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Messages - Omeganuepsilon

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SGP Task Force: 7 / Re: 07-07-2010 7:07PM
« on: October 31, 2009, 05:55:49 »
Hhmm, if this is what's in the game somewhere, it may be the release date of Reach.

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SGP Task Force: 7 / Re: 55.6992.3840
« on: October 31, 2009, 05:54:43 »
Seein as I happened to be up late and a bit bored..

The Subliminal message part, is in each of the differrent Superintendant pics Bungie made when they were first announcing ODST as Recon.

I went over those top to bottom at the time, but it may be worth a second look again.  Each successive one had a different Subliminal Message #.

They're also Rife with bits of seemingly random numbers.

Could be they are random and the same layout was used in the game.  Who know's, may be worth a look.

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SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 28, 2009, 05:02:06 »
Didn't realize there were 2 threads, check my post on the J signs topic.

I've not even been here in a while, and that's not liketly to change much...
I'll check in once in a while, but I'm actually having ....real life issues(keeping it generic as possible...not "I have mental issues" lol)... so I don't necessarily have the time or inclination to put any real effort into all this at the moment.

Good luck though, hope the convertors I posted turn out to be of some help, though there are so many possible ways to attempt to decode them, and the fact that all but one will just be jibberish being the BEST case scenerio....bleah.

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SGP Task Force: 7 / Re: J Code
« on: October 28, 2009, 04:54:53 »
I noted a similar thing with the J code but didn't get as far, this prompted me to do some reading on Gauss(bored...)

well after some fruitless reading, I followed a link to a link and found this...

http://www.mathsisfun.com/numbers/convert-base.php?to=quaternary


there's a pulldown to switch between any given number of a code

The thing about the J code...it could be 5 bits  01234, or the empty column could just be a space and end up being 0123 for the rest.

I posted this in that other thread somewhere, but it could be useful also:

http://home2.paulschou.net/tools/xlate/

That's a code convertor, but not numbers, it handles text as well, IE

Omeganuepsilon = 01001111 01101101 01100101 01100111 01100001 01101110 01110101 01100101 01110000 01110011 01101001 01101100 01101111 01101110

The J code, could be the conversion of a conversion, but I'm too tired.

5
Have we seen a better version of the Optican one?(it's sideways for some reason?)

It looks as if there may be words or code between the two parts.(Is that the reason? Or is that one in the game like that?)

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SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 07, 2009, 00:23:45 »
More binary.

Data Hive.
TV's change when you get close to them, and the one that says "Operation Terminated" as a line of binary.

Comes up to "BARRET"

Glad something finaly came out of my irritating habbit of pausing and writing down all the 1's and 0's.

Character name or Bungie Employee?  Who knows...

The other one that comes up Access Denied(and I just found this interesting as Bungies affinity for 7):
Protocol 7.7.07 INITIATED

(some of the spelling is messed up as Virgil is pretty messed up aat this point.)

7
Excellent.

I'm getting sick of NM streets(and not being able to figure anything out), I'm going to go through data hive myself and poke around.  Several other people have mentioned that they've seen XX or YY there.

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SGP Task Force: Arkive / A Few Words Frome Your New Section Editor.
« on: October 06, 2009, 21:02:06 »
If you've got a picture that needs editing and or in the gallery, pm or email(for larger files) it to me with your descritpion of what needs done.  Email should be available to public in my bio.

I'm profiecient in Photoshop(layers, contrast, etc), but I've got no screen cap source other than the built in bungie service, so I'll be needing the raw pics from you guys.

Got a pic(forum relative) that's darkly shaded, I can work with it to make it readable, crop/size it to what's important, add overlays, etc.  I am not, however, a custom avatar builder or desktop maker.

Note: This is not the Cartography(map) section.  

Though if you've got object X in one pic, and need to show it's location, a small map pic of that Sector with a waypoint is ok.  If it's deemed necessary I can combine them.

I will work on maps if you can get the Cartographers to ask me to(and they're free to ask on their own), but that is their department.

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SGP Task Force: The Cartographers / Re: SGP: Feature - Image Gallery
« on: October 06, 2009, 01:48:00 »
The x was an audio location, and I missed erasing it.

I can't get any screen caps by the way, so that's the best I can do.   If someone has some good image cap hardware or a good digital camera, I could re-work the image, or start from scratch easily enough.

10
SGP Task Force: The Cartographers / Re: SGP: Feature - Image Gallery
« on: October 05, 2009, 23:53:50 »
I hope the detail isn't too low on these, it didn't look much different in photoshop when I lowered quality..

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SGP Task Force: The Cartographers / Re: SGP: Feature - Image Gallery
« on: October 05, 2009, 23:52:52 »
Will post the printable version next.

These aren't "my" maps, just an amalgmation(howeveryouspellit) of the best I've found, plus a printable (with color version).  Figured a test post would work, because I hate upload sites myself.  Feel free to post or edit or use wherever.

Shrunk down in "quality" to fit forum post requirements, I think. 

I did add in sector 2, from what I can tell it's the same as sector 6 but rotated(which is how I put it in), and then shifted the colors so people would understand it's not "walkable"...and of course, the outer edges are from different versions of the map(not the sectorized one), just in case they're needed.  The only problem will lie in seams, as I couldn't get the scales of the different maps exactly right, but they're close.

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SGP Task Force: 7 / Re: SGP: Report - Binary Data
« on: October 05, 2009, 20:48:32 »
I ran the first code I found through this:

http://home2.paulschou.net/tools/xlate/

And came up with squat.
There was a mid thread link to someone else's outside article that had pics of 3 different codes:

http://www.flickr.com/photos/thebruce0/3946438709/


Others noted that they thought it was braile at first also.(braile is 3 high(not 4, as in the pic) and 2 wide per character, that made me feel less insane just for looking..

I do have a theory, that some of the hidden things may point to hex code of the game itself.  After the anger they demonstrated at the whole Halo 3 final skull, I wouldn't put it past them to put in a derogitory comment somewhere in the code of the game geared toward those people, or something along those lines.

Anyway, it's just the start of a theory.  It seems to lead no where, but someone who know's more about code may have some insight.

13
If you want, I'm great with photoshop, and can make some printer friendly(not all that black), where the buildings are still blue, etc.

Comes in handy since I'm using the same TV as a monitor at the same time.

Or if you have it and are somewhat familiar with layers...:

Copy and paste.
Select bottom layer and "invert".
Set top layer to either Color, or Hue(can't remember which).

14
Some of the screens in the game changing..

I knew from the get go that SI helps you through the maps in several ways, and it ends up one is when screens and displays change and say "detour" and "keep right" etc.

Just in the streets, it seems as if nothing useful is on them before the "change" and nothing about the after is helpful, in a clandestine way, at all.

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