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Messages - CIA391

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16
SGP Task Force: Arkive / Re: sign post locations
« on: September 19, 2013, 10:39:45 »
Still deloading the districts. Sorry for forgetting to note that clear.
And it was defo NMPD HQ the cop uses the BR. Use as in hold

17
SGP Task Force: Arkive / Re: sign post locations
« on: September 19, 2013, 06:10:04 »
Well I firstly Every time I entered a district the signs changed. Sometimes signs didnt but the ones around them did hinting that it could of.
Secondly it was purely on mombassa streets
Thirdly I have to photograph all the screenshots so this will take time.
Fourth why is everyone suddenly forgetting the BR the cop uses on NMPD HQ xD

18
SGP Task Force: Arkive / Re: sign post locations
« on: September 18, 2013, 20:16:17 »
Well I never found the rectangle tall Misriah Armoury one sadly. But I got screenshots of the other 11.
I also managed to screenshot 6 of the square signs also.

I wish 343i still had their file system for Halo 3 and ODST going. Because I miss the how easy it is to just get photos linked here. I would just show everything via link

19
SGP Task Force: Arkive / Re: sign post locations
« on: September 18, 2013, 16:02:30 »
I will search around for that sign. Got a few hours to spare. :) I will try and photograph every sign I can ok

20
SGP Task Force: Arkive / Re: sign post locations
« on: September 17, 2013, 16:16:31 »
Final discovery I have made relating to signs and errors

The signs are random, how I can prove this is. 
Load any district with a notable sign. District 10 has a good example.
Take note of the sign it is. My District 10 had a Tecnniqe Electronics sign
Leave the district and deload it.
After the Districts deloaded head back to the district with the sign you want to see changed
The sign will be different. In my District 10 after that had the fabled  Misriah Armoury one.

What this proves is that, signs are not set to one specific company or error. Yea this effects the errors(you know the access denied ones and so on) in the streets also. When the game has to load a district. The game has to load a sign and error from the errors and signs available.

What I am saying is. Signs are not limited to one thing, they can be anything in the games coding relating to the type of sign it is.

21
SGP Task Force: Arkive / Re: sign post locations
« on: September 17, 2013, 14:59:10 »
ok how I changed it was doing a loop of District 4, 6, and 10. It changed every loop. Well most loops.
Thats how I changed the sign

22
SGP Task Force: Ghost Chasers / Re: General Glyph Study
« on: September 17, 2013, 06:18:59 »
May be small but there are 7 different types of glyphs also. May be a 7 reference xD

23
SGP Task Force: Arkive / Re: sign post locations
« on: September 17, 2013, 06:05:21 »
I know that theres only one version of that sign. I just did a city wide search. Its just entering District 10 with Misriah armory showing. Its random or so I believe

24
Report In! / Re: Well heres something that a site noted
« on: September 16, 2013, 22:29:06 »
I did a quick check on various difficultys. In my viewpoint. The most notable ones is Data Hive nd Oni Alpha site. Oni alpha site uses the oni symbol. And so does Data Hive but more corrupt due to Oni alpha site getting blown up.

25
SGP Task Force: Ghost Chasers / Re: General Glyph Study
« on: September 16, 2013, 22:23:10 »
I was struggling what to consider to be honest. Compass or directionthey face when you see them.

26
SGP Task Force: Arkive / Re: sign post locations
« on: September 16, 2013, 21:45:06 »
sad news. I believe that sign changes every time you enter or play mombassa streets :(
I just tried it again and the sign was different from last time

27
Report In! / Re: Well heres something that a site noted
« on: September 16, 2013, 21:35:37 »
May I thank you also. This just gave me more hope that the symbols I noted weren't just a one off occurrence :D And may actually mean something
That being 4 letters or symbols long. I will assume it means help due to the problems Virgil is having. Cannot confirm yet

28
SGP Task Force: Arkive / Re: sign post locations
« on: September 16, 2013, 21:28:03 »
Well right now I can confirm several different versions of Night Mombassa Streets.
What I mean is when something changes like something getting blocked off.

when you make it to the final Mission on the streets before you enter data hive. There are 6 versions there
Theres the full streets if you select it on the mission select screen
Theres the version after the prepare to drop mission
so on so on. I am going to gather proof of that. Maybe stuff changes as different level combinations are done. Will need to confirm that.

29
SGP Task Force: Ghost Chasers / Re: General Glyph Study
« on: September 16, 2013, 20:02:50 »
heres a very simple map I made.
PS I used Scats old Super Glyph map, It really helped simplify things

30
SGP Task Force: Arkive / Re: sign post locations
« on: September 16, 2013, 19:12:01 »
Well I just checked it isnt in D:10 but I have a theory that this may relate to the different versions of Mombassa they are. I will gather proof of my theory later to help.
First thing is to post the glyph findings in maybe a few hours

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