SGP

Halo ODST => Report In! => Topic started by: nightcrafter27 on February 13, 2011, 23:44:52

Title: We zombified a cop!
Post by: nightcrafter27 on February 13, 2011, 23:44:52
SCAT AND I JUST ZOMBIFIED A COP!!!!!

More info to come soon!

-Scat-
Could'a had more info than that Night... xD

On Mombasa Streets, we resurrected an Elite at the Tri Glyph, nothing happened.

We then moved to the Kinzingo Boulevard flashback, the gauss cannon. To get to the cannon, you need to go through a door an into the building, and up the stairs. We saw grunts on the first floor, so we tried to resurrect them. I don't think it worked but Night says he saw one fall. I will look at this.

We then moved on and saw a lone cop (dead, of course). We betrayed for grenades, then stepped back. We threw the grenades. We run forward after the explosions die down. THE COP IS STANDING UP! I melee it after a few seconds and it faces the other way, like elites usually do.

It stood up as long as elites usually do. We zombified a cop.

Out of excitement we tea bagged and shot the roof and did 1080s. After our miniature party, we moved up the stairs and found TWO dead cops next to eachother. "Hell yes!" we think.
We plant the grenades and throw our own.

They both stand up. We have zombified cops.

Another anomaly: When we were moving elites to the tri glyph, I hit one, and it instantly stood up. Night did not see this though. This proves that it is either damage, or a sweet spot that zombifies these beings.

Getting pics now.c
Title: Re: WE DID IT!!!!
Post by: Scatcycle on February 14, 2011, 00:35:43
Could'a had more info than that Night... xD

On Mombasa Streets, we resurrected an Elite at the Tri Glyph, nothing happened.

We then moved to the Kinzingo Boulevard flashback, the gauss cannon. To get to the cannon, you need to go through a door an into the building, and up the stairs. We saw grunts on the first floor, so we tried to resurrect them. I don't think it worked but Night says he saw one fall. I will look at this.

We then moved on and saw a lone cop (dead, of course). We betrayed for grenades, then stepped back. We threw the grenades. We run forward after the explosions die down. THE COP IS STANDING UP! I melee it after a few seconds and it faces the other way, like elites usually do.

It stood up as long as elites usually do. We zombified a cop.

Out of excitement we tea bagged and shot the roof and did 1080s. After our miniature party, we moved up the stairs and found TWO dead cops next to eachother. "Hell yes!" we think.
We plant the grenades and throw our own.

They both stand up. We have zombified cops.

Another anomaly: When we were moving elites to the tri glyph, I hit one, and it instantly stood up. Night did not see this though. This proves that it is either damage, or a sweet spot that zombifies these beings.

Getting pics now.
Title: Re: We zombified a cop!
Post by: Scatcycle on February 14, 2011, 01:07:12
Got the pictures! You can see them here (http://www.bungie.net/Stats/Halo3/Screenshots.aspx?player=scatcycle), but I will also attach them.

(http://img217.imageshack.us/img217/7617/zombiecop.png)

(http://img820.imageshack.us/img820/5201/zombiecop2.png)

(http://img96.imageshack.us/img96/9769/zombiecop3.png)

As you can see, if you shoot him, red blood comes out.

More info: The grunt did not actually stand up, but I think it went through the zombifying process. After 5-6 seconds, it spazzed. This may have also happened to the brute we tried to zombifie.

These were all done on legendary.
Title: Re: We zombified a cop!
Post by: Phantasm 08 on February 14, 2011, 02:43:28
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
Title: Re: We zombified a cop!
Post by: Scatcycle on February 14, 2011, 02:45:33
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?
Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 14, 2011, 12:32:11
So can we say it's just a bug?
Title: Re: We zombified a cop!
Post by: Imppa on February 14, 2011, 12:36:33
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?
Does happen.

Anyway, excellent work guys! It's good to see process on these matters even after such a long time!  :)

It makes sense though, since it was pretty weird that it only affected Elites...Even so, why do only these cops and Elites stand up so easily? And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special? These questions should get an answer and placed in an updated version of the ZombiElites Guide.

Again, well done!

So can we say it's just a bug?
Practically this still doesn't prove it completely, since other bodies still cannot be resurrected. This does, however, prove it a BIT, since it makes the Elites less important. :P
Title: Re: We zombified a cop!
Post by: Scatcycle on February 14, 2011, 14:05:54
I want to say it's a bug, but what kind of coding would allow them to stand up! It just doesn't make sense! Why would they give an elite any more coding then coordinates and a 3D model?

Well, guess we can't call it the zombielites guide anymore...

The next step is find an alive cop, killing him, and ressurecting him. I think this would be easiest on...
Woah.

DATA HIVE! Lets resurrect the cop that tries to kill you!
Title: Re: We zombified a cop!
Post by: Phantasm 08 on February 15, 2011, 00:30:26
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?

I've seen grunt corpses pop p and shift after I've been nowhere near them for a minute or more.
Title: Re: We zombified a cop!
Post by: Scatcycle on February 15, 2011, 00:39:10
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?

I've seen grunt corpses pop p and shift after I've been nowhere near them for a minute or more.
Ok, me and Nigh will double check this just to be sure.
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 15, 2011, 00:51:20
The spazzing is normal.  You can see people's bodies do the same thing in multiplayer.  I think it might be lag or something, but I've seen bodies bounce in Halo 3 & ODST campaign, and multiplayer and firefight (respectively).  It's not a new phenomenon.
I've seen this. But this was different. And after 5-6 seconds?

I've seen grunt corpses pop p and shift after I've been nowhere near them for a minute or more.
Ok, me and Nigh will double check this just to be sure.

I too have seen it in multiplayer in Halo 3. What I want to do is see if this glitch is some code that got passed on through multiple games. If not, then it may be something special.
Title: Re: We zombified a cop!
Post by: Vandal on February 15, 2011, 18:54:42
And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special?

Maybe because you only ever see a couple of Cops alive, but the corpses we have resurrected are always of already dead bodies and never ones we have killed ourselves. May I say that I am intrigued as to why you went zombifying alone and as to what made you head to the Gauss Cannon, Either way I must say well done

Maybe we can attempt to Zombify dead Civilians  @:
Title: Re: We zombified a cop!
Post by: Imppa on February 15, 2011, 19:00:05
And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special?

Maybe because you only ever see a couple of Cops alive, but the corpses we have resurrected are always of already dead bodies and never ones we have killed ourselves. May I say that I am intrigued as to why you went zombifying alone and as to what made you head to the Gauss Cannon, Either way I must say well done

Maybe we can attempt to Zombify dead Civilians  @:
What are you talking about "went zombifying alone"? ???
Title: Re: We zombified a cop!
Post by: Scatcycle on February 15, 2011, 23:03:54
And if the Grunts and Brutes never will stand up, what is it that makes the Cops and The Elites so special?

Maybe because you only ever see a couple of Cops alive, but the corpses we have resurrected are always of already dead bodies and never ones we have killed ourselves. May I say that I am intrigued as to why you went zombifying alone and as to what made you head to the Gauss Cannon, Either way I must say well done

Maybe we can attempt to Zombify dead Civilians  @:
What are you talking about "went zombifying alone"? ???
Me and night went together... :O

We didn't kill the grunts and brute either, they are placed there at the start of the map. What would be intriguing, though, is to see if they spawn alive, and then fall.

And me and Twizted tried zombifying reach Civs but it didn't work.

Since we can't get into that space, because of doors, this map will finally come in handy:
(http://www.gruntspajamas.com/forum/index.php?action=dlattach;topic=502.0;attach=178;image)

Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 16, 2011, 17:19:10
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 16, 2011, 17:34:24
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?

We did it in a small hall. That might have helped.
Title: Re: We zombified a cop!
Post by: CIA391 on February 16, 2011, 20:08:51
This is an idea so it may not work.

How about we try to revive Dr. Endesha on Data Hive.

Just a suggestion
 :) >:( :( :o @: :P :'( ;)
Title: Re: We zombified a cop!
Post by: Imppa on February 16, 2011, 20:50:02
This is an idea so it may not work.

How about we try to revive Dr. Endesha on Data Hive.

Just a suggestion
 :) >:( :( :o @: :P :'( ;)
Since hes body is immovable (if I remember right), he probably cannot be resurrected...:(
Should be tried though.
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 16, 2011, 21:12:43
How about the prophet in Halo 3?
Title: Re: We zombified a cop!
Post by: Imppa on February 16, 2011, 21:22:55
How about the prophet in Halo 3?
How about ANYTHING in Halo 3.
Title: Re: We zombified a cop!
Post by: Scatcycle on February 16, 2011, 23:09:57
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?

We did it in a small hall. That might have helped.
The small enclosure was EXTREMELY helpful as the body did not fly away; it was contained by the explosions. The Prophet is planted, it will not move. We could still try it, though.

NOOOOOOOOOOOOOOOOOOOOOOOO!
I see Cia's avatar and I thought CG was back....
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 16, 2011, 23:35:44
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?

We did it in a small hall. That might have helped.
The small enclosure was EXTREMELY helpful as the body did not fly away; it was contained by the explosions. The Prophet is planted, it will not move. We could still try it, though.

NOOOOOOOOOOOOOOOOOOOOOOOO!
I see Cia's avatar and I thought CG was back....

You sure it's unmoveable? Because if you t-bag it, it'll fall through the floor  :-X
Title: Re: We zombified a cop!
Post by: Scatcycle on February 17, 2011, 00:06:30
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?

We did it in a small hall. That might have helped.
The small enclosure was EXTREMELY helpful as the body did not fly away; it was contained by the explosions. The Prophet is planted, it will not move. We could still try it, though.

NOOOOOOOOOOOOOOOOOOOOOOOO!
I see Cia's avatar and I thought CG was back....

You sure it's unmoveable? Because if you t-bag it, it'll fall through the floor  :-X
Oh yeah... gotta check my facts. I think it is unmovable until you teabag it, and then it is movable, so if we can get it out form underneath that place (which shouldn't be too hard) it would be fair game.
Title: Re: We zombified a cop!
Post by: Vandal on February 17, 2011, 16:13:20
And me and Twizted tried zombifying reach Civs but it didn't work.

You've also tried zombifying ODST Cops and failed.
Maybe we should try again. And again. And again.



What did you do to zombify ODST Cops? Did you use more grenades?

We did it in a small hall. That might have helped.
The small enclosure was EXTREMELY helpful as the body did not fly away; it was contained by the explosions. The Prophet is planted, it will not move. We could still try it, though.

NOOOOOOOOOOOOOOOOOOOOOOOO!
I see Cia's avatar and I thought CG was back....

You sure it's unmoveable? Because if you t-bag it, it'll fall through the floor  :-X
Oh yeah... gotta check my facts. I think it is unmovable until you teabag it, and then it is movable, so if we can get it out form underneath that place (which shouldn't be too hard) it would be fair game.

I doubt that could work. Everytime I got there I would tea bag him and his body always got stuck in there, infact you could fill the entire place there with bodies because teabagging your own will put it under. I remember once though some guy wanted me and my brother to do the "recon switch" and it put them(my brother and the guy) and me and the guys friend were stuck while they were in there, now why would bungie put it there and why would they allow you inside.

Also have you ever tried getting to his body without activating the bridge and the cutscene, we have did cutscene skipping before right?
Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 17, 2011, 22:53:03
Sorry, guys, but what the hell. You can get inside Endesha's body? And there's a switch?
Why have I never heard of this before?
Title: Re: We zombified a cop!
Post by: Scatcycle on February 17, 2011, 23:21:29
Sorry, guys, but what the hell. You can get inside Endesha's body? And there's a switch?
Why have I never heard of this before?
I'm having trouble seeing if there is sarcasm in your post... I will probably make a fool out of myself by telling you but whatever.

Endesha's body is immovable. Even if you Teab-Bag it, I'm pretty sure it is part of the actual map. Either way, it is immovable (I think).
What switch are you talking about? The Oni Alpha Site one?
Title: Re: We zombified a cop!
Post by: ColdGlider on February 18, 2011, 14:30:41
Excellent work on this, Scat and Night!  I'm excited to see that your diligence pursuing this phenomenon has paid off! 

From the "behind the scenes" extras that Bungie has released over the years which show the various iterations of the Halo game engine, it's clear that the system for managing in-game objects is incredibly complex.  For instance, there is an entire layer of processing which analyzes which objects may possibly be affected by events such as explosions and weapon firing.   This is done so that time can be saved avoiding updates to objects "out of scope" of the event.

I'd like to think that this is some manner of respawning behavior; perhaps where these objects (elites, cops) are being despawned and respawned by the "lethal damage" of the grenade explosion and it is manifesting in a bizarre way due to the fact that the objects have a special flag, being that they are "dead" versions of objects which would normally have AI characteristics.

This doesn't explain (at least not well-enough for me) why a respawned object would change its orientation (e.g. animate itself to stand up to perhaps a default spawning position) rather than disappear/reappear like we normally see.

So I am left wondering if we have any other in-game evidence of similar objects (not doors) animating to change their orientation and right themselves after being disturbed by the player.

Well-wishes to everyone, and Long Live the SGP!
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 18, 2011, 16:35:29
Well, I had a theory that the cops and 1337s are spawned with 0 health in the counter, and the massive explosion makes the damage counter glitch out, and loop back to a positive number. Then, the game rechecks after a small pause.
Title: Re: We zombified a cop!
Post by: Phantasm 08 on February 18, 2011, 16:38:12
Excellent work on this, Scat and Night!  I'm excited to see that your diligence pursuing this phenomenon has paid off! 

From the "behind the scenes" extras that Bungie has released over the years which show the various iterations of the Halo game engine, it's clear that the system for managing in-game objects is incredibly complex.  For instance, there is an entire layer of processing which analyzes which objects may possibly be affected by events such as explosions and weapon firing.   This is done so that time can be saved avoiding updates to objects "out of scope" of the event.

I'd like to think that this is some manner of respawning behavior; perhaps where these objects (elites, cops) are being despawned and respawned by the "lethal damage" of the grenade explosion and it is manifesting in a bizarre way due to the fact that the objects have a special flag, being that they are "dead" versions of objects which would normally have AI characteristics.

This doesn't explain (at least not well-enough for me) why a respawned object would change its orientation (e.g. animate itself to stand up to perhaps a default spawning position) rather than disappear/reappear like we normally see.

So I am left wondering if we have any other in-game evidence of similar objects (not doors) animating to change their orientation and right themselves after being disturbed by the player.

Well-wishes to everyone, and Long Live the SGP!

WOOOOO CG'S BACK!!!!!!

Sorry, I don't have any other helpful info at this time :/
Title: Re: We zombified a cop!
Post by: Scatcycle on February 18, 2011, 17:07:15
Well, I had a theory that the cops and 1337s are spawned with 0 health in the counter, and the massive explosion makes the damage counter glitch out, and loop back to a positive number. Then, the game rechecks after a small pause.
But VHS Tepec Fett did an experiment. He looked at the elites when they spawned. They spawned dead, on the ground. If the counter started at zero wouldn't they spawn standing and then fall?
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 18, 2011, 17:33:54
Well, I had a theory that the cops and 1337s are spawned with 0 health in the counter, and the massive explosion makes the damage counter glitch out, and loop back to a positive number. Then, the game rechecks after a small pause.
But VHS Tepec Fett did an experiment. He looked at the elites when they spawned. They spawned dead, on the ground. If the counter started at zero wouldn't they spawn standing and then fall?

I think tht they are spawned dead on the ground, but they're considered a character/player/enemy by the engine.
Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 19, 2011, 17:58:53
Here's a theory with a LOT of premises that may be completely wrong and even more false claims [all marked as purple]:
Let's assume the Health of the characters in the Halo games is represented by a number - because that just makes sense.

In computer programming there are various types of variables. Different languages have different types and call them different names.
The standard type for integer numbers (eg: 343) is the int.


Because computers (or any other programmable environment) are limited in memory, variables are also limited in the memory they occupy, ie, their physical size.
Because of that (and I'm gonna talk about the environment I know best - the Arduino [a mini-mini-mini-computer with just 32 KBytes of memory]), the int type can only hold a number from 0 to +65535 if the programmer predefined it to be always a positive number (called an unsigned int), or from -32767 to +32767 if the programmer predefined it to be either a negative or a positive number (called a signed int).
  >These ranges are for the Arduino. I'm pretty sure the values are much greater on a normal computer - I think it's from 0 to (2^32 - 1) for an unsigned int.

What if you have an unsigned int with the value 65535 and you add 1? Will the result be 65536?
No. If this ever happens, the unsigned int will ROLL OVER back to its minimum value, 0.
If you sum 65535 with 2 the result will be +1.
If you sum 65535 with 118 the result will be +117.

This also happens negatively:
If you have an unsigned int holding the value 0 and you subtract 1, you get +65535.
If you have a signed int holding the value -32767 and you subtract 1 you get +32767.



Now, what does this mean?

Let's imagine our Elites and Marines are just like the normal Halo 3 Elites and Marines but, whoopdy doo, they're dead. D-E-D.
This means they have 0 Health Points. But, because they're already dead when they load, ie, they don't fall right after loading, they must have negative Health Points, because the 0 Health Points value triggers the Dying animation and audio.

With that in mind, we can conclude that the variable that holds the Health Points of the characters in the game is a signed int.


Now, what is Zombieliting:
Zobieliting is dealing enough damage to dead characters to make their Health Points variable ROLL OVER.
You deal so much damage and the Health Points grow so negative that the variable runs out of memory and it has to go back to its maximum (a positive number), resurrecting the character.



Q: Why do we have to use grenades, then?
A: Because grenades deal a ton of damage. According to this Halo: CE guide (http://www.cheatbook.de/wfiles/halostats.htm), the damage of a Frag Grenade varies between 80 and 120 points.
According to this B.net News (http://www.bungie.net/News/content.aspx?cid=13233), "a player in [Halo 3] MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72."

Now, it's a long walk to -32767 if you go 120 points at a time. Even longer if the ranges in the Xbox system are bigger.
That's why I think the grenade damage is exponential: the more explosions happening, the higher the damage each one deals. With many grenades exploding at the same time, the easier it is to reach the maximum negative value the HP variable can hold.


Q: Could we Zombify a character with an AR?
A: According to my theory yes - if you had unlimited ammo.

Q: What if we tried punching the characters?
A: It'd take you 469 melee hits if the int type had a maximum size of 2 bytes (ie, if you had to reach -32767). It'd take you 30678334 melee hits if the int type had a maximum size of 4 bytes (the most probable).
Good luck with that.

Q: Why didn't this happen in previous Halo games?
A: Because after a set amount of time and damage a dead character would despawn.
Because in ODST Bungie didn't want these bodies to despawn (because they're part of the environment and they set the mood and all that), they deleted the line that despawned the bodies after x time had elapsed and after x damage had been dealt, making it possible for us to Zombify them.



Possible facts that render this theory impossible:
  - Dead bodies don't subtract health points after being hit. Note: they ARE hit, otherwise they wouldn't bleed.


Possible facts that might make this theory more probable:
  - The type of the variable that holds the value of the Health Points isn't an int, but a smaller one - like a char. Chars only occupy one byte of memory and have a range of -127 to +127 or 0 to +255.
This would make it easier for us to roll over the variable and would mean the grenades' damage isn't exponential (which was a bit weird in the first place..).
There's a problem, though: the Wraith must have a total of Health Points higher than 255. This either means Bungie used a different type to hold the Wraith's HP or they used damage multipliers smaller than 1 (like 0.40) or they simply didn't use Chars for anything.
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 19, 2011, 21:06:42
^This
Title: Re: We zombified a cop!
Post by: Scatcycle on February 19, 2011, 23:08:48
Outstanding, Pulse. You've convinced me that this is the real cause.
Except for one thing. While moving elites, after a couple punches 7-15, an elite stood up.

:/
Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 19, 2011, 23:21:32
Outstanding, Pulse. You've convinced me that this is the real cause.
Except for one thing. While moving elites, after a couple punches 7-15, an elite stood up.

:/
Do you mean the Elite you were punching or an Elite that was next to you watching you relieve your necrophiliac needs? (oh lawd, what have I said)
If yes to the first, did he stand up after 7-15 punches or after 7 - 15 punches PLUS the punches you needed to move him?
Title: Re: We zombified a cop!
Post by: Scatcycle on February 19, 2011, 23:30:22
The elite I was punching. The punches thrown were only involved in moving it. The melee was through a brute shot.
Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 19, 2011, 23:38:51
The elite I was punching. The punches thrown were only involved in moving it. The melee was through a brute shot.

Did you fire at the Elite? Did you throw grenades near him?
Did a Hunter shoot at him?
Sniper to the head?

Any additional damage you can remember?
Title: Re: We zombified a cop!
Post by: Scatcycle on February 19, 2011, 23:56:19
The elite I was punching. The punches thrown were only involved in moving it. The melee was through a brute shot.

Did you fire at the Elite? Did you throw grenades near him?
Did a Hunter shoot at him?
Sniper to the head?

Any additional damage you can remember?
No, But I still have the vid, let me look into it.
Title: Re: We zombified a cop!
Post by: Scatcycle on February 20, 2011, 17:01:55
I just zombiefied a marine! ZOMBIERINES! I even knocked off his helmet!

Pics: Gallery here! 8 Pictures! (http://www.bungie.net/Stats/Halo3/Screenshots.aspx?player=scatcycle)

This was when the marine was stuck in the air, by the grenade explosion. When he hit the ground, he bent back up just as an egg would.
(http://i960.photobucket.com/albums/ae84/Scatcycle1/marine1.jpg?t=1298220802)

Just a default view:
(http://i960.photobucket.com/albums/ae84/Scatcycle1/marine3.jpg?t=1298220801)

Ahhh! He sure is a Zombierine!
(http://i960.photobucket.com/albums/ae84/Scatcycle1/marine6.jpg?t=1298220801)

I suggest you check the gallery or attached pictures, because they are very informative. I just didn't want to flood the whole page with pics.
Title: Re: We zombified a cop!
Post by: Scatcycle on February 20, 2011, 17:05:29
The last attached pic is here. So the zombifying was done along with grunts, and a brute. Why does this seem to not work on grunts and brutes?

@Pulse: Sorry, the file got deleted somehow.... I can try to recreate it though.
Title: Re: We zombified a cop!
Post by: Pulse Cloud on February 20, 2011, 17:19:42
I just zombiefied a marine! ZOMBIERINES! I even knocked off his helmet!

That was in Mombasa Streets. He was already dead.
Maybe we should try Zombifying those marines from the Tayari Plaza mission to see if my theory about despawning is (somewhat) right.
Title: Re: We zombified a cop!
Post by: nightcrafter27 on February 20, 2011, 17:46:24
Hmmm...

I've been thinking on this, and I think that the health system is like Pulse said, but the HP is set as either:
•Max health for all units, but they are set to die at a different positive numbers. That would explain the ZombieHunter in that firefight vid.
•Differne low values for all units, set to die at zero.