SGP

Halo ODST => SGP Task Force: Ghost Chasers => Topic started by: nightcrafter27 on January 22, 2011, 15:20:43

Title: The Good Samaritan
Post by: nightcrafter27 on January 22, 2011, 15:20:43
     In the parable of the Good Samaritan, Jesus tells the story of a Jew who is attacked by thieves on a road. He is stripped and beaten, and left half dead on the side of the road. A short while later, a priest comes down the road, and passes the man by. Soon a Levite passes the man by too. Now a Samaritan comes by, and is deeply moved by the sight of this man, lying half dead on the side of the road. He binds the mans wounds, pouring oil and wine on them (for cleaning and disinfection). He puts the man on his own animal, and brings him to an inn. The Samaritan pays the innkeeper two denarii, each the equivalent of a days labor, and tells him to take care of the injured man, and the Samaritan will pay whatever expenses. 
     This parable would come as a bit of a shock to the audience listening to Jesus tell it, because Samaritans and Jews didn't get along. Now, you may be wondering how this relates to ODST (or maybe not). Obviously, there is the Good Samaritan achievement, to complete the campaign without killing any Engineers. This seems to hint at a possible relation between the parable and ODST. But where, you ask? Where else but Squidhenge!
        I believe that the Elites represent the Jew who was beaten and robbed. Don't forget that the Elites are only half dead, readily zombifying at the player's whim.  You, the player, would logically be the Samaritan. The Engineers represent the priest and Levite, constantly passing the Elites by. The Samaritan's animal would be your mongoose.
     According to the parable, the Samaritan brings the man to an inn to heal. In the context of ODST, that means we need to punch some bodies. I have no idea what would be an inn in-game. It could just be getting the body to and optican station. This is where I need your help. Discuss. 
Title: Re: The Good Samaritan
Post by: Scatcycle on January 22, 2011, 15:52:28
Very interesting Night... I can see a whole bunch of connections.

Maybe we need to punch them to the Tri-Glyph? Night, we gotta try this!

Will elaborate post later but have to go to soccer.
Title: Re: The Good Samaritan
Post by: Vandal on January 22, 2011, 16:05:12
i have a lot of time on my hands right now so when i can get on the Xbox i can try pushing a body to a Optican Station
Title: Re: The Good Samaritan
Post by: Imppa on January 22, 2011, 20:06:09
I still do not approve ZombiElites to be more than a glitch, even though it's mechanism cannot be understood.
Title: Re: The Good Samaritan
Post by: Scatcycle on January 22, 2011, 20:48:13
I still do not approve ZombiElites to be more than a glitch, even though it's mechanism cannot be understood.
Shun the non-believer!

Anyways, why would Bungie keep the alive model in the game? It takes up valuable space, as we learned from the BR. And getting blown up by grenades lifts them? What error in the code would do that? Keep in mind that it is only for elites that it does this.
Title: Re: The Good Samaritan
Post by: Imppa on January 22, 2011, 21:16:04
I still do not approve ZombiElites to be more than a glitch, even though it's mechanism cannot be understood.
Shun the non-believer!

Anyways, why would Bungie keep the alive model in the game? It takes up valuable space, as we learned from the BR. And getting blown up by grenades lifts them? What error in the code would do that? Keep in mind that it is only for elites that it does this.

That is good thinking Hornet.
That's obliviously OG, though...And they probably HAVE to have an alive model for it. Because they just have to. :P
Title: Re: The Good Samaritan
Post by: Scatcycle on January 22, 2011, 21:30:02
I still do not approve ZombiElites to be more than a glitch, even though it's mechanism cannot be understood.
Shun the non-believer!

Anyways, why would Bungie keep the alive model in the game? It takes up valuable space, as we learned from the BR. And getting blown up by grenades lifts them? What error in the code would do that? Keep in mind that it is only for elites that it does this.

That is good thinking Hornet.
That's obliviously OG, though...And they probably HAVE to have an alive model for it. Because they just have to. :P
This isn't Extra Terrestrial, Imppa. I think they can change the game to do what they want xD

I can rest assure you that I have mistakenly forgot a character model for some of my games. It's definitely possible.

"So... what are you supposed to do in this game? Why do I hear footsteps? WHY ARE PEOPLE SHOOTING THIN AIR"
Title: Re: The Good Samaritan
Post by: nightcrafter27 on January 23, 2011, 03:20:04
Inb4 derailed thread.

I'm not saying bungie purposely programmed in ZEs, just that it fits.
Title: Re: The Good Samaritan
Post by: Phantasm 08 on January 23, 2011, 05:48:03
Bungie HAS made their games parallel stories of the Bible, but have they ever done it to this extent? 

Regardless, it's worth trying.  I'll be on tomorrow, so if anyone needs me I'll be glad to help.
Title: Re: The Good Samaritan
Post by: Scatcycle on January 23, 2011, 15:31:57
Keep this in mind:
Zombielites only work on the level CM:MS. They do not work on CM:TP. Now this shows that it is not a glitch. I'm sure if it were a glitch it would be in a universal code. What special code would they have for the elites on different levels?

There's something more to it.
Title: Re: The Good Samaritan
Post by: Pulse Cloud on January 23, 2011, 18:29:12
OP

My mind is blown. Seriously: this is the greatest post in the last few months.
Title: Re: The Good Samaritan
Post by: nightcrafter27 on January 23, 2011, 19:36:01
OP

My mind is blown. Seriously: this is the greatest post in the last few months.

:D Thanks, Pulse!

Another option might be that the Engineers are the Inn Keepers. This makes sense, since the give out shields. What if we get the dead Elites to the Sunken Courtyard across the street?
Title: Re: The Good Samaritan
Post by: Imppa on January 25, 2011, 17:20:22
OP

My mind is blown. Seriously: this is the greatest post in the last few months.
I admit, it did draw some sweet connections, like Ark did in her article.
However, claiming that the ZombiElites have some other meaning than an interesting glitch is too far-fetched, I think. If they'd want it to matter, why didn't they make them stand longer? Or why didn't they make them become your allies, or attack you?
Besides, the achievemnt is to save the ENGINEERS. Your pretty nice just when you don't go killing them, right? And how come could the Engys be the priest and levite, when they've seemingly drawn all those cool glyphs just for the sake of the fallen Elites?

And btw, you CAN resurrect elites on CM:TP. Pics on their way.
Title: Re: The Good Samaritan
Post by: EnigmaBiz on January 25, 2011, 18:25:08
There was a video some where (may even be a link somewhere here) of a Hunter coming back to life after a player tea-bagged it. It was during Fire Fight. It could have been a glitch or lag, it was for sure not a MOD. It would be interesting if the Zleets could be brought to life....

Unfortunately ODST was rushed and even during some of our SGP  walk through we explored huge areas uninhabited.
Title: Re: The Good Samaritan
Post by: Pulse Cloud on January 25, 2011, 22:48:15
OP

My mind is blown. Seriously: this is the greatest post in the last few months.
I admit, it did draw some sweet connections, like Ark did in her article.
However, claiming that the ZombiElites have some other meaning than an interesting glitch is too far-fetched, I think. If they'd want it to matter, why didn't they make them stand longer? Or why didn't they make them become your allies, or attack you?
Besides, the achievemnt is to save the ENGINEERS. Your pretty nice just when you don't go killing them, right? And how come could the Engys be the priest and levite, when they've seemingly drawn all those cool glyphs just for the sake of the fallen Elites?

And btw, you CAN resurrect elites on CM:TP. Pics on their way.

True.. but there IS a secret in ODST (remember these first seconds (http://www.youtube.com/watch?v=emzEyDLequI)) and I need something to think about. :p
Title: Re: The Good Samaritan
Post by: Scatcycle on January 25, 2011, 23:41:00
OP

My mind is blown. Seriously: this is the greatest post in the last few months.
I admit, it did draw some sweet connections, like Ark did in her article.
However, claiming that the ZombiElites have some other meaning than an interesting glitch is too far-fetched, I think. If they'd want it to matter, why didn't they make them stand longer? Or why didn't they make them become your allies, or attack you?
Besides, the achievemnt is to save the ENGINEERS. Your pretty nice just when you don't go killing them, right? And how come could the Engys be the priest and levite, when they've seemingly drawn all those cool glyphs just for the sake of the fallen Elites?

And btw, you CAN resurrect elites on CM:TP. Pics on their way.
I did not know you could resurrect them on CM:TP, if so may I ask when you succeeded in doing this? But if you are saying it is unintentional that the elites stand, I just can't agree with you. It is not unlike programmers to create a glitch in the code (or a feature), but this does not seem to be a glitch. You cannot perform this action on anything but elites. If anything has the least code, It's elites. The code for elites would probably just be coordinates, along with the entity, and the 3d model. What kind of code could result in the elite standing up?

I think it is put there on purpose, and either there is more to it, (I suggest we DO bring them to Optican and Tri Glyph, or resurrect the ones in the alley at the same time), or that is the egg itself.
Title: Re: The Good Samaritan
Post by: nightcrafter27 on February 23, 2011, 02:59:31
Well, Scat and I resurrected an elite to the Magic Wall, with no success. We tried getting one to a optican station, but we accidentally bumped the district :( Shortly after, we discovered ZombieCops.
Title: Re: The Good Samaritan
Post by: Scatcycle on February 23, 2011, 03:19:11
Well, Scat and I resurrected an elite to the Magic Wall, with no success. We tried getting one to a optican station, but we accidentally bumped the district :( Shortly after, we discovered ZombieCops.
Yeah, we do need to retry the optican center resurrection.

Anyways, I got a picture of the Elite resurrected at the tri glyph, if it interests anyone.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=121898910

The image link says not found and I can't download it so you will just have to look at the link.
Title: Re: The Good Samaritan
Post by: nightcrafter27 on May 12, 2011, 13:18:43
Something I thought of recently, is what if the Sunken plaza is where we should be looking? Humans and brutes are enemies, its is off the side of the road, and there are two Engys, not paying any attention to the brute. Food for thought.
Title: Re: The Good Samaritan
Post by: Scatcycle on May 12, 2011, 22:21:38
Well, we resurrected an elite there, nothing happened. What else is there to do?
Title: Re: The Good Samaritan
Post by: nightcrafter27 on May 12, 2011, 23:24:01
Try pulling a mongoose up to a zombified elite. If the basic ai for enemies is to get on vehicles (gaining an advantage), maybe we can get a Zleet on a goose.
Title: Re: The Good Samaritan
Post by: Scatcycle on May 12, 2011, 23:35:39
Try pulling a mongoose up to a zombified elite. If the basic ai for enemies is to get on vehicles (gaining an advantage), maybe we can get a Zleet on a goose.
I like the way you think.

We must do the unexpected.
Title: Re: The Good Samaritan
Post by: Phantasm 08 on May 12, 2011, 23:40:31
I have not seen enemies instinctively get on vehicles.  As a matter of fact, on ODST, if a brute hijacks you, it will immediately jump back off of the vehicle, IIRC.

Nevertheless, it's worth a shot.
Title: Re: The Good Samaritan
Post by: Scatcycle on May 12, 2011, 23:42:08
IIRC?

But none the less, it would be a trigger. Obviously the Elite does not share the exact same characteristics as alive AI. Something would trigger a true resurrection.
Title: Re: The Good Samaritan
Post by: Phantasm 08 on May 12, 2011, 23:59:26
If I Remember Correctly.

As I said, it's worth a shot.  However, I don't have high expectations.  I have been proven wrong before, though.