a DMR or Needle Rifle.
Elite Rangers die with a headshot from a Sniper Rifle on any difficulty.




Elite Major:
Elite Majors, also referred as Elite Officers, are Elites equiped with shields of medium strength, capable of protecting the Elites from one headshot from a Sniper Rifle on higher difficulties.
The don't generally pose a threat to an experienced player and fall quickly to the Plasma Pistol and DMR combo.




Elite Minor:
Elite Minors are weak Elites, possessing the same shield and health characteristics as a regular Matchmaking Elite.
Elite Minors die with a headshot from a Sniper Rifle on any difficulty.




Elite BOB:
Elite BOBs are a presumably special variety of Elites who wear gold Elite Ranger armor and, in some cases, disappear after a set time. Note, though, that it is not a true rank nor part of the Halo canon.
Some BOBs are agressive to the player and others are not, but they all have equally strong shields - as strong as the shields of the Elite Field Marshall.
The BOB found in the Campaign mission "ONI Sword Base" wears a presumably random Elite armor permutation of the same color as the color of the Elite Rangers' armor.

For an extensive guide about Elite BOBs, please visit this page.






___________________________________________________________________
[1] http://halo.xbox.com/en-us/intel/theuniverse/characters/text/sangheili/215feec6-8bc4-4832-8774-9f48ec515f56
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 11, 2011, 14:37:13
I have added the text and the images for the Elites (except the Winter Contingency Invisible Elite - just noticed that I don't even have images for him).
This is pretty much the final layout of the guide. No videos will be needed.

link! (http://dl.dropbox.com/u/22684066/SGP/CovenantRanksGuide.rar) Open the CovenantRanksGuide.html file in any Internet Browser (Firefox, Internet Explorer, Chrome, etc.)

Contribute, peoplez!
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 12, 2011, 18:51:39
Good news! I have almost finished gathering the data for the Shield Strength Reports of the Elites - only the Elite Field Marshall's and the Zealots' data is missing because I need help (co-op).
I also need to acquire the data about the BOBs, but that will (hopefully) be quick.

I must say I was quite surprised by the results!


TO DO LIST:
  - Acquire Shield Strength data relative to the Elite Field Marshall and the Elite Zealots on Normal, Heroic and Legendary
  - Acquire Shield Strength data relative to the Elite BOBs on all difficulties
  - Acquire Shield Strength data relative to the Brute Chieftains on all difficulties
  - Acquire Class (Leader, Infantry or SpecOps) data relative to every enemy rank
  - Acquire Weapons Used data relative to every enemy rank except all of the Elite ranks
  - Build Shield Strength Report tables for every Elite rank and the Brute Chieftains
  - Complete the textual information of the guide
  - Post the complete guide for Community approval
Title: Re: WIP: Covenant Ranks Guide
Post by: EnigmaBiz on July 12, 2011, 20:08:54
I was wondering:
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 12, 2011, 20:12:54
I was wondering:
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
With shields, headshot = footshot, unless you're using a Sniper.
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.

You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.

I'm anxious to know the results!
Title: Re: WIP: Covenant Ranks Guide
Post by: EnigmaBiz on July 12, 2011, 20:22:23
I was wondering:
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
With shields, headshot = footshot, unless you're using a Sniper.
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.

You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.

I'm anxious to know the results!

Does that mean your current research has you coming to the conclusion that no matter the rank the shields are the same?
Title: Re: WIP: Covenant Ranks Guide
Post by: Nader on July 12, 2011, 20:36:22
Rank does boost shields. Proving over and over again.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 12, 2011, 20:50:46
I was wondering:
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
With shields, headshot = footshot, unless you're using a Sniper.
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.

You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.

I'm anxious to know the results!

Does that mean your current research has you coming to the conclusion that no matter the rank the shields are the same?
That's not what I said.
I just said that I believe shooting a shielded Spartan in the foot is the same as shooting a shielded Spartan in the arm.
I don't know for sure, although my research leads me to believe that.

You could prove it right or wrong in 2 minutes.
Title: Re: WIP: Covenant Ranks Guide
Post by: EnigmaBiz on July 12, 2011, 21:10:18
I was wondering:
Does it matter where you shoot?
Head = 2 shots shield burst
Arm = 4 shots shield burst
Legs....
Torso.....
I was just think about that, are the shields being broken down like that?
With shields, headshot = footshot, unless you're using a Sniper.
Without shields, headshot = instant kill, but I don't know if footshot = torsoshot.

You could test that in Forge with a guest.
To test the health just make the shield strength 0% in the Custom Options.

I'm anxious to know the results!

Does that mean your current research has you coming to the conclusion that no matter the rank the shields are the same?
That's not what I said.
I just said that I believe shooting a shielded Spartan in the foot is the same as shooting a shielded Spartan in the arm.
I don't know for sure, although my research leads me to believe that.

You could prove it right or wrong in 2 minutes.

Probably.
Title: Re: WIP: Covenant Ranks Guide
Post by: nightcrafter27 on July 12, 2011, 22:44:09
Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 12, 2011, 22:52:02
Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.
Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
Title: Re: WIP: Covenant Ranks Guide
Post by: nightcrafter27 on July 12, 2011, 22:56:22
Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.
Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
Sure thing. Also, I just did the same test with Elite players, and it's two bars all the way (except for headshots, of course)
Title: Re: WIP: Covenant Ranks Guide
Post by: nightcrafter27 on July 12, 2011, 23:14:44
Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.
Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
Sure thing. Also, I just did the same test with Elite players, and it's two bars all the way (except for headshots, of course)
I just completed the task, and both Spartan and Elite shields are unaffected by shot placement. 
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 13, 2011, 00:07:18
Alright, I did some science. On a Spartan, a DMR and Magnum inflict 4 bars (on one side, eight total) of damage on any shot to a non-head body part, even the other Spartan's gun. A headshot will instantly kill them.
Thank you for taking the initiative. Could you please test if the number of shots required to burn the shields depends on the body part shot, ie, if it takes the exact same number of shots to take the shields out if you always hit the head or if you always hit the leg?
Test with DMR, Magnum and Needle Rifle!!!
Sure thing. Also, I just did the same test with Elite players, and it's two bars all the way (except for headshots, of course)
I just completed the task, and both Spartan and Elite shields are unaffected by shot placement. 
Awesome!
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 14, 2011, 11:55:06
Guys, which BOBs don't disappear after a set time?
The only one I know of is the ONI Sword Base BOB, and I need at least two regular, golden non-disappearing BOBs to acquire Shield Strength data.

Thanks.
Title: Re: WIP: Covenant Ranks Guide
Post by: Insane Monx on July 14, 2011, 18:45:08
Guys, which BOBs don't disappear after a set time?
The only one I know of is the ONI Sword Base BOB, and I need at least two regular, golden non-disappearing BOBs to acquire Shield Strength data.

Thanks.
I know which one's do, so I'll eliminate and test today.

BoBs that disappear

WC:
InvisiElite: Yes
Middle Settlement BoB: Unknown, this BoB might be that one (http://www.youtube.com/watch?v=nsw9TzNWz0Q&feature=related)
Waterfall Settlement: Yes
Small Enclosure Settlement:Yes

SB:
Courtyard White BoB: No
Swordbase White BoB: No

Nightfall:
First Settlement BoB: Unknown, most likely disappears
Waterfront BoB: Unknown, most likely runs away
Powerhouse BoB: Uknown

TotS:
Covenant AA Gun Cliff BoB: Unknown
Spire FGR BoB (All 3 Locations): Unknown, he runs towards the Spire

LNoS:
Beachside BoB: I've only heard of this BoB, might actually be this one (http://www.youtube.com/watch?v=nsw9TzNWz0Q&feature=related) (1:20)
Dropship BoB: Yes
Corvette BoB 1:Unknown
Control Room BoB: Believe so, where else would he go
Corvette BoB 2:Unknown

Exodus ---

New Alexandria ---

The Package:
Courtyard BoB: Yes, also despawns very close to 0:45 starting from Checkpoint Alpha
SwordBase BoB: Most likely despawns
Glacier BoB 1: Unknown (Seen as first BoB in this vid) (http://www.youtube.com/watch?v=mdsyXtg9oR0&feature=related)

Pillar of Autumn:
Boneyard Ship BoB: Unknown
Boneyard Scoripion Spawn: Yes

Lonewolf:
This one is probably your best bet. The sword BoB is very agressive, and with teammates or a place to shoot safely you could probably record your data on this one.

CONCLUSION: The White BoBs and the Lone Wolf BoB are the only ones I know of that do not despawn. Some Bobs also seem to have multiple spawns, even though they are the same BoB. The two LNoS Dropship BoBs, however, aren't the same.
Title: Re: WIP: Covenant Ranks Guide
Post by: Scatcycle on July 14, 2011, 18:53:43
Lone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.
Title: Re: WIP: Covenant Ranks Guide
Post by: Imppa on July 14, 2011, 19:44:12
Lone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.
Still, it's the only one that is guaranteed to spawn in a location (btw: does the exact spawn differ?). If you try other spawns, they might easily run away, or simply be never seen.

But aside from BOBs:
Tell me, is the Shield Strength Report enough for this guide?
Don't you [all] think that while this guide was first simply to help recognize the commendations that every enemy was assigned for, it is now something bigger, telling about their power and the ways they can be beaten? So why to stop to Shield Strength? We could also have charts about how many punches can an Ultra take, how many bullets can a Jackal shield bounce off, and how many shots does it take to drop the Brute's helmet.
I can start to gather some data already tomorrow, when I get out of this countryside. I think of this data:

-How many bodyshots needed to kill
-How many beatdowns needed to kill
-How many shots to take down Jackal shield
-How many shots to needed to drop Brute Helmet
-How many shots/beatdowns needed to break Hunter's back shield (?)


So how about it?
Title: Re: WIP: Covenant Ranks Guide
Post by: Insane Monx on July 14, 2011, 19:50:30
Lone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.
Still, it's the only one that is guaranteed to spawn in a location (btw: does the exact spawn differ?). If you try other spawns, they might easily run away, or simply be never seen.

But aside from BOBs:
Tell me, is the Shield Strength Report enough for this guide?
Don't you [all] think that while this guide was first simply to help recognize the commendations that every enemy was assigned for, it is now something bigger, telling about their power and the ways they can be beaten? So why to stop to Shield Strength? We could also have charts about how many punches can an Ultra take, how many bullets can a Jackal shield bounce off, and how many shots does it take to drop the Brute's helmet.
I can start to gather some data already tomorrow, when I get out of this countryside. I think of this data:

-How many bodyshots needed to kill
-How many beatdowns needed to kill
-How many shots to take down Jackal shield
-How many shots to needed to drop Brute Helmet
-How many shots/beatdowns needed to break Hunter's back shield (?)


So how about it?

Might wanna ask the manager, I just work here
Title: Re: WIP: Covenant Ranks Guide
Post by: Pulse Cloud on July 14, 2011, 21:07:08
Lone Wolf, yes. But that would only work on Easy and maybe normal. It would be easy because he has a sword so he just runs straight at you.
Still, it's the only one that is guaranteed to spawn in a location (btw: does the exact spawn differ?). If you try other spawns, they might easily run away, or simply be never seen.

But aside from BOBs:
Tell me, is the Shield Strength Report enough for this guide?
Don't you [all] think that while this guide was first simply to help recognize the commendations that every enemy was assigned for, it is now something bigger, telling about their power and the ways they can be beaten? So why to stop to Shield Strength? We could also have charts about how many punches can an Ultra take, how many bullets can a Jackal shield bounce off, and how many shots does it take to drop the Brute's helmet.
I can start to gather some data already tomorrow, when I get out of this countryside. I think of this data:

-How many bodyshots needed to kill
-How many beatdowns needed to kill
-How many shots to take down Jackal shield
-How many shots to needed to drop Brute Helmet
-How many shots/beatdowns needed to break Hunter's back shield (?)


So how about it?


That was what I thought of, but I decided not to post it because then I would have to do that also.