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Messages - JSM26

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1
SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 09, 2009, 01:56:48 »
Something I noticed while looking at these 'codes' was that they are all for the most part the same, with only a few dots being added or removed between them. There might be something to this, try using only the dost that appear on all of the different codes or something.

2
I don't know If anyone has found this yet, but I was walking through sector 5 when I noticed that all the doors in the area near the place where the rookie first starts were opened. Curious, I wandered inside, and found that every door that had something behind it was open (open as in gone, like the secret door, not just openable). This leads me to believe even more strongly that the secret door is no more than a loading error. Doors to rooms that Bungie simply did not use. I have not yet found the trigger that led to these doors failing to load, but I had just traveled from sector 6 through sector 8.

The more I see these kinds of things (missing doors, missing Optican booths) the more skeptical I become.

Video in fileshare
If you look around the rest of the area, you can see a couple of other doors that have also failed to load.

3
If I recall, it was also tied into star positions / astronomical events. perhaps there is something to this.

4
Theorizers / Re: SGP: Theory - Squidhenge and the 7th Column
« on: October 07, 2009, 14:28:27 »
I like this theory, though, I have to ask how exactly these pieces of the space tether would be moved (or indeed, set up at all) in the center of Squidhenge. If you have a plan about how to do this, let me know, I can try it out later.

5
I got the same results, no noticeable notes, aside from the rattle mentioned (the engineers were active as well). The engineers would make noises, but not in relation to the shots fired at the pillars.

6
Theorizers / Re: Engineers and Stonehenge
« on: October 06, 2009, 21:00:54 »
Yeah, its a word, and I'll be sure to try that. I'm also going to try going back there on different difficulties as well, see if there is any change.

7
Theorizers / Re: Engineers and Stonehenge
« on: October 06, 2009, 20:48:13 »
I've tried hitting them and what not, but I could not hear anything. I'm going to try again with headphones, see if there is a difference.

[EDIT]
Tried hitting them, shooting them, touching them, and I could discern no noise aside from the one made by the firing of the gun (or the gun hitting the obelisk). As for noises made by the engineers, there was nothing to indicate that they were responding to my actions.

8
Hm, never thought what I would call it.
Still reminds me of an eclipse, so I guess that's what I'll call it.

9
Alright, here are a couple shots of that weird sign I was talking about:
Zoomed out
Close up

10
Yeah, gladly. I'm away from my xbox at the moment, but I should be able to get a screenshot up within an hour or so. (also, I don't remember it's exact location, so I may have to search around a bit)

11
For that matter, there is at least one other sign that has caught my eye, I'll have to get a screen later, but it appears to be a circle white outline, black interior, being eclipsed by another circle (solid white). If I recall, there is a 2 to the left of these circles. Not sure what the significance of such a sign would be (it seems rather vague for a sign you would find on the street).

12
Theorizers / Re: SGP: Thought- Combat
« on: October 06, 2009, 14:02:33 »
For the most part, I have killed everything that got in my way, with the exception of brute squads with engineers (they are a pain to fight, but I have done it while looking for glyphs once or twice). I honestly have not noticed any real difference in the amount of glyphs that show up. I will check later today, run through a set route a few times without fighting, and a few times where I kill everything I see.

13
Theorizers / Re: SGP: Saving the Engineers?
« on: October 06, 2009, 12:40:35 »
While I don't think it is possible to kill their squad without them exploding, so (and I'm kind of combining this theory and the 'no combat' theory here) what if the requirement is to not fight any of these engineer protected squads at all, since that is the only currently known way to keep them alive.

14
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 22:02:58 »
Alright, so in light of this news, we can make the assumption that if dark sectors can be accessed, it will be through the doors themselves. I assume the closed off areas have been explored thoroughly by at least a few of us we can probably say that there is nothing of great interest in them (so far as we know). So the question is, where do we go from here?

15
Theorizers / Re: SGP: Theory - Levels of glyph significance
« on: October 05, 2009, 21:37:23 »
Yeah, I actually ran into another of them this afternoon. Its funny how fast parts of my theory have been invalidated because of the recent revelations in the 'secret room' mystery. though, I still think the simple glyphs are the keys to this puzzle.

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