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Messages - VsH Tepec Fett

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31
SGP Task Force: Black Ops / Re: SGP - Count explored dark areas !
« on: October 07, 2009, 20:34:42 »
UPDATED !

32
SGP Task Force: The Cartographers / Re: SGP - Dark Areas Map
« on: October 07, 2009, 09:07:17 »
Dark Areas map updated, with the "Tayari Plaza dark area b (because there are three dark areas in Tayari Plaza Mission) explored, with some loading sequence in it !

Dark Areas map - 10/07/2009
 
Have a nice day,

Tepec

33
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 07, 2009, 08:59:00 »
Hi !

Getting some great news about dark areas, news that could help finding the way to go into dark districts 1, 2 and 7 !

Yes, you've read my words right : information that could help findinf the way to go into dark districts 1, 2 and 7.

 ;D "Yeah, French are good"

In fact, French glitcher in my community found an interesting "out of map" during Tayari Plaza mission (i'll update the map and informations here), i showd me, and, there is the interesting point : there is a short loading sequence IN the dark area !

And where did this loading sequence appears ? In a stonehenge room (where there are just trees and grass, not the stonehenge columns) ! A clue ?

More informations in the appropriate thread.

Tepec

34
This new way to work on glyphs possible impact in the game is very logical, and non-less brilliant ! I think you're on a good question : Bungie made some different glyphs, in order to various details, various streets, no problem with that. But why some of these glyphs could be seen without VISR, whereas every gamer play everytime with it at night ?

Tepec

35
Hum, i believe now that's definitly a glitch :
look at this secret room, and look in the symetrical district of the Sector 8 (where the secret room is) : sector 3.
Go to Sector 3, and there, you can go into the equivalent room of the secret one, which is not secret. Within, you'll find every answer to these "lines directions" : that's just a random observations, because of trees that are not in the secret room, etc.

Sorry to say that ; but we still could notice that symetrical observations, we could find something !

Tepec

36
SGP Task Force: The Cartographers / Re: SGP - Dark Areas Map
« on: October 06, 2009, 17:30:29 »
Yeah, i know ...  ;D Actually, we talking about finding a "out of map" glitch per day  ;D (almost)

Tepec, still working on it.

37
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 06, 2009, 16:36:10 »
Hi !

Today, i've tried to go on the roofs on "New Mombasa Streets" mission by the same way i've found yesterday in "Kizingo Blvd" mission, but, strangely, it doesn't work. Why ? Probably because the "hole" in the first invisible ceiling was in part because of the blue barrier that is just near we succeeded yesterday, blue barrier that isn't here on "New Mombasa Streets" mission. But i wont let this idea just fall, i still try to find some identical "factors" that allowed to go on the roofs on another place.

Tepec, still working on it.

38
SGP Task Force: Black Ops / SGP - Count explored dark areas !
« on: October 06, 2009, 07:23:50 »
Hi,

I've made a map where i've tried to count every dark areas that have already been explored :

SGP - Dark Areas Map


* Going through dark areas : Sector 9 (VsH Tepec Fett)
* Going through dark areas : Sector 0 (VsH Tepec Fett)
* Going through dark areas : Sector 5 (VsH Tepec Fett)
* Going through dark areas : Sector 3 (during "Kizingo Boulevard" mission) (VsH Tepec Fett)
* Going in Kikowani Station (VsH Tepec Fett)
* Going through dark areas : Sector 8 (x H3i ForOneurS)

WHAT WE KNOW :
1) it is possible to go into every dark area that is locked by at least one "blue barrier".
2) it is possible to go on the roofs.
3°) it is possible to have a "loading sequence" into a dark area, loading sequence which make appears some novelty (like textures, etc.).

It could be important in order to not doing things that have already done, so, if you're interested by our mission, please take a look on this !

Moreover, if you succeeded in going through a dark area that i've not counted on this map, please tell us here, and link a video to your file share shoing that fact.

Good luck !

Tepec

39
SGP Task Force: The Cartographers / SGP - Dark Areas Map
« on: October 06, 2009, 07:19:56 »
Hi !

I just present in this thread a map where i've listed the progress of exploring dark areas ; there are also "dark districts" , and i hope it would be interesting to see all those black areas already explored just near black districts still unlocked.

New Mombasa Streets - Dark Areas

40
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 23:06:33 »
Look at "Barrière bleue" and "barrière bleue2" in my file share : you can do it alone but it's quite hard.

Tepec

41
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 22:12:42 »
TO THE ROOFS !

 ;D Sorry, i think this roof glitch stuff made me quite mad ... Reminding me Halo 2 missions and huge "out of map" was probably a very bad thing for my little brain ...

I'll try to get on the roofs in the mission "New Mombasa Streets" by the method i found in Boulevard Kizingo, it's very probably possible ( :P ). I remember that hidden sword in Halo 2, or this hidden ball, and i can't avoid the fact that go through the roofs in New Mombasa Streets could open two possibilities :
1) we could find very intersting things on the roofs of the known districts.
2) crossing above the closed doors to black district could run a "default" loading sequence.

I've found my tomorrow's work ! Find yours now !

Tepec, "roof ! *jumping* roof again ! *jumping* hey, another roof ! *fallen* owh not roof ? *scratching* floor ..."

42
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 21:47:59 »
Hi mod legendkiller !

Actually, i've read your request, and i'm afraid to say something which probably destroy people hopes, and my own :
with this last glitch i found to go in a dark area, i'm now absolutely sure of one thing : If a District is black, it needs a loading sequence.
Those "strange doors" i mentionned show it perfectly : even if a huge door can be opened from a known district to a dark one, you couldn't see, and go through the dark one if there is no loading sequence, because of the fact that, if you are in a specific loaded district, every other district doesn't exist during this load ! They appear only when you've got a loading sequence (sorry for repeating, i'm searching english words but i can't find them ! (Damn French education system !) ).

So, if we can go into one of those black districts, and not just a black area in a known district, it's not by glitching like i actually do.

... Sorry, it's very hard to me to proove a fact that i was afraid of ...

Good Night !

Tepec, 11:47PM, time to sleep and count the grunts  :D

43
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 21:25:46 »
Hi !

Well, i found a way to go on the roofs during the mission "Kizingo Boulevard" ... And, when i say "on the roofs", i mean i cross through two invisible ceilings and walk on all of the roofs ! (i'm quite pride actually :D , it reminds me Halo 2 ... Good Time ...) My favorite place.

I could also go into some of the black areas in this mission, but nothing remarkable. Well ... There were some funny things :
Strange Doors
Totally black floor

Here's the link for the video (quite long, 'cause i was just looking for go trough a blue barrier at first ; i didn't planed to go so far !) :
Bungie's File Share : VsH Tepec Fett - "On the Roofs" on Kizingo blvd.

I am actually still looking for some clues (someone say sword ?  :D I want to believe !) , but at present nothing interesting came to my eyes, so ...

Tepec, still working on this fu ...  nny inaccessible areas !

44
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 09:22:08 »
Okay, i've tried this "mythic" mode, and nothing looks different ; doors were closed like they are in other difficulties, "unlocked by glyph" secret room was empty, so ... Maybe i'll try again later, in co-op, and i'll try to go in dark areas i've also visited, in order to see if anything's different ... But it will be very hard !

Tepec

[Edit] IDEEEEEAAAAA!
Maybe the "ascending jump" , or "elevator jump" , i don't know how you say that : the method i used for the sector 5, which needs two players ; in an angle, first player jumps on the other, and the other doesn't stop jumping, and you go higher and higher (except if there is the invisible ceiling).
Maybe this method, in the secret room that the glyph unlock, could help ... Maybe that room was made for that : it could be a "hole" in the invisible ceiling ... That would be so great ...  ;D
We have to try it.

45
Okay, not a good news from my part, but a news :
Now, we know that this secret room is empty, even in "Mythic Difficulty" (Legendary and all of the skulls activated). I don't need to take that video on my file share, did I ?

Tepec, that was a possibility, after all !

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