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Topics - Insane Monx

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Let's just say I got chills from watching it.

Wow. I didn't know what to expect from 343, but I think this is looking fantastic. Definitely reminded me of Sierra 117 Mission from H3, mixed with something like Dead Planet. There was still the traces of Halo, but I think they were focused on showing the new things.

What are your thoughts on this?

P.S. Someone over at B.net spotted the Halo 4 box art in the Dashboard with the words "Play Trial", so looks like we'll be getting a demo.

 ;D ;D ;D

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Halo CE General Discussion / Changes between engines.
« on: December 26, 2011, 18:24:11 »
Switching between Enhanced and Classic mode brings about some gameplay changes. I was wanting to know what all of them are, from the little easter eggs to the skulls.

Here's what I know is not interactive in Classic Mode so far:
-Terminals

Here's what I want to know if it is interactive in Classic Mode:
-New easter eggs (don't know if there's any gameplay changing ones, but we can find out)

Confirmed to be interactive in both:
-Skull effects
-Almost everything else

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Multiplayer Maps / New GRD Helmet Easter Eggs!
« on: November 13, 2011, 02:15:56 »
As it turns out, some people are already playing the new Anniversary Map Pack, and are already finding some of it's secrets.

This shows a squeaky doll hidden on each map that is wearing the famous BOB, GRD, whatever-you-want-to-call-it helmet. The first thing that comes to mind is that this is a reference that either: The helmet is still out there, waiting to be discovered, or that this map pack will bring things that aren't being mentioned.

I'm gonna cry if this is DLC armor. Then I'm going to cry tears of joy if I learn that DLC armor includes other things besides GUNGNIR's and EOD's ugly baby.

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Halo Reach General Discussion / Death Barriers
« on: August 10, 2011, 21:59:31 »
Death barriers don't apply to marines. They apply to spartans.

Bungie really knows how to take the fun out of a game.
Silly Scat, game developers put barriers in their games to:

  • Guide the player to the correct playing area
  • Keep the player from going to unintended areas, usually do to there being no content in that area and thus demoting the player's game experience
  • Keep the player from getting stuck or accidentally backtracking, thus confusing and potentially angering/boring the player
  • Keep other players from ruining the experience for others
  • Be evil and hope to make their game less fun
  • To give us a challenge ;)

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Intel / QTA XII/VI is in Reach.
« on: June 17, 2011, 03:34:25 »
That's right, it's back.

This thread shows something that is very interesting. Unique marines in Reach with a secret from ODST. These mysterious marines show up on probably two levels, and I have a video in theater I downloaded that has a creepy marine turn and face the player and says something (who is also described as one of those marines). They have unique armor and color. One can be seen with a Grenade Launcher apparently

Btw this is a picture of the QTA, mentioned by Bungie during a PAX Panel interview. It was supposed to be important , a secret, or even both, I can't remember.

I found this even more interesting due to the fact this may do with the Sullivan and his sidearm  :o. This may also have several other secrets (BoB counterpart, maybe?)

Sorry if I'm being a little disoriented...

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Report In! / Banshee Launching
« on: April 08, 2011, 22:03:26 »
Hey everybody!

Recently, SukMyNade, Scatcycle, and me played Kizingo Boulevard. We tried to hijack a banshee but failed to fly it. However, I did manage to hop in as it exploded, forcing me into the destroyed banshee and able to do nothing more than float around  :laugh:.

After doing so, we were going to try and cutscene glitch me at the end of the level, but the banshee still counted as a vehicle, not letting me through :(. Not even when we brought in reinforcements.

However, while mindlessly screwing around, I managed to super jump when getting out of the banshee. Thanks to Bungie's game engines, doing this can equal me going way up here.

This is due to accidently slipping inside another physical object. Once the game realizes what you've done, it forces you out with such speed that it can send you flying all over the place. If you ever wondered why you went flying on Forge World in Reach, it's the result of this and lag. A similar thing happens on Breakpoint, but that's not the point. This means if we reproduce this glitch on other levels, we can do some extreme launches, and that's only if the banshee is blown up, (and I believe on tilted surface, such as the street below).

Banshee hijacking, anyone?

P.S. Although, I'm pretty sure this is impossible on the at least the NMPD HQ Level, since the Banshee AI do not have drivers. That is the only one I know of, though.


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