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Messages - Imppa

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Report In! / Re: Christopher Barrett AMA TBA
« on: August 24, 2014, 22:19:13 »
He should know something about the glyphs. Let's ask that.

Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 19, 2014, 17:17:50 »
Is there a video of that last part? I can't tell if he's saying that last line jokingly or not. If not, it would kind of imply that they didn't spend much time on it, nor even confirmed that the secret could be found. Perhaps they did mess up.

Can't find one, and there probably isn't one, since it sounds like it was a closed press conference.

Whether or not the line was a joke or not can only be confirmed by Staten itself: we need only to ask, right?

Now that I'm thinking that line more carefully, though, it's strange: Staten is actually talking about "clues" and "the mysteries of New Mombasa". Besides this, have we ever REALLY heard anyone from Bungie actually talk about any kind of mysteries in ODST? Unless Staten is talking about the story of the game itself or Sadie's Story/References to Dante, this is actually quite..big?

We're straying from the topic a lot now, though. I admit that the canonity of Quick to Adjust is a bit questionable, but if we were to pursue the QTA XII/VI mystery more, we should remember the possibility of it linking to Vergil's true name.

I also feel I should make a new post..

(By the way, I'm not sure if I was joking about the "ask Staten" thing. I mean, it would be pretty big itself to actually ask Staten if there really is a hidden mystery in ODST. Would we even want that?)

Report In! / Re: SGP: Secret detonator on CM:AS
« on: August 18, 2014, 17:07:11 »
Well the Mystery Gate switch of delta halo in halo 2 required death to switch. Dying didn't cause it to switch, it was a hold x kind of thing, but fallin to your death was a necessity to use it. Now that I think about it, this detonator really reminds me of that switch.

Yeah, I've been feeling the connection for some time now...This wouldn't be the first time Bungie left something in the game that has no function at all.

Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 18, 2014, 17:05:04 »
I read it like Scat, as the list seemed to cover all the possibilities, and was to be the final word. But, it could be seen as several examples.

Yeah, it could be like that. I mean, it is possible that Catalog made the name up, even if I wouldn't be too sure about that.

However, the Bungie PAX panel where the QTA patch was revealed challenged fans to solve the mystery before ODST was released. That means that the secret isn't in-game. Hurmph. I really hope somebody can show me where my train of thought went wrong.

You're right, and you raise a good point, Scat. Perhaps it is just, as said, Quick Time Application on 6/12 aka the ODST trailer? (Not sure about this one..?)

Then again, (and this one has a bit better source):

ChritopherGrant at writes:At a press event last night, Bungie's Joseph Staten teased that the Halo 3: ODST controller's cryptic text should provide some clues into the mysteries of New Mombasa (if he did his job correctly, he said).

Report In! / Re: SGP: Secret detonator on CM:AS
« on: August 13, 2014, 15:46:37 »
I think that firefight is our best bet for progress. The detonator is already armed in campaign, and it doesn't make too much sense for the detonator to disarm based on some trigger. I'm betting that if this detonator does anything, there will be some trigger to arm it in firefight.

But having an Easter Egg in the CM would seem more logical to me..especially since it DOES make the sound.

Are we sure it isn't just some switch that triggers some other EE in the level? Checking every place and looking for eggs after triggering the sound seems like a good idea, if we haven't done that already...

Besides, I'm not as good as I used to be in Halo, and I was never very good. :(

Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 13, 2014, 15:42:08 »
I agree with CIA. the phrase "Their parents would name them accordingly" doesn't exactly imply that there would be a predefined set of names. Quick to Adjust should work just fine as a Hurakog name, implying that Virgil is a very versatile Engineer (especially considering how he linked into the SuperIntendent's system!).

Sure, Quick to Adjust might be a bit of an unimaginative alternative of Easy to Adjust, but I say it floats just fine.


Report In! / Re: Well heres something that a site noted
« on: August 13, 2014, 15:33:55 »

Query Answer: Original recordings located in Human records. No contextual [semiotic] information found. Analysis indicates significant deviation in recorded [facticius indoles] symbolic structures.

Awesome! An answer from up above! :D

However, I'm a bit more pessimistic about the answer as you guys are, I think... The Catalog's response might just mean, as Night said, that 343i doesn't know, the "human records" maybe being Bungie themselves or, perhaps, the game itself, and that  "No contextual [semiotic] information" can be found in the archives.

Of course, that doesn't mean that Bungie wouldn't have some idea about the glyphs. What's more, as these are the glyphs we know as Engineer Glyphs, what are " recorded [facticius indoles] symbolic structures" then?

Maybe we should start pressuring the Bungie guys about this as well.

Report In! / Re: SGP: Secret detonator on CM:AS
« on: August 11, 2014, 15:57:48 »

This GIF is QUITE handy, indeed. Nice job!

This detonator is quite troubling though: it's in a place where you can't reach it, where you normally wouldn't notice it, it doesn't seem to even function properly even though, against all reason, works anyway. It's also both in the FF map as in CM, only the state of it is different and it doesn't function at all in FF.

What could it possibly be for?
Could it be that it is a leftover of some great scheme that was scrubbed on the creation process? A funny, weird thing left by a Bungie employee? If so, why is it different in the two maps, if it doesn't have any meaning?

I really am not sure what we are dealing with here. The secret detonator is truly a mysterious thing, even if it's small and appears to be insignificant. I hope we can, at some point, find the true meaning behind it...

Have we also checked if the state stays the same while you move toward the end of the level? Does the ground level de-load when you take the lift, or can you still look at the detonator in Theater while you have moved up to the roof?

Wow! I feel like someone's being ripped off here... 'Cause I for one am NOT paying a hundred bucks for a special edition! (Especially when I've already pre-ordered...)

Then again, marketing is marketing, and even though these little bits of information you quite handily dug up (thanks! c:) might be hard to find, in the end I feel like those who get angry over this after buying the thing can only blame themselves for not finding out the truth sooner.

Though I do admit, we are staring to get close to the edge here.

Report In! / Re: Well heres something that a site noted
« on: August 11, 2014, 15:31:38 »
Guys I missed getting pumped over this stuff.

I know man, we all do. I can only be amazed how you still have the power to still make new finds, after all this time. You are quite the heavyweight in finding stuff!

Like Night, I, too, don't think that we have enough to encode anything yet, but a find is always a find. Good job! :)

Destiny Pre-Release Discussion / Re: Destiny Beta
« on: August 11, 2014, 15:26:19 »
The singleplayer is really cool: I love how it's made to look and feel like an RPG by adding small things, like how the hud tells how much damage you are doing, the names of the bosses hanging over them an so on. I also love how the HUD is very simplified and doesn't get on your way while playing. Oh, and the radar! I never thought a vaguer radar could be more interesting. :D

The social aspect is awesome, though I don't like it how my mate I just met vanishes to thin air abruptly. I guess I should have put them on my fireteam or something...

Multiplayer is at least as cool as well: I only played a few matches (I didn't have time for more (WHYYY did the XBox beta start so late?! I only had friday night to play the damn thing -_-)), but it was super fun running and sliding with my awesome pulse gun. Did you know you can charge the gun while sliding? Halo multiplayer is starting to feel dull for me, and even though Destiny has a same kind of feel to it, it was so different and so exiting for me. Can't wait!

Still, I think I'm a bit scared. I mean, I feel like Destiny is truly a mouthful for Bungie: will they truly be able to pull it off cleanly? Or even worse, could it somehow not find it's audience and not ever really become popular, sinking down in a year or two? :/ I truly hope not: so far Destiny seems like an amazing combination of MMORPG and FPS spiced with all kinds of awesome things.

Like sitting.
Seriously, how cool is that? You can sit in the Crudible too! Think how awesome it is to conquer an area while SITTING.
Just- wow.

Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 11, 2014, 15:07:02 »
Quick To Adjust eh?



ODST General Discussion / Re: Ingame number/coding EE hint systems
« on: September 19, 2013, 15:03:45 »
At times this is intentional as many of my posts are meant to spark curiosity in those who have interest. This is done so the hunter will have enough information to go and have a look for themselves.

I see where you're coming from with this, yeah. I do agree that there's a point into that, letting people to find them themselves. For example, the puppet you once posted still intriques me, maybe even more because you didn't tell the location of it. Sometimes, especially if were talking about spmething Big, I suppose clear directions might be good.

And don't get me wrong man, I didn't mean you can share your theories and ideas, nono! That was not the point. I don't think it would be a very cool community if all the posts were just "Alrigth, I analyzed this stuff for half a year by myself, look what I got". That's no fun. You're a cool guy, and we want you here among us :)

What WAS the point was that anyone and everyone, after thinking about something long and hard enough, can easily come into funny conclusions. EVERYONE starts with some idea that turns out to be pretty much nothing (for CG it was the "Unlocking Secret Areas", that later turned out to be the Bump Glitch, for me, a totally failed but really serious attempt to decode a minor canadian ODST ARG), and believe me, most of the ideas anyone ever has turn out to be nothing. Accepting that sometimes you miss is important.

Being a researcher or a labcoaty hunter is not easy, and while being able to separate the good ideas from the other stuff is not a must-have, it's something that really eases up the process. But as said, you can never be too sure when it's just your own mind with it's own viewpoint to the matter, and getting a second opinion never hurts. That's why I don't want you to stop theorizing openly and only post complete stuff, on the contrary you should keep posting, get other's opinions and develop your own viewpoints trough that (That's what this forum is all about: getting together and sharing ideas). I just want you to see what I already noted: sometimes your thinking too far off.

I know you'd want support to your theory, but because the labcoats are on, and because I want to support you yourself, I must say: it doesn't work. Not as it is.

Having said that, you are on to something with NER 1204. Maybe not a system for easter eggs, but an egg by itself. Or something bigger. Who knows? If there were more of these similar codes to be found, maybe a connection could be formed among them...Of course, they CAN be a system after all. Who knows. See if you can find it.

Also, don't call us mentors, I'm blushing here. .P

SGP Task Force: Arkive / Re: sign post locations
« on: September 19, 2013, 13:14:19 »
On the Misriah Armory sign, are you talking about the hexagonal symbols just above the BR on the right? If so, those are from nearly every SI view cutscene

I do think it is worth note that the double triangle that is present on the ODST special edition controller is in the very top right of the MA sign.

Taking both of these facts into account, that poster is really weird. Maybe they cut it because of that?

And I definitely don't think that it can be found on Halo 3 maps. In other words, I have no idea. But since there are no screenshots of it and no one has seen it, it might very well be cut from the game before it was released. :/

ODST General Discussion / Re: Ingame number/coding EE hint systems
« on: September 19, 2013, 11:32:28 »
That's quite a post! You might want to check if all the links are in order, as at least one seems to be missing.

But good, alright. Now we know where the NR 1204 comes from. I must admit, finding human letters and numbers on a Forerunner structure is quite interesting. And seeing that a set of numbers and letters similar to the one on the forerunner floor can be found on unrelated human structures DOES hint that there's something going on (on the second image, note how, if read from top to bottom, the note spells "NER"). Hmm.

However. Proving a system of finding easter eggs, specifically by googling NR, NER, ER or some other combination of letters with a string of numbers is still quite far away.

Atari, even if the room you described could be seen to be the same as Master Chef's soup, I am sure there are several other places the soup could refer to. The only reason you see that the room is connected to the drawing on billboard is because NER 1204 is there, and you think that NER means that there MUST be an EE. Without NER, Master Chef would be just a random drawing, which it ultimately is: you only see it important because you WANT to see it so, I'm afraid. Same goes with the wedding photos: for example, I have truly hard time seeing a reference to a hunter anywhere there (actually, the one photo is there twice in a row; is it meant to be so?), and the case is the same with the wine bottle. :/ If you can't soundly point out the connection, then I am afraid that there is no connection. That is the SGP way.

I know you want to find Eggs, and I know you're good at it: nevertheless I don't think that NER is a tool of finding them. If the hunter shooting the pipe actually turns out to be an easter egg, I will surely reconsider. Now, however, there is no proof. And anything is nothing without proof.

I want you to really think of this: could it be that what you believe in is not actually the truth?

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