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Messages - thebraino

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61
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 13, 2009, 02:27:54 »
Welcome aboard! You can find maps in our 'Cartographer' section, and  here's a descent thread for you to check out =)

62
Theorizers / Re: SGP: Connections between unknown logos and skulls?
« on: October 13, 2009, 01:54:55 »
Huh, I never thought about how that logo was never attached to anything else. Good thinking ; )

63
That's easy enough, not much is happening right now, lol.

Computer Update: Called the guys and they said taht they hadn't even shipped my computer yet...grr. Should be in Tuesday or Wednesday, after getting all document files copied over and such, new maps are set to arrive this weekend.

64
The warping doesn't seem to be based on a unit of measure, per se.  Group movement is limited by the ability of the game engine to keep the environment occupied by the group in memory.

Ah, yes, I could have been a bit confusing. I was trying to get across that the player 1 is warped 'behind' the player 2 based on what direction he was warped from, not the direction player 2 is facing.

65
Whenever we got close to a door, we warped. (I'll be using a situation similiar to what happened, as I'm not exactly sure as to what the order was, or who did it)

In one case (I'll be using B, B(1), CG, and PC):

B and B(1) were at door 2, CG and PC were at door 1
B went close to door 2, and warped the farthest player, PC, to door 2
CG, wondering what had just happened walked towards where his teammate had dissappeared (door 1), warping B to door door one
PC moves towards door 2, warping CG to door 2
B moves towards door 1, warping B(1)

In each case, after being warped, you warp to behind the target: On a 'graph line' measuring the distance between the two doors as '0-1-2-3-4-5-6', B is measured at 1, CG at 2, and B(1) at 5. When B moves to measurement 6, he warps the farthest player B(1) behind him to measurement 5.
This is how every player was warped, instead of the same person just being warped back and forth =)

66
This was brought up in our exploration tonight: the barriers can be broken down.

This article can be found here.

This is by no means a 'milestone', but was apparently not well-known =)

67
SGP Task Force: Marty / Re: SGP - hmmm...Audio logs?
« on: October 09, 2009, 21:28:34 »
*yesssssss*

lol, I'll definately try =)

68
SGP Task Force: Marty / SGP - hmmm...Audio logs?
« on: October 09, 2009, 20:47:42 »
(This is both Audio & Visual, but the thead has to go somewhere....)

Just a thought...what about the sounds and images in the audio logs? They are a Fourth Wall production, so it's likely that there's thing hidden in them...
After I get my computer (should be in either tomorrow or Monday), I've convinced my brother to wait on getting the achievement 'til I can do an HD recording of them all. (playing them all is close to an hour of dialog and pictures) it'll be a large file size, but I wouldn't be surprised at hidden content (it'll just suck going through it all, lol)

69
Theorizers / Re: SGP: Report - Investigative Leads
« on: October 09, 2009, 16:38:58 »
Hmmm...possibly create a dummy Live account like many clans do?
Just so we can look at the profile and look at all it's friends that are online.
'Course that might not get an organanized 4 player co-op, but it still be nice.

70
Theorizers / Re: SGP: Odd Findings- Co-op
« on: October 08, 2009, 22:33:23 »
Nice find!
Just throwing out some ideas, this could be that deaths are required to see it (can anyone else relate to dying before they can see it?)
Or possibly events are attached to each player, and you had all done something to make it not spawn, and when you died, your stats were reset.

Just throwing out theories =)

71
Nice to see you soin justince!
Would you mind posting a log of your game settings also? (Like the others have)
This is just to cover as many directions as possible for what the cause is =)

72
from the looks of it, I'll be putting map-making on hold for a bit... and starting all over (ugh, lol)
I'll probably just work on some glyphs or something in the mean time ; )

73
I'm at a cross roads on how clear we want these maps. So This is a poll for what quality maps we should be producing. Select the one that applies ; )

74
Yes..currently I'm at a small stand still...I have a new computer on it's way...one where I could easily make a higher definition map: my current computer is a 1.6 Ghz single processor, I have on the way a 2.4 Ghz quad-core( O_O ) and I could easily capture a better map, redoing the whole thing, but I don't know if we are using these for online references or printing (Making a HD print would be useless, lol)

Hmm...I'll make a poll, lol.

75
Not at all! It's just adding to the list, lol.
We'l get to it eventually ; )

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