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Messages - mastersync23

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Theorizers / SGP: Missing Squidhenges?
« on: October 08, 2009, 09:24:02 »
Has anyone noticed that while viewing the map, and have the "pointer" near the Tayari Plaza beacon, there is an area that looks remarkably like a Squidhenge? However, upon arrival to this apparent location, it's nothing more than some trees. This is also evident in other areas, where there is a burnt out pod and some ammunition.

Has anyone else noticed a missing place, or have ever had the map mislead them?

2
SGP Task Force: Ghost Chasers / Re: SGP: Glyphs in Co-op.
« on: October 05, 2009, 09:26:42 »
I meant that maybe certain glyphs in certain districts may only be "activated" by listening to an audio log found in that particular district.

3
SGP Task Force: Ghost Chasers / Re: SGP: Glyphs in Co-op.
« on: October 05, 2009, 06:34:23 »
Yeah, I went over your awesome article, and I've entered Squidhenge about three times. Sadly, I killed the Engineers before I read any of these articles, so I didn't see their reaction to the Super Glyph. However, as good as the article was, I wouldn't mind an experienced person showing me around Mombasa streets.

Also, maybe Audio logs have something to do with certain glyphs. Has anyone tried that?

4
SGP Task Force: Ghost Chasers / SGP: Glyphs in Co-op.
« on: October 05, 2009, 06:08:11 »
I haven't heard anything about using Glyphs and the possible effects of them over Xbox LIVE are. Would anyone like to get a game together, to teach others about the Glyphs, and to see if there are any extra effects that happen?

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