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Messages - Vandal

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1
Is there a tutorial on how to do this on B.net? That would probably help me understand some of it (why the 3rd guy can't get in the second falcon in time).

I'd be interested in putting aside some time to try this with others.

There is no tutorial of it as far as I know.

The third guy getting in the second falcon is unknown, I'm not sure if I can get a third player in the time or if the game just makes it impossible to get in as you aren't really supposed to be able to get out either.

2
Now I'm not sure if anyone on here knows who Sliding Ghost is from Bungie.net but yeah this all his work pretty much.

He found a way to bring the zealot from the refinery over towards the AA gun and then managed to get him in the gun, I tried it myself with a guest and it turns out the falcon will happily fly through the valley with the zealot in the gun but he wont be shooting those covies for you so you wont get his cover.

Only problem is the player used to get the Zealot in the gun is left behind leaving the falcons stopping halfway through the valley, I've thought of using 3 players and seeing if the guy used to get the zealot in the gun can get in the second falcon in time in the hope that the falcons will fly their path, however I'm quite restricted.

First I've got 3 controllers, but only 1 battery pack and 1 play and charge pack, I can't have all 3 on at the same time, I'd have to do it in co-op campaign to have 3 players of one console in one campaign game as well, to make it better I just got a new xbox and had to transfer a lot of stuff onto it but I've had problems loading campaign and multiplayer maps, before the new xbox transfer I tried it with a very good friend but huge amounts of lag stopped any attempt at doing it.

With these problems here I don't think I can do anymore as I've been working on this for quite a while but I've pretty much ran out of ideas and I'm not sure I can help at all as all I'd do is cause lag probably, with the help of some others this could finally be done with, don't have hope it'll be some huge discovery that will be a major hit and get huge amounts of activity, I wont be surprised if the zealot dies by a kill barrier or despawns before reaching the cutscene but it's something to try.

3
Halo Reach General Discussion / Re: Death Barriers
« on: August 15, 2011, 20:41:14 »
Die 5 times without reverting and you go to last checkpoint. Can't get stuck.

Not true.

I got stuck and killed myself way over 5 times without reverting, and I never got free.

That was a waste of 212 minutes of my life.

4
Intel / Re: Found something..
« on: August 10, 2011, 09:51:26 »

RAJ had dropped far enough that he should be in space...maybe we can explore space on foot..


I'm going to say no, how would we survive the fall, not to mention bypass the death from falling.

Marines usually survive my shenanigans when spartans cannot.

5
Intel / Re: New clipping method using Armor Lock
« on: July 10, 2011, 18:29:20 »
That's insane.

Who knows what will happen when HLG finds this...

As if they haven't already  @:

6
Intel / Re: New clipping method using Armor Lock
« on: July 09, 2011, 09:45:49 »
I've tried it, and I've only got it to succeed once.

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Halo Reach General Discussion / Re: So, I have Blue Flame
« on: June 15, 2011, 20:52:29 »
So instead of giving us some cool stuff like Maps, they give us armor that none of us care about.

Oh wait, I forgot what the Bungie community was.

U Mad Bro?

Almost all the reach maps suck, compared to Halo 3 they are rubbish.

8
Halo Reach General Discussion / Re: Hog jumping
« on: June 03, 2011, 07:49:56 »
I'd like to know: how many people are in his clan?

Alot.

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Halo Reach General Discussion / Re: SGP: Generations
« on: May 19, 2011, 20:13:46 »
I'm going with Blue visor for ODST, if I got the Mark VI helmet I'd have all of them armours, but I just hate it and have not been bothered to waste my cR on it.

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Halo Reach General Discussion / Re: Reaching new areas
« on: May 12, 2011, 17:22:49 »
Got over there before, it is quite easy to do when you use the Concussion Rifle on the rock close to the building next to the gate, I've also gotten onto the highest floor of the big canister in the middle(that floor with the elite)

11
Oh my lord, I literally did the same thing ages ago, like on my 5th playthrough of Exodus, I got under the fog a different way, but I don't remember seeing the light, I may need to try it again.

12
Halo Reach General Discussion / Re: Zombielites
« on: April 26, 2011, 18:34:57 »
You are correct, the immovable models will not do.

Where are these elites on LNoS found? And why are they dead?

As stated in my post, Lone Wolf has the dead models. Same characteristics of the Elites from ODST.
Assuming it's a damage error, and that ODST and Reach use similar damage functions, we should be able to resurrect them. Those barrels do A LOT of damage.

Ever wonder why there is no barrel near the spartans?

When you first land in the corvette, around the area the multiplayer map Zealot is based there are a couple of dead elites and grunts, the only problem is that you still have zero gravity.

I also have no clue why the elites/grunts are dead, they are always there though.

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Halo Reach General Discussion / Re: Zombielites
« on: April 26, 2011, 11:08:52 »
Well first we need bodies we can move.......All I can think of is Winter Contingency and Nightfall, but the only already dead bodies there are are unmovable, what about the dead elites and such on LNOS when you get on the corvette

14
I guess I have some good news for all then, I downloaded a film which I still have and it's of someone doing this but somehow surviving, I might be able to put it on my fileshare.

Also you can shoot the marines on the landing pad and fall to your death, but I've never done it on the beach

15
Report In! / Re: SGP: Sick Phantom
« on: March 20, 2011, 12:24:21 »
I think that we should first try to figure out what causes this sort of behavior...Lag? Loading problem/glitch?
I've actually seen this to happen on Reach, as well. The falcon that took me to the Communications Outpost drove like a drunk, really. The destroyed warthog that it first landed on might have been the cause...Hm.

We do have more pressing concerns to deal with, though, but if someone has time/interest, this could be looked into, too.

I'm going to have to go with that the phantom and the falcon went crazy because they have designated paths, and if we mess with the paths they will go nuts trying to fix themselves

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