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Halo ODST => Report In! => Topic started by: Scatcycle on May 26, 2011, 23:43:20

Title: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 26, 2011, 23:43:20
Insane Monx and I destroyed two phantoms over the squidhenge. We got several Audiologs, got the rocket launchers from the Cache, and set up in the squidhenge. The first phantom came right above. It had its engineers entrails out. Monx was AFK, so I shot it with two shots, and it exploded. Debris spilled everywhere outside the squidhenge, in the middle of the street. A Heavy Grunt with a plasma pistol was found dead on the ground. No, his gun was not a Scarab Gun.

We then shot down another, and found the Pilots Plasma Pistol, but his body was nowhere to be found. There seems to be intriguing textures on the wreckage. They somewhat resembled glyphs. We found it odd how Bungie made such high quality texture on a brush rarely seen.

You can view the film here. We did some other cool stuff. But the film is 2 hours long. Sorry. (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=122479420)

By the way, in the video you'll see how eager I was to find what's behind the Tri-Glyph. We have deduced that there is nothing behind it, you'll see the huge proof in the video.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Insane Monx on May 26, 2011, 23:51:21
The phantom debris was interesting... there seemed to be one giant Covenant letter/symbol on one piece.

Other than that, I don't recall finding much, except:

Also the drop pod above the first cache (with the mongooses) has solid doors, but you can't get inside the hole.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 27, 2011, 00:11:45
Yes, on the third Phantom, we could hear it, but it did not fly over the squidhenge. We could not locate it.

The rounded off arrow directions didn't happen to point different ways did they? Did they each individually render, or was the whole J banner blurred?
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Insane Monx on May 27, 2011, 00:13:30
Yes, on the third Phantom, we could hear it, but it did not fly over the squidhenge. We could not locate it.

The rounded off arrow directions didn't happen to point different ways did they? Did they each individually render, or was the whole J banner blurred?
They actually did point different ways, and they all changed back to circles at once.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 27, 2011, 00:15:42
Yes, on the third Phantom, we could hear it, but it did not fly over the squidhenge. We could not locate it.

The rounded off arrow directions didn't happen to point different ways did they? Did they each individually render, or was the whole J banner blurred?
They actually did point different ways, and they all changed back to circles at once.
Them pointing different ways intrigues me. Assuming they are all the same dimensions, why would some point different way? Did you happen to ever move while watching the blurred out banner? Did they change direction when you moved?

And to make myself more clear, the J banner Texture. Was it blurred? The green part? Or just the white dots?
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Insane Monx on May 27, 2011, 00:22:09
Them pointing different ways intrigues me. Assuming they are all the same dimensions, why would some point different way? Did you happen to ever move while watching the blurred out banner? Did they change direction when you moved?

And to make myself more clear, the J banner Texture. Was it blurred? The green part? Or just the white dots?
The banner was one of the horizontal Gherjsz ones, and I don't think it was colored, but it was in the light. The banner itself was not blurred, but I can't tell if it was rendered or not. The arrows didn't seem to change direction.

Testing, maybe?
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: nightcrafter27 on May 27, 2011, 04:10:10
I say pics for the gallery (and because I'm too lazy to download the video :P ), of both the phantom pieces and the J banner, if possible.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Pulse Cloud on May 27, 2011, 16:03:07
I say pics for the gallery (and because I'm too lazy to download the video :P ), of both the phantom pieces and the J banner, if possible.
Yes, searching for something in a two hours video is impractical.
Please, guys, either trim the video or post some pics.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 28, 2011, 03:25:48
I say pics for the gallery (and because I'm too lazy to download the video :P ), of both the phantom pieces and the J banner, if possible.
Yes, searching for something in a two hours video is impractical.
Please, guys, either trim the video or post some pics.
Yes, tape will come in handy here. Look forward to some pictures tomorrow. Hopefully. They will probably be late at night though.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 28, 2011, 21:36:09
And I was wrong, it is not late-night.
A lot of interesting things. There are indeed glyphs on the wreckage. And there are some odd things about the J-Banner.

Here is the first Phantom we shot down. Takes a rocket or two.

(http://img62.imageshack.us/img62/3273/boomer2.jpg)

And here is something we found on the wreckage. It seems to be a slab compromised of glyphs.

(http://img135.imageshack.us/img135/5503/boomer3.jpg)
Now this right here is a high quality texture. Why would this be so high quality, when the J-Banner doesn't even have somewhat circular dots?

And the J-Banner. Monx was right, they do appear to point somewhere.

(http://img848.imageshack.us/img848/8281/boomer1.jpg)

Strangely enough, the J-Banner's dots are not circular.
Check this out. (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=122508131)

There is much to discuss. Oh yeah and Monx, the last Phantom was heading in a different spot, but still parallel to the Squidhenge. Check the most recent screenshot.

Note: Please look here (http://www.bungie.net/Stats/Halo3/Screenshots.aspx?player=scatcycle) for many more pictures. You can see every part of the Phantom wreckage there.

Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 28, 2011, 21:44:47
Attached is probably completely a coincidence.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Pulse Cloud on May 28, 2011, 23:43:26
So if I start Mombasa Streets and shoot two Rockets at the Phantoms' "tails" they blow up?

And the dots aren't circular because it is impossible to create a circle in a digital environment (because circles have "infinite sides", which means it would take infinite memory to create them). :)
You can make polygons with many sides, though, and that's what is usually done.

It almost seems like the dots themselves were bumped, ie, they hadn't loaded the total number of polygon sides.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 29, 2011, 01:55:14
So if I start Mombasa Streets and shoot two Rockets at the Phantoms' "tails" they blow up?

And the dots aren't circular because it is impossible to create a circle in a digital environment (because circles have "infinite sides", which means it would take infinite memory to create them). :)
You can make polygons with many sides, though, and that's what is usually done.

It almost seems like the dots themselves were bumped, ie, they hadn't loaded the total number of polygon sides.
If each dot were a brush, this would be true. But I would assume that the J-Banner is a texture. In most engines, brushes cannot exceed over 12 sides. But a texture can be however circular you want it to be. But this brings up the question: Are the circles individual brushes? This would be interesting.

About the phantoms, yes Pulse. They would blow up.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Nader on May 29, 2011, 05:38:13
@phantom gliphs and markings, would it be crazy to suggest that these are battle plans, the red marking being the objective or enemy positions?
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Imppa on May 29, 2011, 13:33:17
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 29, 2011, 15:25:47
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
I actually had a thought. In the Legendary ending of Halo 3, you see a planet with many glyphs on it. Since this is simulated in game, could the planet use the phantom glyph texture? Assuming that these glyphs are still in Halo 3.

Otherwise, you cannot see those glyphs in any other part of the game. You strike a very plausible point, Imppa. To back this up, listen to this: Me and Phantasm were playing Reach on Winter Contingency. We broke a table, and looked at the inside of it. We found small pictures of all the textures used on that table. At first we thought they were bubbles.

Now remember, if it is a texture bay, you should be able to find these unique glyphs in Halo 3. Halo 3: ODST reused the Phantom, so I doubt the glyph are in ODST.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Pulse Cloud on May 29, 2011, 15:28:03
Me and Phantasm were playing Reach on Winter Contingency. We broke a table, and looked at the inside of it. We found small pictures of all the textures used on that table.
POIDO
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 29, 2011, 15:31:01
Me and Phantasm were playing Reach on Winter Contingency. We broke a table, and looked at the inside of it. We found small pictures of all the textures used on that table.
POIDO
You got it. See them later today.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 29, 2011, 16:13:13
So I've looked at the Legendary ending, and these do not seem to be the same glyphs.

(http://img687.imageshack.us/img687/9155/legendary1u.png)

(http://img34.imageshack.us/img34/2877/legendary2t.png)
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Insane Monx on May 29, 2011, 19:09:30
Quote
If each dot were a brush, this would be true. But I would assume that the J-Banner is a texture. In most engines, brushes cannot exceed over 12 sides. But a texture can be however circular you want it to be. But this brings up the question: Are the circles individual brushes? This would be interesting
If I understand this correctly (please correct me if I don't), you're basically saying that each J-Banner was purposely not the same?

Quote
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
That's a very good point, it's could just be like the Super Carrier's texture box, which would make sense. I don't think they are the same as the ones in Reach, but Halo 3 maybe.

By the way Scat, I think you missed the big glyph I was talking about. I could've sworn I saw a giant Forerunner symbol on one of the Phantom pieces. My fault for saying "Covenant" a few days ago, it's actually Forerunner  :-X

P.S. For some reason I reason I imagine the symbol looked a bit like this mixed with a backwards G.
(http://images1.wikia.nocookie.net/__cb20110212005047/halo/images/7/77/Rank._admiral.png)
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 29, 2011, 21:56:12
Quote
If each dot were a brush, this would be true. But I would assume that the J-Banner is a texture. In most engines, brushes cannot exceed over 12 sides. But a texture can be however circular you want it to be. But this brings up the question: Are the circles individual brushes? This would be interesting
If I understand this correctly (please correct me if I don't), you're basically saying that each J-Banner was purposely not the same?

Quote
It could be something like the "Graphic Cubes" or whatever that can be found inside Phantoms in Halo: Reach. We should investigate if these markings mach those in the Reach cubes, and/or are the same markings on destroyed Phantoms in Halo: 3.
That's a very good point, it's could just be like the Super Carrier's texture box, which would make sense. I don't think they are the same as the ones in Reach, but Halo 3 maybe.

By the way Scat, I think you missed the big glyph I was talking about. I could've sworn I saw a giant Forerunner symbol on one of the Phantom pieces. My fault for saying "Covenant" a few days ago, it's actually Forerunner  :-X

P.S. For some reason I reason I imagine the symbol looked a bit like this mixed with a backwards G.
(http://images1.wikia.nocookie.net/__cb20110212005047/halo/images/7/77/Rank._admiral.png)
The three J-Banners are purposely different. I don't know what you are saying... there are three different J-Banners. Brush ≠ Texture. A brush is a block.  A texture is a picture. Brushes have textures put onto them.
This picture should help explain it a little clearer (http://i960.photobucket.com/albums/ae84/Scatcycle1/newmap.png). Those tables you see? They are brushes. Blocks in the physical worlds. And do you know why they look like wooden tables? Textures. I have put a wood texture onto the brush.

A brush can usually only have 12 sides. It takes up too much memory to have more. It creates lighting issues. This is why Pulse says they aren't circular. But textures are pictures. They can be how dynamic and complex you can make them to be. But since textures can have perfect circles within them, why are the dots raggedy polygons? Surely they should be perfect circles. Some may say that ODST almost exceeds the Xbox's limit, and so they needed to downgrade the quality. But then why is the phantom wreckage texture so high quality? It's not even supposed to be seen! (or is it...) But another case is that each dot is a brush. This would explain why they won't be perfect circles. Brushes can't have more than 12 sides. But that would be absurd. A waste of memory. I don't see any benefits of doing that. I'm almost certain the J-Banner is a texture.

These glyphs are a lot easier to study in person. I'm all for doing this again anytime someone wants to.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Pulse Cloud on May 29, 2011, 22:10:57
@Scat
Well, if the wreckage is just textures then why shouldn't it be detailed? Or better, why should it NOT?
According to you, textures can be as detailed as you want and take the same memory.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 29, 2011, 22:22:05
@Scat
Well, if the wreckage is just textures then why shouldn't it be detailed? Or better, why should it NOT?
According to you, textures can be as detailed as you want and take the same memory.
They won't take up the same memory, just not nearly as much as a brush. A texture with more pixels is going to take up more memory than one with less.

The Xbox has somewhat low quality hardware. With the amount of textures that are in Halo 3: ODST, making some lower quality will greatly improve frames per second.

It should not be detailed because it is rare to come across, and the memory that the rare texture uses could be used for something more important.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Insane Monx on May 30, 2011, 02:19:36
We tried this again today with no luck (bad connection on my part and Phantoms took different routes).

We did however find a mysterious Oliphant in one of the districts. This is the district opposite the one with the Market center at Uplift Reserve.

Edit: Images weren't working, so hopefully you can see them through recent screenshots (http://www.bungie.net/Stats/Halo3/Screenshots.aspx?player=insane%20monx). Just click on each image.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 30, 2011, 05:09:01
That Oliphant really is odd. I've never seen it there before. On this save, we had probably about 15-20 audiologs. It started out with that amount.
There were also no Engineers. Anywhere. Not in the squidhenge, not in the sunken plaza. But the Jackal Sniper was next to the squidhenge; it wasn't bumped.

To Pulse: Got those pictures you asked for. Only problem is, for some reason, they were not added to my recent screenshots. Once I get back on tomorrow they will be added. Monx helped me document this texture bay so you can ask him about it.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Scatcycle on May 30, 2011, 21:40:42
We got the pictures. And found other odd anomalies. Will post those soon.

Here (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18227651&player=Scatcycle) and here. (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18227318&player=Scatcycle)
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Imppa on May 31, 2011, 09:37:13
We got the pictures. And found other odd anomalies. Will post those soon.

Here (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18227651&player=Scatcycle) and here. (http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=18227318&player=Scatcycle)
LOL. Nice find.
Title: Re: Two Phantoms Destroyed Above Squidhenge
Post by: Insane Monx on June 03, 2011, 00:38:46
I've been playing Invasion in Reach, and have had a chance to spend my time glancing up at the phantom above Boneyard (instead of actually going for the objective). I can tell you that it is definitely not the same and doesn't have the same debris. The only feature I could find was the Covenant hexagons outside and inside the pieces :(