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Messages - nightcrafter27

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376
SGP Task Force: Marty / Re: Ideas on Musical Tones in Squidhenge
« on: July 12, 2010, 22:52:25 »
When you where on top of the squidhenge coulombs, the engineers where always like so:

<Engy Path>
       _
    /     \
    \  _  /
       ^
You Are Here

No matter which one you where standing on. As soon as you hit the ground, they stopped making the noises, and scattered. You jumper back on, the weird pattern resumed, except one engy sometimes stopped to inspect you. Attempting repo now.

377
Has anyone noticed this? (referring to attached image) Or is that what Scat's been working on?

Found here.

378
SGP Task Force: Marty / Re: Ideas on Musical Tones in Squidhenge
« on: July 11, 2010, 14:09:32 »
I plan to attempt and video some trials, now that I am back from my week long trip.

WTG Scat!

379
SGP Task Force: Marty / Ideas on Musical Tones in Squidhenge
« on: June 26, 2010, 14:59:12 »
I've been mulling this idea over in my head for awhile, and need to get it out.

What if, when you walk through a specific pair of the Henge Coulombs, a musical tone is produced. BUT, if you walk through the wrong pair, the game logs "You fail, no more chances for this session!" This might explain how some people accidentally produce a tone, then can never re-prove it, probably because they immediately walked through the same pair.

My Proposition is this; Someone starts a new game, walks through a pair. No tone? Start an new game, start over. Hear a tone? Write the pair down, and start searching for the next tone, using the same method.

Any takers?

380
Intel / Re: Two Universes, the Same Subliminal Messages?
« on: June 24, 2010, 00:34:04 »
Some more links.
Quote from: Wikipedia
Fillion plays the voice of a Marine Sergeant in the Xbox 360 game Halo 3. He is joined by his Firefly co-stars Adam Baldwin and Alan Tudyk who both voice marines. At one point early in the first mission, he identifies himself as "[Sergeant] Reynolds" over the radio, referring to his character's name from the TV series Firefly.
Can we confirm the Sergeant Reynolds part?

Also, at 7:56 in the ViDoc "Terra Incognita", you hear Buck use one of Nathan Fillion's original phrases. I would like to try and get an in-game recording of this, and see if we can find his other catchphrase.

[EDIT]
Thank you, YouTube
[/EDIT]

381
Intel / Re: Two Universes, the Same Subliminal Messages?
« on: June 23, 2010, 14:14:55 »
The ad has some code stuff hidden in it where (I guess) only River/people with River's special condition will find it.

So the binary doesn't look too promising. It is very separated, has made up symbols here and there, and it scrolls. In the short time you see it, it would be impossible to tell when it starts. It looks like so;
010    10&0     1   1 0$1    00  01   1$  1 01&0    1   0$0&00 00   1   00$ $0  00 011   &0   100    1 0$1    1&10    0 1  1 00&1  00$0   00 0  1&1   10 10$0 01  1   01  00&$0 01   10   01$01 0 01&00   0$00 01&000&1   11 0101   000$0
That isn't the real thing. What I copied down, before I realized the aforementioned problems:
Quote
01111101010101011010110101010111110101111100101010110010110101101001001101101001010101100
101110010101011001010101011111010000101010101101101010110001000010010010010101101101011001

So I have nothing other that a movie recomendation, now. Oh well.

382
Intel / Two Universes, the Same Subliminal Messages?
« on: June 22, 2010, 21:15:42 »
We already know that most of the Firefly/Serenity cast were voice actors for ODST. For a refresher, here's the list:
    -Buck is voiced by Nathan Fillion, who plays Mal in Serenity
    -Dutch is voiced by Adam Baldwin, who plays Jayne Cobb in Serenity
    -Mickey is voiced by Alan Tudyk, who plays  Hoban 'Wash' Washburne in Serenity

[crazytalk]Buck and Mal have something else in common. Mal fought in a war against the empire called the Alliance, and is now a smuggler. Buck fought on Reach against the Covenant. Where do these come together? The Covenant is an alliance of several different alien species.[/crazytalk]

I might have found another link. To keep it short, this happens. After some future-y computer dissection of the ad, a message is found. I believe the exact words are "It's subliminal. A subliminal message." (spoken by Mal) Very shortly after, binary is shown on the screen. I am going to try and decode the binary, if it isn't just 0101010101 repeated endlessly.

I know it my lead nowhere, but it gives me something to do.

383
SGP Task Force: 7 / Re: Decimal-Separated ODST Numbers
« on: June 19, 2010, 15:24:06 »
Googling the first brings up a Big Forum post, our subculture Task force 7, and a post from here. 3 results.

The Ubiquitous Number gives us Big Forum posts, a few subculture, some GruntsPajamas stuff. 220 results.

55.7759.7736 gives us subculture's summary of confirmed findings. 1 result.

8903.877.22 gives us a Big Forum post about the SI posters, a few subculture posts. 3 results.

AA8200.  0000.  0000337 finds us this particularly interesting thread. No idea what he's talking about, but it sounds interesting. 3 results.


384
Halo Reach General Discussion / Re: SGP: CHALLENGE - Firefight
« on: June 18, 2010, 15:38:35 »
I'm going to test that, once I've finished campain; Easy, only grunts, catch.

385
SGP Task Force: 7 / Re: J Banner 7
« on: June 18, 2010, 00:27:11 »
 had a theory that the banners were sideways, but they are one row short (when turned). Also, Braille music use the 2x3 pattern.

387
Halo Reach General Discussion / Re: Juicy Firefight trailer
« on: June 16, 2010, 16:11:08 »
Huston, we have lift off....

388
Halo Reach General Discussion / Re: Juicy Firefight trailer
« on: June 16, 2010, 15:51:41 »
Oh, and insane new grunt armor.

389
Halo Reach General Discussion / Juicy Firefight trailer
« on: June 16, 2010, 15:48:05 »
The firefight trailer is live. What did I find?

Lets start with the airstrike.



In these two images, you can clearly see that the AirStrike (AS) uses a green laser to target the death zone.


This is the death zone. Once the target is acquired, the blue ring of destruction is where the AS will hit.

This image shows the acquiring bar at different stages.

Now the Concussion Rifle (CR)

Here, the CR is showing it's mighty might by beating up a Covenant Crate.

Here, you can see an explosion caused by the CR on the right side of the picture.

So far, it looks like the CR=Brute Shot. Also, at 00:39 you can see a CR F'N a Purple.


I don't care what the attached armor is called. I want it.

390
SGP Task Force: 7 / Re: 23:03:28:30
« on: June 16, 2010, 14:56:34 »
So what did we learn kids? That slipspace ruptures do the same to time as enigma does to purple!

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