SGP

Halo ODST => SGP Task Force: Black Ops => Topic started by: ColdGlider on October 03, 2009, 22:33:41

Title: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 03, 2009, 22:33:41
Over at the big forum, there is a Bungie Thread (http://www.bungie.net/Forums/posts.aspx?postID=37346487) regarding the inaccessible areas of the Mombasa Streets level.  This is something I have thought about for some time, but being only one member of the SGP I can only research so much at a time.  Here are some of my theories, in case anyone would like to weigh in.

For the purpose of this discussion, I will be referring to blacked-out areas of the map as "dark areas" and will abbreviate Mombasa Streets as MS.

Theory 1:  The dark areas are largely reserved for future DLC.  If more DLC is deemed worthwhile by Bungie then they'll already have locations pre-built into New Mombasa that have defined links to the rest of the city (the currently locked District Doors.)  If no DLC is made, then the player will be left to assume that the dark areas simply weren't of any concern to the ODST squad in the context of their mission.

Theory 2:  The dark areas are unlockable, but require you to play on a particular difficulty setting.  Perhaps you have to wander MS in Legendary Mode to find that a previously locked security door showing up green.  Perhaps there are additional requirements, such as Achievements.  This should be the most readily accessible theory to test.

Theory 3:  The glyphs lead the way to unlocking the dark areas.  We have seen the Super TriGlyph become the Super DiGlyph.  The legendary ending of the game reveals the existence of Super MonoGlyhs as well.  Perhaps if we discover how to make the Magic Wall reveal the Super MonoGlyph, we'll find our Easter Egg or at least be one step closer to it.

Theory 4:  It takes 2-4 players in Co-Op Campaign to unlock the dark areas.  Has anyone actually played in MS with four players and looked for clues?  How about on Legendary?  We could be in for some surprises.  Perhaps players must be standing near multiple "key areas" in a District at the same to unlock the secret.  The squidhenges suddenly spring to mind.

Theory 5:  You need to acquire the recon armor to get into the dark areas.  Conceptually, this makes sense to me.  It is reconnaissance armor after all, and these areas would be something additional to explore outside the bounds of the normal campaign.  Everyone knows what to expect of the armor while you play in Halo 3 Multiplayer, but no one seems to be considering what might change in ODST.  You have to link your gamertag to your Bungie.net account to receive the armor and then Halo 3 will subsequently unlock it.  There's no reason why ODST couldn't be linked into that process as well to unlock something on its side of the fence.  It has been planned for quite some time now to unlock recon armor through ODST.  Given that a main character (Dare) wears this armor throughout the story and there is even dialog written around it, the idea that recon plays a larger part in the game seems natural to me.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 16:20:43
Don't really know if I should post in this thread, I got too excited to read rules. (will do so in a moment, as well as spice up my profile).

Te debunk a couple of your theories... I have gained all the achievements and recon armor. (I'm not bragging, hell, I don't even wear the recon armor)
The progress I have found is done in legendary as I have noticed before in halo games that you need to be on certain dificulties to get the skulls.

I would like to say more but ill add that to the respective threads...

Again sorry if i was not supposed to post here!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 04, 2009, 16:42:09
Please- post all you like, Kenji!  It's just this sort of information that is valuable to the search!  Knowing that we have someone involved who has those credentials just means you get to do more work!  LOL  Because we'll be sending requests your way to try things in the hopes that it makes a difference with Recon.

Thanks for registering, and please keep us updated!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 16:45:28
Lol, so now I'm more "qualified"?

something tells me I'm in for the long haul...
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 16:57:30
Oh a point to make... the door that was found on b.net that you have to access by looking at the glyphs?
There is another door leading out of the room and into a hall that is normally accessable. There is a plasma grenade and a fire grenade on the floor just outside the door...
Just saying this to get your brains working...
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 17:44:01
If it helps, I've been in area 09.. I mean ALL over area 09 but my friend lost his connection and I can't recover the video... But a tip to get over the ever omnipresent plasma barriers... the plasma coils... you know them from forge. push it up to the barrier and stand on it... it helps if it is upright or upside down (its taller that way) now have your friend stand on your head and then (you or your friend) throw a 'nade at it and as it explodes do a double jump... It takes a few tries so you might want to wait for a check point before you blow it up...

EDIT: Another note. Make sure the guy who isn't going over the top either dies in the explosion or has a means to cause his death nearby or on hand. That way you can both poke around!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 04, 2009, 19:17:53
If you were to do this in District 00, I believe you'd enter a dark area.  Can you?!?
Title: Re: SGP: Theories - Inaccessible Areas
Post by: mob legndkiller on October 04, 2009, 19:37:22
If anyone wants to do this and needs help i would gladly do so. My gamertag is the same as my account name spelling and all.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 04, 2009, 19:41:52
Hi !

Yes, you can go in some dark areas, in sector 0 (http://i85.servimg.com/u/f85/12/85/34/94/95439110.jpg), sector 9 (http://i85.servimg.com/u/f85/12/85/34/94/95545916.jpg) and sector 5 (i haven't take pics for this one yet, but it'll be done soon), and you can see the videos in my file share (barrière bleue and barrière bleue2 ).

But, like i said on bungie forums, there's nothing interesting in those black areas, and :
Quote
I explored 3 black areas at present, in sector 9, sector 0 and sector 5 ; those black areas didn't need any loading sequence, and they're not totally blocked by these huge doors saying "Lane Closed" (there is some other way to get in).
This is different with the Sectors 2, 1 (except during the mission "Coastal Highway", because you are in a part of sector 1 during this mission) and Sector 7 : they are totally blocked by these doors, and that means they need a loading sequence to be "actives" .
I tried to get in sector 7 and 2 by the black area in district 5, but the doors are still there, so it's, with the little knowledge i have, impossible at present.
The "Mongoose way" someone told here, and i used to go in many "secrets rooms" like i said before, doesn't work, because of the width of these doors, and because, again, of the loading sequence these districts require to be activated.
Moreover, the invisible ceiling doesn't allow us to go above these doors.
One of the only possibilities i see now to get in these 3 black areas in Mombasa Streets is to find a secret room that allow us to go from sector 8 to sector 7 (it could be possible, but i'm very sceptic about that).
The other possibility could be to find a way to go above this invisible ceiling ; but i tried with other glitchers, but, we just succeeded to go on some high zone, but not above the ceiling.

Moreover, about those "secrets rooms", that are in fact "non-used rooms, so non-finished and locked rooms" :
Quote
A mate found how to get in some secrets rooms (http://img225.imageshack.us/img225/3655/94873760full.jpg) , normally blocked by security doors which cannot be opened ... But we don't think we've found all of them, and i actually don't believe we could find one with a sword.

I think those districts in black are just there because of the way Bungie could create ODST game :
I believe that they created New Mombasa Streets, and then decided where they could place the "mission beacons" and audio files ; when it was done, they saw that some biiig districts were un-used, and, as they used same building models, they thought that these useless districts would contribuate to make players "loose their way" in the city. So they locked Districts 1, 2 and 7.

But i Believe that, if there is a chance to go in these non loaded districts, that could be by a glitch, in the District 10, by crossing above the invisible ceiling and doing some "out of map" (i don't know how you say that).


I hope my experience and opinion will help you,

Tepec

P.S. : sorry for my crap English, i'm French ... I hope you will understand !

[EDIT] If we believe that go into those black sectors doesn't need "the glitch way" , it is possible that we need to play in particular difficulty (Legendary ? I tried to play it in Normal difficulty in co-op with two other players, and nothing was different) , but i don't think this way could require some achievements or Recon Armour ... Maybe a secondary skull ? "I Would Have Been Your Father" if we hope an unusual answer from the Super Intendant, or "Blind" because of the fact that it make the game so much harder ! Maybe in Legendary, solo, with all skulls activated : for Halo 3, some guys called that the "Mythic Difficulty" , Bungie could have done something in this way ... Couldn't they ?
Title: Re: SGP: Theories - Inaccessible Areas
Post by: thebraino on October 04, 2009, 19:53:00
Cool that you have in-game pictures of being there, but your links are a bit messed up, you need to take out 'url=http//" for them to work.

It is very likely that the sectors are supposed to be left alone, but with the glyph unlocking one room, who knows!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 19:53:20
actually, lol, that was me that mentioned the mongoose trick... I also figured they were just unused rooms... still nice to explore though...
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 04, 2009, 20:00:54
actually, i mentionned that before you say it (page 9 of the thread), but i understand you didn't read it because of the lot of "flood" in this thread ! Don't believe that i want to steal you're discovery ... But friend of mine explained that method before you posted it on Bungie's ODST forums : Here, on September, 26th (http://halocreation.superforum.fr/rues-de-new-mombasa-f123/trick-salle-secrete-t1874.htm).
If you find something interesting by this way, tell us, because i'll make a little map where i'll locate every secret room i'll find, that could be the way to get in those locked districts !

Tepec

[Edit] And thanx thebraino, i've corrected pictures links ... And, if you want to see how those areas look like, i've more pics of them here (http://halocreation.superforum.fr/rues-de-new-mombasa-f123/trick-passer-en-zone-cartographiee-noire-sauter-chargement-t1885.htm) and there (http://halocreation.superforum.fr/rues-de-new-mombasa-f123/trick-passer-en-zone-cartographie-noire-2-t1891.htm) (explainations are in French ... sorry)
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 20:08:39
oh! that would explain it! we just figured it out in different places...
Im not mad at all don't worry.
Your english is very good for using a translater.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 04, 2009, 20:16:14
About Glyphs that unlock doors :

That's the greatest discovery on New Mombasa Streets at present, and i think it has to be verified : are you sure that because of it ? I mean : don't you think that the "control point" (that's how you say it ?) came because of the glyph, and not randomly ?
I really hope that's because of the glyph, and what we have to try if it's verified, is to look for another locked door like this "first one" with its own glyph, which could possibly allow us to go in a black district ... Maybe trough security doors with Kenji and me Mongooses  :D , that's a possibility to explore.

(I'm not using translaters (except for some particular words), translations of entire paragraphs are sometimes horrible !)

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: thebraino on October 04, 2009, 20:22:59
for Halo 3, some guys called that the "Mythic Difficulty" , Bungie could have done something in this way ... Couldn't they ?
*sigh* yeah...but I really hope they didn't, lol.

As far as recon, I'm just waiting for a few local friends to set up an all-nighter. (It's a small city, and I have the best connection) Doing it over Live means it has to be at my place, lol.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 20:53:16
Your english is very good then!

I have in mind a few places to try the glyph thing out and some more for mogooses (mongeese?)

Yes a map with every mogoose accessable door would be great! I don't have a map at the moment other wise I would start right away. I can remember a few off hand. When I get the map I suggest we move this to a new topic. We could each have a copy of the map and then mark all the ones we've found and then compare it. Me and you can watch over the thread and make sure we catalog all the spots that every can find. I'm gonna go check every door I come in contact with now...
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 04, 2009, 21:26:29
I've got a map for you, if you want :
New Mombasa Streets (http://i85.servimg.com/u/f85/12/85/34/94/rues_d12.jpg)

Maybe we could note on it :
1) glyphs locations ;
2) security doors that we can cross with mongoose method ;
3) strange places, like the one ColdGlider succeeded to unlock.

Does it sound good for you ?

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 04, 2009, 21:34:02
Ill use this one for now, thanx!
Im gonna be off for a bit I'll be back later tonight!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 04, 2009, 22:07:17
Great work, you guys!

I reviewed Tepec's film, "barrière bleue" while I ate some much needed food.  Although Tepec states that the area doesn't hold much interest, I was pretty intrigued.  For one, he did indeed get to wander around in the dark area of District 09 as well as the areas between the energy barrier and the dark area.   That by itself is pretty darn cool because unlike most previous "get outside the map" antics, this resulted in the ability to wander a truly defined area with new roads, buildings, fountains, etc.  

Secondly, there are two areas I thought were particulary interesting.  I'll post pics once my DVD-R footage has completed processing.  One of them is a freezing subway tunnel and the other is a lit roadway in the shape of a giant Y.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 02:51:05
If we could get a map a little less fuzzy and with minimal lines in it. It would be great. Someone elese on this forum offered to make a map. I'm going to see how that goes.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: jag4191 on October 05, 2009, 03:11:59
What you said about drawing a straight line through the map.... it just jogged something i had heard earlier.
Someone over on bungie.net said that his friend had told him that he found something out about "there they are all in a row", could this mean the same thing?
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 04:04:25
Um, the only thing that comes to mind is the song about cocnuts from the Lion King...  ;D
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 06:51:19
Hi !

Quote
That by itself is pretty darn cool because unlike most previous "get outside the map" antics, this resulted in the ability to wander a truly defined area with new roads, buildings, fountains, etc. 

That's why i think those dark areas where completely "modelised" before they pose the missions beacons, and locked those useless areas next to that. And i said there's nothing in these areas, but it was actually quite fun to see that they were "here", and "unlike most previous "get outside the map" antics" , like you said :D

But, as you could see, there's nothing like objects (cars, bus, etc.) or symbols (glyphs, etc.) that could be helpful in your glyph research ..!

About drawing a "line through the map" : someone effectively mentionned on Bungie.net forums that, if we draw some lines going from one "glyphs columns room to another, and from the second to the third"  it could make a perfect "V" ; then he draw another line which was supposed to show that a last columns room was supposed to be in the District 7.
Something like that (http://i85.servimg.com/u/f85/12/85/34/94/nm_sec11.jpg) i remember.

But, if you look at those three district (and probably on district 2 ), you'll see that they are "the same" : same model, with same streets, same buildings, same places, disposed in the same way, etc. So i think this is just a random fact, not "wanted" by bungie.

If you look at the  black districts 1 and 7, you'll see they are the same, to, and black areas in Districts 0 and 9 are the same (again !). So, in theory, if we find a way to go into black district 1, we could probably use the same method to go in the 7 one.

This note may help.

Good night for you ! (it's just 8:51AM in France, so :P )

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 07:38:08
good point! I noticed that too. As for the grey areas, there isn't even garbage on the ground! I would like to point out that near doors that lead to the normally accessable areas, there is garbage on the ground and some objects nearby the door. I did notice this phenominon near a door to another grey area...
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 07:58:34
I'm working on the eventuality of a sword in ODST and on those black areas with my french glitchers community forums, and someone finds an interesting article about another "strange code" : Halo ODST mysteries ... coded "J" Signs ? (http://www.flickr.com/photos/thebruce0/3946438709/) . That could be another clue ... Again, another mystery without answer !

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 08:07:41
I noticed those. It looked like brail at first, but after grabbing one of my books, it was evident that it wasn't brail. (don't ask why I have one with brail, I'm just crazy like that) I need nore time to look at those.

Personally, I hope the hackers and glitchers don't find it first, because it would be awesome to actually figure it out through hard work and determination. Much more pride that way!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 08:44:40
Hello again  ;D

I added a video in my file share about that strange area in Sector 5, which is black only if you start the game directly in a mission (i did it with "Uplift Reserve" because it's the shorter one) , and then come back in "New Mombasa Streets". This area isn't black when you start in "New Mombasa Streets" because you start here ! I don't understand why they locked it, but, maybe you'll see on the video something i didn't.
What i saw : some of the huge doors locking the access for district 2 are strange : the panel above these doors is just blank, whereas all the others are normally written "Route Open" or "Route Closed" .
Other thing : there are garbages on this dark area, whereas the others haven't ; there is also a dead marine.

The link to my file share :  Barrière bleue3 - in sector 5, near "Tayari Plaza" (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96549656) .
(look with the player "VsH Tepec Fe[1]" , 'cause i was alone to do this video, playing with two players ..!)

I hope this could help,

Tepec

Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 08:53:29
i dont have acces to my xbox atm, but could you tell me how you got into 05? was it over the plasma walls?
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 08:59:12
Quote
i dont have acces to my xbox atm, but could you tell me how you got into 05? was it over the plasma walls?

Actually ... Yes, again  ;D That's the only way i have at present found, but i'm trying to play in "mythic" difficulty" (i've been almost killed by 2 Jackals ... lol) to see if there are some differences ... For the moment there isn't, but i'm going to unlock the "glyph door" in order to see if there is something new !

Pray for me !

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 09:04:29
good luck with mythic... I can do okay as long as I pace myself, plan my attacks, and stay the hell away from hunters!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 09:22:08
Okay, i've tried this "mythic" mode, and nothing looks different ; doors were closed like they are in other difficulties, "unlocked by glyph" secret room was empty, so ... Maybe i'll try again later, in co-op, and i'll try to go in dark areas i've also visited, in order to see if anything's different ... But it will be very hard !

Tepec

[Edit] IDEEEEEAAAAA!
Maybe the "ascending jump" , or "elevator jump" , i don't know how you say that : the method i used for the sector 5, which needs two players ; in an angle, first player jumps on the other, and the other doesn't stop jumping, and you go higher and higher (except if there is the invisible ceiling).
Maybe this method, in the secret room that the glyph unlock, could help ... Maybe that room was made for that : it could be a "hole" in the invisible ceiling ... That would be so great ...  ;D
We have to try it.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 12:54:02
Im up for it, I'll try that in every location I can think of. Well Ill wait till my friend is awake...
Title: Re: SGP: Theories - Inaccessible Areas
Post by: CLOTHIER on October 05, 2009, 19:47:05
I'm not sure if it's significant or not, but north of Tayari plaza in the locked area there seems to be another room like the stonehenge.

Picture, sorry for bad quality : http://i391.photobucket.com/albums/oo360/umbrokid/Picture21.jpg (http://i391.photobucket.com/albums/oo360/umbrokid/Picture21.jpg)
Title: Re: SGP: Theories - Inaccessible Areas
Post by: gonzo694u on October 05, 2009, 20:29:08
This is just a thought and I don't know if anybody said this or not.

What if you have finish the campaign (I don't know what difficulty. I guess try legendary) and go through the credits and stuff. Once all of that is done I think you are back on MS but your visor only shows that you can only explore the area by the last level. Maybe there is a way to get back to the glyphs and something may be in the secret room. I am just throwing this out there as a theory.

I surely hope I am right about after beating the game that you can only explore the area around the last level. I am sorry if I am wrong.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: mob legndkiller on October 05, 2009, 20:57:26
Can anyone get in to district 2. I say this because there are 3 of Squidhenge we have all been to but from my guess there is a 4. Someone pointed out that 4,5,6, and 2 are the same basic layout. And 4,5,6 all have a Squidhenge. So my i think the fourth would be there some where perpendicular to the rest. It would be an interesting thing to look in to.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 20:59:58
If your picture was zoomed out a little further showing the surrounding map, I could tell you If I've been in there at all. (not to brag) I have beaten it on legendary and gained all the achievements so if anyone needs something tested out that they think might have to do with that. Lemme know!

also I do have recon and I don't even wear it because of all the hype...

for getting into places im going to try Tepecs method later today and let you know.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 21:25:46
Hi !

Well, i found a way to go on the roofs during the mission "Kizingo Boulevard" ... And, when i say "on the roofs", i mean i cross through two invisible ceilings and walk on all of the roofs ! (i'm quite pride actually :D , it reminds me Halo 2 ... Good Time ...) My favorite place (http://i85.servimg.com/u/f85/12/85/34/94/96586910.jpg).

I could also go into some of the black areas (http://i85.servimg.com/u/f85/12/85/34/94/96592610.jpg) in this mission, but nothing remarkable. Well ... There were some funny things :
Strange Doors (http://i85.servimg.com/u/f85/12/85/34/94/96592510.jpg)
Totally black floor (http://i85.servimg.com/u/f85/12/85/34/94/96592810.jpg)

Here's the link for the video (quite long, 'cause i was just looking for go trough a blue barrier at first ; i didn't planed to go so far !) :
Bungie's File Share : VsH Tepec Fett - "On the Roofs" on Kizingo blvd (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96594607).

I am actually still looking for some clues (someone say sword ?  :D I want to believe !) , but at present nothing interesting came to my eyes, so ...

Tepec, still working on this fu ...  nny inaccessible areas !
Title: Re: SGP: Theories - Inaccessible Areas
Post by: mob legndkiller on October 05, 2009, 21:35:17
VsH Tepec Fett you seem like the guy that always gets in to the dark areas. Could you check out the area  in district to that i was talking about earlier.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 21:47:59
Hi mod legendkiller !

Actually, i've read your request, and i'm afraid to say something which probably destroy people hopes, and my own :
with this last glitch i found to go in a dark area, i'm now absolutely sure of one thing : If a District is black, it needs a loading sequence.
Those "strange doors" i mentionned show it perfectly : even if a huge door can be opened from a known district to a dark one, you couldn't see, and go through the dark one if there is no loading sequence, because of the fact that, if you are in a specific loaded district, every other district doesn't exist during this load ! They appear only when you've got a loading sequence (sorry for repeating, i'm searching english words but i can't find them ! (Damn French education system !) ).

So, if we can go into one of those black districts, and not just a black area in a known district, it's not by glitching like i actually do.

... Sorry, it's very hard to me to proove a fact that i was afraid of ...

Good Night !

Tepec, 11:47PM, time to sleep and count the grunts  :D
Title: Re: SGP: Theories - Inaccessible Areas
Post by: JSM26 on October 05, 2009, 22:02:58
Alright, so in light of this news, we can make the assumption that if dark sectors can be accessed, it will be through the doors themselves. I assume the closed off areas have been explored thoroughly by at least a few of us we can probably say that there is nothing of great interest in them (so far as we know). So the question is, where do we go from here?
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 22:12:42
TO THE ROOFS !

 ;D Sorry, i think this roof glitch stuff made me quite mad ... Reminding me Halo 2 missions and huge "out of map" was probably a very bad thing for my little brain ...

I'll try to get on the roofs in the mission "New Mombasa Streets" by the method i found in Boulevard Kizingo, it's very probably possible ( :P ). I remember that hidden sword in Halo 2, or this hidden ball, and i can't avoid the fact that go through the roofs in New Mombasa Streets could open two possibilities :
1) we could find very intersting things on the roofs of the known districts.
2) crossing above the closed doors to black district could run a "default" loading sequence.

I've found my tomorrow's work ! Find yours now !

Tepec, "roof ! *jumping* roof again ! *jumping* hey, another roof ! *fallen* owh not roof ? *scratching* floor ..."
Title: Re: SGP: Theories - Inaccessible Areas
Post by: mob legndkiller on October 05, 2009, 22:28:35
Well thanks for explaining it. Also your English is better then most of the people how post stuff on the internet, so no problem there.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Kenji on October 05, 2009, 22:59:09
I agree with tepec on the loading sequences. I too have been in a few of the dark regions. I feel that if this leads anywhere, it is district 7. For obvious reasons. but through the doors, not through glitching... I feel that it is fun to run through the grey areas, but won't help us find anything.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: mob legndkiller on October 05, 2009, 23:03:41
By any chance can anyone show a video on how to get into the dark areas? I have only seen one and you need two people. also i think you can only do it in one spot.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 05, 2009, 23:06:33
Look at "Barrière bleue" and "barrière bleue2" in my file share : you can do it alone but it's quite hard.

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: mob legndkiller on October 05, 2009, 23:12:14
Ok thank you.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 06, 2009, 16:36:10
Hi !

Today, i've tried to go on the roofs on "New Mombasa Streets" mission by the same way i've found yesterday in "Kizingo Blvd" mission, but, strangely, it doesn't work. Why ? Probably because the "hole" in the first invisible ceiling was in part because of the blue barrier that is just near we succeeded yesterday, blue barrier that isn't here on "New Mombasa Streets" mission. But i wont let this idea just fall, i still try to find some identical "factors" that allowed to go on the roofs on another place.

Tepec, still working on it.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 06, 2009, 18:58:36
Nice progress, Tepec!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 07, 2009, 08:59:00
Hi !

Getting some great news about dark areas, news that could help finding the way to go into dark districts 1, 2 and 7 !

Yes, you've read my words right : information that could help findinf the way to go into dark districts 1, 2 and 7.

 ;D "Yeah, French are good"

In fact, French glitcher in my community found an interesting "out of map" during Tayari Plaza mission (i'll update the map and informations here), i showd me, and, there is the interesting point : there is a short loading sequence IN the dark area !

And where did this loading sequence appears ? In a stonehenge room (where there are just trees and grass, not the stonehenge columns) ! A clue ?

More informations in the appropriate thread.

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 08, 2009, 17:06:06
Hi !

I have some bad news today :

 DISCOVERY OF OCTOBER 8th 2009  ;D

1) I didn't succeeded yet to find a way to go on the roofs during "New Mombasa Streets" mission ; but i'll find ! *hope hope hope*

2) I went with friends on the roofs of Kizingo Boulevard mission like i said earlier, and, this time, we went on the big walls that separate the districts from each other (we need to be 4, because we had to do a quadruple jump !), and what we deduce : there is no loading sequence when we was going on District 1 or any other "black area" that was not loaded in the loading sequence where we were. In fact, according to the VISR map, we should be into District 1, but we were just on an almost never ending black foor "above" it.

But that second point isn't definitly a bad news : yes, that could be the proof that black districts aren't accessible because there could be no loading sequence for them, even by going above them. But it's not sure : we were in a mission where there are objectives we have to unlock in order to go further, that is not the case in New Mombasa Streets.

Keep hope, friends !

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 08, 2009, 17:27:37
I'm hoping!  And even if nothing else turns up, you have already uncovered a wealth of exploratory options for the community!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on October 10, 2009, 12:15:16
Hi !


DISCOVERY OF THE DAY

I've got something new for the Kizingo Blvd mission : I saw that if we killed every Covenant in the last area of the first loading zone, the second one will load automaticly ; so I thought that we could mix that with the quadruple jump in order to explore the roofs of the second loading zone.
I'll probably try this next week.

Have a nice week end !

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: ColdGlider on October 10, 2009, 17:37:35
Again: nice work, Tepec! 
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Rogue Sniper on October 13, 2009, 02:19:20
hey, im kinda new but is there a map that shows which districts are which, or is there a way to tell what which districts are which?
Title: Re: SGP: Theories - Inaccessible Areas
Post by: thebraino on October 13, 2009, 02:27:54
Welcome aboard! You can find maps in our 'Cartographer' (http://www.gruntspajamas.com/forum/index.php?board=31.0) section, and  here's (http://www.gruntspajamas.com/forum/index.php?topic=99.0) a descent thread for you to check out =)
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Rogue Sniper on October 13, 2009, 02:34:56
k thanks =)
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 12, 2009, 17:47:42

But i Believe that, if there is a chance to go in these non loaded districts, that could be by a glitch, in the District 10, by crossing above the invisible ceiling and doing some "out of map" (i don't know how you say that).


any chance somebody can tell me how to get above this "invisible ceiling" and you can get through some of the barriers and into blocked off area`s without bumping they don`t have anything cool that i haven`t spotted yet
Title: Re: SGP: Theories - Inaccessible Areas
Post by: thebraino on December 12, 2009, 19:01:03
i haven`t spotted yet
'Cause it's invisible!

But seriously, I don't know if there was every a demonstration on how to get up there. I havn't seen our friend Tepec active in a while.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Scatcycle on December 12, 2009, 19:08:12
maybe tepec got the blue screen of death? I mean, its a legit answer.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 12, 2009, 19:11:40
i haven`t spotted yet
'Cause it's invisible!

But seriously, I don't know if there was every a demonstration on how to get up there. I havn't seen our friend Tepec active in a while.

i know but no-one has told me yet  >:(

to tepec:have you tried your old theory of going to the locked room only openable by glyphes yet
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on December 13, 2009, 15:51:51
Hi !

Thank you ODST glitcher for your theories, and i'll say some things that could give you some ideas :
Yesterday, i use the known way to go out of Mombasa Streets (you can see the different methods on youtube) , and i try with another player to "load" or pre-load the entire black districts ... We failed, actually that seems impossible to me (but i'll try other glitch, i don't despear !) .

But, what i've found could be interesting : i succeeded in trying to load the ONI alpha site and go around those huge walls (that is quite hard because you need a player that stay in the streets in order to load different districts, and a player who is out of the map and who need to do a huge mongoose jump (with 2 grenades) to go above those very huge walls above the districts (those walls aren't the district walls, they are much bigger) .
At present, i've not been on the other side of the destructed bridge, but i'm quite sure this is possible.

(I've done some other funny glitches that i'll show to you with a little video, but unfortunately i don't think they help in our quest ...)

Now i try to get out of Kikowani Station (some incredible glitchers have done it, by a mad way XD i hope i could do what they did once !) , and i still hope that we can make entire black districts load ...
A clue could be found by finding a way to get out of District 1, at the beginning of "Coastal Highway" mission, because this mission is the only one where we are in a usually totally black district.

'Have to find that !

Good luck,

Tepec

P.S. : pan-cam could be effectively interesting in order to search something in Mombasa Streets, but i haven't found anything by this way ... But good eyes could see what i cannot !
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 13, 2009, 16:19:06
you can get the camera out of kikowani station by scarab launching which is pretty easy

destroy one of the scarab`s leg and land on it.wait till it gets back up and when it moves it should kill you but launch your body miles into the air

oh and tepec i messaged you on both SGP and XBL because i`m hoping of seeing your new way out of kizingo boulveyard
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on December 18, 2009, 01:14:42
Hi !

Today, i've discovered something i never saw here or on youtube, so don't blame me if you know that :

When you start the mission "Coastal Highway" , you are in an uplift and you're coming from the Data Hive ; if you're two players, let one of you kill the other one in the elevator, and you will see something fun : the body will fall, passing In the ground of the elevator ! Now, go in theatre mode, and look : there's something very deep !
An invisible roof forbid us to go there, so i tried to see clearer with pan cam ; camera seemed to don't let me going deeper, so i've been forced to do some epileptic movements, but with my "bo(?)tier d'acquisition video" (sorry i don't know how you call it : the object we buy in order to extract video from the game to our computer) i could take an interesting picture :
 
(http://i15.servimg.com/u/f15/12/85/34/94/autoro10.png) (http://www.servimg.com/image_preview.php?i=552&u=12853494)

It wasn't clear for my eyes, but look those pictures :
(http://i15.servimg.com/u/f15/12/85/34/94/autoro1
0.jpg) (http://www.servimg.com/image_preview.php?i=553&u=12853494)
(http://i15.servimg.com/u/f15/12/85/34/94/autoro11.jpg) (http://www.servimg.com/image_preview.php?i=554&u=12853494)

I haven't find the way to go in this room, which is the last one we're going in during "Data Hive" mission, but i have to (i'm note sure it's possible, but i'll search, that is sure !)


Moreover : i noticed with pan cam that the invisible ceiling on the beginning of this mission is incredibly "less high" than in others missions which take place into Mombasa streets, and that's why we haven't already found the way to go into those dark areas ... Weird !

"Secret Room ! Secret Room ! I wanna go in the Secret Room !"

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Scatcycle on December 18, 2009, 01:33:26
woah... wait, i think i haz an idea... wasnt there  a thing where someone holds a flamethrower and someone or something lands on that person REALY hard and they fly through the ground? since theres a flame on data hive we could try that..
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on December 18, 2009, 01:45:22
I took those pics during Coastal Highway mission, not Data Hive ; but you're right, we should look during Data Hive if this is opposite ; if the elevator rise and allow us to see the first room of Coastal Highway mission !

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Scatcycle on December 18, 2009, 05:34:53
well yeah but i meant you carry the flamethrower to caostal coastal highway
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Imppa on December 18, 2009, 08:37:47
It has been tried, I hear, but no success. :P
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 18, 2009, 14:15:53
I took those pics during Coastal Highway mission, not Data Hive ; but you're right, we should look during Data Hive if this is opposite ; if the elevator rise and allow us to see the first room of Coastal Highway mission !

Tepec

cool find ever got in that jammed door at the start of data hive there is 2 dead cops and a dead drone you can see but i`ve never gotten the camera in there
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Scatcycle on December 18, 2009, 16:08:06
glitcher! Thats what we should do today! get into that room! i know just how to do it! we start from prepare to drop and then bring a mongoose in!
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 18, 2009, 18:03:48
hey tepec great news i got in that room but nothing was there

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=102670166

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=102670164

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=102670157
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Imppa on December 18, 2009, 18:19:36
Nicely done OG.  :)
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 18, 2009, 18:21:55
Nicely done OG.  :)

why thank you i`m a master at theater all i did was wait till the dead bodies past the barrier and i could get in
Title: Re: SGP: Theories - Inaccessible Areas
Post by: VsH Tepec Fett on December 18, 2009, 21:12:18
Well done !

I couldn't let the camera on the dead body falling, so i don't know how you've done it, but that's good !
(  ;D would you tell me ? :P )


Thank you for this odst glitcher ;
Now, it could be interesting during "Data Hive" mission to try to go in the elevator cage and see if it rise to Coastal Highway !

Tepec
Title: Re: SGP: Theories - Inaccessible Areas
Post by: Dunder Moose on December 18, 2009, 23:49:47
This reminds me of the Secret Room on the Ark (http://halo.wikia.com/wiki/Secret_Room_On_The_Ark) from Halo 3.  I wonder if it is another stage for a cutscene that was used and got stashed in an inaccessible area of a map for space issues.
Title: Re: SGP: Theories - Inaccessible Areas
Post by: odst glitcher on December 19, 2009, 00:08:54
Well done !

I couldn't let the camera on the dead body falling, so i don't know how you've done it, but that's good !
(  ;D would you tell me ? :P )


Thank you for this odst glitcher ;
Now, it could be interesting during "Data Hive" mission to try to go in the elevator cage and see if it rise to Coastal Highway !

Tepec

well you would have to launch through the barrier on data hive i`ll try tommorow and you could help me

we would just need to betray for enough frags then ka-boom!!!!

i don`t know how i did it i just swapped to my character and he was past the barrier