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Messages - Scatcycle

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31
ODST General Discussion / Re: How Bungie should have done it....
« on: August 26, 2013, 20:15:10 »
Has the text from the op disappeared for anyone else? All I see is the images and a few links. I'd love to discuss, but I can't really remember what was said.
The post is corrupt, and the images weren't being handled correctly. I changed the embeds of the images to links and it's fine now.

32
ODST General Discussion / Re: Anyone still hunting?
« on: August 20, 2013, 23:34:01 »
He does imply that there IS a secret, along with that he himself doesn't even know what it is. I don't think there's ever been a recorded sighting of the di/mono glyph since the first month of ODST so honestly I'd guess it's been patched or something. QTA may possibly still be at large, but I remember seeing that there was a QTA (quick time application) released on 06/12, hence the VI XII. There's also the random detonator at the bottom of Oni Alpha Site, which we haven't been able to do anything with.

But the fact that it's this late and no one has found anything yet just goes to show one of two things: It's not there, or it's hidden with extreme/excessive work. With the amount of games spent on ODST in Mombasa streets, someone would have found it most likely by chance. So I'd guess it's one of those nonsense things where you have to jump through a bunch of rings in a random order. There's not much we can do about that.

33
Halo 4 General Discussion / Re: Debating the Merit of Halo 4
« on: June 24, 2013, 17:38:04 »
i may be mistaken, but I think it is actually SR1 09. SPartan 1 who is level 9. I had the same confusion for a bit.

On xbox, excuse errors.

34
Halo 4 General Discussion / Re: Debating the Merit of Halo 4
« on: June 19, 2013, 22:30:03 »
My TV's bass frequencies were off the chart for some reason, so that stuff was on my end. Turns out I had played almost all of the MW2 campaign, so yesterday when I hit "Resume Campaign" I beat it within the hour. Spoilers for both endings, Halo 4 and MW2: I consider the endings to be the same thing. Crawl your way to the enemy and press a final button to activate a cinematic where you kill them. But damn, I actually liked MW2's. It just seemed awesome. Halo 4's felt extremely cheesy. Especially since the Didact could have killed chief easily. Sure, he can't laser chief to death because of some blasphemy angel gift, but he can chuck him off the cliff. But no. Gotta give Chief the time to pick up a grenade and stick it in you. In my opinion, in the Halo universe, that just wouldn't have happened. All the other endings seem logical to me. But this one I just can't see. The outrageousnous of surviving a point blank nuke and the most important character allowing himself to die so easily isn't Halo.

I couldn't find any highlight function in this BBC palette so I used HTML. Annnd that didn't work. If you haven't completed Halo 4 or MW2 and plan to, just don't try to read what it says.

35
Halo 4 General Discussion / Re: Debating the Merit of Halo 4
« on: June 16, 2013, 05:16:54 »
Sound is actually a pretty intense thing in video games. In halo 1 - 3 the wraith mortar sound has been the EXACT same file as halo 1, and whenever you hear that sound, it's really just a special moment. It just brings you back. But I did like the sounds in Halo 4. They sound awesome. But the equalization's off so it gets tedious. Guns are too loud voices are too soft.

36
Halo 4 General Discussion / Re: Debating the Merit of Halo 4
« on: June 13, 2013, 17:25:36 »
I didn't understand half the story, and if I HAD to read Halo 3 terminals to understand that, I think that's really poor design. I should be able to follow the story of halo even if I don't find some really hidden terminals. The forerunners drove themselves to extinction. I don't get why this guy is still alive. Even if the story is enjoyable if you actually read all the back details and know what's going on, I can't really see anyone justify fighting the dogs and orange guys. They aren't fun. They TP to you, take forever to kill, usually drop mediocre weapons, and just endlessly come to you.

37
That's a really good example on how much they can differ. Halo 3 is pretty much about skill. Two men enter, better one leaves. Halo 4 is pretty much high tech cod, with points, custom classes and startup weapons, permanent sprinting, etc. There's a huge difference and Bungie wouldn't have made it at all like 343 did.

38
I'd say they could definitely make it work if they stuck with one game. Take League of Legends, for example. It's a free game, but the producers have made millions. Because in the game you can buy skins. They don't make you more powerful or anything, they just look nice. And a lot of people buy them. Since Destiny is all about armor customization, perhaps they could add special "skins" as dlc. I'm sure that could keep their families fed for a while, especially because you get to show off your flair in events.

39
Destiny Pre-Release Discussion / Re: No damage indicators?
« on: June 12, 2013, 16:33:45 »
And also from what I could tell, someone was playing on a tablet.

40
I had a discussion with some friends a while ago about something like this. We came to the conclusion that since Bungie claims to want to keep the story in Destiny alive for the next ten years, it would be impractical for them to write those stories/events themselves. The only thing that made sense to use is if players can join the factions (Dead Orbit, Seven Seraphs and FWC, off the top of my head) and infight. That would explain why Bungie registered those web domains a while ago, to give players a "home base".
It would make sesn if there was some kind of market system built into the faction system, and that may be what is alluded to here.
They want to keep the story going for 10 years? That could mean that there will be occasional "event" situation which are basically and added campaign mission. Possibly being something like a bunch of players are brought into one server (or however it works) if they are near each other, and an all out war starts between two or three factions, with ships and all. It possibly even lasts all day, so that people don't miss it. Imagine hearing "hey dude, there's the Seven Seraphs vs FWC war going on in Destiny! It's been going on for four hours! Let's go try to win it!" from a friend. That would be just fantastic.

But I'm probably just fantasizing too much about something that isn't likely to happen.

41
Destiny Pre-Release Discussion / Re: No damage indicators?
« on: June 11, 2013, 16:08:49 »
I believe they set it so Staten couldn't take damage so that he didn't die in the middle of the playthrough. That's just my perspective, he took a ton of hits in that one bossfight where Jason died.

42
Destiny Pre-Release Discussion / Re: Destiny at E3 2013
« on: June 11, 2013, 16:06:58 »
What most impressed me (the lighting was a close second!) was the event. I'm not entirely sure I know exactly what it was, but to me it looks like, if a bunch of people are playing alone or with their friends while connected to xbox live, and they are near the same area, there's a chance for the event to start. Then all players are connected into one game with what seemed like lossless transistion, and a huge boss spawns somewhere. Everyone near the area swarms in to this one spot, creating a constant reinforcements effect. If they actually manage to pull it off while having the transition lossless, it would be truly amazing.

43
Report In! / Re: SGP: Secret detonator on CM:AS
« on: June 09, 2013, 17:09:58 »
So does this mean that there is a separate detonator for each player, and it can only be set once? In other words:

Player A jumps down, arms the detonator. If player B jumped down after, would he arm it as well? And if player A goes again, it would not arm, because it already is armed?
I believe so. I'm not positive about this, but I'm pretty sure I COULD NOT hear CG setting the detonator. As in, I would jump down, die, and hear it, and he would jump right after, so I'd be watching his player while I respawn. When he hits the ground I would not hear anything, and he would confirm that he heard it.

44
Report In! / Re: SGP: Secret detonator on CM:AS
« on: June 09, 2013, 05:00:01 »
CG and I took a limited look at this and unfortunately didn't find much. We did find that each individual player can "charge" the detonator. Charge meaning set, turn on. While not confirmed, it seemed that even if you didn't view your body hit the ground (you respawned before), you still set your charge. I'm thinking maybe if all 4 players set their own charge, something could happen.

45
Theorizers / Re: SGP: QTA XII VI - "Confirmed" mysteries
« on: March 25, 2013, 23:47:22 »
I have many jobs, but this was just something I was temporarily doing for my father. I'm still in school so it's just some money I'm making to liven it up a bit. I also just noticed that in the image of the failure rates there is a consecutive 1%, 1%, and 7%. That's right, our old friend 117. Right now I'm looking into the stock price of QTA.V on 09/09/09 (pax date), but I'm not sure I can find that. But that's likely not the case, as Bungie was probably working on this image before PAX, and there's no way they'd be able to predict what the price of QTA.V would be on 09.

But unfortunately, that technical report was made effective in 2012. Which means that it may just be one hell of a coincidence. Although it could be that things like that image were used previously and are being used now. But 2012 is a long time away from 2009. Looks like it's probably just some crazy coincidence. It all seems perfect, it's just the dates that are problems.

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