Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - EnigmaBiz

Pages: 1 2 [3] 4 5 6
31
Forge / SGP community map
« on: October 15, 2010, 17:19:28 »
If anyone is interested I have started a NEW map. I wanted to do a SGP community map that we all could claim as our own.

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=6588091&player=ENIGMABIZ2

Take a look. Fix, add, delete and reply.

As the map evolves please keep this updated.

All that contribute will be credited.

When you make a change PLEASE say what the change was...


Keep this in mind:

Contest Categories and Judging


Sponsor or its designees will review all eligible entries and select the winners of each category based on the equally-weighted criteria identified below. Sponsor will not provide feedback, support or response to any Entrants regarding their submission.

Eligible map submissions will be judged based on:

    * Game-type Support
          o Does the map function for the game-type(s) as necessary? Are all required objects and systems in place to successfully play a game?
    * Fun-Factor
          o Is the map fun to play on? Is the spaces fun to navigate through? Do the weapons, spawn and layout promote a positive game experience? Is the map balanced and fair for the given game-type?
    * Performance
          o Does the map suffer from any negative visual or performance issues?
    * Originality / Creativity

Because the Promotion is a contest of skill, winning is dependent on the quality of submissions received.


Finality of Decisions.
All decisions of the Sponsor, including as to judging, are final and binding in all matters relating to this Promotion.



32
Forge / 7 user maps to be chosen
« on: October 14, 2010, 21:24:13 »
Sorry no linky.

I have been hearing on Bnet that Bungie is having a contest. They will be choosing 7 user made maps to be released with the incoming DLC which is being released 11-30-10 (77 days after Reach). This could be our calling guys!!!

If you have any other INFO please advise..

33
Intel / Return to battle 10,9,8,7...
« on: October 14, 2010, 17:01:31 »
Exodus is the only level I have tested this out on.

Exodus (Normal)
Check point Bravo:

Once you are at the point of evacuating the Civilians, face the lading pad looking at the pelican in the distance, now look at the building to your left.
That is where we are going.

Ok now we know where we are going...but how. Keep that jet pack handy. Now leave the lading pad and back track, cross the bridge, head down the 2 flights of stairs, now stay on this level and follow it to the furthest point. The landing pad should be up and to your right and the Pelican should be up and in front across the hug gap. where you are standing there should be a lip/ ledge to your left about 50 feet up, you can get here but you will need help.

Have someone with you. jump on their head, have them use their jet pack, this will allow you to have a few feet of free flight. now you jump off them and fire up the jet pack while pressing forward. Now you should be on the ledge.

Look and move to the right, follow it until it starts to sloop down. You will need to jet pack to the right and swing around to the left, basically hook a U-turn, you cant currently see the ledge but as soon as you fly around you will see it. once at the next ledge the return to battle count down will start.. there is a spot here that is safe.. its at either corner of the balcony that you are currently in.... and this is as far as I have gotten..I have tried to fly out of this area and find other safe areas but I just kept dying.

Note, that from the lading pad you CAN fly back down to the starting point, which mostly has been deloaded, not the map but boxes, weapons, and such.  You know where you get the jet pack? that door that was blocked with boxes/crates, well now its open..I call it the hallway of death.


Exodus (Normal)
Check point Charlie:

I decided to go off to the next section from the landing pad on to the beach and try the same thing. I followed the beach coast all the way around until it stopped, at the end there was a few pieces of drift wood. You can walk to the end of the wood and jet pack to the rocks that are in front of you. From here you can explore the whole area that you flew over in the falcon. I only found 1 dead marine...

34
Halo Reach General Discussion / Focus people.
« on: October 11, 2010, 17:24:59 »
Still needed:
Shot code pictures along with location and  mission.


Thoughts of the day:

"Long Night of Solace"

When Goggling Bungie I noticed that the search came up with Bungie: Use it like a Sub (or something like that) and It got me thinking about this discussion...

http://www.gruntspajamas.com/forum/index.php?topic=1039.0

Really im just coming to this conclusion all on my own... I just have a feeling. Also I find it weird that there is infinite enemies on the beach.


"Winter Contingency"

I may have just noticed it, but was there always a Banshee flying around where you first come across the civilians hiding inside a building? The reason it stuck me as odd is because you do not encounter any enemies until after this...and THIS mission was a challenge today.









35
I could have stuck with a existing tread but I did not what to flood a topic and I wanted a designated area strictly for T4B conversation.

What is T4B?  T4B is short for the four banshees.

Currently no one knows what they are for....This is a good thing, for obvious reasons..

I made a map of the package with a few highlighted areas:
Red: these are the cannons that need to be destroyed.
Purple: switches.
Orange: starting point
Blue: SBMG (Sword base main gate)
Yellow: Banshee spawn

Points of interested:

ONI door (also attached) This door is pre rendered at the start of the mission..this door can be seen in fire fight and during the 3rd objective on the Package. I could be wrong but I think in FF it does open, but other then that at no other time can you gain access to it....although if I am wrong about FF that may just give us even more of a reason to look closer at that ONI door.

Beyond the barrier. Once the banshees are activated the barrier is lifted and you are free to roam where ever you want, but if you head to where all the lava is you WILL take damage from the ground and from a fire/smoke barrier far in the distance. Now this fire/smoke barrier can not be crossed while in a banshee.....but it can be crossed on foot.

If you don't see graphic's/ Land don't worry. You can land anywhere and free walk on anything....just watch out for the invisible pit falls, other then shooting the ground to test for a hard surface there is no way to tell where they are..I also highly recommend you travel in pairs, it makes it easier to judge if you are moving and helps for a quick respawn.

Map size:

I would venture a educated guess that the Package is as big as a typical GTA world (Grand theft auto) from the center of the playable map to the impassable corner of the unplayable map  it would take you 1 hr on foot to walk...which would make the whole map about 6 miles by 6 miles...

Loading:

When you go for T4B right from the start only 75% of the map is loaded and about 30% of the enemies ( unless you hit a check point ). My current theory is that we need to load the other 25%...which is the SBMG and everything after. This may let us gain entry to the ONI door or maybe spawn another switch...(maybe)

Mentionable:

Can I take a banshee to the end of the ALPHA stage?  Probably. I didn't take a banshee but I did take a Ghost all the way to the end, the great thing about banshees is the fact that you can roll. Rolling allows you to get into the tightest spots, I would even say it MIGHT be easier with a banshee...MIGHT. Watch out when rolling you can take some serious damage...

We need to organize and check specific areas 100% maybe someone can make a grid of the playable map and everyone can update the grid when it is 100% confirmed nothing...


If you have something to add feel free..


36
Forge / Remakes
« on: September 30, 2010, 15:11:58 »
After playing with a lot of you last night, I was reminded of a map my friends and I use 2 play all the time in Halo 2...we had so much fun!

I am about 30% done and still need a lot of work...

 I am requesting the assistance of fellow forger's to bring new life to an old favorite of mine.

TURF 2.0

Please help!

(the map will be uploaded at 3:10pm EST)

As it is updated per session make sure to change the Version from 2.0 to 3.0, so on and so forth...

37
Intel / Campaign Matchmaking is a coming
« on: September 25, 2010, 00:42:46 »
http://www.bungie.net/News/content.aspx?type=topnews&cid=28836

They really want 4 player co-op for everyone....wonder why.

38
Halo Reach General Discussion / Tip & Tricks (Solo Legendary)
« on: September 24, 2010, 17:54:33 »
Having trouble? Getting frustrated?

Here is a few tips that may save you some grief.

#1. RUN! If you cant beat em, run from them...you don't need to kill EVERYONE. Stay on the road least traveled and rune to the next check point.

#2. SNIPE! Hang back in the cut, shoot from a distance, wait for those head shots and conserve that ammo. use the DMR and pistol they are your friends. KEEP YOUR DISTANCE.

#3. BAIT! use the HOLOGRAM he/she will be your BFF! Bait out the enemy and get those head shots. You can also use this AA to make a dash though to the next area, have em run at your attackers while you run for the exit.

#4 ARM AI! give those dumb AI's Weapons for dummies i.e. Rockets, snip, or any power weapon because they'll get infinite ammo....unlike you.

#5 BACK TRACK! if you are running low on health or ammo head back to your last EPIC battle and loot. This is extremely helpful and my save your life.

These are the tips you should live by if you are ever to beat the game by yourself. RUN!,SNIP,BAIT,ARM AI and BACK TRACK!!

39
Halo Reach General Discussion / The Scarabs of Reach
« on: September 23, 2010, 22:27:27 »
Do you guys think we can take these out? I wanna try.

Who's with me?

40
Work-In-Progress (Halo: Reach) / REACH FASHION
« on: September 22, 2010, 20:57:36 »
Image 1. ONLY based on my theory, this shirt is like wearing a shirt from where you are from...kind of like those bumper stickers you see on peoples cars I.e. HB, OC..something like that.

Image 2. COULD be a logo for ONI on Reach.. I say this because the half circle reminds me of the ONI half pyramid..just a though.

Image 3. BXR obviously this is referring to (B) button, (X) button and Right bumper - Famous because if preformed correctly delivered an instant kill in Halo 2

Image 4. Sinoviet - Sinoviet Heavy Machinery is a Human company based on Earth and Reach.

41
645 of 1000(G)
40 of 49 Achievements

42
Intel / Shot codes....may not be shot codes at all
« on: September 20, 2010, 16:59:07 »
I am working on my proof. All I can say is that I am not happy about it...

44
I did not find all of these, only a few...These are definitely times and not dates. In one of the data pads a time is found 2530:01:01:00:00:01-ZT, 2530...note the missing ( : ). The Data pads only account for 2hrs 42mins...( maybe in reference to Reclaimer 242?)

1. 2310
2. 2362
3. 2381
4. 2415
5. 2491
6. 2491

7. 2508
8. 2525
9. 2525

10. 2526
11. 2526
12. 2526

13. 2528
14. 2530
15. 2531
16. 2535
17. 2547
18. 2552
19. 2552

45
Forge / TEAM SGP: New game types and Maps
« on: August 19, 2010, 21:59:14 »
I know its a little early but we should plan now for a line of SGP maps and game types.

The only thing that I request is that the concept is clear to understand, feed back is constructive and no stealing, by stealing I mean using someone idea without permission and not giving credit to said person.

I know Forge 2.0 has limitation so my attachment is overall pretty simple. Not to say that you have to limit yourself, just keep that under consideration.

I have also thought about game types, just not for this map..anyways post ideas here and have fun!


SGP: Tango -

platforms on either side are all sunken in to avoid spawn killing. the platforms are connected by a catwalk and also connected to the center cylinder. the bottom of the cylinder has a small mat with 2 warps and four man cannons. The warps lead to side covered areas on either side of the cylinder and the man cannons blast you to 1 of the 4 platforms.

This is a small map good for slayer, objectives and swat. still working on the layout due to a lot of open area...

Pages: 1 2 [3] 4 5 6