SGP

Halo ODST => SGP Task Force: Ghost Chasers => Topic started by: ColdGlider on October 04, 2009, 11:38:42

Title: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 11:38:42
Thanks to a few folks in the Bungie forum and some testing of their findings which I skipped sleep to do, the link between glyphs and ODST unlockables has become tangible.

Bungie forum members ZaggRukk and andymac0909 figured out that after beating up the corpses of Elites in District 06, they could unlock a door in District 08 that has eluded our opening since the 23rd (Nox and myself have repeatedly tried getting in there!)

After jag4191 here at SGP clued me in to new developments in their Bungie thread (http://www.bungie.net/Forums/posts.aspx?postID=37562464&postRepeater1-p=16), I had to try it myself... except I refused to beat up Elite corpses.  That just made no conceptual sense at all to me.  Instead, I took a gander at the simple glyphs near their bodies (which I suspected had gotten Super DiGlyph results for me) and that has turned out to be the key.

If you scope out and/or stand against the simple glyphs facing you on the wall to your left as you enter that alleyway with the corpses, it unlocks that door.

This is massive, and I'm pleased that teamwork between the Bungie forum and the SGP has figured this out.  I will post a YouTube video as well as the usual photos.

The logical follow up question:  what other glyphs unlock what other doors?

It should be noted that the door which is opened by the simple glyphs near the dead elites is a gray security door, and that it does not simply get unlocked... it becomes (seemingly) permanently opened.

Wow.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 13:22:11
I produced a video and it's now up on YouTube here (http://www.youtube.com/user/SecretGlyphProject).

This also means we now have an official YouTube space.  (For better or for worse!)
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: AlkalineProdigy on October 04, 2009, 15:17:11
Hi im new but I found something interesting when unlocking that secret room.  It also unlocks an empty SI supply room.  I've included a link to the map that shows exactly where it is.  http://s7.photobucket.com/albums/y266/AlkalineProdigy/?action=view&current=nm_sec10-Copy.jpg
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 15:21:11
You rock your SOCKS off!  I'm going to check it now!  Nice work!  May I copy your image to our gallery?
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: AlkalineProdigy on October 04, 2009, 15:26:00
well it isnt my map but ya I guess you can.  I've also found a couple more glyphs that seem the trigger checkpoints which im guessing unlocks something nearby.  Though me being stupid I didnt mark on a map where those glyphs were.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 15:28:54
Oh, right.... duh!  Well I was going to make maps by district from in-game images before all of this excitement started.  For now, we'll use yours.

NEW DEVELOPMENT:  I thought I witnessed this occurring days ago but now I'm certain.  The simple glyphs in D06 near the Elite bodies just disappeared on me.

I think it may have to do with being in combat.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: AlkalineProdigy on October 04, 2009, 15:31:36
I've gone into SI supply rooms that had no glyphs in them only to return and the room is filled with them.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 15:43:33
Yes, seen that, too!  It's the Glyph Game, everybody!  Once you see 'em, how to keep them around?  Once they're gone, how do you get 'em back?

There is an annoying Jackal in District 06 on a catwalk above the District 04 doors.  You can kill him, but when you return he always respawns.  You saw me avoiding him in my video. 

I think this Game of Glyphs is going to result in us making mad dashes across the city without being allowed to kill things.  If Bungie makes us play on Legendary to unlock everything, that sniper is gonna suck.  I feel like I can see that coming...
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 15:45:11
BTW:  When the Super Tri blanks, the Simple Glyphs in D06 blank, too.  They also both returned together when I reloaded my save.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: thebraino on October 04, 2009, 19:35:13
Oh, right.... duh!  Well I was going to make maps by district from in-game images before all of this excitement started.  For now, we'll use yours.

NEW DEVELOPMENT:  I thought I witnessed this occurring days ago but now I'm certain.  The simple glyphs in D06 near the Elite bodies just disappeared on me.

I think it may have to do with being in combat.

Hey, just found this forum by ways of being bored and going on the b.net thread, lol. This forums is much more focused, so I'll be active in this one (multiple threads is -greate- lol)
I've made these maps for the audio logs, and thought this would be a good time to use them. (They include the blacked out sectors).
Color (http://img.photobucket.com/albums/v348/thebrainoo/NewMombasa_Map_Labeled.jpg)
Print (http://img.photobucket.com/albums/v348/thebrainoo/NewMombasa_Map_Labeled_Print.jpg)
I'll be updating them tuesday (hopefully) or so with colored overlays for each sector, and all the areas used in campaign.
My brother loves running around and breaking cities, so this should be right up his ally, and probably supply some multiplayer feedback.

Looking forward to this development =)
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 04, 2009, 19:44:44
VERY nice maps!  Thanks for sharing them!  Mind if I stick 'em in the Gallery?
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: thebraino on October 04, 2009, 19:46:57
I would love it =)
But don't keep them up there too long, there should be updates within a few days ;)
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Omeganuepsilon on October 05, 2009, 01:15:28
If you want, I'm great with photoshop, and can make some printer friendly(not all that black), where the buildings are still blue, etc.

Comes in handy since I'm using the same TV as a monitor at the same time.

Or if you have it and are somewhat familiar with layers...:

Copy and paste.
Select bottom layer and "invert".
Set top layer to either Color, or Hue(can't remember which).
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 05, 2009, 02:40:36
If you could make a flat overlay that is the whole map including the greyed out areas and leave out any text, beacons, and the like. It would be awesome! I need a blank map to help plot some points for glyphs and all that. Just leave it the colors it is in the game though... If it's not asking to much...
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 05, 2009, 05:03:28
I second Kenji's motion!  I finally got thebraino's cool maps up in the gallery (http://sgpgallery.subculturelifestyle.com/) and was thinking how cool it would be to have blank ones so folks could use them to plot anything they want to point out; from rooms to doors to glyphs to signs to their favorite Jackal spawn point.

Kenji beat me to it, though.  But me too!  Me too!

In any event, thanks for the maps, braino!
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: DeathIsTheEnd on October 05, 2009, 08:43:01
I just noticed this forum from Bungie's, so now I'm going to spend some time messing around with these glyphs and stuff.
Great find BTW.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 05, 2009, 08:56:14
welcome! take you time and look around! hopefully someone will answer any question to get you up to speed here! so don't be afraid and be nice!
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: andymac0909 on October 05, 2009, 09:06:26
Well guys, i can only use my knowledge of halo fiction to help, which proved useful.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 05, 2009, 09:08:11
Ya know? I have yet to read the books... I gotta look into those.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: VsH Tepec Fett on October 05, 2009, 09:19:44
Okay, not a good news from my part, but a news :
Now, we know that this secret room is empty, even in "Mythic Difficulty" (Legendary and all of the skulls activated). I don't need to take that video on my file share, did I ?

Tepec, that was a possibility, after all !
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 05, 2009, 12:56:09
maybe after we do some triggers and activate stuff and possibly do a little cookie dance, something will appear in that room. who knows? It could have been the dance the whole time and we never thought to try it........
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Sane888 on October 05, 2009, 17:14:43
I've noticed that in Cold Glider's video, when he looked to glyph he got that Checkpoint... Done thing. Though there were enemy presence. But could that still be somekind of mark that indicates you have triggered the Glyph and something has happened? 'Cause I got this Checkpoint... Done while watching one of these Glyphs at district 6, if I remember right, where is one dead Elite and few Glyphs. Of course, there were also enemy presence, but they were attacking all the time, and I usually don't get checkpoints when I'm under an attack. I haven't found any new doors opened after looking to that Glyph, but I didn't have much time to check out whole city, so I guess there could be little chance, that this Glyph triggers something.


And I'm so sorry 'cause I don't have any pictures to you guys.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: gothi on October 05, 2009, 17:34:20
Great theories but I'm sad to report that the door opens without looking at the glyphs...
Since the get go I've been convinced this is a loading error due to re-jigging the Halo 3 engine to support a streaming city.  The engine's not really geared up for this and as you can see the city looks very similar as it re-uses existing assets. But onto the experiment...

I loaded up NM streets and immediately got myself a mongoose and headed to Sector 8 to check on the door. At this point I should point out that at no time after getting the mongoose did I have the visor on.  The door was closed as expected.
I then drove over to Sector 6 and without turning on my visor walked up to the covenant sniper rifle next to the Elites, picked it up and got back on my mongoose (parked near to the Sector exit).  I then drove immediately back to the door which was now open with no glyphs sighted.

If you look at a map you'll see that Sector 8 is actually a twisted mirror of Sector 3 and if you look closely you'll see that Sector 3 also has a room with funny tiles on it matching the location and design of the one in Sector 8.  If you go to this area you'll immediately feel at home and easily spot the Security door as placed in a mirror fashion to the one in Sector 8. This door opens...

So, it's my belief that this is just fall out to the way the game engine loads the levels and nothing at all to do with the glyphs, it's just coincidence that they are located in the area you need to go to de-load the doors.

Please repeat this experiment and see if you draw the same conclusion as me.  I'm sure the glyphs are more than simple decoration and following them from my start point actually led me to a key point in the game (one of the crash sites) so their purpose to me is clear; Player guidance and to add an air of mystery..

Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: JSM26 on October 05, 2009, 18:19:16
Its a shame that the 'secret' room may not actually be a secret, but it makes sense, the room did not seem to be complete (free floating objects on rooftops and whatnot). I think I had a similar experience as well, though entirely unintentional. Loading my game (started near the security door) I found it was locked, so I went straight to sector 06 only to find that the glyphs (along with the BELIEVE graffiti) were not present, none the less, when I went back to the door immediately afterwords, it was open.

If this was only a loading error, could any of the other disappearing / changing glyphs be due to a similar issue? (magic wall?)

Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Imppa on October 05, 2009, 18:45:30

If this was only a loading error, could any of the other disappearing / changing glyphs be due to a similar issue? (magic wall?)



I don't think it is, or at least I hope so.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 05, 2009, 20:55:38
The magic wall is DEFINATELY different as we have seen it with 1,2, and 3 Si circles on it at different times and even hav picture proof. As for the room, I too, had my suspicions. I won't rule it out, but I won't forget about it too.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: mob legndkiller on October 05, 2009, 21:07:25
If anyone watched my video on how to get the glychics to come up on the magic wall it is very much possible that there is a loading glitch with that inter area. All though i do still think there is some thing else in the city. Bungie puts easter eggs in there games all the time and really didn't find much in this one. For example the scarab gun in halo 2 which was SO HARD to get.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 05, 2009, 21:10:12
ya but with the scarab gun you had to use a loading glitch AND leave the level... If it's anyhting like that, we've been looking in all the wrong places...

So saying that the secret room is just a loading glitch. Is saying there is still a good chance something might be there. Never underestimate bungie! ;D
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: thebraino on October 06, 2009, 01:47:17
You made a good point with the scarab gun requiring a glitch...
I hate it when they use glitches intentially, it's just -wrong- somehow, lol
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Apollo Doom on October 06, 2009, 04:17:46
So I was trying to do the "open door" glitch in 2 player coop and noticed something unfortunate.  We were traveling from the alley that supposedly opened the door to the door.  We stopped at the S06's Stonehenge to look around because all the 6-es had disappeared from the walls of the sector.  Inside, the glyph with the sad SI at the top no longer showed his head.  I then went to the door in S08 and it was still closed.  On my return to S06 the SI's sad face had reappeared, but not for my teammate who hadn't gone into S08, he then went and returned and the SI's face was back.

This inconsistency in loading is unsettling.  It might mean that a lot of the shifts that we thought were intentional are merely accidents.  I hope not, but I thought I'd mention it.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: gothi on October 06, 2009, 16:46:36
It might mean that a lot of the shifts that we thought were intentional are merely accidents.

Based on both our experiences and various other chatter around here I'd agree with that statement.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Sane888 on October 06, 2009, 17:48:35
I still believe these Glpyhs unlocking the door is more than Glitch, though your presentation was really impressive. And I mean this from bottom of my heart, and there is no sarcasm in my words.  ;)  But today I was investigating more that empty room which is opened by Glyph (or glitch) and found out that there is three (3) paths, or should those things be called lines? But whatever those things are, two of those things leads to middle of the area. And the line which is left is leading straight to door. And on the other side of wall, where this door is in, is nothing less than stonehenge room. Hope this picture will clear out my bad description. http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96689837&lc=1035 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96689837&lc=1035) And I also found out that this logo of this building is pointing to Stonehenge room.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96689274 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96689274)
I also got a picture for you guys about the Glyphs I was mentioning in my earlier post. It is this one http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96688165 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96688165)


P.S. If someone needs these pics feel free to use them, if you don't claim them to be your own. ;)
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: VsH Tepec Fett on October 06, 2009, 18:01:06
Hum, i believe now that's definitly a glitch :
look at this secret room, and look in the symetrical district of the Sector 8 (where the secret room is) : sector 3.
Go to Sector 3, and there, you can go into the equivalent room of the secret one, which is not secret. Within, you'll find every answer to these "lines directions" : that's just a random observations, because of trees that are not in the secret room, etc.

Sorry to say that ; but we still could notice that symetrical observations, we could find something !

Tepec
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 06, 2009, 18:02:03
Gothi's skepticism followed by experimentation followed by making a report is good work.   We may not like the thought that we have found a loading error and not an intentional easter egg, but as scientifically-minded SGP members we have to go with facts and the highest probabilities based on concrete evidence.

If this gets you bummed out, you can at least take comfort in two things:

In order to be certain of which is more probable (loading glitch or easter egg) I feel we should handle the glyph issue and the door issue separately.  We're going to need a little background and nomenclature, then I'll propose some test plans.

ZaggRukk pointed out in another Ghost Chasers thread (http://subculturelifestyle.com/forum/index.php?topic=35.0) that some glyphs can be seen without the VISR and some cannot.  From a technical standpoint, it looks like we're dealing with two forms of texture maps (TMs): one is a "base" TM which that object in the game will always have.  The other is an "overlay" TM which can be added to an object later.

Our current hypothesis is that the Overlay TMs are the ones that disappear.

Test Plan 01- Test the disappearance of each Glyph TM (http://subculturelifestyle.com/forum/index.php?topic=73.0)
The purpose of this plan is to ascertain two data values for each each of the glyph TMs: whether you can see it without VISR mode and in which districts is disappears in, if any.

Test Plan 02- Test the disappearance of each Secret Door (http://subculturelifestyle.com/forum/index.php?topic=74.0)
The purpose of this plan is collect images of the secret doors in both of their states (open and closed) so that we can analyze whether or not it is a simple object that is missing or if the door object has been replaced with a new one.  My plan lists only two doors (I am referring to the dark gray recessed security doors.  My video (http://www.youtube.com/watch?v=LK0TGhUNr6I) shows the one in D08.  The same door exists in D03.)

Test Plan 03- The Great Halo 3 Overlay TM Hunt (http://subculturelifestyle.com/forum/index.php?topic=75.0)
The purpose of this plan is to find overlay TMs in Halo 3's campaign mode which also disappear.  If any are found (especially if they are otherwise unassuming images) then we can probably conclude that what we're seeing in ODST is behavior inherent in campaign mode of the Halo 3 engine.

For each of these test plans I have constructed a corresponding Excel spreadsheet to aid in the process and to facilitate data collection and sharing.  I will create have created a new sticky thread for each with the associated spreadsheet attached.  If you have the time and inclination to fill out even one row of data for any of these, it would be a great help!  Keep in mind that the same data reported from multiple users is a very good thing.  Please do not skip areas of the plan just because someone else has already checked it out.

...and since this is extremely work-like in nature, remember to have fun!  If you take part in this and start to feel the same sense of drudgery that you feel while sitting at your day job or doing homework, it's time to play Firefight!
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: VsH Tepec Fett on October 06, 2009, 18:08:24
This new way to work on glyphs possible impact in the game is very logical, and non-less brilliant ! I think you're on a good question : Bungie made some different glyphs, in order to various details, various streets, no problem with that. But why some of these glyphs could be seen without VISR, whereas every gamer play everytime with it at night ?

Tepec
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Sane888 on October 06, 2009, 18:23:08
Ok, I guess I need to start believe it is only a glitch, 'cause it is starting to look the only possible answer, why that door is opening. I hope I'm not confusing you guys and spelling my sentences wrongly. 'Cause I'm not native speaker, there might be loads of bad grammar in my posts. And biggest fear I got is that there is misunderstandings between us, when I'm writing wrongly. But don't worry I won't be bummed because there is no intentional Easter Egg about that door. I just continue my researches and maybe I try one of those glitches, in order to get out of the map. ;)
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: gothi on October 06, 2009, 18:26:00
Hum, i believe now that's definitly a glitch :
look at this secret room, and look in the symetrical district of the Sector 8 (where the secret room is) : sector 3.
Go to Sector 3, and there, you can go into the equivalent room of the secret one, which is not secret. Within, you'll find every answer to these "lines directions" : that's just a random observations, because of trees that are not in the secret room, etc.

Sorry to say that ; but we still could notice that symetrical observations, we could find something !

Tepec

Sane888, this is why I referenced the matching room in Sector 3, everything you see in the Sector 8 room should be there in Sector 3 but will have other objects on/around it.

If I had more time I'd be looking at what glyphs are visible via mongoose headlight as I believe the glyphs appear when appropriate lighting conditions are met not just in VISR mode..
Nope, completely wrong.  The glyphs are faintly visible without using the VISR but the light from the mongoose washes them out.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Sane888 on October 06, 2009, 18:39:37
Hum, i believe now that's definitly a glitch :
look at this secret room, and look in the symetrical district of the Sector 8 (where the secret room is) : sector 3.
Go to Sector 3, and there, you can go into the equivalent room of the secret one, which is not secret. Within, you'll find every answer to these "lines directions" : that's just a random observations, because of trees that are not in the secret room, etc.

Sorry to say that ; but we still could notice that symetrical observations, we could find something !

Tepec

Sane888, this is why I referenced the matching room in Sector 3, everything you see in the Sector 8 room should be there in Sector 3 but will have other objects on/around it.

If I had more time I'd be looking at what glyphs are visible via mongoose headlight as I believe the glyphs appear when appropriate lighting conditions are met not just in VISR mode..


Yeah, I didn't have time to check out that place until now, and now I realize that your theory must be the right one. Sorry I didn't believe you earlier, I guess I'm just stiff-necked. ;)    
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Hoho5000 on October 06, 2009, 22:39:59
Quote
Ok, I guess I need to start believe it is only a glitch, 'cause it is starting to look the only possible answer, why that door is opening.

It could be a glitch. If you look up, you'll notice some antennae that aren't attached to the roof, as well as some translucent grey boxes hanging off the side of the building instead of the overhangs that are present in the District 3 version.

On the other hand, there is rubble and debris present on the ground, something which the dark areas lack completely. Plus, there's the fact you have to go to a certain area to get it to work (it's not just looking at the first glyphs on the wall; if you actually go back in the general area, it will still work). An area that is filled with glyphs. Also, going into the area removes two doors, not just one. Coincidence? Maybe. But maybe not.

I've done a bit of Halo and Halo 2 modding/editing, and that behavior isn't normal. In order to remove an object during the game, you'd have to make a script to remove that object specifically.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 06, 2009, 23:38:13
Over in Intel, I have posted at length regarding Gothi's Criticism (http://subculturelifestyle.com/forum/index.php?topic=87.0).  Since it relates directly to this thread, there you have it.

We're fortunate to have Gothi (and many others!) contributing to our research.  A theory's refutation is as important as its proof.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: MajorDeal on October 07, 2009, 03:55:19
I find it interesting that the large electronic sign above the outside of the security door in sector 8 is a UNSC advertisement that says:

Expansion.
Unity.
Opportunity.

There is also some fine print at the bottom of the ad, but I am unable to make it out. Using a sniper scope didn't help, so I went back to watch the film to see if I could get a better look at it, but to no avail. However, I also noticed that the smaller sign below that (in-between the door an the larger ad above) was red and said "access denied" in the film. However, I see only static in-game. Has anyone else noticed the smaller sign changing?
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Apollo Doom on October 07, 2009, 04:02:03
That poster is in other places around the city.  Though I still believe the placement you're referring to could be significant.

The bottom reads something like "Defeating the Covenant is just the beginning, opportunities for colonial volunteers abound."  The wording is very off, but the jist is the same.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ZaggRukk on October 07, 2009, 07:31:31
I still don't think the Secret room is a glitch.  As stated earlier who-ever made the video did not have his VISR on.  You cannot see the glyphs very well without it because it is dark in that area.  Plus, when I got the door to open the first time, I wasn't looking at the glyphs either!  I was however, walking to the back of the alley where the beam rifles is.  So, the glyphs might not be the key, but maybe just walking through that area is the trigger.  Also, the 'mirror' room acrossed the map does NOT have a 2nd door that opens.  Please don't forget that there are TWO doors that are activated to enter the secret room.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 07, 2009, 09:48:31
another way to test it is to load into that district from a different one. Instead of running to the elites and back... just get to the locked secret room, then leave the district and come back and tell us what you found. I have to go to sleep, or I would do it.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: JSM26 on October 07, 2009, 17:57:46
I don't know If anyone has found this yet, but I was walking through sector 5 when I noticed that all the doors in the area near the place where the rookie first starts were opened. Curious, I wandered inside, and found that every door that had something behind it was open (open as in gone, like the secret door, not just openable). This leads me to believe even more strongly that the secret door is no more than a loading error. Doors to rooms that Bungie simply did not use. I have not yet found the trigger that led to these doors failing to load, but I had just traveled from sector 6 through sector 8.

The more I see these kinds of things (missing doors, missing Optican booths) the more skeptical I become.

Video in fileshare (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96810834)
If you look around the rest of the area, you can see a couple of other doors that have also failed to load.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: gothi on October 07, 2009, 19:39:22
I don't know If anyone has found this yet, but I was walking through sector 5 when I noticed that all the doors in the area near the place where the rookie first starts were opened. Curious, I wandered inside, and found that every door that had something behind it was open (open as in gone, like the secret door, not just openable). This leads me to believe even more strongly that the secret door is no more than a loading error. Doors to rooms that Bungie simply did not use. I have not yet found the trigger that led to these doors failing to load, but I had just traveled from sector 6 through sector 8.

The more I see these kinds of things (missing doors, missing Optican booths) the more skeptical I become.

Video in fileshare (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=96810834)
If you look around the rest of the area, you can see a couple of other doors that have also failed to load.

Thanks for sharing JSM26.  For me this is conclusive proof that the ODST modified H3 engine has issues with rendering objects and what we're seeing with the disappearing door(s) is nothing more than a glitch.  I wish it was something more but the evidence is stacking up against it.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: gothi on October 07, 2009, 20:03:34
I've just gone back to my video of me showing a friend the disappearing door and checked out Sector 8 before and after the door disappears and this is nothing more than a repeatable glitch.

In comparison to the fully loaded sector when the door is missing the following applies:

3 areas used as the SI supply drops are open (not just the 1 originally discovered)
The grunts and turrets are not loaded in one of the circular areas
Adverts for cars are missing from the walls
Various items are not loaded such as the Opticon health dispensers and stand alone terminals (such as the one near the shotgun)

So it's a case of good work on finding a glitch, now can we do this on other sectors to access even more areas that should be blocked off?

Edit
I just watched a whole bunch of scenery appear then disappear which caused the enemies there to completely freeze, some even in mid-air.  I urge you all to go back to your in-game videos and look around the area as evidence of the engine glitching.  What is useful though is that all the glyphs appear bold and bright when you move the camera away from your characters 1st person view.

Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: MajorDeal on October 07, 2009, 20:12:10
If we were to conclude that these various items are glitches, what about the glyphs themselves? They are known to disappear and reappear which seems like a glitch, but what about when they just change slightly (i.e. super tri-glyph)? I guess we need more research on the text mapping issues.
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: ColdGlider on October 07, 2009, 21:36:00
Major's comment is one that I have been keeping in my back pocket for a while... and the reason I wrote that initial article.

When considering both Glitches and Glyphs (nice potential article title, that) I feel it is crucial to consider the Super Y Glyphs in particular (Super Tri (http://subculturelifestyle.com/gallery/main.php?g2_itemId=338), Super Di (http://subculturelifestyle.com/gallery/main.php?g2_itemId=364), Super Mono (http://subculturelifestyle.com/gallery/main.php?g2_itemId=372)). 

The Super Mono (in at least two different orientations) appears in the Legendary ending cinematic.  There are no loading glitches affecting that cinematic.  It's a Y-glyph with one SI symbol in it.  So far, that same glyph has appeared in only a few (key?) areas of the game... and as we all know the Super Tri and Super Di have only appeared on the Magic Wall in D04.

If we chalk disappearing doors, barriers, dumpsters, and even glyphs up to a glitchy engine weighed down by a design kluge and one year development timeline, we are still left with a mystery that appears to have been intentionally crafted.

Hoho5000 explained (in this post (http://subculturelifestyle.com/forum/index.php?topic=92.msg389#msg389)):
Quote
By no means am I an expert, but what you are describing sounds like different permutations of scenery spawning.

If scenery spawning (or a possible Halo 3/ODST equivalent) was implemented on the Magic Wall with a pool of Super Y-Glyphs, we'd intentionally see a different glyph selection on that wall whenever the spawning trigger was activated.  Assuming again that disappearances are entirely due to a glitch, we are still left with the question: why did the designers want to show us these exclusive in-game glyphs on this wall, in this plaza, in this district?
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: Kenji on October 09, 2009, 05:44:24
AND why are there glyphs everywhere in the place, when the glyphs with the design are usually only around story proggresion levels? There isn't anything there that progresses the story or any comms (from what I remember)
Title: Re: SGP: Report - Glyphs Unlock a Door!
Post by: AlkalineProdigy on December 02, 2009, 23:33:04
wierd