SGP

Halo Reach => Intel => Topic started by: Phantasm 08 on January 05, 2011, 23:24:07

Title: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 05, 2011, 23:24:07
That I can see, at least.  I had a few doubts, but this just pretty much convinced me.  Take a look at these two images.  The blank shotcode is first, and the second image is from Enigma's early shotcode investigations.  All I did was cut it out of the background.  There are black and white spots where they should not be; ie, in what should be the solid black outer ring and the alternating solid black/white rings in the middle.

This doesn't mean that this is the end of the investigation, by any means!  Perhaps there is still a code hidden within these images, using the same coding as the shotcodes? 

And what should we call these not-shotcodes?
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Scatcycle on January 06, 2011, 01:49:12
*cough*binary, think trains*cough*
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 01:56:06
Well, 01110100 01110010 01100001 01101001 01101110 01100011 01101111 01100100 01100101 is too long of a name to be much use for the public.  Any other ideas, scat? :P
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Scatcycle on January 06, 2011, 02:05:55
No I meant that they aren't shotcodes they are binary codes.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 02:24:23
So, binacodes?  :o

That's not catchy, like shotcodes.  We need to come up with an awesome name of some kind.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Imppa on January 06, 2011, 13:22:21
I thought we were all aware of this? No, the labels on the walls of the settlers' buildings are NOT shotcodes, since they have too many datarings and lack a complete outer ring and a bulls eye.
These "codes" seem to be just some art for the game, most probably inspired by shocodes (and perhaps, dandelion codes (http://www.2dsense.com/default.aspx?id=examples&cid=43c7edee-f6b2-4da5-bce0-3bd6b39c48fc)). even though they could be translated to shotcodes in theory, it would be VERY time consuming.

and no, not binacodes. Halocodes or Reachcodes or SettlerCodes would be better in my opinion. :P
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: nightcrafter27 on January 06, 2011, 14:04:37
SettlerCodes! Also, maybe they are two shotcode smooched together. Like, thing the two datarings, and replacing the alternating ring and such.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: EnigmaBiz on January 06, 2011, 17:07:24
Shotcodes....

Where do we find them?

Food boxes..
Shirts...
Buildings....

Now, what do we find on these items in real life?

Fast food boxes: Item info(carbs,fat,health info), Franchise names, UPC codes, Item # and perhaps where it was made...

Shirts: Logos, favorite destinations ( Beach, vacation location..), company, college, cartoons.....

Building: address, company names, billboards, logos.....

What could they mean on Reach?

Fast food: look at some of the fast food places, they are pretty small..could they be automated? or does someone run that? would it make sense to have "barcodes" on everything, you grab what you want, scan it, pay and eat?

Perhaps the shotcode merely tells us where the box was manufactured..a address or location. maybe it tells us what food chain it was purchased from.

Shirts: shotcodes on shirts could mean a ton of stuff. You see people everyday wearing college and or location shirts. A good example would be the I love New York or UCLA. You would think, wouldn't be easier to just have a shirt that says I love Reach....maybe it would, but its the future...On the other hand we do find shirts that say BXR and Soviet. Speculation: You may have noticed that some of the civilians have what looks like a Bluetooth attached to their ear...is it a phone? a scanner? or something else? I would imagine that technology would have progressed enough that a ear piece such as this would have multiple applications. "I don't know where is am." scan shotcode,"oh here I am." or "what does that shirt say?" scan,"OMG,LOL!"...

Buildings: Think about it really think about it, how the hell would you know where you are....with out a address? how could you receive deliveries? how do you know where you live? You have to have something that labels your location. Shotcodes on buildings have to be an address...its also the easies explanations.

It is my GUESS that the Shotcodes are Locations. At least that would be the only way these 3 things could be linked.


Wait!? Why cant we read them?

Well, these locations don't exist...yet. Shotcodes are useless if the final destination doesn't exist.

I think Bungie knowing that shot codes were up incoming decided to use them as a way to make it more realistic. maybe these shotcode will become relevant in the future...or maybe they will unlock something...

For sure we should keep this under wraps from the public until we are 100%.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 19:49:40
Well, yes, they almost certainly represent addresses.  But that doesn't mean Bungie didn't hide something else in it as well. 

Night, you may be on to something.  Either that, or I misunderstood you and got an idea myself.  What if we take the shotcodes on the building walls, and lay it over an aerial shot of the town it's it?  They look similar, but I think they might have some differences as well.  And if that's the case, we might be able to use some Boolean logic and turn it into a shotcode.  Or at least get rid of some of those really thin lines and make it easier to read.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Imppa on January 06, 2011, 19:55:28
We should not forget that there are REAL shotcodes in the game, too. The only unreadable 'shotcodes' are the Settlercodes (the official name from now on) that can only be seen on the walls of settler structures. The only exceptions are the civilians carrying the Powerhouse settlercode on their shirts. Why? Is the Powerhouse such an important Power supplier to Reach? And here I thought it was mainly for the settlers and farmers (those civilians could be settlers though)...
And even thought the shotcodes aren't that new invention anymore, Bungie must have thought something like that Enigma. +KFY! :)
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 20:20:08
And if I understand correctly, all of these readable shotcodes lead to phonify?
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Imppa on January 06, 2011, 20:58:27
And if I understand correctly, all of these readable shotcodes lead to phonify?

Not quite. The one found on powerhouse Should lead to allatech.blogspot.com, but it seems that the page doesn't like being phonified, and hence the shotcode doesn't work. It doesn't lead to phonify: Phonifier is just an user agent used.
The other codes left are the ones found on Package on the canister, one on the Spray bottle on Exodus and one on the Hamburger Box. The first two are actually both the shotcode used for marketing MotoGP (http://www.xbox.com/NR/rdonlyres/05C20D7C-787A-4A4B-9BC9-39156605DF4D/0/shotcode_enGB.jpg), one being a mirrored version.
The last one? Well, no one has yet made a successful recreation of it! :D Go nuts 'asm, I'm too tired for it.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 21:32:18
Ooh, this should be fun  :o

I shall do it with all haste!  Once I finish my homework  @:
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 22:48:09
SPOTCODES! How's that sound?  :D

I like it, but then again I'm weird.  What do you guys think?
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 06, 2011, 23:55:09
Yes, I'm triple-posting!

Here's my first shot at remaking the burger shotcode.

I don't know if it's right, because most of the black spots all seem to be grouped together.  It's the best I could do for now, though.

Also, because of that big block of black, I left the gridlines so it's easier to count.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Scatcycle on January 07, 2011, 01:07:50
Yes, I'm triple-posting!

Here's my first shot at remaking the burger shotcode.

I don't know if it's right, because most of the black spots all seem to be grouped together.  It's the best I could do for now, though.

Also, because of that big block of black, I left the gridlines so it's easier to count.
If I'm right, the grid lines won't effect the shotcode scanner, right?

Anyways, I'm gonna binary this up in a bit.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 07, 2011, 01:23:51
I don't know if the gridlines will affect the scanner.  If they do, all it'll take is a minute or two to get rid of them.

Let me know if you think it's not right.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Scatcycle on January 07, 2011, 01:53:39
I think we need a better image to be sure.

Note, the image I posted is not the better image, it is just to show that there are a lot of blackish shapes which we cannot determine the purpose of. Black, or no black. So I saw we get a new image.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: nightcrafter27 on January 07, 2011, 02:49:17
Night, you may be on to something.  Either that, or I misunderstood you and got an idea myself.  What if we take the shotcodes on the building walls, and lay it over an aerial shot of the town it's it?  They look similar, but I think they might have some differences as well.  And if that's the case, we might be able to use some Boolean logic and turn it into a shotcode.  Or at least get rid of some of those really thin lines and make it easier to read.

Well, Enigma already did that, and he did get a pretty good match. I'll dig that post up sometime.

What I was talking about was what if TWO shotcodes were made into ONE? Maybe Bungie ripped the data rings out of one and slapped them on another. That would explain why the isn't a bullseye on the Settlercodes.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Imppa on January 07, 2011, 13:40:50
Night, you may be on to something.  Either that, or I misunderstood you and got an idea myself.  What if we take the shotcodes on the building walls, and lay it over an aerial shot of the town it's it?  They look similar, but I think they might have some differences as well.  And if that's the case, we might be able to use some Boolean logic and turn it into a shotcode.  Or at least get rid of some of those really thin lines and make it easier to read.

Well, Enigma already did that, and he did get a pretty good match. I'll dig that post up sometime.

What I was talking about was what if TWO shotcodes were made into ONE? Maybe Bungie ripped the data rings out of one and slapped them on another. That would explain why the isn't a bullseye on the Settlercodes.

Well, you know, since there are 48 columns in each settlercode (if the small ones are counted), it would be a total of 4 shotcodes. ;)

And 'asm, the name you suggested [Spotcode] is actually the name of the predecessor of shotcode! :P We might not want to use it. Besides, the settlercodes don't even have a spot in them!:D
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 07, 2011, 21:08:09
Night, you may be on to something.  Either that, or I misunderstood you and got an idea myself.  What if we take the shotcodes on the building walls, and lay it over an aerial shot of the town it's it?  They look similar, but I think they might have some differences as well.  And if that's the case, we might be able to use some Boolean logic and turn it into a shotcode.  Or at least get rid of some of those really thin lines and make it easier to read.

Well, Enigma already did that, and he did get a pretty good match. I'll dig that post up sometime.

What I was talking about was what if TWO shotcodes were made into ONE? Maybe Bungie ripped the data rings out of one and slapped them on another. That would explain why the isn't a bullseye on the Settlercodes.

Well, you know, since there are 48 columns in each settlercode (if the small ones are counted), it would be a total of 4[/b9 shotcodes. ;)

And 'asm, the name you suggested [Spotcode] is actually the name of the predecessor of shotcode! :P We might not want to use it. Besides, the settlercodes don't even have a spot in them!:D

Hm, 48 columns?  We need to get those things gridded.  That's twice as many columns as the shotcodes, so it'll be an even tougher cookie. 

Dangit, I hate when I think I have a new idea that's actually an old idea  :-\
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: nightcrafter27 on January 08, 2011, 14:50:16
Here's the post (http://www.gruntspajamas.com/forum/index.php?topic=935.msg6553#msg6553)
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Phantasm 08 on January 08, 2011, 18:38:41
Here's the post (http://www.gruntspajamas.com/forum/index.php?topic=935.msg6553#msg6553)

I know about that post, night, but (sorry 'nigma!) that picture could use an improvement in quality :/

As a matter of fact, I'm going to do an outline of the settlercode in the picture, and lay it over the buildings to see how well it really lines up.
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: EnigmaBiz on March 10, 2011, 18:57:42

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The Ban Hammer is all that was and all that will be! The Ban Hammer is time and space, life and death! The Ban Hammer can see into your mind! The Ban Hammer can see into your soouull....

I abandoned this theory a few weeks ago. Ran into issues with where Visegrad dig site is in comparison with the rest of the levels. Nothing comes close to the site except for winter contingency...

I've climbed in and out of the map, I've skipped over checkpoints to explore the Zealot room in the dish. I've climb into roofs, heck i even went into theater and turned on cordinates and flew around every spot for hours trying to find something...just doesn't seem to exist.

To my knowledge, the map just shows past dig sites that haven't procured anything. On the map, about center is the VIS which is visegrad with a circle with x in it. At the top you will see a square symbol, with a SWO next to it. This is Sword Base. If you look you'll see another triangle symbol with a CAS next to it. That's Castle Base (where Jun takes Halsey toward end of game).

two missions at Sword Base, and two missions attacking the convenant ground forces, and several other levels...the Winter Contingency level is only one close to the dig site and only level that you're out exploring really. It's in a big crater too.

I don't know it this is worth really trying to figure out now, because the map might just be canon.

I thought before that the barcode on halsey's access pass in her journal might read as something special with stickybits or a QRcode reader, but i got nothing on that too...except when i used a QRcode reader that was made in Korean it actually came up and said "Halsey's Access Pass" which was weird...
(someone look into this!!!!!!!)
Title: Re: Shotcodes... ARE NOT shotcodes at all
Post by: Scatcycle on August 30, 2014, 04:04:02
I found polar area graphs. http://www.groundwatersoftware.com/media/Grapher8Polar3.gif Looks similar to the codes found in reach, thougt that was a bit interesting. A google search of "polar area graph" reveals similar graphs including one which looks similar to the codes found in containers in the dark blue sniper level (the name is eluding me). The link to it isn't working for me but it's near the previous picture in the google search.