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Messages - ColdGlider

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721
I produced a video and it's now up on YouTube here.

This also means we now have an official YouTube space.  (For better or for worse!)

722
SGP Task Force: Ghost Chasers / SGP: Report - Glyphs Unlock a Door!
« on: October 04, 2009, 11:38:42 »
Thanks to a few folks in the Bungie forum and some testing of their findings which I skipped sleep to do, the link between glyphs and ODST unlockables has become tangible.

Bungie forum members ZaggRukk and andymac0909 figured out that after beating up the corpses of Elites in District 06, they could unlock a door in District 08 that has eluded our opening since the 23rd (Nox and myself have repeatedly tried getting in there!)

After jag4191 here at SGP clued me in to new developments in their Bungie thread, I had to try it myself... except I refused to beat up Elite corpses.  That just made no conceptual sense at all to me.  Instead, I took a gander at the simple glyphs near their bodies (which I suspected had gotten Super DiGlyph results for me) and that has turned out to be the key.

If you scope out and/or stand against the simple glyphs facing you on the wall to your left as you enter that alleyway with the corpses, it unlocks that door.

This is massive, and I'm pleased that teamwork between the Bungie forum and the SGP has figured this out.  I will post a YouTube video as well as the usual photos.

The logical follow up question:  what other glyphs unlock what other doors?

It should be noted that the door which is opened by the simple glyphs near the dead elites is a gray security door, and that it does not simply get unlocked... it becomes (seemingly) permanently opened.

Wow.

723
Theorizers / Re: SGP: Theory - Why the District 09 Banner is Blue
« on: October 04, 2009, 10:05:18 »
Darn.  I think I just found a blue banner in District 8.  Either that, or there are two colors for 8.  :(

724
SGP Task Force: 7 / SGP: Numbers - ODST BIOS
« on: October 04, 2009, 09:45:21 »
If you use the scope on a Brute Shot, along the bottom of the overlay is a string of text.  It's nearly impossible to read unless you have a very clear display (I couldn't really read it until I went VGA.)  The code reads:

ODST BIOS A29.B179418.01

Here is an image I took last week before I could read the code:


This image is now in our image gallery.

This is just one of many cryptic numbers we've seen so far, and there's bound to be more. 

725
Thanks for the heads up and for registering, jag!  Catching up on your thread now!

726
This is an excellent idea!  Putting the two together might yield a result.  I'll get set to give this a go!  Thanks ML!

727
SGP Task Force: Black Ops / SGP: Theories - Inaccessible Areas
« on: October 03, 2009, 22:33:41 »
Over at the big forum, there is a Bungie Thread regarding the inaccessible areas of the Mombasa Streets level.  This is something I have thought about for some time, but being only one member of the SGP I can only research so much at a time.  Here are some of my theories, in case anyone would like to weigh in.

For the purpose of this discussion, I will be referring to blacked-out areas of the map as "dark areas" and will abbreviate Mombasa Streets as MS.

Theory 1:  The dark areas are largely reserved for future DLC.  If more DLC is deemed worthwhile by Bungie then they'll already have locations pre-built into New Mombasa that have defined links to the rest of the city (the currently locked District Doors.)  If no DLC is made, then the player will be left to assume that the dark areas simply weren't of any concern to the ODST squad in the context of their mission.

Theory 2:  The dark areas are unlockable, but require you to play on a particular difficulty setting.  Perhaps you have to wander MS in Legendary Mode to find that a previously locked security door showing up green.  Perhaps there are additional requirements, such as Achievements.  This should be the most readily accessible theory to test.

Theory 3:  The glyphs lead the way to unlocking the dark areas.  We have seen the Super TriGlyph become the Super DiGlyph.  The legendary ending of the game reveals the existence of Super MonoGlyhs as well.  Perhaps if we discover how to make the Magic Wall reveal the Super MonoGlyph, we'll find our Easter Egg or at least be one step closer to it.

Theory 4:  It takes 2-4 players in Co-Op Campaign to unlock the dark areas.  Has anyone actually played in MS with four players and looked for clues?  How about on Legendary?  We could be in for some surprises.  Perhaps players must be standing near multiple "key areas" in a District at the same to unlock the secret.  The squidhenges suddenly spring to mind.

Theory 5:  You need to acquire the recon armor to get into the dark areas.  Conceptually, this makes sense to me.  It is reconnaissance armor after all, and these areas would be something additional to explore outside the bounds of the normal campaign.  Everyone knows what to expect of the armor while you play in Halo 3 Multiplayer, but no one seems to be considering what might change in ODST.  You have to link your gamertag to your Bungie.net account to receive the armor and then Halo 3 will subsequently unlock it.  There's no reason why ODST couldn't be linked into that process as well to unlock something on its side of the fence.  It has been planned for quite some time now to unlock recon armor through ODST.  Given that a main character (Dare) wears this armor throughout the story and there is even dialog written around it, the idea that recon plays a larger part in the game seems natural to me.

728
Theorizers / SGP: Theory - Why the District 09 Banner is Blue
« on: October 03, 2009, 21:57:45 »
I updated the image gallery this morning and now each District has at least one banner cataloged.  While doing this, it became apparent that the only banner colored blue is District 09's.  

If we recall Danves' discovery that ODST is metaphorically linked to Dante's Inferno then it is a small leap to link Districts 01 - 09 to the nine circles of hell which are also represented by the levels in Data Hive.  If we take this leap then it makes perfect sense that District 09's banner would be blue.  After all, the ninth circle was frozen over with ice... not on fire like the popular conception of hell might lead us to assume.

This could all be blown out of the water if we find another blue banner belonging to a different district.  I want to collect more banner images from the standard campaign mission so that we can see what some of these look like in ample lighting.

Again... WTG Danves!

729
SGP Task Force: Arkive / SGP: Feature - Image Gallery
« on: October 03, 2009, 04:02:28 »
It's taken up most of my ODST efforts today and is still incomplete, but we have an Image Gallery!

You can visit the gallery directly here and there is also a link from the SubLife our site's side banner.

Currrently the gallery is hosting an album of district banners.  I am still working on populating this, but take a look at what is there, especially for Districts 00, 01, and 08.  Each of these contains some manner of banner anomaly.

In many cases I have provided maps to the banner locations if you would like to scout them out yourself.  I have many more vidcapped and in the queue to be published, so keep you eyes on that gallery if you're looking to explore the banner lead.

Obviously the gallery needs an index of glyphs... which will be the next album.

As always, comments and suggestions are welcome!


730
ODST General Discussion / Re: SGP: Attack Strategy Poll 2009.10.01
« on: October 02, 2009, 15:24:37 »
Well so far the 3-vote poll is in favor of the glyph, but I will do a little of both.  Today's plan:

  • Super Tri-Glyph appearance/disappearance test cases
  • Beginning a visual district banner catalog

I'm looking into creating an image gallery (one is already installed on the Subculture Lifestyle server...thanks, Tracey!) and will then decide whether it is best to use that or sticky posts filled with images that everyone can easily contribute to.  Ideas welcome, as always.

731
ODST General Discussion / SGP: Attack Strategy Poll 2009.10.01
« on: October 01, 2009, 20:01:11 »
There are so many options to explore.  Where should the focus be right now?  Please cast your vote.  We can always reassess our position later.

732
This is just a report that the SuperTriGlyph appearance state seems to save along with your game.  

As I stood before the glyph in the Sunken Plaza last night, I waited for a Checkpoint to occur.  Once it did, I chose "Save and Quit" and returned to the 360 Dashboard.  I signed out of my profile.  I then reloaded ODST and signed back in.  Once I chose "Resume Solo Game" and the game loaded, I was staring at the SuperTriGlyph again.  I shut down the system.  About twelve hours later I powered everything up and tried again (on the same 360) and as expected the results were the same.

Can anyone else corroborate this behavior on their system?  Has anyone else even seen this glyph in-game? :P

It's probably a very good idea to provide details on game save state when making reports, so my game stats are below:

Gametype
Network: My Xbox360
Solo/Co-op: Solo
Skulls:0
Scoring:Off
Mission: Mombasa Streets
Difficulty: Easy

Level Completion
Tayari Plaza: Y
Uplift Reserve: Y
Kizingo Boulevard: N
ONI Alpha Site: N
NMPD Headquarters: N
Kikowani Station: N
No. COMM Entries: 3

Profile Stats
No. ODST Achievements: 8

733
Over in the Bungie forums, Exalted Legendary Member Danves has pointed out that the Sadie's Story and the campaign level Data Hive are both structured similarly to the Epic Poem by Dante.

The thread is here:  http://www.bungie.net/Forums/posts.aspx?postID=37475960

This is critical find and might very well lead us in the right direction when it comes to interpreting other aspects of the game, for instance- the nine Barrier Codes.  Each time we encounter the number 9, we'll have to consider if it ties into the related concept of "nine circles of hell". 

For easy reference, here are those nine codes again:

  • 1A
  • 2B
  • 3C
  • 4D
  • 5E
  • 6F
  • 7H
  • 8J
  • 9A

As I pointed out in my article this code progression has a circular quality in that it begins and ends with the letter A.

With all of the Data Hive curiosities popping up, a conceptual framework for that level is certainly a welcome tool!

Danves (and lets not forget NinjaTheory) have made the Sadie's Story connections perfectly clear as well.  Each of the nine story circles includes manifestations of the corresponding "evil" in that particular Circle of Hell.  This results in the act of Betrayal being linked strongly to the cinematic in Data Hive, as it occurs in the "Ninth Circle".  Although Danves' Bungie thread has pointed out Vergil's betrayal against the Covenant and Kinsler's Cop's betrayal of the Rookie, we must also look at who has betrayed the Superintendent and forced him offline. 

Time to review the Comm Data and cinematics again!

In the meantime, a message for Danves and company:  can we enlist your minds into the SGP?!? 

734
The Data Hive level is indeed a wealth of data when it comes to the SGP.  In the opening moments of the cutscene, Buck and Dare prepare to approach the Engineer and we spot a circular glyph on the top of the Superintendent's housing:




As Dare shines her flashlight on it, a hidden pattern is revealed:



Here's the detail:


The pattern appears hive-like hexagonal.  Anyone see this before?

735
Previously it had been assumed there were only six facial expression icons for the Superintendent.  While playing through Data Hive and watching the same cut scene from which I pulled the hex patterns (http://www.gruntspajamas.com/forum/index.php?topic=4.msg4#msg4) I noticed that the icon for the Super was quickly and erratically animating.  Conceptually, he was being shut down.  To depict this, two additional icons were revealed:





This brings us to a total of eight, including the previous six we're already familiar with:


What's interesting is that after the shutdown sequence, the Super's icon holds at the "sleeping" one:   instead of the "dead" one:  

Are we to infer that the Super isn't completely down for the count at this point after all?


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