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Messages - Kenji

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31
Forge / Map: Phobia
« on: October 10, 2010, 16:24:08 »
I have released a map I've been working on. Phobia. It's a close quarters map I've been mulling around in my head for a few days...

It's ready for slayer only at the moment but its in my fileshare. I have the groundwork layed for infection, multiflag, one-flag, assault, king of the hill, and territories...

I am by no means saying that I am going to do all of that anytime soon, but it's on my Itinerary...

Check it out! ...or wait till I'm on and I'll test it with you!

32
hey, no problem... maybe you guys can kill enough leets and grunts on the marine/spartan... THEN blow him into a zombie!

33
Halo Reach General Discussion / Re: Halo Virus Website was Real!
« on: October 09, 2010, 08:10:31 »
hey if your not getting anything bad from the site, take some screens and show us. That way we can see what your about and not get anything bad from it!

No harm no foul!

34
Halo Reach General Discussion / Re: Halo Virus Website was Real!
« on: October 09, 2010, 02:24:35 »
As a moderator and a man with common sense, I urge you to not click the link above...

I however do not know if they are, in fact, dangerous. Click the link at your own risk...

35
nah the marines are standing... ill put a pic in my share...

Ill be waiting to see from imppa if you can spawn...

36
Halo Reach General Discussion / Re: One man, against all odds.
« on: October 04, 2010, 23:51:44 »
wait... you killed them all? I thought it never stops...

37
nah the spartans are placed there already. and you cant zombify anything there because you need a teammate to spawn and that doesnt happen in lonewolf... (Area too dangerous or some such).

if its a question about which could be zombified anyhow, I think its the spartans, cuz they are already there....

oh and to answer why they are there in the first place... They were S-3s. The S-3 is a cheap knock off of the S-2s, built en mass to go on suicide missions. This broken building might have just been on their route to somewhere else and was destroyed in the process. Or it was the target and the rest of the spartans moved on...

38
Forge / Re: New Griffball Map Visum
« on: October 04, 2010, 03:06:39 »
use the nudge option to line up things like walls so that they are perfectly straight.

I havent looked at it though. Im not a grifball fan =X
I wish you luck though!

39
Halo Reach General Discussion / Re: Possible tribute room loacation
« on: October 02, 2010, 20:59:33 »
videos is up in my share... I think it has to do with a marine that kills enough cabinets.
As for the doors I dont think its them... i should change the topic title now...

40
Halo Reach General Discussion / One man, against all odds.
« on: October 02, 2010, 19:20:57 »
Title has been changed...

I have a feeling that there may be a tribute room or at least an easter egg in Long Night of Solace...
After you seige your way through the beach and reach the building, me and Fox (for the challenge today) decided to wait at the beach and kill everything. The enemies keep coming and you can just kill em all day! In any case after a bit of killin I heard the Halo announcer say "One man, against all odds". It gave me an impression that there is more to this level... dont proceed too far into the building as one of the doors lock behind you. but ive noticed 4 or 5 doors that are closed that I want to try to get into... 2 of them especially peek my interest... well time to go exploring!

41
 Two things... me and my friends (Keioske and The Lost Fox) killed a BOB on lone wolf a few days ago. I remember (being dead at that moment) going Kill that guy quick! He did do the deed but nothing happened....

On another note...

I can get out of the level even easier than you guys...
1. Start the film.
2. Fast foward till you start moving around.
3. Pause the film.
4. use the back button to get to the start.
5. Press B then Y
Bam! outa the level! Works in any storymode (I tested it)
Downsides: You cant advance the film and once you get inside the playable area you have to repeat the process to get back outside.

On lone wolf, if you do this trick, all the dead marines are standing there where they would normaly be but the spartans arent... In games if you want a dead body, it is common to place a person (marines in this case) and modify thier HP to 0, so that when the level starts they die. Its easier than having to actually put the body in the exact position you want it in. I dont really know why they didnt do it with the spartans though. I suggest that you do the zombie trick on a marine as well...

That reminds me! On lone wolf some of the spartans are wearing armor that we dont have access to! Gungnir helmet, security helmet, Jun's shoulder (the one with the ammo in it), Jorge's Shoulder, Emile's Shoulder (No knife), Carter's right shoulder (I can see the left one in my armory), and Carter's chest. Those are the ones I can recall...

42
Forge / Re: TEAM SGP: New game types and Maps
« on: September 21, 2010, 16:02:45 »
Ive already got ideas flowing lol... btw I never did show you the map...
I think its too big to be honest. I kinda want to make a smaller version of it...

43
Halo Reach General Discussion / Incoming Transmission
« on: September 18, 2010, 01:53:14 »
Remember the transmissions in the outolok level from the beta? there is one in every Multiplayer level.... and they all say something different... thats includeing the firefight levels... though not forgeworld.

what say you?

44
im with you!

If you have to leak the good stuff then think of whats hidden!!!

45
Forge / Re: TEAM SGP: New game types and Maps
« on: September 18, 2010, 01:42:39 »
@ Enigma
Ive almost completed my rendition of your map idea thats in you OP... ill show you next time your on... I like the idea! Props to you!

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