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Messages - Scatcycle

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16
Report In! / Re: SGP: Secret detonator on CM:AS
« on: August 14, 2014, 18:12:58 »
Actually, Endure was the first thing that came to mind for me! And imppa, we have activated it and looked around before (campaign only), but the fact that the charge gets activated for each individual person makes me think that something wouldn't spawn.

If something were to change, however, I imagine it would be the other charges littered around the site. I don't think we've ever tried activating it and then dying next to the other fharges.

17
Report In! / Re: The Engineer in Halo 3: ODST has a name.
« on: August 14, 2014, 18:04:50 »
This does bring up the question: was the secret of QTA 6/12 given to 343 industries? Personally I feel that bungie would not give it to them. And unfortunately there are no markings near that page. The names do come off as a list so I think from Staten's perspective, those 3 names are the only ones.

18
20 gigabytes?! My Xbox doesn't even have that many!

19
Report In! / Re: SGP: Secret detonator on CM:AS
« on: July 30, 2014, 07:08:01 »
I thought we discovered that it didn't exist in firefight? Anyway, Dutch likes blowing stuff up right? Perhaps we rocket launch him down there and see if he arms it.

20
SGP Task Force: Arkive / Re: sign post locations
« on: September 20, 2013, 02:36:30 »
I too am under the impression that I've seen this image in another game, possibly even Halo Reach. I didn't watch the Pax thing ever and therefore this should be the first time I've seen it, but I can quite confidently recall seeing that on my own in one of the games.

I'll take a gander this weekend maybe.

21
ODST General Discussion / Re: Ingame number/coding EE hint systems
« on: September 19, 2013, 03:31:19 »
Sometimes I imagine that Sadie would look like this http://www.flickr.com/photos/sarahandsean/sets/72157607411033667/
So you're telling me that Bungie is using some code reference system made by Stanford, creating links between Halo and some guy's youtube channel that's dedicated to posting live performances, manifesting easter eggs into some guys windy video, and ultimately posting pictures of someone who looks like Sadie?

First off, what makes you think that's what Sadie would look like? I don't think there are ever any references to her appearance. You can't compare someone to a imageless character just because they share the same race.

Also let's be realistic, Cyborgs Never Die isn't even Halo related. If I remember correctly, it was something like "Cyborgs First, etc" as a cutscene narration after you meet Keyes. I think you're pulling things way out of context here, especially since some of the dates of these "hints" are just really far from ODST's release date. This is all speculation, none of it can actually be confirmed as any sort of ARG. I believe all the past ARGs were at one point or another confirmed as being related to Bungie with each ARG's respective evidence.

22
SGP Task Force: Arkive / Re: sign post locations
« on: September 18, 2013, 00:13:16 »
I wonder if this behavior continues when in split screen or if it stops, kind of like how glyphs aren't visible. This also reminds me of the barricades with the changing numbers.
Wait, glyphs aren't visible in split screen? Well that would explain all the weird anomalies I've noticed while playing with friends...

23
SGP Task Force: Arkive / Re: sign post locations
« on: September 17, 2013, 03:15:36 »
About that third picture on the steam post, that's the guy attempting to recreate the look of Mombasa's streets. That is custom made.

24
ODST General Discussion / Re: Ingame number/coding EE hint systems
« on: September 13, 2013, 00:38:08 »
I can't tell if I'm too behind to understand any of this, or if it's all just random speculation. Like how on earth is a wedding related to halo?

25
Seems like quite a bit of a stretch, especially considering how the first symbol is mainly curved and the key is mainly straight lines.

26
ODST General Discussion / Re: New Gltch?
« on: September 11, 2013, 04:35:20 »
Oh gosh

27
ODST General Discussion / Re: Redoing stuff
« on: September 10, 2013, 02:56:47 »
Something I've been disappointed about is the lack of HTML threads anymore, all the HTML formatted guides look pretty nice when in HTML, but the links just don't work anymore. I've no idea how one would fix that. Some guides are strictly made in HTML, like the Vents guide, making it horrific to try and read on your own.

28
Theorizers / Re: SGP: QTA XII VI - "Confirmed" mysteries
« on: September 07, 2013, 05:28:38 »
I may already some results for this thread. Then again maybe not. Have a look and decipher if you can. :)
http://www.slideshare.net/budkhand_2/onoocon-ner
Without any context these are just random characters. How did you acquire this?

29
Report In! / Re: Well heres something that a site noted
« on: September 04, 2013, 02:54:23 »
Might be worth noting that the first symbol is the same as the Regenerator pickup in Halo 3, I think.

30
Report In! / Re: Well heres something that a site noted
« on: September 03, 2013, 02:54:14 »
You might not have seen Scat's edit, CIA, but your like seems to be messed up. I took a look at what Scat pulled out of it, but can't find any mention of "Super codes".
Bottom of second link.

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