SGP

Halo ODST => Theorizers => Topic started by: gonzo694u on October 06, 2009, 19:49:46

Title: Engineers and Stonehenge
Post by: gonzo694u on October 06, 2009, 19:49:46
In reading about engineers on halopedia. I saw this that came of interest to me:
"they (engineers) will utter a high-pitched keening sound whenever a Forerunner artifact is under any sort of threat."

Since humans are descendants of forerunners and Mombasa has buildings, artifacts, etc of forerunners maybe you do have to either shoot or grenade their artifacts to trigger something. Maybe hurting the already dead elites (just guessing).

On a side note, do the pillars in the stonehenge produce musical tone when being shot at, grenade thrown at it, or melee (sorry if I misspelled it). Just like the IWHBYD on halo 3. The rings each made a different tone andyou had to play the correct notes in order for the halo song.

So tell me what you guys think.
Title: Re: Engineers and Stonehenge
Post by: JSM26 on October 06, 2009, 20:48:13
I've tried hitting them and what not, but I could not hear anything. I'm going to try again with headphones, see if there is a difference.

[EDIT]
Tried hitting them, shooting them, touching them, and I could discern no noise aside from the one made by the firing of the gun (or the gun hitting the obelisk). As for noises made by the engineers, there was nothing to indicate that they were responding to my actions.
Title: Re: Engineers and Stonehenge
Post by: gonzo694u on October 06, 2009, 20:55:38
Also on halopedia they mentioned that the elites believed in honor and that they didn't like doctors and such because they caused bloodshed without honor. Elites believed that the only bloodshed should be from fighting and if they are injured then they would rather die with the enemy because of fighting with honor. So maybe shooting the dead elites also might trigger something.

Just theorizing. (I think that is a word)
Title: Re: Engineers and Stonehenge
Post by: JSM26 on October 06, 2009, 21:00:54
Yeah, its a word, and I'll be sure to try that. I'm also going to try going back there on different difficulties as well, see if there is any change.
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 15, 2009, 17:55:17
Engineer/ Simon says?

The lights from Stonehenge: The Engineers can activate the lights and they follow you around. If you leave the room they wait by the door till you return. Do they want to play?

 I N S T R U C T I O N S :
   
This could be the classic game of Simon Says using tones or lights. The computer will play a series of tones or lighting up the mining lights (only one to begin with). You must then repeat what the computer did. The game progresses by adding a new tone to the sequence every turn. The game ends when the player misses when repeating the sequence.
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 15, 2009, 19:03:21
Oh ho!  This is a great idea, I'll have to try it out tonight.  First step: figuring out how long the sequence is, the Engineers go over and over the same areas it seems but is there any variation?
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on October 16, 2009, 06:14:55
(http://www.gruntspajamas.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=991&g2_serialNumber=2)

As I have been mapping District 06, I've cataloged six nine fallen Elites.  There are six Squidhenge slabs.  Enigma's image "My Gift" (http://www.gruntspajamas.com/gallery/v/SGP/courtyards/squidhenge/SL-2009_10_15-EnigmaBiz2-MyGift.jpg.html) is what I have in mind, but with six Elites instead.  Moving Elites is a pain.  We'd want four players.
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 16, 2009, 12:08:15
Body stacking: beat dead "peeps" into a pile its easier to move groups of the dead.

Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 16, 2009, 14:26:27
Ok. so I attepted to to gather dead Elites and get them to stonehenge, after about an hour I had gotten 5 dead Elites about 20% of the way to Stonehenge....naturally I gave up, since it would probably take me around 4 hour to complete. So I decided to get a Hunter to follow me to squidehenge, got em, killed him and nothing happened. In frustration I killed both Engineers, blow up my mongoose and span around till both of my weapons couldn't fire anymore. While spinning and blasting I noticed I was missing something.....The sad face was GONE! leaving only an empty Y glyph. So I quit out after realizing that nothing special had opened or magically appeared and decided to go into theater (1:06:05 worth of video and didnt really do anything till about 59:18 Urg...) Ok so before I get to the glyph, I noticed the the hunter's are aware of the monitor, I was board in monitor mode ( since my guy was beating down dead elites for an hour) so I went to where the Hunter's were resting, if you are around 30 feet away and zoom in on them their tentacles will rise. I did this several time to make sure that I was in fact triggering a response.....If nothing else its odd. Brutes nor Grunt's produced the same results. its weird because you are watching the "past" and to be able to trigger response that never originally took place...is exciting! what else can we trigger a reaction to?!?!!?  Ok so when I finally made it to the time line I was looking for awaited the sad glyph disappearance.... so that I could take the ground breaking photo.. It never went away..... in game it was gone ( the Hunter dead in the middle) I even took a picture of the Hunter in the middle and for some odd reason the Hunter didn't show up and the glyph did. I would post the picture...but it unfortunately does NOT prove anything nor does it support anything I have stated.

Oh well..... ::)
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 16, 2009, 15:22:14
Elite Rank and color:
 
Light blue: pitiful warrior

blue: rookie

Red: veteran, commander of lower ranks

gold: normally pilot phantoms, often found with swords

White: In charge of lower ranks

Black: stealth warrior

silver: highest rank

I couldn't find a true source on ranking. I think finding a high ranking dead Elite might prove useful. especially for the Squidehenge.
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on October 16, 2009, 16:51:06
That was a lot of work you did... thanks for reporting in.  I have been moving the pedestal to different places, experimenting with its shadow.  No luck.

In the Eliot poem, he repeats "The shadow falls" as he describes pairs of things is falls between.  Guess how many pairs?  No, not six.
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 16, 2009, 18:01:26
Interesting canon. :)


taken from http://halo.wikia.com/wiki/Huragok

While the Prophets guide, direct, and manage Forerunner research and technology, it is the Engineers caste who must excavate, unlock, and transport Forerunner artifacts, though the Prophets insist that any admission of that fact is heresy. These remarkably helpful and docile aliens are patient, almost completely silent, and exceedingly reserved in their work and its religious implications.

Engineers are the scientific and engineering backbone of the Covenant and its economy. They float via bladders that let off a gas that is lighter than air, and their many tentacles are able to split into many fine cilia, with which they are able to manipulate machinery. Engineers are capable of quickly learning the functionality of new technology. On one occasion, an Engineer was observed by the Master Chief dismantling a vehicle's engine, assembling it into various other working configurations, and then returning it to its original state, all in a matter of seconds.[4]

Huragok "reproduce" by gathering the needed (or available) materials from their surroundings to build another Huragok. Up to three Huragok take part in this process, relaying all the information that they have learned to their "offspring." Given sufficient raw materials, a pair of Huragok can produce a unified replica of themselves in approximately 45 minutes; the addition of a third Huragok cuts the time down to 30 minutes. Understandably, it is advantageous to have as many Huragok contribute to this process as possible, raising the "intelligence" of the offspring.
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 19, 2009, 14:39:29
SORRY FOR THE CAPS BUT THIS IS BIG NEWS WHICH CALLS FOR CAPS!!!

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98507642
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98507685
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=98507701

I HAVE FOUND A 2ND STONE!! MUCH LIKE THE 1ST ONE IT IS EASY TO MOVE AND STAND UP, THE AMAZING THING IS ITS COMPLETELY DIFFERENT FROM THE FIRST, BUT HAS SIMILAR PROPERTIES. MY EDUCATED GUESS IS THAT THERE IS A 3RD STONE!!

I THINK I FOUND IT NEAR MICKEY MISSION ARTIFACT, INSIDE THE BUILDING.
I CHECK THE BUILDING NEAR THE MISSION START ( WHERE YOU 1ST DROP IN) AND FOUND NOTHING. MY GUESS WOULD BE THAT THE 3RD STONE WOULD BE LOCATED IN A BUILDING.

NOTES: I HAD TO PUSH THE 2ND STONE THRU A FEW DISTRICTS TO GET IT TO SQUIDEHENGE. ONCE THE 3RD STONE IS FOUND, YOU WOULD HAVE TO SYSTEMATICALLY PUSH STONE 1 TO STONE 2'S LOCATION THEN PUSH STONE 1 AND 2 TO SQUIDEHENGE WHERE STONE 3 IS LOCATED, OTHERWISE YOU WOULD RISK THE STONES BEING RESET.

I WILL BE ON TONIGHT TILL THE 3RD STONE IS FOUND. :P ::) :( >:( :) ;) :o
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 19, 2009, 16:15:56
Holy.  Shit.

The fact that second one is different, they look much more like Forerunner components than before.  I'd also like to note we found one identical to the first Stone in Tayari Plaza but forgot to mention it.  It was in the plaza with the footbridges in the building that leads to the 3rd floor catwalk.

Enigma, I'm in for getting this done tonight.


EDIT:  I meant to include this post from the bnet forums, looks like someone tested this idea at least once:  about halfway down the page. RE: Engineers examining the pillars. (http://www.bungie.net/Forums/posts.aspx?postID=37562464&postRepeater1-p=58[/url)
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 19, 2009, 16:23:21
I WILL BE ON AT 9:15PM EST TILL THIS DONE. SEE YOU THEN APOLLO!!!!
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 19, 2009, 18:16:26
ZOMG!!!!111one+eleven!1
NIIIIICE work Enigma! Quick, find the 3rd!
But could there be more of them? like, 5 in all (1 in the middle and 4 in it's sides)? Would'n that make it completely perfect? No matter, at least find the 3rd!!!

And then a question for clearing stuff up:So the first stone is in TP, and the second near the Gauss Cannon building, where Mickey's mission clue is? Or should the first be there already?

I've seen some pic's where the first one is showing, but I don't know if I have missed some post or something...:P

If you people can't find it(or them) in 9 hours, I'll join teh hunt. Right now, I've got some sleeping to do.
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on October 19, 2009, 21:50:36
Great discovery, Enigma!  I'll be online later tonight to assist with the search.  I have (yet another) theory that coincides with interior building searches, so this is perfect timing.

Has anyone every noticed these outside of Squidhenge?
Photo 1 (http://subculturelifestyle.com/gallery/v/SGP/CityStreets/D06/SL-2009_10_19-ColdGlider-D06-Three+Slabs01.jpg.html)
Photo 2 (http://subculturelifestyle.com/gallery/v/SGP/CityStreets/D06/SL-2009_10_19-ColdGlider-D06-Three+Slabs02.jpg.html)

I mean, seriously.  Why haven't we taken note of these before?  I think one of Apollo's friends first spotted these in a game the other day.
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 19, 2009, 21:53:47
There's also the quadhenges in the sunken plazas.  All of these stones are unmarked...
Title: Re: Engineers and Stonehenge
Post by: lordofthebeets on October 19, 2009, 21:55:18
I found the third one!!!  it is just off the wanna be squidhenge in the tayari plaza district. It is right by a supply cache and looks like the second!
Coincidence? I think not.
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 19, 2009, 21:57:52
So the 3rd Plinth is identical to the 2nd found.  If we find another to confirm, my theory is that there are 5 of the same type and one unique.

What if we bring these to the empty squidhenge room and build our own there?  Use the unique Plinth for the space the SI occupies in the other!
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 19, 2009, 22:17:23
GD!!GJ!!

I am really surprised this hasn't been explored yet. I have searched site after site after site and see no reference to the pedestals  or how they may relate to the henge.. although really these pedestals could really be put together anywhere, which is a slight concern. Really there are a couple of places where forming these pedestals make since. Its going to be a long night....
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 19, 2009, 22:58:51
here is what I am thinking..
Title: Re: Engineers and Stonehenge
Post by: UNO on October 19, 2009, 23:10:58
Wowwie!!
I dont think there is anything like this on the bungie site.
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 19, 2009, 23:25:02
Welcome welcome Uno, the more minds we have working on this the better!

Here's a map of the locations of the 3 Plinths that we've discovered.  They're the white dots:
(http://i24.photobucket.com/albums/c40/Doomkid/Plinthmap.jpg?t=1255994621)
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 19, 2009, 23:38:20
hmmm nice map Apollo! So looks like we need to Start in District 5, push to District 6 and end in district 4. Has anyone found another one?
Title: Re: Engineers and Stonehenge
Post by: UNO on October 20, 2009, 00:20:51
doesnt it make more cents that there might be an area that is missing those statue thing? remember like the old resident evil or tomb raider games where you had to push stuff to a special place till they click or unlock something...
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 20, 2009, 00:52:43
Good idea Uno, but none of us have seen anything that looks like its missing a piece (aside from the empty 'henge's)

There's also the fact that they appear to share the same design philosophy as the Forerunner, which nothing else in NM does.
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 20, 2009, 05:14:30
Yes, since we have nothing else in our minds, the 'henges seem to be the best idea. And don't you think that the 'henges may be about Forerunner or the Forerunner construct seen in the Legendary-ending?

I searched the Halopedia and found no Forerunner machines or constructs that would look like our's, exluding The library (http://halo.wikia.com/wiki/File:Llibraryday.jpg), which haves some resemblance but then again looks a lot different(forget it, it's totally different). But I agree It's surely Forerunner.

And have you noticed that all the Stones are found from Asklon's buildings? Is Asklon connected to the mystery somehow?
Or perhaps to the Glyphs? (Askon logo does have resemblance to a simple glyph[Y upside-down])
Perhaps we should search from the rest of Asklon buildings for more Stones?
Title: Re: Engineers and Stonehenge
Post by: gonzo694u on October 20, 2009, 15:16:03
We already know that the glyphs are all over the place in legendary ending of where the prophet is, but I was wondering if anybody noticed that the chair of the prophet is similar in shape to the Plinths that you guys found. I was looking at enigma's pictures of the plinths and the bottom one (where the sides curve inwards) looks like the shape of the prophet's chair. I don't know if it means anything, but I just wanted to point it out.

%SPOILER%

Here is the link to the video. Look at the chair at around 28 sec and let me know what you guys think.

 http://www.youtube.com/watch?v=RUyQkSG2PQg
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 20, 2009, 16:50:54
Imppa: regarding the Asklon buildings, we've noted that the only open buildings are Asklon's.  Or at least contain exclusively Asklon imagery inside.  I've been trying to figure out whether there is special significance to this or if Bungie just wanted to make Asklon the ridiculous megacorp for New Mombasa.  Check out my thread about New Mombasa's Corporations (http://www.gruntspajamas.com/forum/index.php?topic=72.0)

Gonzo: The back of the Prophet's chair does look similar two the 2 identical plinths we found if they were place back-to-back.  I too was trying to figure out if we've seen that shape anywhere else so I started thinking through all the Forerunner structures we've seen and this is the one I think the 2nd Plinths resemble: (its a structure from the level Halo in Halo:CE) Installation 04 Beam Emitter (http://halo.wikia.com/wiki/File:Scrn_009.jpg)

Update on getting Plinths together:  Last night ColdGlider, Anonymous, Enigma and myself spent some time trying to get the Plinths into Squidhenge together.  We discovered that they, like most objects in the game, de-spawn when you force the game to de-load their origin District.

This leaves us with some other options.  One is that each Plinth has a place it belongs in its own or adjacent districts and they are not supposed to be assembled together.  Another is that there might be multiple sets of Plinths that are supposed to be used together in some way.  Yet another is that this is another dead end.  But lets keep testing to see!
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 20, 2009, 18:13:56
Yeah, the only open buildings are Asklon's, right(been reading that thread  ;)).
I meant to say that why Asklon, and how is it connected to the Plinths?
 If we could access the other buildings, would there be more Plinths, or are they just Asklon's stuff?
 If so, is the corporation connected to the mystery by the Plinths, or are the Plinths just some decoration ?
If the Plinths surely are forerunner (as they seem to me) and they are connected to Asklon, then certainly Asklon is connected to Forerunner somehow. But in what way?

Wow, that was quite a mouthful. Well, some question to solve...


When I was collecting the plinths, the same happened to me, my Plinth de-spawned :( This may be a dead end, and if we can't solve it The Plinths will just stay as decoration.
Title: Re: Engineers and Stonehenge
Post by: SpecOPS on October 20, 2009, 19:05:08
I found a fourth one. Bottom floor of the building where dares helmet is found. Across the courtyard from the third one. This is the same design as the first.
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 20, 2009, 19:06:35
Yeah, I found that one earlier too. Wasn't Apollo talking something about it?

EDIT: Found it:

Quote
I'd also like to note we found one identical to the first Stone in Tayari Plaza but forgot to mention it.  It was in the plaza with the footbridges in the building that leads to the 3rd floor catwalk.

The locations seem a bit different (or then it's just my comprehension), but were you Apollo talking about this?
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 20, 2009, 19:28:00
The one we found was not in Dare's building, it was indeed across the courtyard from Spec's find.  When I get home I'll add it to the map.
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 20, 2009, 20:04:28
I forgot what CG said... We can only access 3 districts at a time when moving the pedestals? or was it 2? Does this mean that we have 3 pedestals that are in the allowed space before RESET?
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on October 20, 2009, 23:36:04
Apollo's statement was correct:
Quote
We discovered that they, like most objects in the game, de-spawn when you force the game to de-load their origin District.

"De-load their origin District"?  Okay... so admittedly the explanation is a bit technical.  I went over this in length in my Modified Gothi Theory (http://www.gruntspajamas.com/forum/index.php?topic=116.0).  Allow me to try to simplify the explanation.  At length.   :(

ODST keeps two districts in memory at once.  That's it.  You can never have a team spread out over three or more districts, since ODST can't load in more than two at a time.  This has consequences on gameplay.

One consequence is player warping in co-op.  The one and only reason this happens is because of the two-districts-in-memory-at-once limitation.  Just you try to open up the doors into a third district while your team is simultaneously accessing two others.  You'll begin a warp-fest before you even get to the doors into that third district.  The SGP tested and reported this behavior here (http://subculturelifestyle.com/forum/index.php?topic=129.msg546#msg546).

Another consequence is that objects may suddenly and inexplicably disappear when you get to close to district doors.

So why all the fuss about getting close to district doors?

Just like that girl you brought home from the bar for a one-night stand, the game engine wants to make sure it looks pretty for you in the morning.  It doesn't want you to see its real face without any makeup on.  Since it can only handle showing you two districts at once, it has to scramble to cover up the fact that one of those three districts you tried to access at once is going to suddenly disappear from existence.  (After that one-night stand, you're probably feeling like you want to do the same thing!)  You may have noticed that you've never looked through district doors to see a vacuum of game geometry; there is always a part of the city to be found when those doors open.  This is the sole purpose of the doors: covering up the fact that in many cases there is a complete lack of city behind them.

To enable the game engine to perform this sleight of hand door game, some clever engineer at Bungie devised a means to mark off zones around the district doors.  Enter one of these zones and the game engine knows it has to wake up and re-assess which two districts it is going to allow the player(s) to inhabit at once.  If it determines that a district needs to go bye-bye to make room to load another one, then any players in that district are getting warped out and any open district doors into that district are going to shut- even if they were blocked.  AND:  any objects that originated in that district are also about to make a one-way trip to the great bit bucket in the sky.  

That's a lot to happen just because someone got too close to a district door... but that's the facts of life in ODST's Mombasa Streets.

It actually gets more complicated than that- but we're keeping this light.  Suffice it to say that there is some additional data manipulation going on behind the scenes that make the bump glitch happen.  I have called this "preloading".  I only mention this here because it explains the term "preload boundary".

Those zones around the district doors that I mentioned previously have defined lines around them.  I call them preload boundaries.  Cross the line and you're in the zone- and you can expect all sorts of wacky things to happen if you're not careful.  Player warping, data loading, door closings, item spawns and de-spawns.  General mayhem.

The moral of the story is that players who are researching the secrets of the city need to respect their boundaries!  Ideally, you want to work in one district at a time.  Then, move to another district as a group taking care that you force a complete load of that area (another topic).  Sometimes, a group needs to work two districts at once (such as when we were shuttling plinths across district lines).  This is when you need to be SUPER careful.  One step across a preload boundary is like pushing a chaos button if that boundary is linked to a district that wasn't already loaded.  

I have created a map (http://www.gruntspajamas.com/gallery/v/SGP/maps/secretrooms/SL-2009_10_20-ColdGlider-Map-D06-Preload.jpg.html) of D06 which shows the preload boundaries.  Hopefully this will help people trigger preloads when they want them and avoid preloads when they would be undesirable.  All of the other districts behave the same way.  Stay away from the district doors and you'll stay away from the preload boundaries.

So about our plinths:
Each plinth is tied to the district it originally spawned in.  It can be moved to an adjacent district, but no further.  Why?  Because any further requires the game engine to unload the district where the plinth spawned.  When the district goes away, the plinth goes away.

If we have any hopes of building a Plinthhenge (lol) out of six plinths, then those six plinths need to be located in adjacent districts.  Period.

Understanding the details of the game engine behavior is critical because it limits the scope of our research.  We can't put a plinth in each hnege location, for example, because this would require the game to load many more districts at once than it can.  Likewise, we can't put a player in each henge location at once.  This doesn't mean that all of these locations don't play a part in any secret we may uncover- it just means that things may have to be done sequentially, not simultaneously.

Obviously, I am inclined to discuss this at length!  :p  If you have further questions, I'll try to clarify even further.
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 21, 2009, 16:45:47
Once again I thank you CG for a mind-clearing wall of text. :)
So we have now found 5 plinths, 3 in District 5, one in District 6 and one in District 4. We could bring the plinths from D5 and D6 to D8, having 4 plinths in total, without having them to de-spawn as long as we're careful. Should this be tried?
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on October 22, 2009, 06:41:21
Quote
So we have now found 5 plinths
I believe we have only found four, but I am still catching up on recent posts.  Only two in D05 currently.

Quote
We could bring the plinths from D5 and D6 to D8
Actually, no.  If you take one from D05 into D08, you'll be fine up until you travel into D06 to get another one.  Once you enter D06, D05 will be totally unloaded from memory... taking with it the plinth from D05 that you drug to D08.

Hence, my statements:
Quote
Each plinth is tied to the district it originally spawned in.  It can be moved to an adjacent district, but no further.
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 22, 2009, 09:30:52
Damn, you're right, we can't combine them ;(

But if Apollo was really talking about an other plinth (than the one in the bottom floor of Dare's helmet's building) Then there is 3 plinths. Please Apollo, the map?
Title: Re: Engineers and Stonehenge
Post by: sep7ember on October 22, 2009, 09:32:37
Quote
I believe we have only found four, but I am still catching up on recent posts.  Only two in D05 currently.
Now he tells me lol, I was up till gone 2am looking for that  ;D
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 22, 2009, 13:11:37
As far as I know, we only have four Plinths located.  This is the map from all the Plinths that I've been made aware of and been able to confirm.
(http://i24.photobucket.com/albums/c40/Doomkid/Plinthmap.jpg?t=1256216963)
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 22, 2009, 17:03:46
So was this 4th plinth you found in Dare's building, or was it not? Earlier you said that it wasn't... And the point in you'r map seems to be there too.
But I don't think these directions lead to Dare's building:
Quote
It was in the plaza with the footbridges in the building that leads to the 3rd floor catwalk.
If they do, just blame my comprehension.
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on October 22, 2009, 18:00:40
In that quote I was referring to the plinth I found in the level 'Tayari Plaza', when you're playing as Buck during the day.  The 4 on the map are the 4 confirmed ones in Mombasa Streets.
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 22, 2009, 18:34:06
Ooh.. A plinth not in MS? Fishy...
...Could the plinth in Buck's mission be the sameas the plinth in the building in MS? Could something/someone moved it? :o
Title: Re: Engineers and Stonehenge
Post by: Imppa on October 30, 2009, 10:30:30
What would you say if I'd tell you I have found 2 more plinths?
Mini-plinth n.1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99603197)
In the room next to Dare's helmet.

Mini-plinth n.2 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=99603260)
In the same building, in the room with lights.

And as the link tells, ithey are no plinths we have countered before, but like smaller version of the another plinth. so now we've got 6 plinths in total. I could be sure that there's a 7th one out there somewhere...
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on October 30, 2009, 13:10:37
(None intended bobble burst)

Sorry Imppa, You have found desk lamps.. :(
Title: Re: Engineers and Stonehenge
Post by: gazas on November 01, 2009, 21:44:54
I want on in this, tired of doing it myself 00:00 and then having bad dreams from walking alone in an empty city for hours.
Title: Re: Engineers and Stonehenge
Post by: Imppa on November 02, 2009, 07:56:21
NOOUU :'(
You sure? They COULD be mini-plinths, right... :'(
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on November 02, 2009, 15:58:36
Sorry... desk lamps.  I almost made the same mistake a week ago.  :(
Title: Re: Engineers and Stonehenge
Post by: abelxcain on November 02, 2009, 21:30:57
And the so-called plinths look like some kind of ornamental sculptures in the entrances of the buildings. Also I think that the stonehenges are suposed to be sculptures in NewMombasa city parks, not something created by the engineers. Also, the triad glyphs are very vague to contain some kind of information, even combined between them. Maybe there is nothing in those things.

Of course: sorry for my spelling. im not an english talking person and blah blah blah.
Title: Re: Engineers and Stonehenge
Post by: Imppa on November 03, 2009, 09:41:57
No problem, you're talking pretty good.
You know how many times has the ornamental idea came to my mind? Many. And I don't think anyone has suggested that the Squidhenges are made by engineers, but nor has anyone said that they are just parks. And that the glyphs are just, no information. Maybe it's nothing.
Having you say it like this makes it sounds so simple.
But I still stick to the chance of mystery.
Why? For playing halos for years and being a part of the community, I can see what is nothing, what is a normal easter egg and what is something bigger.  Well...I make mistakes on the last one sometimes, but more importantly I know Bungie hardly makes any mysterious stuff without  any meaning. This is why I believe that we will find something relevant to Henge, and if we don't...
...Well, then I concetrate to some else mystery. :)
Title: Re: Engineers and Stonehenge
Post by: Scatcycle on November 25, 2009, 21:11:16
to first post this happend to me. i started shooting hte lights and everytime i shot it an enginner squealed.
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on November 25, 2009, 21:14:13
liar.
Title: Re: Engineers and Stonehenge
Post by: Scatcycle on November 25, 2009, 21:16:47
No! i shot 2 of the lights down and went to the last one (i had carbine) i shot it. they squealed. repeat! they squeld.
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on November 25, 2009, 21:25:22
liar.

Oh, be nice, Nigma!  Tsk tsk!
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on November 25, 2009, 21:39:42
LOL.  :)  my bad.
Title: Re: Engineers and Stonehenge
Post by: Imppa on November 26, 2009, 09:20:42
So...proof? About the squealing, that is.
Title: Re: Engineers and Stonehenge
Post by: Scatcycle on November 26, 2009, 15:17:39
*sigh* THe film is about 2 hour long and its at the end... but if really want proof i'll give it to you. Just not anytime soon. hey guys i also have live right now!
Title: Re: Engineers and Stonehenge
Post by: Scatcycle on November 26, 2009, 15:23:35
Turns out my recent films is empty O_O guess i cant get you proof. i'll try and repaet it tho
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on November 26, 2009, 16:08:03
*sigh* THe film is about 2 hour long and its at the end... but if really want proof i'll give it to you. Just not anytime soon. hey guys i also have live right now!

The first rule of the internet is even more true here.  For all discoveries made by all folk on these boards:

Pics or it didn't happen.
Title: Re: Engineers and Stonehenge
Post by: ColdGlider on November 26, 2009, 17:26:59
The first rule of the internet is even more true here.  For all discoveries made by all folk on these boards:

Pics or it didn't happen.

Apollo is quite right.  With the very notable exception of the GP, please treat the SGP as if you were conducting a science experiment or providing a Geometrical Proof.  Think "Dexter's Laboratory", but quieter.  You're wearing a lab jacket when you post here.  You're wearing your pajamas when you post in the GP.  Would you go to work in your pajamas (don't answer that.)  <--- But see?  We can still joke a little- even here!
Title: Re: Engineers and Stonehenge
Post by: Scatcycle on November 26, 2009, 20:37:48
well fine dont belive it but it happend. try it yourselve.
Title: Re: Engineers and Stonehenge
Post by: Apollo Doom on November 26, 2009, 21:06:53
Its not that we don't believe you sir. 

The problem is that we can't properly document or verify findings based solely on personal testimony.  SGP has done its best to maintain focus and establish credibility by being quite vigorous about testing theories.  Don't be discouraged by this, rather be encouraged that you're part of an organization that values material evidence and peer-review.

It makes verified discoveries just that much better!
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on December 04, 2009, 16:30:12
Well, I went to Stonehenge.

          Legendary
all skulls on, even the blind skull.

Nothing happened.....urg :-[
Title: Re: Engineers and Stonehenge
Post by: Imppa on December 04, 2009, 20:42:55
Well that was a surprise.
:D
Title: Re: Engineers and Stonehenge
Post by: EnigmaBiz on December 04, 2009, 21:17:49
OH S&%T! I think I unlocked Frustration!! >:(
Title: Re: Engineers and Stonehenge
Post by: odst glitcher on December 23, 2009, 15:17:09
Ok. so I attepted to to gather dead Elites and get them to stonehenge, after about an hour I had gotten 5 dead Elites about 20% of the way to Stonehenge....naturally I gave up, since it would probably take me around 4 hour to complete. So I decided to get a Hunter to follow me to squidehenge, got em, killed him and nothing happened. In frustration I killed both Engineers, blow up my mongoose and span around till both of my weapons couldn't fire anymore. While spinning and blasting I noticed I was missing something.....The sad face was GONE! leaving only an empty Y glyph. So I quit out after realizing that nothing special had opened or magically appeared and decided to go into theater (1:06:05 worth of video and didnt really do anything till about 59:18 Urg...) Ok so before I get to the glyph, I noticed the the hunter's are aware of the monitor, I was board in monitor mode ( since my guy was beating down dead elites for an hour) so I went to where the Hunter's were resting, if you are around 30 feet away and zoom in on them their tentacles will rise. I did this several time to make sure that I was in fact triggering a response.....If nothing else its odd. Brutes nor Grunt's produced the same results. its weird because you are watching the "past" and to be able to trigger response that never originally took place...is exciting! what else can we trigger a reaction to?!?!!?  Ok so when I finally made it to the time line I was looking for awaited the sad glyph disappearance.... so that I could take the ground breaking photo.. It never went away..... in game it was gone ( the Hunter dead in the middle) I even took a picture of the Hunter in the middle and for some odd reason the Hunter didn't show up and the glyph did. I would post the picture...but it unfortunately does NOT prove anything nor does it support anything I have stated.

Oh well..... ::)

couldn`t you just nade them it made it faster for me and scat

yes i`m a necroposter....and i love it  8)
Title: Re: Engineers and Stonehenge
Post by: Scatcycle on December 23, 2009, 16:16:40
lol this thread isnt THAT old. but yeah just throw a nade behind elite and it goes flying in the direction your facing. its good for moving elites but if it backfires thats just more work.