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Messages - VsH Tepec Fett

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46
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 08:59:12 »
Quote
i dont have acces to my xbox atm, but could you tell me how you got into 05? was it over the plasma walls?

Actually ... Yes, again  ;D That's the only way i have at present found, but i'm trying to play in "mythic" difficulty" (i've been almost killed by 2 Jackals ... lol) to see if there are some differences ... For the moment there isn't, but i'm going to unlock the "glyph door" in order to see if there is something new !

Pray for me !

Tepec

47
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 08:44:40 »
Hello again  ;D

I added a video in my file share about that strange area in Sector 5, which is black only if you start the game directly in a mission (i did it with "Uplift Reserve" because it's the shorter one) , and then come back in "New Mombasa Streets". This area isn't black when you start in "New Mombasa Streets" because you start here ! I don't understand why they locked it, but, maybe you'll see on the video something i didn't.
What i saw : some of the huge doors locking the access for district 2 are strange : the panel above these doors is just blank, whereas all the others are normally written "Route Open" or "Route Closed" .
Other thing : there are garbages on this dark area, whereas the others haven't ; there is also a dead marine.

The link to my file share : Barrière bleue3 - in sector 5, near "Tayari Plaza" .
(look with the player "VsH Tepec Fe[1]" , 'cause i was alone to do this video, playing with two players ..!)

I hope this could help,

Tepec


48
ODST General Discussion / Re: SGP: Progress Report - 2009.10.04
« on: October 05, 2009, 08:35:44 »
About Glyphs : in fact, they don't appear when you are in "flying camera mode" because you need to activate the "night vision mode" (you know what i mean, with X button). So, even if you are on 1st player camera mode without the night vision, you won't see them.

About dark areas : dark area in sector 5 is also explorable, i'll put the video in my file share and the conditions in the other thread.

Thank you for this resume !

Tepec

[Edit] For a simplier edit for you, there is the link for the dark area in sector 5 :
The link to my file share : Barrière bleue3 - in sector 5, near "Tayari Plaza"

49
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 07:58:34 »
I'm working on the eventuality of a sword in ODST and on those black areas with my french glitchers community forums, and someone finds an interesting article about another "strange code" : Halo ODST mysteries ... coded "J" Signs ? . That could be another clue ... Again, another mystery without answer !

Tepec

50
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 05, 2009, 06:51:19 »
Hi !

Quote
That by itself is pretty darn cool because unlike most previous "get outside the map" antics, this resulted in the ability to wander a truly defined area with new roads, buildings, fountains, etc. 

That's why i think those dark areas where completely "modelised" before they pose the missions beacons, and locked those useless areas next to that. And i said there's nothing in these areas, but it was actually quite fun to see that they were "here", and "unlike most previous "get outside the map" antics" , like you said :D

But, as you could see, there's nothing like objects (cars, bus, etc.) or symbols (glyphs, etc.) that could be helpful in your glyph research ..!

About drawing a "line through the map" : someone effectively mentionned on Bungie.net forums that, if we draw some lines going from one "glyphs columns room to another, and from the second to the third"  it could make a perfect "V" ; then he draw another line which was supposed to show that a last columns room was supposed to be in the District 7.
Something like that i remember.

But, if you look at those three district (and probably on district 2 ), you'll see that they are "the same" : same model, with same streets, same buildings, same places, disposed in the same way, etc. So i think this is just a random fact, not "wanted" by bungie.

If you look at the  black districts 1 and 7, you'll see they are the same, to, and black areas in Districts 0 and 9 are the same (again !). So, in theory, if we find a way to go into black district 1, we could probably use the same method to go in the 7 one.

This note may help.

Good night for you ! (it's just 8:51AM in France, so :P )

Tepec

51
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 04, 2009, 21:26:29 »
I've got a map for you, if you want :
New Mombasa Streets

Maybe we could note on it :
1) glyphs locations ;
2) security doors that we can cross with mongoose method ;
3) strange places, like the one ColdGlider succeeded to unlock.

Does it sound good for you ?

Tepec

52
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 04, 2009, 20:16:14 »
About Glyphs that unlock doors :

That's the greatest discovery on New Mombasa Streets at present, and i think it has to be verified : are you sure that because of it ? I mean : don't you think that the "control point" (that's how you say it ?) came because of the glyph, and not randomly ?
I really hope that's because of the glyph, and what we have to try if it's verified, is to look for another locked door like this "first one" with its own glyph, which could possibly allow us to go in a black district ... Maybe trough security doors with Kenji and me Mongooses  :D , that's a possibility to explore.

(I'm not using translaters (except for some particular words), translations of entire paragraphs are sometimes horrible !)

Tepec

53
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 04, 2009, 20:00:54 »
actually, i mentionned that before you say it (page 9 of the thread), but i understand you didn't read it because of the lot of "flood" in this thread ! Don't believe that i want to steal you're discovery ... But friend of mine explained that method before you posted it on Bungie's ODST forums : Here, on September, 26th.
If you find something interesting by this way, tell us, because i'll make a little map where i'll locate every secret room i'll find, that could be the way to get in those locked districts !

Tepec

[Edit] And thanx thebraino, i've corrected pictures links ... And, if you want to see how those areas look like, i've more pics of them here and there (explainations are in French ... sorry)

54
SGP Task Force: Black Ops / Re: SGP: Theories - Inaccessible Areas
« on: October 04, 2009, 19:41:52 »
Hi !

Yes, you can go in some dark areas, in sector 0, sector 9 and sector 5 (i haven't take pics for this one yet, but it'll be done soon), and you can see the videos in my file share (barrière bleue and barrière bleue2 ).

But, like i said on bungie forums, there's nothing interesting in those black areas, and :
Quote
I explored 3 black areas at present, in sector 9, sector 0 and sector 5 ; those black areas didn't need any loading sequence, and they're not totally blocked by these huge doors saying "Lane Closed" (there is some other way to get in).
This is different with the Sectors 2, 1 (except during the mission "Coastal Highway", because you are in a part of sector 1 during this mission) and Sector 7 : they are totally blocked by these doors, and that means they need a loading sequence to be "actives" .
I tried to get in sector 7 and 2 by the black area in district 5, but the doors are still there, so it's, with the little knowledge i have, impossible at present.
The "Mongoose way" someone told here, and i used to go in many "secrets rooms" like i said before, doesn't work, because of the width of these doors, and because, again, of the loading sequence these districts require to be activated.
Moreover, the invisible ceiling doesn't allow us to go above these doors.
One of the only possibilities i see now to get in these 3 black areas in Mombasa Streets is to find a secret room that allow us to go from sector 8 to sector 7 (it could be possible, but i'm very sceptic about that).
The other possibility could be to find a way to go above this invisible ceiling ; but i tried with other glitchers, but, we just succeeded to go on some high zone, but not above the ceiling.

Moreover, about those "secrets rooms", that are in fact "non-used rooms, so non-finished and locked rooms" :
Quote
A mate found how to get in some secrets rooms , normally blocked by security doors which cannot be opened ... But we don't think we've found all of them, and i actually don't believe we could find one with a sword.

I think those districts in black are just there because of the way Bungie could create ODST game :
I believe that they created New Mombasa Streets, and then decided where they could place the "mission beacons" and audio files ; when it was done, they saw that some biiig districts were un-used, and, as they used same building models, they thought that these useless districts would contribuate to make players "loose their way" in the city. So they locked Districts 1, 2 and 7.

But i Believe that, if there is a chance to go in these non loaded districts, that could be by a glitch, in the District 10, by crossing above the invisible ceiling and doing some "out of map" (i don't know how you say that).


I hope my experience and opinion will help you,

Tepec

P.S. : sorry for my crap English, i'm French ... I hope you will understand !

[EDIT] If we believe that go into those black sectors doesn't need "the glitch way" , it is possible that we need to play in particular difficulty (Legendary ? I tried to play it in Normal difficulty in co-op with two other players, and nothing was different) , but i don't think this way could require some achievements or Recon Armour ... Maybe a secondary skull ? "I Would Have Been Your Father" if we hope an unusual answer from the Super Intendant, or "Blind" because of the fact that it make the game so much harder ! Maybe in Legendary, solo, with all skulls activated : for Halo 3, some guys called that the "Mythic Difficulty" , Bungie could have done something in this way ... Couldn't they ?

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