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Messages - gonzo694u

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1
Intel / Sword spree?????
« on: October 25, 2009, 01:41:35 »
Somebody had posted about a sword spree on B.net.

Link: http://www.bungie.net/forums/posts.aspx?postID=37562464&postRepeater1-p=61

 Here is the link from that post that has the pics of the sword spree found.

http://picasaweb.google.com/jordan.mclaughlin575/SwordSpree#

So what do you guys think? Sorry if this was already brought up.

2
Theorizers / Re: Engineers and Stonehenge
« on: October 20, 2009, 15:16:03 »
We already know that the glyphs are all over the place in legendary ending of where the prophet is, but I was wondering if anybody noticed that the chair of the prophet is similar in shape to the Plinths that you guys found. I was looking at enigma's pictures of the plinths and the bottom one (where the sides curve inwards) looks like the shape of the prophet's chair. I don't know if it means anything, but I just wanted to point it out.

%SPOILER%

Here is the link to the video. Look at the chair at around 28 sec and let me know what you guys think.

 http://www.youtube.com/watch?v=RUyQkSG2PQg

3
SGP Task Force: Ghost Chasers / Re: SGP: Saving the engineer
« on: October 14, 2009, 13:05:38 »
Oh well it was worth a shot. Thanks for the reply.

4
SGP Task Force: Ghost Chasers / SGP: Saving the engineer
« on: October 14, 2009, 12:38:13 »
Is possible to stop the brutes from putting the bomb on the engineer? I ran into them with a mongoose while they were in the process but I never thought of trying to stop them. I won't be able to play for a while so can somebody try it and see what happens.

5
Theorizers / Re: SGP: Audiofiles
« on: October 12, 2009, 15:02:17 »
Yeah maybe you are right, but also the audiofiles might have something else to tell us. I am just brain storming.

6
Theorizers / SGP: Audiofiles
« on: October 12, 2009, 14:31:27 »
"There's a payoff to Sadie's Story in the main game. If the player listens to all of it, they start getting benefits such as the ability to spot hidden caches of ammunition, vehicles and weapons in the landscape. Sadie's Story can also change the course of the game in one way. That makes the experience of ODST much more fun, and it makes the game replayable."

urk's article "building the fourth wall" from B.net referenced the article that had this quote.
The quote came from came from this story.
http://games.venturebeat.com/2009/10/09/how-the-startup-fourth-wall-studios-created-a-game-inside-a-game-for-bungie/

Just thought that it was interesting that it said that Sadie's story can change the course of the game. This may help you guys in the hunt. So maybe check into the audiofiles a little closer. You may have to go to the same places that the audiofiles are referencing. I am just giving things of interest to you guys.  

7
Theorizers / Re: SGP: Sacrificing
« on: October 08, 2009, 20:48:22 »
Alright I will try but I won't be able to play it until tomorrow night.

8
Theorizers / SGP: Sacrificing at Squidhenge
« on: October 08, 2009, 20:30:30 »
I saw that somebody @ B.net mentioned about sacrificing yourself in the middle of the pillars in stonehenge (Maybe try this solo and coop). Well what if there is a way to get a brute or grunt in the middle and scrifice them. I would choose a brute since they are the ones that strap the bombs on the engineers. Something may happen then.

I am just brain storming. Sorry if somebody already mentioned this. It just seems like a good idea to tryout.  

9
Theorizers / Re: Engineers and Stonehenge
« on: October 06, 2009, 20:55:38 »
Also on halopedia they mentioned that the elites believed in honor and that they didn't like doctors and such because they caused bloodshed without honor. Elites believed that the only bloodshed should be from fighting and if they are injured then they would rather die with the enemy because of fighting with honor. So maybe shooting the dead elites also might trigger something.

Just theorizing. (I think that is a word)

10
Theorizers / Engineers and Stonehenge
« on: October 06, 2009, 19:49:46 »
In reading about engineers on halopedia. I saw this that came of interest to me:
"they (engineers) will utter a high-pitched keening sound whenever a Forerunner artifact is under any sort of threat."

Since humans are descendants of forerunners and Mombasa has buildings, artifacts, etc of forerunners maybe you do have to either shoot or grenade their artifacts to trigger something. Maybe hurting the already dead elites (just guessing).

On a side note, do the pillars in the stonehenge produce musical tone when being shot at, grenade thrown at it, or melee (sorry if I misspelled it). Just like the IWHBYD on halo 3. The rings each made a different tone andyou had to play the correct notes in order for the halo song.

So tell me what you guys think.

11
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 20:29:08 »
This is just a thought and I don't know if anybody said this or not.

What if you have finish the campaign (I don't know what difficulty. I guess try legendary) and go through the credits and stuff. Once all of that is done I think you are back on MS but your visor only shows that you can only explore the area by the last level. Maybe there is a way to get back to the glyphs and something may be in the secret room. I am just throwing this out there as a theory.

I surely hope I am right about after beating the game that you can only explore the area around the last level. I am sorry if I am wrong.

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