Cinematic Glitching
Guide by ODST Glitcher, Scatcycle and the SGP
v3.0
Table of Contents
I (#post_I). | Description of Cinematic Glitching |
II (#post_II). | List of Glitchable Cinematics |
a) (#post_IIa) | Tayari Plaza |
b) (#post_IIb) | Uplift Reserve |
c) (#post_IIc) | Kizingo Boulevard |
d) (#post_IId) | ONI Alpha Site |
e) (#post_IIe) | NMPD HQ |
f) (#post_IIf) | Data Hive |
g) (#post_IIg) | Mombasa Streets |
III (#post_III). | Non-Glitchable Cinematics |
IV (#post_IV). | SGP Guide Update Procedure |
I. Description of Cinematic Glitching
Cinematic Glitching is the alteration of in-game cinematic segments by moving in-game objects to target places located on the Field-Of-View of the virtual cameras that "shoot" the Cinematics prior to the playback of a Cinematic.
This is possible due to the fact that Halo 3: ODST's cinematics are rendered in real-time by the Halo 3's graphics engine, rather than being pre-rendered videos.
II. List of Glitchable Cinematics
Bellow will be shown images of cinematics before being glitched and after being glitched.
The possibilities are endless: you can place any object anywhere, but we have a thing for Plinths (http://www.gruntspajamas.com/forum/index.php?topic=467.0). :)
a) TAYARI PLAZA
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/tayaribefore.png?t=1284242000) | (http://i949.photobucket.com/albums/ad332/scatcycle/cinematicsniper1.jpg?t=1284077152) |
| Sniper Plinth, ready for battle. |
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/cinematicsniper2.jpg?t=1284077234)
Romeo relieves himself on a plinth.
b) UPLIFT RESERVE
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/worthogebefore-1.jpg?t=1284333765) | (http://i949.photobucket.com/albums/ad332/scatcycle/UR2.jpg?t=1284228066) |
| Note: The boxes appear to be floating because a rock slab disappeared. |
c) KIZINGO BOULEVARD
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/KZbefore.png?t=1284242455) | (http://i949.photobucket.com/albums/ad332/scatcycle/kizingo1.png?t=1284159603) |
| The cop will be stunned by the ODST's great fort. |
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/kizingo4.png?t=1284159655)
Mickey says: "It's not that bad..."
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/kizingo3.png?t=1284159691)
They are leaving behind quite a mess.
d) ONI ALPHA SITE
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/ASbefore.png?t=1284242588) | (http://i949.photobucket.com/albums/ad332/scatcycle/oni1.png?t=1284163052) |
| Transport pelican ready for lift off. |
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/oni2.png?t=1284163096)
Transport hook failed! Proceed?
e) NMPD HQ
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/NMPDbefore1.png?t=1284242899) | (http://i949.photobucket.com/albums/ad332/scatcycle/nmpd1.jpg?t=1284176503) |
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/nmpdbefore2.png?t=1284242899) | (http://i949.photobucket.com/albums/ad332/scatcycle/nmpd2.jpg?t=1284176570) |
| The crates must die! |
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/nmpd4.jpg?t=1284176611)
Destroy the fort!
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/nmpd3.jpg?t=1284176705)
Gods smite with thundering hammers.
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/nmpdgraveffect.jpg?t=1284176736p)
ODST's engine is amazing: as you can see here, the gravity blast affected the boxes which weren't supposed to be there.
f) DATA HIVE
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/DHbefore2.png?t=1284243907) | (http://i949.photobucket.com/albums/ad332/scatcycle/datahive1.png?t=1284221232) |
| So... Whats the plan? |
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/DHbefore1.png?t=1284243923) | (http://i949.photobucket.com/albums/ad332/scatcycle/datahive3.png?t=1284221382) |
| Forky has arrived! |
(After)
(http://i949.photobucket.com/albums/ad332/scatcycle/datahive4.png?t=1284221427)
Stop right there!
g) MOMBASA STREETS
Before | After |
(http://i949.photobucket.com/albums/ad332/scatcycle/ms1.png?t=1284244078) | (http://img832.imageshack.us/img832/5893/13683756.jpg) |
| The silhouette of Delta Plinth can be seen in front of the broken video screen. |
Before | After |
(http://img97.imageshack.us/img97/5041/odstcinematichelmet.png) | (http://img844.imageshack.us/img844/5233/halo3112919905full.jpg) |
| Reflection of the screen on the Plinth's surface. |
III. Non-Glitchable Cinematics
- Kikowani Station
- Coastal Highway
IV. SGP Guide Update Procedure
SGP Guides are initially created in a "Work-In-Progress" (WIP) board as a separate topic. The WIP topic is where members discuss, edit, and eventually approve "release versions" of the guide. Release Versions are then copied to the main "SGP Guides" board and set to read-only. The WIP topic remains open for replies in order to accommodate future updates.
If you would like to propose an emendation to this GUIDE (correction, addition, etc.), the WIP topic can be found here (http://www.gruntspajamas.com/forum/index.php?topic=867.msg6129#msg6129).