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Messages - odst glitcher

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91
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 27, 2009, 14:50:23 »
Why am I so bad in glitching?

IDK but i can give you a few tips for instance bring the plinth in the building with dares helmet in bring it all the way to the top then move everything inside there to the screen and you got yourself a "new" cutscene

i am a...pro glitcher?

92
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 27, 2009, 13:47:13 »
Quote
got a hunter over the barrier he just stood there and the grunts also despawn when you activate the cutscene, but do bins

Sounds like nice testing work went on.  Were there any videos kept?
 ;)

...and what does "do bins" mean?

i`ll check once i get a go i remember speedrunning right through it so it  should be short and easy

there is bins near the corners and that because i wasn`t able to glitch the cutscene on solo so next time i try there will be a guest

93
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 26, 2009, 23:07:49 »
CM:TP progression is D06 > D08 > D05

The hunters make a grand entrance through the DDs which lead from D08 into D05... but the encounter with the hunters "normally" takes place in D08.  This should lead us to believe that the hunters are spawned in D05, but since they roam about in D08 without being despawned I think their "indigenous district" or "spawning district" is D08.  DDs are always a double set of double doors.  There is space between them.  Perhaps the hunters spawn in the space between the doors. 

You may recall the Saving the Engineers thread in which I posted videos of brutes being led from D04 into D06.  The brutes would despawn in D06, but not until they passed completely through the DD.



got a hunter over the barrier he just stood there and the grunts also despawn when you activate the cutscene, but do bins

94
Report In! / Re: Prop man!! ( playing with cinamatics )
« on: December 26, 2009, 13:06:31 »
The AI might be programmed to stay in the district they spawn in (in the hunters case, when the script tells them to stop running). The brutes going aggro might overwrite the script though...

i led a brute on TP no luck he vanished maybe it only works with inanimated objects(trucks,cars ect) unless you`re lucky

95
SGP Task Force: The Cartographers / Re: New to the forums!
« on: December 25, 2009, 20:43:51 »
No mic! No problem!

oh great i have a mic but don`t ever use it

nice image BTW we just need to locate that area and see if it is truth or lie

i am teh NECROPOSTER!!!!

96
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 25, 2009, 00:08:18 »
are u sure? i thought he was up there? and btw the vids probably erased :(

yep i saw him fly high and he landed there he always does when i try to zombify him

97
Report In! / Re: wow look at this
« on: December 24, 2009, 23:25:45 »
yeah i saw it it looks like an elite

i still don`t see how i mean where is the head

98
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 24, 2009, 23:23:02 »
yeah i ment assualt also there was one hiding up on the second story but htis one was weird. we naded it a bunch and then it wouldnt stand up. we did it again with more more nades but it just sat there. then i walked up to the wall for no reason, glitcher meleed it, and it got infected! right wher i was! i was inside it! O_O

can you save the vid so i can see i went offline but don`t want to lose that vid

oh and that was the assault elite he got launched up there and was stuck there it seems he reacts to melee when the nades don`t make him stand

99
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 24, 2009, 23:14:17 »
im starting to think it only works in the district of squidhenge! me and glitcher try everywhere! it just doesnt worK!

Have we found dead elites anywhere outside of this district (D06)?  It may not be that it's tied to D06, it may just be tied to dead elites.

Imppa- have you gotten ZOmbielites to work at all... or has it never happened for you?  I ask in case there is a game progress/achievement/skull requirement.
Yeah, I had it work alright. Not like getting all the five to stand up or anything like that, but I had my moments of glory too.

get guests so you can betray for nades and get as much bodies in the henge as possible then blow them up imagine having all 10 elites in that area standing up would be pretty cool and get good screenies

100
Report In! / Re: wow look at this
« on: December 24, 2009, 23:12:12 »
Yeah it's Kong alright. :D

i can just imagine brutes shouting "hey it`s king kong" and then bow down  :laugh:

101
Report In! / wow look at this
« on: December 24, 2009, 23:05:12 »
strolling the ODST forum and found a thread with this in it

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=103161390

now to the guy this looked like an elite but to me it looks like a krogan of mass effect(which is awsome BTW) and others think it looks like a king kong reference

here is the thread
http://www.bungie.net/Forums/posts.aspx?postID=39955667

what do you think that dark shadow thing looks like

credits go to Corrupted Alex for finding and posting this

102
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 24, 2009, 22:56:43 »
yes BTW today we made a combat elite stand up

you mean assault right? silly scat

i recommend we search all of mombasa finding every dead elite and zombifying them

103
Report In! / Re: Zombielites (was: dead elite standing)
« on: December 24, 2009, 22:52:09 »
well i dont have many achievements and i think cowbells required.

Well i meant elites on other levels. and yes there are elites in other places in the citys. in those corners where there are trash bags and theres a big wall door thing that has believe on it

good idea after christmas(i wont be playing on christmas i mean who would) and i shall check the area where an elephant is

104
Theorizers / Re: is it possible to dumpster fly on odst
« on: December 24, 2009, 22:49:56 »
thats because for some reason in odst ur head go INTO and above the dumpster.

is the same with halo 3

105
Theorizers / Re: is it possible to dumpster fly on odst
« on: December 24, 2009, 21:04:26 »
no imppas right. as i said glitcher, spartans are tall enough that they can touch the top of the dumpster quicker so they can jump faster. for odsts it takes time for the jump to reach the top of the dumpster

didn`t see any difference in jump patterns

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